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Walla again tries to slam her pommel into the scholar's head.
Attack 1: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31 Non-lethal damage: 1d6 + 9 + 7 ⇒ (3) + 9 + 7 = 19
Confirm: 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27 crit damage: 1d6 + 9 ⇒ (6) + 9 = 15
Attack 2: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16 Non-lethal damage: 1d6 + 9 + 7 ⇒ (4) + 9 + 7 = 20

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Just a question, can AoO be used to knock the potion away? I had a question recently about something similar. Something like a sunder attack I guess could be used???
Hit him again, Walla!
"It must be the evil of the sword!" "Subdue him or disarm him."

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AoOs do not require immediate actions, right? They are another action type I thought. :-)

Tiny fox |

I think she can parry more than one. The reposte attack is the immediate action in it. She doesn't 'have' to counter attack, according to the description. It mentions she 'can', opposed to 'she makes'.

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Walla continues to bash on the scholar.
AoO: 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27non-lethal: 1d6 + 9 + 7 ⇒ (4) + 9 + 7 = 20
confirm: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26 crit damage: 1d6 + 9 ⇒ (1) + 9 = 10

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"What do we do now?" Orst mutters after securing the blade, wrapping it in rags, and hiding it in his haver sack. "We were to take the pieces here and have the blade mended, but what then? This thing is dangerous. It is almost like it took over his mind." Orst then binds his hands and feet and sits the unconscious man in a chair. "Do we leave town? Where are we supposed to take this thing?"

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Toral shakes his head.
"That was very unfortunate. Le me check if there is any lingering magical aura." Toral says and casts detect magic.
"Do you think that we can wake him up again?"

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"Well, we will have to wake him eventually. But we need to make sure he is back to normal. Whatever ceased control of him needs to be neutralized."
Orst kneels down and examines the man. He lifts his eye lid, fells his forehead, picks his arm up and lets it drop again.
"Whatever we do with him, we need to figure out what we are doing next. We were supposed to let him examine the fragments. I am not sure we were supposed to let him mend the sword. But we still should probably deliver the sword to Absolum per our tasking by the VC."
Orst looks at the others, "We just need to see if there are hard feeling between Rangston and us now." "He did all this work and now we are not letting him near that sword again." "We need to book the next thing smoking for Absolum."

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"Well, we will have to wake him eventually. But we need to make sure he is back to normal. Whatever seized control of him needs to be neutralized."
Orst kneels down and examines the man. He lifts his eye lid, fells his forehead, picks his arm up and lets it drop again.
"Whatever we do with him, we need to figure out what we are doing next. We were supposed to let him examine the fragments. I am not sure we were supposed to let him mend the sword. But we still should probably deliver the sword to Absolum per our tasking by the VC."
Orst looks at the others, "We just need to see if there are hard feeling between Rangston and us now." "He did all this work and now we are not letting him near that sword again." "In my opinion, I think we need to book the next thing smoking for Absolum." "Is he going to give chase or cause trouble?

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"Anyone have manacles? We should make sure he is alright before heading out."

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"Manacles? I'd rather not go that far. Perhaps some rope would be enough."

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After binding him Toral will use smelling salt to wake him up.
“Let us see what he’s going to say!“

Shifty |

As Rangston comes around again and awakens he seems disoriented and somewhat shocked - "I offer my humble apologies and deep regret over my actions. As the blade possessed me, a horrid-looking spirit came to me in a vision demanding that Tylaca and Aelzeldra must die for the curse to be lifted"
"No doubt the harpies are aware something has taken place, and we should seize the initiative and strike, they dwell in a cathedral on a low rise a mile or so north of Sevenarches and its ruins can easily be seen for miles around"
"This sword must then be sent back to Absalom"

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Toral is glad that he’s fine again.
”You endured a lot. We’ll take care of all that. Can we set you free again?“

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Orst unties Parke. "Sorry for this, we were just taking precautions."
"I don't think we are going to use the sword. It is too dangerous. We can definitely help with the removal of the harpies. It seems you have encountered them before. What can you tell us that will help us prepare for the battle with them?" "I take it you can give us directions to these ruins." "It is our responsibility to see that the haunting of this sword is removed."

Shifty |

"There are four of them, they tended to make the most of their flying ability, harassing with arrows and magical song from a distance whilst keeoing to the skies, one of them was very aggressive and swoops. They are up in the old cathedral to Aroden that has fallen into disrepair"

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"Is there a sage or expert in town who might have ideas on how best to fight these Harpies? I am not sure but I do recall some kind of warning about them. I would like to learn more prior to this.
Orst starts to pace. "I just do know enough about them.
I was looking back through Orst's chronicles, I thought maybe he had encountered them before. But I think that might have been my dwarf cleric.

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“Let us prepare for the cathedral!“
Toral casts heroism and heightened awareness on himself.

Tiny fox |

Fox lifts its head, as if sensing something, and disappears into an alley. Briefly later, it returns carrying a wand of CLW between its teeth.
It shows a happy expression and sits down.
It softly makes a sad sound, looking at the injury the sword dealt it shortly before.
Took a hit of 24, i believe.

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kn nature: 1d20 + 6 ⇒ (20) + 6 = 26

Shifty |

Toral knows about Harpy song.
Captivating Song (Su) A harpy's song has the power to infect the minds of those that hear it, calling them to the harpy's side. When a harpy sings, all creatures aside from other harpies within a 300-foot spread must succeed on a DC 16 Will saving throw or become captivated.
Whilst he also knows that there is little that can be done about it other than to be strong willed, ones ears may give some assistance.

Trill, Lissa's Familiar |

"No harpy's song can subvert the will of Shelyn or her allies." Trill advises, "Stand near, and you shall be protected."
The paladin's Aura of Resolve makes Lissa immune, and provides +4 morale vs charm effects such as Captivating Song.

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Toral is glad.
“Good to have you with us Trill and Lissa! I’ll still buy ear plugs!“
Spending the 3 cp.

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Orst has Aura of resolve as well. I just was not sure of the harpies song if it would apply.
"Ear plugs might be a smart precaution. I think I will get some too."
Spending the 3 cp.

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"Those will be helpful."
Spending 3 cp for earplugs as well.

Shifty |

Map up
In a slight forest clearing atop a low rise choked with saplings and winding vines, the ruins of an abandoned cathedral stand. The gray-stoned building lacks walls throughout most of the western side of the structure, and a bell tower stands 30 feet above the ground, seemingly intact aside from a few cracks and a blanket of twisting vines crawling up its face. A musky smell surrounds the area, mingled with rot and decay.
I'm taking it you are about 200' away still - just giving you the opportunity to talk and plan

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Toral puts in his earplugs.
He casts Heroism, Barkskin, magic circle against evil, False Life, Bless, and heightened awareness.
false life temp hp: 1d10 + 8 ⇒ (4) + 8 = 12

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"We planning on trying to sneak in and get them before they fly off?"
Walla waits until they are about to head out before placing her earplugs in.
I will use my Mantle of the Black Rider boon- Once/day +1 insight bonus to Init.

Shifty |

Can't wait to see Toral and Orst in stealth mode...! Also bear in mind your rate of advance, you have 200' to cover and people who move at 20'/round, so its going to take up to five rounds on 'non stealth' movement to get to the building - trying to sneak is 10 rounds. The implication here is that short buffs like Bless would be an issue

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Toral just runs forward and tries to attract attention AFTER THE others had a chance to sneak in. :-)
Bless is minute per level.

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Orst will calmly walk towards the cathedral. He will have his bow out, shield stowed and earplugs in. "Thanks for the magic, Toral. Hopefully it will come in handy." He will whisper to Toral, but so his lips can be read.
Once Toral starts running, Orst with join him in the dash. "No way we will sneak up unnoticed. I am a walking one man band."

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"Being small makes it easier to hide, but... my armor is also quite loud."
Lissa offers Walla a platinum ring, "If you stay close to me, this will protect you."
If accepted, she casts shield other
Glaive at the ready, Lissa and Trill advance with the others.

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Walla accepts the ring and puts it on. Smiling, "I'm good with the sudden rush approach as well."

Shifty |

You manage to rapidly advance on the building, as you are about to reach the walls you hear a chorus of song break out from somewhere above....
Everyone, 3x Will Saves - DC17, DC17, DC20.
Please check above for relevant buffs etc
Then the chaos starts.
Fox 1d20 + 8 ⇒ (9) + 8 = 17
Lissa 1d20 + 2 ⇒ (13) + 2 = 15
Orst 1d20 + 1 ⇒ (13) + 1 = 14
Toral1d20 + 0 ⇒ (12) + 0 = 12
Walla 1d20 + 9 ⇒ (5) + 9 = 14
ENEMY 1d20 + 4 ⇒ (18) + 4 = 22
R1
ENEMY - /does stuff
Fox
Lissa
Walla
Orst
Toral

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Toral has magic circle against evil so +2 resistance bonus to saves against these evil creatures but it does not stack with a cloak of resistance.
will, heroism : 1d20 + 19 ⇒ (9) + 19 = 281d20 + 19 ⇒ (7) + 19 = 261d20 + 19 ⇒ (14) + 19 = 33

Tiny fox |

May i assume someone used the wand fox brought to heal it. Fox will 'procure' it back later, so if someone wishes to keep carrying it, that's fine. Fox will have shifted to humanoid form to purchase earplugs as well, but outside of view of the team. Promise to his mistress.
Healing: 5d8 + 5 ⇒ (4, 2, 2, 7, 4) + 5 = 24
Perfect.
Will, PFE, earplugs, paladin morale bonus: 1d20 + 4 + 2 + 2 + 4 ⇒ (18) + 4 + 2 + 2 + 4 = 30
Will, PFE, earplugs, paladin morale bonus: 1d20 + 4 + 2 + 2 + 4 ⇒ (12) + 4 + 2 + 2 + 4 = 24
Will, PFE, earplugs, paladin morale bonus: 1d20 + 4 + 2 + 2 + 4 ⇒ (8) + 4 + 2 + 2 + 4 = 20
You guys are a life saver with the buffs.
Fox experiences an odd feeling, but keeping pace with the fellow agents, saves its bacon. It sneaks towards what seems a hole in the wall.
Sneaky sneaky: 1d20 + 22 ⇒ (15) + 22 = 37
Perception? Scent 30ft?: 1d20 + 10 ⇒ (20) + 10 = 30

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Will, circle: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Will, circle: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Will, circle: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Thanks, dice

Trill, Lissa's Familiar |

Will,circle: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 does this get the +4 from aura of resolve?
Will,circle: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Will,circle: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
If it is not a charm effect, Trill will use Shared Will on the first save
Lissa's save, circle: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 success

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Orst would have helped Fox with healing.
Orst hears the the singing bearing through the ear plugs.
Not sure if the paladin resolve is protection from this so I am rolling.
will save vs singing: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
will vs second singing: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
will verses third bird: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Orst hums a hymn to Iomedae to help muddle the musics magical affect.
He desperately searches the building husk and the skys around it for the enemy trying to determine where the music is coming from.
He will also call on his bonded weapon spirit, Maybel. "Enhance my weapon, Maybel, make it burn also." +1 enhancement and flaming standard action.
He will continue to move towards the cathedral, yelling out to the others if he spots an enemy.
perception: 1d20 - 5 ⇒ (15) - 5 = 10

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Toral starts casting summon nature’s ally.
Full round action.