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Sorry. Was playing Santa, then came down with COVID. Coherent enough for simple posts again. Had to sit out the last 5 days of the season in isolation. Yep. Includes today.

Varvara Ulyanova Vladimirovna |

Move once is good, move twice is better,
Stagger proof boots escape any fetter!
Vivi hears from her copilot
Huh, Cayden? I thought you are a Gorrumite She answers
Sure am, but listen Sis, stagger proof boots are amazing value,
and I have a deal of "sponsorship" with Cayden that
gets me free celestial booze for each non Cayden following
mortal who wears stagger proof boots. Heck, tell the nerds,
I mean mages, about them, moving an an immidiate action when they are getting charged for example is super value.

GM Wolf |

Apparently I need to make this disclaimer about the wish in all my games:
This is a standard wish, please read the spell to better understand what you can get.
Sure you could go for another major wish but you will likely be cursed...Cursed....
Yes if you ask for something outlandish that is not stated in the rules you will be cursed.

GM Wolf |

[dice=concentration casting defensivel]d20+4+4
the cast defensively would make it, as the DC is just 16, the cast while being hit would not
Forgot to announce that I cast defensively, can I retcon that?
Nope, you gotta be specific. Also if we recon then other things would happen.

Grimoin Al'Thorrak |

Post 407.
...A special item will be among the treasure room that will appear shortly.You could offer up suggestions here in discussion, keep it under 5k. Also Everyone gets a wish!

hustonj |
If I don't keep pushing us combat will take forever. We should be able to do 2 rounds a day. We can always reccon if needed. I look at Initiative and see the changes of c9mbat that would affect actions.
Since I posted Thursday, only 2 players have posted, and one of them posted once per day.
2 players (me included) did not post at all. Friday's my fault, no question. Saturday's not supposed to be a mandatory post day.
The one player who tried to keep up with you posted 4 times in 48 hours, for a total of 6 player posts out of 29 posts, during those remaining 23 NPC/GM posts, you covered 6 rounds.
You are effectively playing this game with or without us, dropping those of us trying to post the promised once per day into a supporting cast role for your NPCs.
We don't even get to decide how we will move forward, what our next tactical decisions will be, because your NPC charges into the next combat, dragging us along to watch.
I've stopped trying to keep up or trying to understand the tactical situation because all of my actions are just window dressing and not a significant contribution to the story. I think we are past the point where having players and PCs matters. Your other game that I'm in, you have one long-term player who has managed, somehow, to mostly keep this inclination in check. There I have some clue what's going on and feel like I'm contributing to the story. Here, I can't keep up enough to even claim I'm watching the story. It just runs by me.
In this game, there are 5 PCs listed in Characters, one of whom hasn't posted since the new year, and 4 NPCs. In your other, there are 7 PCs listed (one hasn't posted since the new year, though it is a different playe,r I think) compared to 10 NPCs. Maybe the entire difference in execution comes down to how Gnomezrule pushes the out of combat roleplay? I don't know.
I really do try to take the commitments I make to support games seriously, knowing that real life is going to interfere. This has turned into a situation where even when I KNOW I'm meeting the commitment I made, and exceed it, I feel like I shouldn't have bothered, because my presence is irrelevant. I brought a careful, thoughtful character to a slaughter fest. I think that's why the Greek game died. The majority of players were looking to roleplay an epic, not rollplay fight after fight where the break is a one or two post transition between combat scenes.

GM Wolf |

Okay, I hear what you are saying. I know real life does take priority. So what do you suggest we do to adjust this game?
I plan on fading out some of the NPCs for emergency situations when the conditions are met. They have stayed with the group as roles have been lacking. Unless someone requests them to stay with the group, they likely won't.

Merainaa |

I am just having a ton of trouble with posting multiple rounds of actions at once. Especially as a spellcaster with limited spells, posting two or three rounds ahead is terribly difficult for me. I’d normally adjust what I do based on how hurt the enemy is, etc.

GM Wolf |

That makes sense, I know how hard it is to plan. We could go back to just one round at a time per day. Unless everyone gets a post in and we can move to the next round.
So right now we have a sorcerer, bard, oracle, and paladin as PCs. Aukan can stay in town once you get back and that would keep the others with him.

hustonj |
Not seeing the level of interaction I would like for this discussion, either.
I honestly want to KNOW if my concerns line up with the other players' thoughts or not.
I see 1 vote for slowing things down so that the players can attempt to intelligently use character resources.
I see 1 vote for keeping the impulsive, massive-damage-dealing NPC which has been being used to force us ever forward.
I see 1 silent.
Maybe I am further away from the other players in how I'm seeing things?

Merainaa |

Not seeing the level of interaction I would like for this discussion, either.
I honestly want to KNOW if my concerns line up with the other players' thoughts or not.
I see 1 vote for slowing things down so that the players can attempt to intelligently use character resources.
I see 1 vote for keeping the impulsive, massive-damage-dealing NPC which has been being used to force us ever forward.
I see 1 silent.
Maybe I am further away from the other players in how I'm seeing things?
I was assuming that we were just in the midst of a big dungeon crawl for the time being, and more role play would happen once we finished the place.
And honestly, I didn’t know we had so many NPCs with us currently. I generally prefer a party of 5-6 for PBP games. Real players, that is.

Varvara Ulyanova Vladimirovna |

I am normally fairly tactical and optimized in terms of choices, Vivi has been a career Merc and, while not entirely sane she is a professional combatant. She hits above her weightclass because she got a +1 vicious greatsword, but she is also a massive glass cannon on account of it.
I do not really like having multiple GM NPCs, especially if several of them are far stronger then any individual party member. Aukan is "ok" because while strong he is not very smart.
As some background, we had a near party wipe when we engaged the boss first, although we probably did way more damage then expected, then the GM adjusted with a source of healing/raise dead/get out of jail cards (it wasnt exactly our fault we got wiped, we just happened to be level 3 when book expected us to be level 5), the GM NPCs other then Aukan retreated back to the mansion, then Aukan died again (fight with the Rhasts), got rezzed back up, and the other GM NPCs are now also there.
I dont mind a channeller tagging along, but having the fire wall Lady be summoned to bail out some other adventurers on another material plane is probably a good idea.

Grimoin Al'Thorrak |

As for pacing, I have good results by leaving a day between main posts, giving people a chance to respond, but after that botting people who don't respond to keep the pace up too.