| GM chadius |
Kalderaan patches himself up to top shape. And his tip top body critically slices into the purple pinkish canine as it appears in front of him. He cuts right through its shaggy skin.
Jaws vs Flatfooted Kalderaan: 1d20 + 11 ⇒ (11) + 11 = 22
Piercing: 1d10 + 5 ⇒ (6) + 5 = 11
Reylar also sees a canine appear right in front of him, sporting a Blue tinted head. He's caught off guard by its sudden appearance and it critically bites into him. The Blue creature immediately retreats in the blink of an eye. Its skin toughens immediately as it reaches the wall.
Jaws vs Flatfooted Reylar: 1d20 + 11 ⇒ (18) + 11 = 29
Piercing: 1d10 + 5 ⇒ (7) + 5 = 12
Round 2
Bad doggos (Pink 20 damage)
Kalderaan (Kalderaan 11 damage; Boris 11 damage)
Ulfgar
Rhaegal
Relyar (24 damage)
Evindal
Anyone who ends their turn within 15 feet of a canine must make a Basic DC 20 Fort Save against its gaze attack. Failure means you take 1d8 Slashing Damage as its mere look peels your skin off. You may want to spend an action to >Avert your Gaze<.
Kalderaan A'mandi
|
DC20 Fort Save, Kalderaan: 1d20 + 9 ⇒ (1) + 9 = 10
Ugh. Hero point that save.
DC20 Fort Save, Kalderaan: 1d20 + 9 ⇒ (3) + 9 = 12
Failed to save, but not crit fail.
Gaze damage from doggo to Kalderaan: 1d8 ⇒ 3
"Boris, to me! Let's destroy this abomination as a team!" Using his honed skills to identify the weaknesses in his opponent, the pair exert a will to take the hound down.
DC20 Fort Save, Boris, Gaze: 1d20 + 8 ⇒ (13) + 8 = 21
◆ Command Animal - Boris = Stride (to flank). Support.
◆ Hunt Prey (Pink)
◆ Twin Takedown
Attack 1 on Pink: 1d20 + 10 ⇒ (20) + 10 = 30
Attack 2 on Pink: 1d20 + 6 ⇒ (20) + 6 = 26
Damage, Cold-Iron/Magic/Slashing: 2d4 + 1d8 + 1d8 ⇒ (2, 3) + (6) + (8) = 19
Damage, Cold-Iron/Magic/Slashing: 2d4 + 1d8 + 1d8 ⇒ (1, 4) + (8) + (3) = 16
Ulfgar Ironhead
|
Ulfgar gives an approving, admiring nod to Kalderaan as he singlehandedly takes down one of the beasts.
Then, he turns his attention to the other one. He closes the distance and swings with both his weapons.
◆ Stride
◆ Stride
◆ Twin Takedown Dwarven Waraxe: 1d20 + 9 ⇒ (1) + 9 = 10
Slashing: 1d8 + 3 ⇒ (5) + 3 = 8
+1 Clan Dagger: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9
Piercing: 1d4 + 3 ⇒ (3) + 3 = 6
Fortitude: 1d20 + 10 ⇒ (19) + 10 = 29
He mostly avoids having his skin peeled off at the mere sight of the beast though he does no peeling of his own.
damage: 1d8 ⇒ 1
Rhaegal Dragonkin
|
Rhaegal sees Kalderaan dispatch one of these dogs all on his own and he heartens at their position. the kobold advances on the remaining dog and spits lightning at it.
Electric Arc (reflex DC19): 2d4 + 4 ⇒ (3, 4) + 4 = 11
◆ Move
◆◆ Electric Arc
Reylar Emberbranch
|
Reylar limps over next to Rhaegal, unwilling to get closer to the creature that savagely bit him.
"Burn!" he shouts at it.
Flame Toss: 1d20 + 9 ⇒ (20) + 9 = 29 Crit!
fire: 2d8 ⇒ (8, 4) = 12 doubled to 24 right back at it
Reylar glares at the bad doggo to let it know there is more where that came from.
Demoralize: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 Intimidating Glare
Evindal Mog
|
Unwilling for his friends to have *all* the fun, Evindal moves to get a clear shot on the now visible hound. He pauses for a moment to consider how best to hunt his prey. And then he lets fly with a bomb.
◆ Stride
◆ Hunt Prey - no penalty for 2nd range increment
◆ Strike, Quickbomb, Moderate Bottled Lightning: 1d20 + 9 ⇒ (6) + 9 = 15
Electrical dmg: 2d6 ⇒ (6, 4) = 10 + 2 Electrical Splash even on a miss + Flat-footed until my next turn on a hit
| GM chadius |
Reflex: 1d20 + 11 ⇒ (19) + 11 = 30 Huh, even the enemy is rolling well...
The pup leaps away from Ulfgar's axes and Rhaegal's shocking breath. But Reylar is able to lead his shot and critically burns it.
Evindal moves a bit closer to get a good shot, but his aim is off.
26 damage on the Pup. Kalderaan to end the turn. Another 14 damage like last round will clear things up real quick!
Kalderaan A'mandi
|
Kalderaan will drop his sickles and draw his bow. Those critters are dangerous when cornered, much like this party!
Attack 1, Bow: 1d20 + 10 ⇒ (5) + 10 = 15
Attack 2, Bow: 1d20 + 5 ⇒ (11) + 5 = 16
Damage, Piercing: 1d6 + 1d8 ⇒ (4) + (2) = 6
◆ Hunt Prey
◆ Quickdraw (Interact to Draw Bow, Strike with Bow)
◆ Strike with Bow
| GM chadius |
The beast ducks underneath Kalderaan's shots and bites Ulfgar twice.
Jaws vs Ulfgar: 1d20 + 11 ⇒ (15) + 11 = 26
Piercing: 1d10 + 5 ⇒ (4) + 5 = 9
Jaws vs Ulfgar: 1d20 + 11 - 5 ⇒ (14) + 11 - 5 = 20
Piercing: 1d10 + 5 ⇒ (1) + 5 = 6
In a blink, the canine shifts to another wall.
Round 3
Bad doggos (Blue 26 damage)
Kalderaan (Kalderaan 11 damage; Boris 11 damage)
Ulfgar (16 damage)
Rhaegal
Relyar (24 damage)
Evindal
Anyone who ends their turn within 15 feet of a canine must make a Basic DC 20 Fort Save against its gaze attack. Failure means you take 1d8 Slashing Damage as its mere look peels your skin off. You may want to spend an action to >Avert your Gaze<.
Kalderaan A'mandi
|
Keeping his hunted prey in sight, Kalderaan advances and fires one arrow after another, hoping to connect and end this fight.
Attack 1, Bow: 1d20 + 10 ⇒ (14) + 10 = 24
Attack 2, Bow: 1d20 + 5 ⇒ (3) + 5 = 8
Damage, Piercing: 1d6 + 1d8 ⇒ (6) + (7) = 13
◆ Stride
◆ Strike
◆ Strike
Ulfgar Ironhead
|
Ulfgar scowls at the beast as it lands two solid bites on him. But he is not deterred and follows it, studying how best to attack it along the way before swinging with both weapons.
◆ Stride
◆ Hunt Prey
◆ Twin Takedown Dwarven Waraxe: 1d20 + 9 ⇒ (9) + 9 = 18
Slashing: 1d8 + 3 ⇒ (6) + 3 = 9
+1 Clan Dagger: 1d20 + 9 - 3 ⇒ (6) + 9 - 3 = 12
Piercing: 1d4 + 3 ⇒ (3) + 3 = 6
Fort: 1d20 + 10 ⇒ (7) + 10 = 17
He watched the creature too intensely and suffers from it's flensing gaze.
Damage: 1d8 ⇒ 7
Rhaegal Dragonkin
|
Rhaegal rushes after the creature. "Die!" He unleashes lightning from his mouth again.
Electric Arc (Reflex DC19): 2d4 + 4 ⇒ (1, 2) + 4 = 7
◆ Move
◆◆ Electric Arc
Evindal Mog
|
Evindal moves into position and then lets fly with two quick bombs, aiming to put the monster out of this existence.
◆ Stride 35'
◆ Quickbomb Strike vs Blue doggy, no penalty for 2nd range increment due to Hunt Prey
Moderate Bottled Lightning: 1d20 + 9 ⇒ (19) + 9 = 28
Electric dmg: 2d6 ⇒ (3, 1) = 4 + 2 Electric splash even on a miss (no impact on Ulfgar due to Bomber Research Field) + Flat-footed until my next turn on a hit
◆ Quickbomb Strike vs Blue doggy, no penalty for 2nd range increment due to Hunt Prey
Moderate Dread Ampoule, MAP, vs flat-footed AC: 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14
Mental dmg: 2d6 ⇒ (5, 4) = 9 + 2 Mental splash even on a miss (no impact on Ulfgar due to Bomber Research Field) + Frightened 1 on a hit
| GM chadius |
Reflex Save: 1d20 + 11 ⇒ (2) + 11 = 13
The dog blunders into Evindal's bombs, Rhaegal's lightning and Kalderaan's arrow. Ulfgar hacks into it once, felling the creature.
Combat Over.
Kalderaan (Kalderaan 11 damage; Boris 11 damage)
Ulfgar (16 damage)
Relyar (24 damage)
The Pathfinders defeat the pursuers while keeping the Eternity Arch under control.
And another success. Good job, team. We should be done in a few hours, so I'll call it here. You passed the three waves. We could attempt the other challenges but I don't think we can finish them in a few hours.
GM Dennis
|
**HOUSE GM ANNOUNCEMENT**
“Done!” Heraxia shouts. “Get out of here before—” Heraxia’s words are cut off as she disappears completely, shuddering back into existence a few moments later with a tear-streaked face. Looking confused, she shakes her head, then eyes the vault door with determination. “Seal me inside the vault, then go!”
As the surviving Pathfinders flee through into the Maze of the Open Road, Venture-Captain Armeline and Eando Kline hurry to the vault door, dragging it shut and sealing Heraxia inside the ovoid chamber.
Pathfinders gather inside the Maze of the Open Road, bloodied but alive. As time passes, nervousness flutters through the crowd. Suddenly, Armeline and Eando tumble into the Maze, panting from exertion. “It’s done,” Eando grunts.
“Wait,” Armeline interjects. “We need to give her time to leave...” After a few minutes, Armeline steps through the portal that led to Akiton. She returns moments later, smiling. “It worked! The Maze of the Open Road is repaired. We did it!”
A cheer goes up among the Pathfinders.
“It’s time to go home.”
---------
The surviving Pathfinders travel through the Maze of the Open Road, back to Woodsedge Lodge. As medics tend the wounded and fresh food circulates among the returning heroes, Venture-Captain Armeline Jirneau takes the podium. “Congratulations, Pathfinders! Each and every one of you has performed exceptionally, showing bravery in the face of danger and teamwork throughout uncertain, desperate, and—let’s face it—downright strange events. You should be proud of yourselves.
“On behalf of myself, Heraxia, and the Pathfinder Society, thank you for your efforts. I can’t tell you what will happen with Heraxia and Felise, but your deeds here today will echo into an unknowably distant future. And as for the present, well, I’m sure everyone back at the Grand Lodge will be eager to hear the tales of what you have accomplished here today.”
That concludes the adventure! Thanks for playing, everyone, and especially all the Table GMs whose hard work made this event possible.
Evindal Mog
|
Thanks for running, GM! A great adventure!
Kalderaan A'mandi
|
Kalderaan lets his shoulders slump a bit as he roughly pets Boris, clearly relieved the battles are over and the pair live to fight on.
"Many thanks my friends. We won the day because we fought as a pack and not as lone wolves. I would be honored to fight with you again." offers the ranger.
Thanks GM Chadius! It was a blast. Edge of the seat on some of those fights!
Rhaegal Dragonkin
|
Rhaegal watches Heraxia disappear and he stares at the empty space, realizing she's gone to the future. He turns to the others as they return to the Lodge. "She was a Dragon-kin! Mighty kobolds are called Kin of the Dragon. That is what we shall be in the future! She could have even been my descendant!"
His eyes shine bright with pride. "I must work to become a true-Dragon-kin! This is my destiny!" He looks around at the others. "Thank you for helping me save her. The blood of the Dragon does run in my blood!"
Ulfgar Ironhead
|
Ulfgar hurries along as quickly as he can. He's breathing heavily by the time they get out, though it quickly slows. By the time Jirneau addresses them, he's back to his usual stoic self.
He finds some open ground, spits and nods to each of the people on his team before wandering off.
Great game, great scenario, great GM and great players. I just finished reading the Starfinder scenario to prep if for the next gameday so I know how the story ends. Everyone should find themselves a table to find out.
Reylar Emberbranch
|
Reylar releases a wave of healing energy for himself, Ulfgar, Kalderaan, and Boris.
Heal: 2d8 ⇒ (1, 7) = 8
"Well fought, friends. I'm glad for this time we had together. Be well on your next adventures."
Evindal Mog
|
Great game, great scenario, great GM and great players. I just finished reading the Starfinder scenario to prep if for the next gameday so I know how the story ends. Everyone should find themselves a table to find out.
Yep, I'll be playing the Starfinder version with my level 4 Soldier, Shaan Poloo. Looking forward to it!