Lissa Meadowlark's page

48 posts. Organized Play character for KingOfAnything.

Full Name

Lissa Meadowlark


| HP: 23/28| AC: 23 (Tch 13, Fl 17) | CMB: +2, CMD: 14 | F: +5, R: +3, W: +3 | Init: +2 | Perc: +4 (Trill: +10), SM: +0 (Trill: +2)


| Speed 20ft | Lay On Hands: 5/5 | Adaptable Luck: 1/3 | Smite Evil 0/1 | Active conditions: Smite Evil


Female LG Halfling Paladin(Chosen One) 3







About Lissa Meadowlark

PFS# 93593-7
Lissa Meadowlark
Halfling paladin (chosen one) 7 (Pathfinder Player Companion: Familiar Folio 6, Ultimate Wilderness 210)
LG Small humanoid (halfling)
Init +2; Senses Perception +4
Aura courage (10 ft.)
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 60 (7d10+14)
Fort +12, Ref +9, Will +10; +2 vs. fear
Defensive Abilities share will; Immune disease, fear
Speed 30 ft.
Special Attacks channel positive energy 4/day (DC 18, 4d6), smite evil 3/day (+5 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 7th; concentration +12)
. . At will—detect evil
Paladin (Chosen One) Spells Prepared (CL 4th; concentration +9)
. . 2nd—shield other
. . 1st—divine favor, grace[APG], hero's defiance[APG]
Str 14, Dex 14, Con 14, Int 10, Wis 10, Cha 20
Base Atk +7; CMB +8; CMD 20
Feats Combat Reflexes, Greater Mercy[UM], Phalanx Formation, Power Attack
Traits fate's favored, intense artist
Skills Acrobatics +3, Diplomacy +12, Perception +4, Perform (oratory) +15, Perform (sing) +6, Profession (gardener) +4, Sense Motive +4; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ adaptable luck[ARG], lay on hands 8/day (3d6+3), lay on paws, mercies (fatigued, sickened)
Other Gear belt of giant strength +2, headband of alluring charisma +2, 2,000 gp
Special Abilities
Adaptable Luck +3/+2 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6+3 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lay on Paws (Su) Familiar can use lay on hands ability, including mercies for 2 lay on hands uses.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 4d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Phalanx Formation Allies don't provide soft cover to opponents when wielding a reach weapon.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Share Will (Su) When your or familiar fails a save vs. mind-affecting effect, the other can roll in their place, but failure affects both.
Smite Evil (3/day) (Su) +5 to hit, +7 to damage, +5 deflection bonus to AC when used.
Speak with Familiar (Ex) You can communicate verbally with your familiar.

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