Tsadok Goldtooth

Throrgar's page

148 posts. Alias of Edeldhur.


About Throrgar

Throrgar
Male half-orc bloodrager (urban bloodrager) 1/investigator (empiricist) 2 (Pathfinder Player Companion: Familiar Folio 16, Pathfinder Player Companion: Heroes of the Street 24, Pathfinder RPG Advanced Class Guide 15, 30, 100)
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 28 (3 HD; 2d8+1d10+8)
Fort +7, Ref +9, Will +8
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 40 ft.
Melee mwk cold iron bardiche +6 (1d10+9/19-20) or
. . mithral dagger +6 (1d4+6/19-20) or
. . morningstar +5 (1d8+6)
Ranged composite longbow +5 (1d8+4/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron bardiche)
Special Attacks bloodrage (12 rounds/day)
Investigator (Empiricist) Extracts Prepared (CL 2nd; concentration +5)
. . 1st—endure elements, monkey fish[ACG], shield
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Statistics
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Str 19, Dex 17, Con 15, Int 17, Wis 15, Cha 14
Base Atk +2; CMB +5; CMD 19
Feats Alertness, Combat Expertise, Combat Reflexes, Deadly Aim, Extra Rage, Power Attack, Weapon Finesse
Traits fate's favored, outcast, student of philosophy
Skills Acrobatics +9 (+13 to jump), Bluff +6 (+7 to lie (as a result of using Int instead of Cha)), Climb +8, Craft (alchemy) +10 (+12 to create alchemical items), Diplomacy +2 (+3 to gather information (You can use your Intelligence Modifier instead of Charisma), +0 vs. Creatures that threaten, accuse, or challenge you and haven't apologized, +3 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disable Device +12, Intimidate +8, Knowledge (dungeoneering) +7, Knowledge (geography) +8, Knowledge (local) +7, Knowledge (nature) +7, Linguistics +8, Perception +12, Sense Motive +9 (+7 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Stealth +12, Survival +8, Swim +8, Use Magic Device +9; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Gnoll, Infernal, Orc, Osiriani
SQ alchemy (alchemy crafting +2), ceaseless observation, controlled bloodrage, fast movement, inspiration (4/day), orc blood, pride, spell catalyst, trapfinding +1
Combat Gear wand of shield (50 charges), alchemist's fire (2), tanglefoot bag; Other Gear mithral chain shirt, composite longbow (+4 Str), mithral dagger, morningstar, mwk cold iron bardiche[APG], cloak of resistance +1, cracked incandescent blue sphere ioun stone, alchemist's lab, bandolier[UE], bedroll, blotter (0.2 lb), crowbar, grappling arrow[UE], hemp rope (50 ft.), inkpen, investigator starting formula book, knife for cutting quills into pens (0.5 lb), masterwork backpack[APG], masterwork thieves' tools, masterwork tool, paper (5), pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), scroll case, scroll case, soldier's uniform[UE], soldier's uniform[UE], trail rations (6), vial, waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, warm weather outfit, 333 gp, 4 sp
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bloodrage (12 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+1)
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sacred Tattoo +1 to all saves.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Catalyst (Su) Spells targeting familiar are treated as having a CL 2 levels higher.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Azazel
Cat (protector) (Pathfinder RPG Bestiary 131)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +7
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 14 (1d8-1)
Fort +1, Ref +5, Will +4
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Offense
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Speed 30 ft.
Melee bite +6 (1d3-4), 2 claws +6 (1d2-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +2; CMB +2; CMD 8 (12 vs. trip)
Feats Bodyguard[APG], Combat Reflexes, Weapon Finesse
[b]Skills
Acrobatics +8, Bluff -1, Climb +10, Disable Device +3, Intimidate -1, Linguistics +0, Perception +7, Sense Motive +2, Stealth +20, Survival +3, Swim +6, Use Magic Device +1; Racial Modifiers +4 Climb, +4 Stealth
SQ empathic link, loyal bodyguard
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Special Abilities
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Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Empathic Link (Su) You have an empathic link with your master.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.