Zon-Kuthon

"The Darkness"'s page

61 posts. Organized Play character for Lance K.


Race

Male Sarcesian Solarion 2 | SP 14 HP 18 | RP 5 | EAC 16 KAC 17 | Fort +3 Ref +3 Will +3 | Init +3 | Perc +0, Low-light| Speed 30 ft | Attunement Points 1/3

Age

[dice=Solar Flare, EAC]1d20+5[/dice][dice=Cold]1d4+1[/dice]

Special Abilities

[dice=Spark knife, KAC]1d20+5[/dice][dice=Slashing and Electric]1d4+1[/dice]

About "The Darkness"

Attributes
STR 9 DEX 16 CON 10 INT 10 WIS 10 CHA 18

Racial
Large Sized
SKilled
Void Flyer- Can survive 1 hour w/o breathing and gains a Fly speed 60 ft (average) while in a void

Theme - Icon
Theme Knowledge: -5 DCs of Culture and Profession checks about music/musicians.

Languages: Common, Sarcesian, Eoxian, Abyssal

Feats/Proficiencies:
Small Arms, Basic and Advanced Melee Weapons, Light Armor
Tight Fit

_Acrobatics +6, Culture +6, Disguise +8, Intimidate +9, Stealth +7, Profession_ Musician +9 (+16 Dayjob)

Gear: Graphite Carbon Skin, runner spark knife, azimuth laser pistol, guitar w/ gear clamp, 200 ft. of rope, professional toolkit, sleeping bag, lighter, canteen, hygiene kit, travel outfit (hot and cold conditions), clothing (everyday, professional, party), industrial backpack, fire extinguisher, portable lantern

Solarion Flare w/ W Boson Shard - 1d4+1 Cold damage, 60 ft. range

Revelations

Gravity Hold (Su):

This revelation allows you to move objects at a distance as per psychokinetic hand (see page 370).

When you are attuned or fully attuned, you can use the psychokinetic hand ability of your gravity hold to immobilize, lift, or move a Medium or smaller creature. The creature can attempt a Fortitude save to negate the effect. While under this effect, the target creature cannot move, but can take any other normal actions. This ability follows all of the restrictions of the spell other than the weight limit, but you can’t lift a creature higher than 5 feet off the ground. When you spend a standard action concentrating to maintain the gravity hold, the target can attempt a new save to end the effect. Once a creature successfully saves against this ability, it becomes immune to further uses of this revelation for 24 hours.