Ironperenti's Dread Forces

Game Master Ironperenti

Atlantean Calendar

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Yacht:

Large ship
Squares 1 (10 ft. by 20 ft.)
DEFENSE
AC 9; Hardness 5
hp 120 (sails 40)
Base Save +2
OFFENSE
Maximum Speed 120 ft. (wind); Acceleration 60 ft.
CMB +1; CMD 11
Ramming Damage 2d8
STATISTICS
Propulsion wind or current
Sailing Check Profession (sailor) (when using wind or current)
Means of Propulsion 10 squares of sails (one mast)
Crew 2 minimum to sail
Decks 2
Cargo/Passengers 2 tons/up to 12 passengers (depending on size)

Cookie:

Cookie: Human Expert 3, NG medium humanoid, CR 1
Defense: AC 11 (+1 Dex); HPs 15 (3D8); FOR 1 REF 2 WIL 5
Offense: Speed 30'; Init +1; Dagger +2 (1d4)
Ability Scores: Str +0 Dex +1 Con 0 Int +1 Wis +2 Cha 0
Skills: Acrobatics +7, Climb +8, Know: Geography +7, Know: Local +7, Prof: Sailor +11,
Perception +8, Survival +8, Swim +8
Feats: Skill focus: Prof Sailor; athletic Language: Marolingian Common (Greek)


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DM / GM / The man behind the curtain

The elk is not with you but you can feel him somewhere above you.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Welcome, Pytheas!


DM / GM / The man behind the curtain

Pytheas' team ran into a tribe of stoat men when they first arrived. They lost two of their four members and much of their trade items before they managed to drive them off. To add insult to injury, when Pytheas and Annora (trade master of the group) arrived at a town they were arrested for merely being Atlantean. Like the other Atlanteans, you have been transported, hooded, until you arrived at your current destination and thrown into the brig.


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Hey all, I'm pretty sick at the moment so I might be a bit slower in posting for a few days.


DM / GM / The man behind the curtain

God speed your recovery.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

QUestion, there appears to be a downed guard within <30 feet of me, 5 squares east one square north, Sigrid would be running over and start stripping him of his equipment to joink it. Which could take a bit depending on what his armor is.


DM / GM / The man behind the curtain

The amor is made of lacquered wood but it is essentially horn lamellar armor for stats. Since it is medium armor it takes a minute to strip the man of it.


DM / GM / The man behind the curtain

Note that all players should have control of your tokens and any named token. If not, let me know.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Question, how aware if Sigrid of A) where Aggripos group currently is and does she B) know he is a brawler?

She is acting in character, only taking into account what she can currently see. Mechanically, the play for her would be to run towards him and massively boost his DPR with bit of luck.


DM / GM / The man behind the curtain

She knows Agripos is Atlantean and that he was among the first if not the first to get out of his cell. She also saw him dash down the hall after the guard but lost sight of him quickly when he rounded the corner. You are currently unaware of his fighting style.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

I've moved back south and gave Sigrid a reason she might suspect that he's a brawler. But I think Sigrid has proven that she can fight just fine on her own!


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

I dont know whats up with my dice, I just critted with a Vital Striking Orc Butchering axe in another game as well.


Male NG Dwarf Sacred Huntsmaster (Inquisitor) 4 of Hermes | HP 40/40 | AC: 19 Touch: 12 FF: 17 (+2 vs aquatic/water creatures) | CMB: 6 CMD: 18 | Fort: 6 Ref: 3 Will: 7 (+4 vs. poison, spells, & SLAs) | Init: +5 | Darkvision 60 ft; Perc: +10, SM: +15 | Speed 30ft | Active Conditions: None

Take the win! Blood for the blood god, Luck for the luck god.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

In before I got critted by teh AoO I am provoking :)


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

I think much of the party healed 6 HP after Sigrid's channel. Agripos should be at full health at the moment.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Yes, I am useful am I not?


Male NG Dwarf Sacred Huntsmaster (Inquisitor) 4 of Hermes | HP 40/40 | AC: 19 Touch: 12 FF: 17 (+2 vs aquatic/water creatures) | CMB: 6 CMD: 18 | Fort: 6 Ref: 3 Will: 7 (+4 vs. poison, spells, & SLAs) | Init: +5 | Darkvision 60 ft; Perc: +10, SM: +15 | Speed 30ft | Active Conditions: None

I think the 7 hp that Agripos took was from the attack of opportunity after Sigrid's channel.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Oh, duh--you're right.


DM / GM / The man behind the curtain

Yeah, you traded off.


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

I'm headed out of town to Pennsic for the week, feel free to bot as needed!


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Uff, thats a lot of baddies, in formation.

I think we can only realistically fight them if we get them out of formation, grease and obscuring mist would help a lot, but the PCs we have in the brig have neither.

If there is no alternative way out, the only way to maybe win is to have them charge us.

Proposed ways to do so:

--Threaten to murder remaining guards we have taken out (believable threat, but they may not care)
--Threaten to sacrifice reamining guards we have taken out, to summon allies ammendable to getting summoned by living sacrifices (could provoke them into doing something right now, hilarity potential because the rest doesnt neccessarily know Sigrid is bluffing).

Is there any alternative way out?


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Holy crap, they have their own Death Star!


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Sigrid is gonna be really tightlipped where she is from :).

Bye Bye uhhhm, Isle of Man, Ireland, Britain. Sorry :).


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Just like that the disappearance of Atlantis is explained.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Apologies for the bad poetry, but I was just looking to solve Germanies energy crisis by making this, joinking Heinrich Heines grave, and making use of its rapid rotation due to him spinning in his grave due to this poem existing to power a Turbine, thus reducing Germanies reliance on gas by the novel principle known a "Poeto-necromancy".

I think I did ok on the setup, bit of luck is one hell of a useful ability, as it is the mathematic equivalent of a +4,5.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

I thought that was very impressive!


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

I did pretend to be summoning a demon in another jailbreak (out of the Abyss) and, que surprise, actual demons happened.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Oh, how I headcanon Sigrid actually protogermanic sounding.

Heilung:Traust


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

For reference, Sigrids average roll in the last 8 d20s was a 16.5.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

@Alejandro, I have a CLW and 3 channels left, but no real way to get to you, just fyi.

@GM starting to eye that gruesome butcher story feat.

gruesome butcher


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Clarification: They 5 foot step back, sheathed their spears and drew crossbows, does Sigrid, perhaps from her background as also being a warrior, get which type of crossbow (hand, light, heavy) note, if that requires any type of knowledge roll she cant because raging song?

@team south they currently dont have AoOs, because they are wearing crossbows which cannot yet be loaded, we should ideally envelop them. Currently, 3 PCs (Sigrid Agripos and Pytheas) and Dimas have charge lines I think (straight for Sigrid and Dimas, Diagonal for the other 2), Agripos also has another round.


Male NG Dwarf Sacred Huntsmaster (Inquisitor) 4 of Hermes | HP 40/40 | AC: 19 Touch: 12 FF: 17 (+2 vs aquatic/water creatures) | CMB: 6 CMD: 18 | Fort: 6 Ref: 3 Will: 7 (+4 vs. poison, spells, & SLAs) | Init: +5 | Darkvision 60 ft; Perc: +10, SM: +15 | Speed 30ft | Active Conditions: None

That looks like a hard corner to me, based on the position of the doors, so I don't think I can charge. But I will get moving.

Also I forgot to mention, that Heilung song was glorious.


DM / GM / The man behind the curtain

The frontline on the south continues to hold spears, the back row switched to crossbows dropping their short spears in their quivers as they withdrew and then shifting the crossbow, which was slung over a shoulder into place. They are light crossbows.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Considering my options:
--Only 20 foot movespeed on my part, which is just enough to reach the front line if I also want to stab.
--I thought I could draw a shield as a swift because I have quickdraw, but its actually only possible with specific quickdraww shiels
--I may actually not charge, but move normally, so that the juicy 57 hp NPC behind me can charge.
--where I will actually move will depend on where Alejandro is going to move, ideally we stay next to each other. Alejandro should also be at 20 movespeed


DM / GM / The man behind the curtain

Just like drawing a weapon, you could limber shield as you move.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

I went ahead and moved-attacked. I may be preventing 57 HP Dimas from charging, but he can still move and attack if he's feeling courageous.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Mild confusion, on whoms action are we currently waitin?


Male NG Dwarf Sacred Huntsmaster (Inquisitor) 4 of Hermes | HP 40/40 | AC: 19 Touch: 12 FF: 17 (+2 vs aquatic/water creatures) | CMB: 6 CMD: 18 | Fort: 6 Ref: 3 Will: 7 (+4 vs. poison, spells, & SLAs) | Init: +5 | Darkvision 60 ft; Perc: +10, SM: +15 | Speed 30ft | Active Conditions: None

All of the PCs have gone.


DM / GM / The man behind the curtain

Our friend Perblentious is behind a round and still needs to take a round 4 action. His last color spray was his rd 3 action. I will move things forward this evening


Male NG Dwarf Sacred Huntsmaster (Inquisitor) 4 of Hermes | HP 40/40 | AC: 19 Touch: 12 FF: 17 (+2 vs aquatic/water creatures) | CMB: 6 CMD: 18 | Fort: 6 Ref: 3 Will: 7 (+4 vs. poison, spells, & SLAs) | Init: +5 | Darkvision 60 ft; Perc: +10, SM: +15 | Speed 30ft | Active Conditions: None

Ah, okay, I thought that the color spray was his rd 4 action.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Sorry, didn't realize I'd missed a round. At this level even a sorc is of limited utility due to small spell load out.


Male NG Dwarf Sacred Huntsmaster (Inquisitor) 4 of Hermes | HP 40/40 | AC: 19 Touch: 12 FF: 17 (+2 vs aquatic/water creatures) | CMB: 6 CMD: 18 | Fort: 6 Ref: 3 Will: 7 (+4 vs. poison, spells, & SLAs) | Init: +5 | Darkvision 60 ft; Perc: +10, SM: +15 | Speed 30ft | Active Conditions: None

Praise Skalds!


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

I only have 1 level spell up anyway, so, lets raaaaaaagggggggeeee.

Has been working out pretty well for Sigrid, pretty sure the enemies dont think she is level 2 :).


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Yeah i sort of know what I’m doing with the skald and i think i like it. Plus getting to play a spear toting Celt who sings at people and stabs them is pretty much my jam.


Male NG Dwarf Sacred Huntsmaster (Inquisitor) 4 of Hermes | HP 40/40 | AC: 19 Touch: 12 FF: 17 (+2 vs aquatic/water creatures) | CMB: 6 CMD: 18 | Fort: 6 Ref: 3 Will: 7 (+4 vs. poison, spells, & SLAs) | Init: +5 | Darkvision 60 ft; Perc: +10, SM: +15 | Speed 30ft | Active Conditions: None

Do our characters know anything about the existence of air ships? I'm unclear about the level of technology in Atlantis versus where we are and how agog we should be by what we're seeing. I assume unless told otherwise that anything we're finding is unfamiliar.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Teaching of Ran: You can admit to be clueless about something, but never be agog, thats for suckers!

Skalds are fantastic. Since Sigrid can actually choose each turn if she wants to rage or not, she can prebuff, and then accept rage and smack some fools.

I am also a big fan, especially on maps with many NPCs, of spirit totem as well as putting a feat into extra rage power savage intuition. Since Raging song counts as rage, that kind of allows you to instantly rage start of combat as a free action.


DM / GM / The man behind the curtain

Air ships were not present in Atlantis. However, you have seen the things over the last several weeks that you've been here. The jaw dropping awe has probably worn off even if the technology is still strange and impressive.


Male NG Dwarf Sacred Huntsmaster (Inquisitor) 4 of Hermes | HP 40/40 | AC: 19 Touch: 12 FF: 17 (+2 vs aquatic/water creatures) | CMB: 6 CMD: 18 | Fort: 6 Ref: 3 Will: 7 (+4 vs. poison, spells, & SLAs) | Init: +5 | Darkvision 60 ft; Perc: +10, SM: +15 | Speed 30ft | Active Conditions: None

Splitting Party Resources

Okay, so we have:

  • Brawler/Paladin
  • Cleric/Fighter
  • Inquisitor
  • Rogue
  • Skald
  • Sorcerer

    The Rogue and the Skald have to be on separate teams, probably with Gheorix headed to the Ballista Tower (for Perform shenanigans) and Alejandro to the Rookery. Pytheas will want to go with Alejandro so that he can retrieve his animal companion. That leaves Agripos, Perblentious, and Sigrid to figure out who they're going with. I think that Gheorix's team should be able to benefit from his inspired rage (if he has any rounds left), so Agripos and Sigrid are strong choices there. Perblentious might be able to take some good potshots while Alejandro drives, which could be good. Any other thoughts?


  • Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

    Germano-Celtic Smash team sounds fun, Sigrid has no spells left and will sing along, making enemies be uncertain which one is the skald.


    Male NG Dwarf Sacred Huntsmaster (Inquisitor) 4 of Hermes | HP 40/40 | AC: 19 Touch: 12 FF: 17 (+2 vs aquatic/water creatures) | CMB: 6 CMD: 18 | Fort: 6 Ref: 3 Will: 7 (+4 vs. poison, spells, & SLAs) | Init: +5 | Darkvision 60 ft; Perc: +10, SM: +15 | Speed 30ft | Active Conditions: None

    Someday Gheorix and Pytheas will have to compare notes, depending on where exactly Gheorix hails from. Massalia (modern day Marseille, France) is on the Mediterranean coast, east of the river Rhône. Considering that Gaul was inhabited by Celtic tribes...we're both (probably) Celts!

    Then Alejandro is from modern-day Spain, I believe. Sigrid is obviously Germanic. Now I'm curious about Agripos and Perblentious.

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