The Gardener

Walla Kosvan's page

226 posts. Organized Play character for Grimsnik.


Race

Vishkanya

bot me:
[dice=Rapier]1d20+15[/dice] [dice=Damage with precision]1d6+15[/dice] [dice=Damage w/o precision]1d6+9[/dice]
charmed life 0/4

Classes/Levels

Swashbuckler 7|HP 69/69| AC 25 (26 engaged w/ 1 enemy), FF 18, T 17, CMD 21 (23 vs Disarm) | Fort +4 (+10 vs Poison) Ref +10 Will +1 | init +9; Perc +5; SM +3 | Pan. 3/3 ||low light, spd 30 Conditions- 2 str damage

Gender

F

Size

M

Languages

Common, Vishkanya

Strength 12
Dexterity 20
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Walla Kosvan

Attacks
Melee +1 Adamantine Rapier +15/+10 (1d6+9/15-20 X2) add 7 if allowed precision damage.
Range Cold Iron Shuriken +12/+7 (1d2+1/x2; Range 10')
Shortbow +12/+7 (1d6/x3; range 60')

Abilities/Feats
Low Light Vision; Keen Senses; Poison Resistance (add HD to Poison saves); Poison Use; Toxic Saliva 2/day DC 15 1/6 Rds 1d2 dex damage cure 1 save; Weapon Familiarity Blowgun, Kukri, Shuriken; Swashbuckler Finesse; Charmed life 4/day; deeds; nimble +2; weapon focus rapier, fencing grace, Panache 3; combat reflexes; Mobility; weapon specialization rapier; swashbuckler training.

Traits
Expert Duelist
Reactionary

Skills
Acrobatics +14; Bluff +8; Climb +1; Diplomacy +11; Escape Artist +10; Intimidate +10; K(local)+4; k(nobility) +10; Perception +5; Sense Motive +3; Stealth +6; Swim +1; Sleight of Hand +8

Equipment
Explorer's Outfit; +1 Mithral Shirt; +1 Darkwood Buckler; Bandolier; Backpack, masterwork; Potion of Monkeyfish; Potion Sponge; Acid Flask; Haunt Siphon- charged; +1 Cloak of Resistance; Scroll of Glitterdust; +1 Adamantine Rapier; Cure Light Wounds Wand (43 charges remaining); Belt of Incredible Dex +2; Plume of Panache; cold iron shuriken (5); Shortbow (20 arrows); Quiver; sunrod

Boons:

Sovereign Court- Practice Diplomat [Final result on Knowledge(nobility) is always at least 13]

#6-05: Budding Friendship;The Court Grows [] [] []
#6-14: Gripplis' Favor
Thornkeep- Accursed Halls: Prediction of Future Peril
#8-06: Banish the Hag- [] +4 vs curse or hex or +4 to CL on attempt to remove curse on me
Leshy Token
Rosehaven Redemption [] []
#10-1 Prospective Poisoner
Timinic's Trinkets: may spend 1 PP to purchase wondrous item less than 250 GP from CRB, pair of sleeves of many garments or traveler's any tool.
#8-07: Righteous Redemption []
Worth Foe Scoundrels [x] [] []- swift action for +2 bonus on attack and weapon rolls and +2 dodge bonus to AC against Human subtype.
#9-08: Arnisant Museum Patron [] [] [] +1 bonus on Knowledge (History) in regards to Taldor. After hearing the adventure briefing for a scenario you can check 1, 2, or 3 boxes to secure a weapon, shield or set of armor with a +1,+2, or +3 bonus respectively for the duration of the scenario. You can reduce the enhancement bonus on a weapon with a +2 or +3 by 1 in order to give that weapon undead bane.
Rising Star- +1 Knowledge (nobility). Free nobles outfit and jewelry to complete the ensemble.
3/20 boxes - Use downtime to make K(N) DC 15+1/2 level. If successful mark 1 box, if greater than 10 then mark 2 boxes.
#10-05: Celestial Lycanthropy [] Resist 5 Acid, Cold and Electricity for 1 hour.
Grobara's Gloryhounding- Ribbon and commemorative cerification for services to the city of Magnimar.
Monument's Blessing-
#10-07: Werewolf's Resilence [] DR 5/silver for rds/level. If you have Celestial Lycanthropy gain the benefits for it as well.
#8-99C: Blight Bane
Fangwood Purifier
Martyr's Shard 3
AP #68: Mantle of the Black Rider- Once/day +1 insight bonus to Init.

OP&R:
[dice=Parry]1d20+15[/dice] -2 per size category bigger the attacker is. If greater than attacker's roll then[dice=Attack 1]1d20+15[/dice] [dice=Confirm if needed]1d20+15[/dice] [dice=Damage]1d6+9[/dice] add 7 if allowed precision damage. [dice=crit damage]1d6+9[/dice]