SFS Intro 2 For The Factions (Inactive)

Game Master Jason Schimmel

Tier 1-2
Repeatable
Starship


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4-99 MAPS:

Movement order is orange, purple, pink, PCs
Zint you may with to choose another target as Pink breaks off and begins to retreat.

pink evade: 1d20 + 3 ⇒ (14) + 3 = 17
purple evade: 1d20 + 3 ⇒ (18) + 3 = 21
orange evade: 1d20 + 3 ⇒ (2) + 3 = 5

Second Seekers (Jadnura)

Male Sarcesian Solarion 2 | SP 14 HP 18 | RP 5 | EAC 16 KAC 17 | Fort +3 Ref +3 Will +3 | Init +3 | Perc +0, Low-light| Speed 30 ft | Attunement Points 1/3

The Darkness flies at a moderate pace, getting close to the orange fighter, while trying to keep away from their front arcs.

No stunts, just basic flying here.

Exo-Guardians

|Skittermander Vanguard 1 |SP 0/10 HP 1/9 RP 4/4| Spd 45 (40 in armor); EAC 14 KAC 16 ; Fort +5 Reflex +5 Will +0 | Perc +5 SM +0

Zint will let Pink retreat and target Orange...


4-99 MAPS:

Zint breaks through Oranges shields and does significant damage (2 critical thresholds)
Sashkri fires at orange: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
but fails to hit home.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

As long as the shield do not need power, Rree-eero goes on sending it to the weapons.

Divert, Engineering Phase: treat each damage die that rolls a 1 this round as having rolled a 2 instead
Engineering vs DC 10+1.5×our ship’s tier: 1d20 + 9 ⇒ (16) + 9 = 25

Second Seekers (Ehu Hadif)

Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5

Durlock fires the port beam weapon.

Gunnery (light laser cannon), med range v purple: 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16
Damage: 2d4 ⇒ (3, 4) = 7


4-99 MAPS:

Durlock hits purple, shorting out the shields on the starboard side and taking damage to its hull (1 critical threshold)

The enemies still don't seem to have a shot and continue to trying to outmaneouvor your larger vessel.

STARSHIP COMBAT round 3
Engineering Phase

helm phase

pilot initative:

pink : 1d20 + 3 ⇒ (4) + 3 = 7
purple : 1d20 + 3 ⇒ (8) + 3 = 11
orange : 1d20 + 3 ⇒ (9) + 3 = 12

Gunnary Phase

Second Seekers (Jadnura)

Male Sarcesian Solarion 2 | SP 14 HP 18 | RP 5 | EAC 16 KAC 17 | Fort +3 Ref +3 Will +3 | Init +3 | Perc +0, Low-light| Speed 30 ft | Attunement Points 1/3

Piloting, Ship bonus: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14

Driven by the dark gods of metal, the Darkness deftly outmaneuvers his foes, banging his head to his music in his head phones.

"Everyone needs to hear this drum solo. This is the sound that will herald the obliteration of our enemies."

The Darkness blasts a loud, droning synthetic drum beat over the comms as he loops the swift Pegasus around the little fighter ships.

I'm guessing these guys only have guns in their front arc


4-99 MAPS:

Both remaing ships loop around trying to get a clear shot, while pink limps off.

purple evasion: 1d20 + 3 ⇒ (5) + 3 = 8
orange evasion: 1d20 + 3 ⇒ (8) + 3 = 11

Second Seekers (Jadnura)

Male Sarcesian Solarion 2 | SP 14 HP 18 | RP 5 | EAC 16 KAC 17 | Fort +3 Ref +3 Will +3 | Init +3 | Perc +0, Low-light| Speed 30 ft | Attunement Points 1/3

The Darkness flies in close to their starboard flanks, giving his teammates nice clean shots at the enemies.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

I posted my third divert action a bit too early, it is active in this round.

Second Seekers (Ehu Hadif)

Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5

Looks like forward fire on orange, starboard weapon on purple and turret can choose which to fire upon.

Durlock fires the starboard beam weapon.

Gunnery (light laser cannon) v purple: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 2d4 ⇒ (4, 1) = 5

Exo-Guardians

|Skittermander Vanguard 1 |SP 0/10 HP 1/9 RP 4/4| Spd 45 (40 in armor); EAC 14 KAC 16 ; Fort +5 Reflex +5 Will +0 | Perc +5 SM +0

Zint also fires at Purple...
coil gun: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
damage: 4d4 ⇒ (2, 1, 2, 4) = 9

Hey Durlock, don't forget the floating +1's you can use for gunnery!

Second Seekers (Ehu Hadif)

Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5
Zint wrote:
Hey Durlock, don't forget the floating +1's you can use for gunnery!

"I do my own aiming. I don't need some piece of scrap telling me where to fire!" Durlock shouts to no one in particular as he takes satisfaction in seeing the attacking ship damaged.

Thanks, forgot about the +1 actually.

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 24 HP 22 RP 4 | EAC 15 KAC 15 | F 2 R 4 W 6 | Init +1 Percept +5 SenseMotive +7(+1d6) Darkvision 60' in armor

Kadef tries hailing the attacking ships again, " Combatant vessels, you are clearly outmatched. We have no wish to fight. Cease your attacks and let us discuss the situation peacefully."

diplomacy: 1d20 + 8 + 1d6 ⇒ (20) + 8 + (2) = 30


4-99 MAPS:
Kadef wrote:

Kadef tries hailing the attacking ships again, " Combatant vessels, you are clearly outmatched. We have no wish to fight. Cease your attacks and let us discuss the situation peacefully."

[dice= diplomacy] 1d20+8+1d6

A voice crackles over the comms, "Yeah right! We're not going back to the slammer. We're outta here and if you know whats good for you, you won't follow."


4-99 MAPS:

Sashkri fires at orange: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 2d4 ⇒ (2, 1) = 3
and manages to connect this time. Durlock does more damage to purple both orange and purple are looking a bit rough.

STARSHIP COMBAT round 4

Engineering Phase

helm phase

Gunnary Phase

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 24 HP 22 RP 4 | EAC 15 KAC 15 | F 2 R 4 W 6 | Init +1 Percept +5 SenseMotive +7(+1d6) Darkvision 60' in armor

Kadef closes the intership channel. "That sounds like bluster. I suggest we follow them, establish the size of their camp, and then disable their ships. Otherwise they will be a hazard to future expeditions. What say you all?"

Exo-Guardians

|Skittermander Vanguard 1 |SP 0/10 HP 1/9 RP 4/4| Spd 45 (40 in armor); EAC 14 KAC 16 ; Fort +5 Reflex +5 Will +0 | Perc +5 SM +0

Zint sighs.
"Yeah, probly' for the best..."

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

We can take a look, they haven’t fired at us for now so our ship’s in good condition.” Still wondering why, Rree-eero moves to the science officer’s seat and starts scanning one of the enemy ship.

Scan (Helm Phase), scanning orange
Computers vs DC 5 + 1-1/2 × orange’s tier + its bonus from defensive countermeasures: 1d20 + 9 ⇒ (9) + 9 = 18


4-99 MAPS:

Orange is down to 9/20 hull points and has 3 shields for and aft with 2 on the port side.
They have weapons for and aft only.

Assuming you follow them as they fly away, they land on the 3rd planet and you are able to track them to one of the ruined structures you detected earlier. There are not other signs of habitation in the area. You get the impression they are squatting and might be up to something shady. Given how badly outmatched they are by even a basic starfinder explorer model, you don't think they'll be hanging around any longer then they need to.

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 24 HP 22 RP 4 | EAC 15 KAC 15 | F 2 R 4 W 6 | Init +1 Percept +5 SenseMotive +7(+1d6) Darkvision 60' in armor

Seeing the condition of the bandit camp, Kadef observes, "Pathetic. I doubt they'd be much of a threat. They might even move on before a follow up expedition arrives. In light of this new information, I move that we leave them alone, but note their presence in our report."

Seems to me we've already won, but if ya'll want to blast them, we could do that too.

Exo-Guardians

|Skittermander Vanguard 1 |SP 0/10 HP 1/9 RP 4/4| Spd 45 (40 in armor); EAC 14 KAC 16 ; Fort +5 Reflex +5 Will +0 | Perc +5 SM +0

"Yeah. No sense in trying to dig them out. We could maybe finish off their ships so a follow on group finds them still here. Seems kinda unfair tho..."

Second Seekers (Jadnura)

Male Sarcesian Solarion 2 | SP 14 HP 18 | RP 5 | EAC 16 KAC 17 | Fort +3 Ref +3 Will +3 | Init +3 | Perc +0, Low-light| Speed 30 ft | Attunement Points 1/3

"We have shown us the terror that we can unleash. Let us leave this place. We can always pass on our scans to the Pact Stewards and let them deal with it," the Darkness says coldly

Second Seekers (Ehu Hadif)

Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5

"The sooner we can get off this floating piece of space debris, the better," Durlock grumbles, apparently in agreement.


4-99 MAPS:

It take 1d6 ⇒ 2 days to return to Absalom Station. Fitch applogizes for the unexpected hazard and offers the you some grenades from
her personal stash: two mk 1 flash grenades and two mk 1 frag grenades. She also provides each of you with a 100 credit stipend to compensate for their time spent away from home.

Anyone have a preference for which faction leader to work with next?

Second Seekers (Ehu Hadif)

Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5

Pleased to be back on something that has at least some dirt in it, Durlock grumbles a bit about the stipend.

No preference.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu is happy to put any grenades their companions are not taking.
It takes some time thinking before telling the others “We could go to Celita, the Dataphiles faction leader.

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 24 HP 22 RP 4 | EAC 15 KAC 15 | F 2 R 4 W 6 | Init +1 Percept +5 SenseMotive +7(+1d6) Darkvision 60' in armor

Kadef thanks Fitch for the grenades. They disappear into his robes.
I'll take some. Perfectly willing to share. We'll see who else wants them.

***

ʀːi˧i˩ro wrote:
It takes some time thinking before telling the others “We could go to Celita, the Dataphiles faction leader.”

"An excellent suggestion."

Exo-Guardians

|Skittermander Vanguard 1 |SP 0/10 HP 1/9 RP 4/4| Spd 45 (40 in armor); EAC 14 KAC 16 ; Fort +5 Reflex +5 Will +0 | Perc +5 SM +0

Zint just shrugs.

Second Seekers (Jadnura)

Male Sarcesian Solarion 2 | SP 14 HP 18 | RP 5 | EAC 16 KAC 17 | Fort +3 Ref +3 Will +3 | Init +3 | Perc +0, Low-light| Speed 30 ft | Attunement Points 1/3

The Darkness brushes the bangs back from his eyes and shrugs. "Whatever."

Exo-Guardians

|Skittermander Vanguard 1 |SP 0/10 HP 1/9 RP 4/4| Spd 45 (40 in armor); EAC 14 KAC 16 ; Fort +5 Reflex +5 Will +0 | Perc +5 SM +0

"Sound like Celita it is!"


4-99 MAPS:

Celita is in her office in the Archives’ Cortex, intently studying a holographic display of a tactical board game. She moves a piece, and a moment later, another piece moves on its own in response. She looks up when she realizes she’s no longer alone in the office. “Naiaj, the new
Starfinders are here. We can continue our game later.”
She waves her hand, and the holographic board disappears. “Hello, new Starfinders. I am pleased to welcome you to the Society. I have a mission for you that requires technical aptitude and travel to the Diaspora. Are you prepared for such a mission?”

Second Seekers (Jadnura)

Male Sarcesian Solarion 2 | SP 14 HP 18 | RP 5 | EAC 16 KAC 17 | Fort +3 Ref +3 Will +3 | Init +3 | Perc +0, Low-light| Speed 30 ft | Attunement Points 1/3

"I look forward to returning to endless black void of space," the Darkness says while adjusting the pegs on his guitar. "What are we doing out there?"


4-99 MAPS:

“I have reserved a Pegasus-class starship for you. Please go to the asteroid at the coordinates in the Diaspora I have programmed in for your flight plan. The asteroid was previously a site for the research firm Sanson-56 Surveys, a small, android-owned company that performed geological and environmental surveys on asteroids in the Diaspora. They published their results regularly until the company was purchased by Astral Extractions about six months ago. First, they stopped publishing, and now they’ve been shut down entirely. I would like to know why, and I believe the answer is on that asteroid. Please make a copy of the data on their servers. I’m sending you with a hard drive that should have
sufficient memory for this purpose.”

Exo-Guardians

|Skittermander Vanguard 1 |SP 0/10 HP 1/9 RP 4/4| Spd 45 (40 in armor); EAC 14 KAC 16 ; Fort +5 Reflex +5 Will +0 | Perc +5 SM +0

Zint hears "Technical aptitude" and grimaces.. but otherwise keeps his mouth shut.

Second Seekers (Ehu Hadif)

Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5

"Last time I was out in the Diaspora, I was told that I'd been replaced by some automated drill," grumbles Durlock.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu cheerfully reply to Celita’s first question “Technical aptitude and a rock in space? It would need to about about mining for me to better fit the job

They listens carefully before asking “Well that’s right up my alley. Any reason they went on that asteroid?

They also try to remember about those two corporations.
(Sanson-56 Surveys, Astral Extractions) Theme Knowledge: …When attempting a Profession or Culture check to recall knowledge about corporations and their executives, reduce the DC by 5…
Culture +4, but Profession (miner) +9 if it applies to any of those companies.

Culture: 1d20 + 4 ⇒ (12) + 4 = 16
Culture: 1d20 + 4 ⇒ (15) + 4 = 19

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 24 HP 22 RP 4 | EAC 15 KAC 15 | F 2 R 4 W 6 | Init +1 Percept +5 SenseMotive +7(+1d6) Darkvision 60' in armor

Confident that one of the others,probably ʀːi˧i˩ro, can handle the technical parts, Kadef relaxes. Then something occurs to him.

"Was there any indication of trouble at the station prior to its shutdown?"


4-99 MAPS:
ʀːi˧i˩ro wrote:

The quorlu cheerfully reply to Celita’s first question “Technical aptitude and a rock in space? It would need to about about mining for me to better fit the job

They listens carefully before asking “Well that’s right up my alley. Any reason they went on that asteroid?

They also try to remember about those two corporations.
(Sanson-56 Surveys, Astral Extractions) Theme Knowledge: …When attempting a Profession or Culture check to recall knowledge about corporations and their executives, reduce the DC by 5…
Culture +4, but Profession (miner) +9 if it applies to any of those companies.

[dice=Culture]d20+4
[dice=Culture]d20+4

You recall Astral Extractions is a large mining company based out of Absalom Station. Their administration is known to have connections to organized crime. You don't know much about Sanson-56 other then the fact that they are a fairly small company.


4-99 MAPS:
Kadef wrote:

Confident that one of the others,probably ʀːi˧i˩ro, can handle the technical parts, Kadef relaxes. Then something occurs to him.

"Was there any indication of trouble at the station prior to its shutdown?"

“I can not find any sign of trouble. I have made inquiries, but all the former staff I’ve attempted to speak with have refused to answer questions. This has only piqued my interest in this data further.”

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 24 HP 22 RP 4 | EAC 15 KAC 15 | F 2 R 4 W 6 | Init +1 Percept +5 SenseMotive +7(+1d6) Darkvision 60' in armor

"No one will talk. That is interesting."

Kadef calculates the chances of various causes, horrific experience too traumatic to recall, bribery for corporate malfeasance, fear of reprisal. Over his mask, his brow furrows.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu tell the others that “I’ve heard of Astral Extractions. This mining company is known to be linked with organized crime. My company made sure to avoid dealing with them. I think we should go to the ship to get there and see what mess they made…


4-99 MAPS:

You board a Pegasus-class starship preprogrammed to fly to the Diaspora. The journey takes 3 days. A quick scan og the asteroid with the Pegasus’s sensors reveals that the asteroid facility is abandoned, with no living creatures present.
The research station, located in a hollow carved deep within the asteroid, shows no signs of activity or life. A large metal gate blocks access to the facility, spanning the entire opening into the asteroid.

Exo-Guardians

|Skittermander Vanguard 1 |SP 0/10 HP 1/9 RP 4/4| Spd 45 (40 in armor); EAC 14 KAC 16 ; Fort +5 Reflex +5 Will +0 | Perc +5 SM +0

Zint looks at the impressive metal barrier.
"Did they give us a key? No? Didn't think so..."

Second Seekers (Jadnura)

Male Sarcesian Solarion 2 | SP 14 HP 18 | RP 5 | EAC 16 KAC 17 | Fort +3 Ref +3 Will +3 | Init +3 | Perc +0, Low-light| Speed 30 ft | Attunement Points 1/3

The spidery limbed sarcesian sneaks up to the metal gate, hugging the wall to avoid getting seen by anyone on the other side of the barrier.

And keeping an eye out for hazards of course!

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25
Perception: 1d20 + 0 ⇒ (20) + 0 = 20


4-99 MAPS:

The gate is

locked:
Engineering check to open, or piloting check to nudge it open with the nose of the ship.
but does not appear to be trapped or alarmed in anyway. The darkness sees no sign of anyone on the other side of the gate.

Second Seekers (Ehu Hadif)

Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5

"Metal gates, I can handle." Durlock works on getting the gate open.
Engineering: 1d20 + 5 ⇒ (14) + 5 = 19

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu tries to open the door too, if Durlok did not succeed already. They do not seem to be bothered by the vacuum and (potential) lack of air.

Aid Engineering: 1d20 + 9 ⇒ (11) + 9 = 20

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 24 HP 22 RP 4 | EAC 15 KAC 15 | F 2 R 4 W 6 | Init +1 Percept +5 SenseMotive +7(+1d6) Darkvision 60' in armor

Kadef watches his teammates work on the gate.

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