Celestial Gnome

Perblentious the seer's page

105 posts. Alias of drbuzzard.


Full Name

Perblentious the Seer

Race

Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

About Perblentious the seer

Perblentious the Seer
Gnome sorcerer 2
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +2
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 18 (2d6+6)
Fort +3, Ref +2, Will +3; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +1 (1d3-1/19-20)
Spell-Like Abilities (CL 2nd; concentration +6)
. . 1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Bloodline Spell-Like Abilities (CL 2nd; concentration +6)
. . 7/day—shadowstrike (1d4+1 nonlethal)
Sorcerer Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—color spray (DC 16), silent image (DC 16)
. . 0 (at will)—dancing lights, detect magic, disrupt undead, ghost sound (DC 15), ray of frost
. . Bloodline Shadow
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Statistics
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Str 8, Dex 14, Con 16, Int 14, Wis 10, Cha 18
Base Atk +1; CMB -1; CMD 11
Feats Effortless Trickery, Eschew Materials
Traits - custom trait -, trickster
Skills Acrobatics -1 (-9 to jump), Appraise +7, Bluff +9, Climb -2, Diplomacy +10, Knowledge (arcana) +9, Perception +2, Profession (soothsayer) +5, Spellcraft +7, Stealth +8; Racial Modifiers +2 Perception
Languages Common, Gnome, Greek, Latin, Sylvan
SQ gnome magic
Combat Gear potion of cure light wounds (2), acid (5), antiplague[APG] (2), antitoxin (2); Other Gear dagger, bedroll, candle (2), chalk, cold weather outfit, everburning torch, hammer, masterwork backpack[APG], piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), winter blanket, 59 gp, 4 sp
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Special Abilities
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Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Effortless Trickery Maintain concentration on 1 illusion spell per rd as a swift action.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shadow Gain Stealth bonus equal to spell level for 1d4r after casting a [darkness] or [shadow] spell.
Shadowstrike (1d4+1 nonlethal, 7/day) (Sp) Melee touch attack deals 1d4+1 non-lethal damage & dazzles targets w/o Low-Light or Darkvision for 1 minute.