[PFS/Shifty] 50: Fortune's Blight (Inactive)

Game Master Nik B.

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Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

"Walla, wallup the waiting women-bird. Hit the harmful harpy. Let's at least get in the room." "A poke or two from your rapier would help that."
Orst continues to cheer on his companions.


VC - Sydney, Australia

Will bot Walla in the next 12 hours - 20 rounds of combat and not one monster even close to slain yet...! We could be here a long time :)


VC - Sydney, Australia

Walla presses the attack.

Attack: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d6 + 9 + 7 ⇒ (5) + 9 + 7 = 21

Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d6 + 9 + 7 ⇒ (4) + 9 + 7 = 20

***

The Harpy lashes at Walla.

Attack: 1d20 + 20 ⇒ (7) + 20 = 27 - worst
Attack: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 2d4 + 9 + 7 ⇒ (3, 3) + 9 + 7 = 22

Though the blow lands the Harpy becomes fully aware of the bad luck plaguing it, it steps back from Walla in an attempt to flee...

AOO from Walla
Attack: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 1d6 + 9 + 7 ⇒ (2) + 9 + 7 = 18

...and takes to the air.

R19
ENEMY - acted
Fox - acted
Lissa - acted
Walla - acted
BRIGHT HARPY - acted
Toral -
Orst -

B 11 (Lissa smite)
G 17 (bow 9)
W 3
R 33 (Lissa smite)(Misfortune)


VC - Sydney, Australia

Toral and Orst up

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Hi GM: Did you roll for the slumber hex with misfortune or is the harpy gone before I can slumber? In case the harpy is gone: can we see the harpy because the roof is gone? In case we can see the harpy: how far up is she?


VC - Sydney, Australia

The Harpy acts before you in the initiative count, and on its turn suffered the first-round effects of misfortune. It didn't like misfortune very much and moved out of the melee.

There is no roof on the belfry, it is open to the elements, and Walla can see the brightly coloured harpy, one of the original three harpies that appears to be a caster (who is magic missile-ing Fox a lot, and one of the others who keeps popping up over the wall to shoot arrows at Walla then dipping out of sight again

You estimate they are 20' up, positions marked on the map

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Orst will move into the bell tower room and take up a defensive position, shield and sword out. Move and standard, 20' and total defense, AC 30.


VC - Sydney, Australia

Orst moves up and can see two of the Harpies staring back at him as he tries posturing defensively.

Toral up

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Toral time hops into the room to be able to see the creatures.

TIME HOP (Su) 30 ft:
As a move action, you can teleport up to 10 feet per Oracle Shaman level that you possess per day. This teleportation must be used in 5-foot increments. This movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

He then casts spiritual hammer on the red harpy.

spiritual hammer round 1/8: 1d20 + 14 ⇒ (20) + 14 = 341d8 + 2 ⇒ (3) + 2 = 5

spiritual hammer CRIT?: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 2 ⇒ (5) + 2 = 7


VC - Sydney, Australia

The spiritual weapon strikes home.

The white harpy shrieks and the ambush is triggered - the two 'missing' harpies pop above the wall and start the assault on Toral

Black
Vs Toral
Attack 1d20 + 15 - 2 + 1 ⇒ (5) + 15 - 2 + 1 = 19
Damage 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Attack 1d20 + 15 - 2 + 1 ⇒ (13) + 15 - 2 + 1 = 27
Damage 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Attack 1d20 + 10 - 2 + 1 ⇒ (1) + 10 - 2 + 1 = 10
Damage 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Grey
vs Toral
Attack 1d20 + 16 - 2 + 1 - 2 ⇒ (13) + 16 - 2 + 1 - 2 = 26
Damage 2d8 + 8 + 2 - 4 ⇒ (2, 7) + 8 + 2 - 4 = 15

Attack 1d20 + 16 - 2 + 1 - 2 ⇒ (18) + 16 - 2 + 1 - 2 = 31
Damage 1d8 + 4 + 1 - 2 ⇒ (8) + 4 + 1 - 2 = 11

Attack 1d20 + 11 - 2 + 1 - 2 ⇒ (15) + 11 - 2 + 1 - 2 = 23
Damage 1d8 + 4 + 1 - 2 ⇒ (8) + 4 + 1 - 2 = 11

White
The final harpy seems to remain waiting patiently.
The same one that seems to wait til Fox arrives then pepper with missiles

R20
ENEMY - acted
Fox
Lissa
Walla
BRIGHT HARPY

B 11 (Lissa smite)
G 17 (bow 9)
W 3
R 38 (Lissa smite)(Misfortune R20)


HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent

Fox is not favoring its chances. It had been the target of a magic missile barrage, and it knows any further hit may well be its last.

Fox is staying put. At 3 HP and no shield buff, one decent MM will kill it.


VC - Sydney, Australia

Giving their best archers bow the broken condition has really made a difference in this fight too!


HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent

No pain, no gain. ^^

Liberty's Edge

Female LG Halfling Paladin(Chosen One) 9 | HP: 55/76| AC: 27(Tch 14, Fl 26) | CMB: +7, CMD: 24 | F: +13, R: +10, W: +11 | Init: +2 | Perc: +4 (Trill: +10), SM: +4 (Trill: +2) | Speed 20ft | Lay On Hands: 6/11 | Adaptable Luck: 3/3 | Smite Evil 1/3 | Active conditions: smite evil

Lissa starts making her way back up the stairs, stopping to pet the Fox on her way.

"There, there"

Lay on Hands: 6d6 + 4 ⇒ (5, 6, 1, 3, 6, 5) + 4 = 30


VC - Sydney, Australia

Walla up :)

Sovereign Court

F Vishkanya
bot me:
[dice=Rapier]1d20+15[/dice] [dice=Damage with precision]1d6+15[/dice] [dice=Damage w/o precision]1d6+9[/dice]
charmed life 0/4 Swashbuckler 7|HP 69/69| AC 25 (26 engaged w/ 1 enemy), FF 18, T 17, CMD 21 (23 vs Disarm) | Fort +4 (+10 vs Poison) Ref +10 Will +1 | init +9; Perc +5; SM +3 | Pan. 3/3 ||low light, spd 30 Conditions- 2 str damage

Walla's footing slips as she thrusts at a harpy. Attack vs Black: 1d20 + 15 ⇒ (1) + 15 = 16


VC - Sydney, Australia

The brightly coloured harpy loiters, flapping her wings - appearing to be waiting for something.

R20
ENEMY - acted
Fox - delay
Lissa - acted
Walla - acted
BRIGHT HARPY
Toral -
Orst -

B 11 (Lissa smite)
G 17 (bow 9)
W 3
R 38 (Lissa smite)(Misfortune R20)

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Toral casts another spiritual hammer on the harpy in red!

spiritual hammer round 2/8: 1d20 + 14 ⇒ (13) + 14 = 271d8 + 2 ⇒ (8) + 2 = 10

spiritual hammer round 1/8: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 2 ⇒ (2) + 2 = 4

He then moves back into the aisle.


VC - Sydney, Australia

Neither hammer lands, Toral moves away and the hammers move after him.

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Orst moves across the Belfry and readies to strike out at the first target to present itself in the window.

readied attack:

power attack with bastard sword: 1d20 + 15 - 3 ⇒ (14) + 15 - 3 = 26
dmg: 1d10 + 5 + 6 + 1 ⇒ (4) + 5 + 6 + 1 = 16
"I am really tired of the hit and run."


VC - Sydney, Australia

Two of the Harpies reposition and ready arrows, the other pair appear to still be waiting patiently for something.

R21
ENEMY - acted/readied
Fox
Lissa
Walla
BRIGHT HARPY

B 11 (Lissa smite)
G 17 (bow 9)
W 3
R 38 (Lissa smite)(Misfortune/ended)

Sovereign Court

F Vishkanya
bot me:
[dice=Rapier]1d20+15[/dice] [dice=Damage with precision]1d6+15[/dice] [dice=Damage w/o precision]1d6+9[/dice]
charmed life 0/4 Swashbuckler 7|HP 69/69| AC 25 (26 engaged w/ 1 enemy), FF 18, T 17, CMD 21 (23 vs Disarm) | Fort +4 (+10 vs Poison) Ref +10 Will +1 | init +9; Perc +5; SM +3 | Pan. 3/3 ||low light, spd 30 Conditions- 2 str damage

Walla prepares to strike if a harpy closes in.
Ready an attack if a harpy enters a threatened square.

Ready attack:
Strike: 1d20 + 15 ⇒ (10) + 15 = 25 Damage: 1d6 + 9 + 7 ⇒ (4) + 9 + 7 = 20

Liberty's Edge

Female LG Halfling Paladin(Chosen One) 9 | HP: 55/76| AC: 27(Tch 14, Fl 26) | CMB: +7, CMD: 24 | F: +13, R: +10, W: +11 | Init: +2 | Perc: +4 (Trill: +10), SM: +4 (Trill: +2) | Speed 20ft | Lay On Hands: 6/11 | Adaptable Luck: 3/3 | Smite Evil 1/3 | Active conditions: smite evil

Lissa moves into the space, holding her glaive to cover her allies.


VC - Sydney, Australia

The Harpies continue to beat their wings above you, still they wait...


HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent
GM wrote:
The Harpies continue to beat their wings above you, still they wait...

Fox's thoughts on a spring attack right now..

It feels much better after Lissa heals it, giving her a grateful animal smile.

If there is enough shadow on the stairs, fox uses Hide in plain sight, and creeps to just outside of view. Behind the last bit of wall, from where one could peer into the room.

It hopes not reappearing, would feign instinct of staying away from danger.


VC - Sydney, Australia

Fox moves up, sticking to the shadows.

The Harpies continue to beat their wings above you, still they wait...

R21
ENEMY - acted/readied
Fox - acted
Lissa - acted
Walla - acted
BRIGHT HARPY
Toral
Orst

B 11 (Lissa smite)
G 17 (bow 9)
W 3
R 38 (Lissa smite)(Misfortune/ended)

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Orst will sheath his sword, and draw out a javelin. He will swiftly, smite the red harpy. "Iomadae, help we to win victory today."


VC - Sydney, Australia

Orst pulls a javelin, he sees the Harpies begin to eye him off.

Toral up

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Which harpies have bows? Gray, seems to with the bow damage. But do they all have bows. White is the spell caster? Red was the sword fighter? Just want a better picture of which one are doing what.

"They are waiting for something, maybe a trap to collapse the floor." Orst hurriedly looks around.

"I think they are waiting for us to all get into the belfry. Look for signs of them having weakened the tower." Orst is no structural genius, and will wait to see if anyone spots anything.

"In the mean time, Toral, have your hammers beat on the archers. If we do have to retreat, we will want less arrows shot at us as we do so."

Orst smiles at the eyeballing harpies. "Let's see how well you catch javelins."


VC - Sydney, Australia

Both grey and black have bows in hands. Red is sword in hand, and yes white has been noted as a caster (and also Javelin of Lightning thrower). Toral can move the hammers back out, but also needs to move back into line of sight to do so (which starts eating action economy as the hammers have returned to him)

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Why did they return to him? The spell indicates they keep attacking the target until another target is designated. Did he call them back or the creature go out of the 120 foot range? I missed why that happened.


VC - Sydney, Australia

Toral moves back into the stairwell out of sight - "If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers".

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Well, heck that is not helpful. We need them hammering away. Thank you for the clarification.

"Toral, I'll shield you at the door if you want, but let's get those hammers working."


VC - Sydney, Australia

And remember, if you can see them, they can probably see you :)

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Toral moves in and directs both spiritual hammers on the harpy in yellow!

spiritual hammer round 3/8: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 2 ⇒ (5) + 2 = 7

spiritual hammer round 2/8: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 2 ⇒ (8) + 2 = 10


VC - Sydney, Australia

Just checking the action economy.
Standard - Cast invis.
Free - 5' step
Move action - deploy first hammer
*You have two spells in effect, not one spell with two hammers, so that is two move actions to get them into the combat.
*Invis will break when the first hammer attacks - Invisibility
"The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe".

Are you certain this is your action?

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Sorry, I change my action. I will only move in and direct the weapon to attack. Next round I’ll direct another weapon and then cast invisibility.


VC - Sydney, Australia

Ok but bear in mind if the weapons attack whilst you are invisible it will just keep breaking your invis.

Toral steps out, triggering the awaiting assault.

Two of the Harpies begin calling their song...
Red: Everyone DC20 Will save (Lissa and Walla are safe due to the protections cast early on in the combat


HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent

GM, how much shadow is within the room? Is it possible to navigate while under the effect of hide in plain sight?

Will, earplugs: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

I'll use my gm reroll on that.

New save: 1d20 + 4 + 2 + 3 ⇒ (16) + 4 + 2 + 3 = 25


VC - Sydney, Australia

Not a lot of shadow, it's all completely to the sky - the stairwell is fine. What HiPS do you have?


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HP: 61/61, AC 23/23/23, F+5, R+15, W+4, speed 40ft, Perception +10, init +9, Darkvision 60ft, low light vision, scent

Shadow dancer hips. Works great on music of the animated film of Robin Hood from Disney.

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

"Let's hope I don't like her song."

Orst hums to himself while thinking of as many flavors or ale as he can to distract himself from the the evil.

save verses bird song: 1d20 + 12 ⇒ (11) + 12 = 23


Female Silvanshee Familiar | HP: 38/38| AC: 20 (Tch 14, Fl 18) | CMB: +9, CMD: 15 | F: +8, R: +6, W: +8 | Init: +6 | Perc: +10, SM: +2 | Speed: 30ft fly: 90ft (good) | Bit of Luck: 1/1 | Cat's Luck 1/1 | Share Will 1/1 | Active conditions: None

Orst should be immune via Aura of Resolve


VC - Sydney, Australia

Trill isn't though :)


Female Silvanshee Familiar | HP: 38/38| AC: 20 (Tch 14, Fl 18) | CMB: +9, CMD: 15 | F: +8, R: +6, W: +8 | Init: +6 | Perc: +10, SM: +2 | Speed: 30ft fly: 90ft (good) | Bit of Luck: 1/1 | Cat's Luck 1/1 | Share Will 1/1 | Active conditions: None

Will: 1d20 + 8 + 4 ⇒ (3) + 8 + 4 = 15


VC - Sydney, Australia

Just waiting on Torals save, then complete Torals action and move to Harpies

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

will : 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24


VC - Sydney, Australia

Toral shrugs off the effects and the Harpies look disappointed that only Trill fell victim to the effects.

Torals first hammer goes whizzing out to attack the harpy but doesn't land.

The two waiting archers draw their aim on Toral, after finding the dwarf a harder target than they anticipated, they choose accuracy over speed.

Attack 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
Damage 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Attack 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Damage 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Grey
vs Toral
Attack 1d20 + 16 - 2 + 1 ⇒ (14) + 16 - 2 + 1 = 29
Damage 2d8 + 8 + 2 - 4 ⇒ (4, 4) + 8 + 2 - 4 = 14

Attack 1d20 + 11 - 2 + 1 ⇒ (14) + 11 - 2 + 1 = 24
Damage 1d8 + 4 + 1 - 2 ⇒ (6) + 4 + 1 - 2 = 9

Trill moves rapidly towards the bright harpy and the awating blade.

R22
Black and Grey Harpies
Fox
Lissa
Walla
BRIGHT & White Harpies

B 11 (Lissa smite)
G 17 (bow 9)
W 3
R 38 (Lissa smite)(Misfortune/ended)

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

I have been deleted for the round track but know I am after the red harpy and now white???. I am not sure who is up. Is it Fox, Lisa and Walla?"
"I am on my way to get in the way, Toral."


VC - Sydney, Australia

Fox, Lissa, Walla as usual - the only change is that White is now pushed down the list to act before Toral as he triggered the Readied Actions from Red and White - your turn was still taken 25 March, just these rounds are now taking quite some time to get through :(

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