Gear: Graphite Carbon Skin, runner spark knife, azimuth laser pistol, guitar w/ gear clamp, 200 ft. of rope, professional toolkit, sleeping bag, lighter, canteen, hygiene kit, travel outfit (hot and cold conditions), clothing (everyday, professional, party), industrial backpack, fire extinguisher, portable lantern
Solarion Flare w/ W Boson Shard - 1d4+1 Cold damage, 60 ft. range
Revelations
Gravity Hold (Su):
This revelation allows you to move objects at a distance as per psychokinetic hand (see page 370).
When you are attuned or fully attuned, you can use the psychokinetic hand ability of your gravity hold to immobilize, lift, or move a Medium or smaller creature. The creature can attempt a Fortitude save to negate the effect. While under this effect, the target creature cannot move, but can take any other normal actions. This ability follows all of the restrictions of the spell other than the weight limit, but you can’t lift a creature higher than 5 feet off the ground. When you spend a standard action concentrating to maintain the gravity hold, the target can attempt a new save to end the effect. Once a creature successfully saves against this ability, it becomes immune to further uses of this revelation for 24 hours.