Tiberolith

ʀːi˧i˩ro's page

142 posts. Organized Play character for 勝20100.


Full Name

RRēēro

Race

Quorlu

Classes/Levels

Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

Gender

(they/them)

Alignment

N

Languages

Common, Quorlu, Dwarven

Occupation

Corporate Agent of a Mining Company

Strength 13
Dexterity 8
Constitution 12
Intelligence 16
Wisdom 10
Charisma 14

About ʀːi˧i˩ro

Quorlu corporate agent mechanic 2
N Medium monstrous humanoid
Init −1, Senses darkvision (60'), low-light vision; Perception +5

DEFENSE

KAC 11, EAC 13, +4 vs. bull rush, reposition, trip
SP 14, HP 18, RP 4
Fort +4, Ref +2, Will +0, +2 racial bonus to saving throws against bleed, disease, and poison effects
Resistance Fire 5
Weakness Susceptible to Cold

OFFENSE

Speed 20 feet (25 feet base, −5 from armor)
Melee Seismic Pick, Light +2 (1d4+1 So; Critical deafen; penetrating, powered (capacity 20, usage 1), profession, mining fusion)
Ranged Azimuth Laser Pistol +0 (1d4 Fire; 80 ft. Critical burn d4, 20 charges, Usage 1)
Ranged Grenade +2

STATISTICS

Str 13, Dex 8, Con 12, Int 16, Wis 10, Cha 14
Base Atk +1
Skills Acrobatics −3, Athletics +4 (2r), Bluff +2, Computer +9 (2r), Culture +4 (1r), Diplomacy +7 (2r), Disguise +2, Engineering +9 (2r), Intimidate +2, Perception +5 (2r), Physical Science +7 (1r), Piloting −1, Profession (miner) +9 (+1 to earn a living) (2r), Sense Motive +0, Stealth −3, Survival +0
Languages Common, Quorlu, Dwarven
Ancestry Abilities Endothermic, Lithic, Multiarmed (3), Ponderous, Stable, Quorlu Senses, Susceptible to Cold, Tunneler, Unflankable
Feats Heavy Armor Proficiency
Class Abilities light armor, basic melee, grenades, small arms proficiency; Experimental Explosives (Ex), Bypass (Ex), Custom Rig (Ex), Mechanic trick (Overcharge)
Combat Gear 2 serums of Healing Mk 1; Other Gear Lashunta Ringwear I, Hygiene Kit, Consumer backpack, Gear Maintenance Kit, Professional Clothing (Miner), professional’s tools (miner), Azimuth Laser Pistol, 3,237 credits
Bulk 3.7

SPECIAL ABILITIES

Endothermic A quorlu has resistance 5 to fire that stacks with one other source of fire resistance.
Lithic
Quorlus gain a +2 racial bonus to saving throws against bleed, disease, and poison effects, and they can’t benefit from drugs, medicinals, or similar nonmagical substances. In addition, quorlus don’t breathe or suffer the normal environmental effects of being in a vacuum.
Multiarmed (3) The creature has the number of arms listed. This allows it to wield and hold up to that many hands’ worth of weapons and equipment. While this increases the number of items it can have at the ready, it doesn’t increase the number of attacks it can make during combat.
Ponderous Quorlus have a land speed of 25 feet.
Stable A quorlu gains a +4 racial bonus to AC against combat maneuvers to bull rush, reposition, or trip.
Quorlu Senses Quorlus have darkvision with a range of 60 feet and lowlight vision.
Susceptible to Cold When a quorlu takes cold damage, it becomes fatigued for 1 round. This effect doesn’t cause a fatigued quorlu to become exhausted.
Tunneler A quorlu can dig through soil at a rate of 5 feet per minute. A quorlu can use this ability combined with its internal heat to dig through stone at a rate of 1 foot per minute. When it digs, a quorlu can leave a tunnel behind.
Unflankable Flanking the creature does not grant any bonuses, and abilities that function only against a creature that is flanked do not function against it.

Experimental Explosives (Ex) 4 grenades /day, up to level 2, can regain 1 when using Resolve Point to regain stamina. Can use Int instead of Dex for grenade saves, so DC 13+grenade level

Bypass (Ex)
You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.
Custom Rig (Ex)
You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Chapter 7: Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks (see page 71) and drone mods (see page 77) require the use of a custom rig. In addition, you can use your custom rig as a personal comm unit (see page 218). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.

If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.

Mechanic Trick Overcharge

Corporate Agent (+1 Cha)
Source Pact Worlds pg. 47
Corporations control much of the modern world, from the food each person eats to the weapons a soldier deploys on the field of battle. You are an agent of one such corporation, which relies on your negotiation, deal-making, and your natural cunning to advance its agendas. Whether you are making proposals to agents of other corporations to split the mining rights for a valuable asteroid or establishing your corporation’s presence on a newly discovered world, you are the company’s eyes, ears, and hands.
Theme Knowlege (1st Level)
You are deeply connected to the world of corporate culture, and know all the movers and shakers. When attempting a Profession or Culture check to recall knowledge about corporations and their executives, reduce the DC by 5. Diplomacy is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Diplomacy checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.

Reputation 8 Acquisitives
Fame 4
XP 4
Boons Quorlu Heritage (Personal), Defender of the Fleet (starship), Acquisitives Champion