Legacy of Fire: Module 2: House of the Beast (Inactive)

Game Master BloodWolven

Here is a roster sheet to better help me make sure everyone is accounted for!

Combat Map

House of the Beast - Big Map.
Grundmoch's Lair
Great Dome
The Stone Speakers

All the King’s Gold - Legacy of Fire


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Skills:
Perception +11, Climb +9, Craft(Arms) +8, Escape Artist +12 Handle Animal +4, Intim +9, Knowledge(Dung) +6, Knowledge(Loc) +5, Ride +7, Sense Motive +6, Swim +9
Centaur|HP 71/71|F: +12, R: +10, W: +9|Init + 3|AC 23 (17 T, 16 FF)| Venomfist/Constructed Pugilist Brawler 6

so to clarify - were we able to identify the amulet? Metal would take it if so - but they have no way of determining that themselves. Also, sorry for falling a bit behind in posting, finishing up a research paper and im in the grind or die time


Honestly I think the group has not made any checks to identify anything. I could be wrong. Just people with detect magic...

I will get an update on the next room in the morning, I am gonna crash.

Get that paper done! ;)


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

I noticed a mistake in my build. Vivi has the lunge feat, but lunge requires a +6 BAB (I simply derped and overread that part).

I would switch it out for extra revelation (surprising charge).


Sounds good Vivi. Make the change. Here comes the combat. Today sure has been busy!


Everyone post your Round 1 actions. Then I will do a recap and we can get to round 2 hopefully by tomorrow night if not sooner.


Sendi you will attack it in round 2.

Everyone post Round 2 actions. I will get the gnolls attacks up tomorrow.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Can I get some feedback on my attack on round one? You put my name but nothing else.


I am sorry I missed your post.


It has been one H3ll of a day. Let's see what can be done here!

Oh Sassarra I was wanting to ask which target do you want to hit, most likely the same as Auso but double checking.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

We all have those days.

The same as Auso is fine.


Vivi there is a wall directly to the South or below your original position. You can't attack yellow from that square. That is why I keep moving you over.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Plan was to kill it and then move, either towards aukan or 5 foot step to where I placed myself.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

TPK in the making. Thinks Vivi as she observes the battle from a mildly disembodied state.

Hi Sendi! She says to Sendis also disembodied form.
My Valkyrie friend says we get to watch the rest of the battle, more efficient for her this way unless Valhalla aint your thing?

OOC: Hmm, how would this be winnable? Assuming we actually charge.

1: We dont really have or are not using control spells. The unchosen probably have fairly meh reflex saves, if we had grease or create pit we could probably greatly reduce the unchosen puddle that just munched through sendi and Vivi.

2: I was assuming that being chained would preclude full attacks, or at least impose some disadvantadge on it, unclear on the rules, could have given a grace period.

3: Expected damage per round wise, a typically level 3 character (AC18 30 hp) can typically tank 2,5 rounds or so of unchosen full attacks. We dont have much of way to have them not full attack.

4: Focusing on the archers is smart because they have like, a 4.5K gold poison on em and go down relatively quickly.

5: Many of the opponent presumably would not like getting thrown in the pit, but there are exceedingly few build with effective bullrush at level 3.

6: We did not seriously prebuff. Handing out prot vs Evil to the melee crew could have maybe changed somethings.


Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

Valhalla is not a bad place to be :)

As Sendi is either dead or about to be dead, going to throw some dice.

New PC?:

5d6 - 7 ⇒ (6, 5, 4, 5, 3) - 7 = 16
5d6 - 4 ⇒ (3, 6, 4, 2, 2) - 4 = 13
5d6 - 4 ⇒ (2, 5, 4, 5, 2) - 4 = 14
5d6 ⇒ (2, 2, 3, 1, 1) = 9
5d6 - 4 ⇒ (5, 6, 2, 2, 2) - 4 = 13
5d6 - 7 ⇒ (6, 5, 2, 5, 5) - 7 = 16
5d6 - 6 ⇒ (5, 6, 4, 2, 6) - 6 = 17

17/16/16/14/13/13

HP: 2d10 ⇒ (10, 3) = 13

Hard to be angry with those numbers! Great stats and slightly higher than average HP

Will give further thought


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

New PC:

stats: 5d6 ⇒ (5, 4, 1, 4, 3) = 17 -4=12
stats: 5d6 ⇒ (4, 4, 5, 2, 4) = 19 -6=13
stats: 5d6 ⇒ (4, 1, 5, 2, 5) = 17 -3=14
stats: 5d6 ⇒ (6, 5, 3, 2, 2) = 18 -4=14
stats: 5d6 ⇒ (6, 6, 4, 5, 5) = 26-9=17
stats: 5d6 ⇒ (6, 6, 5, 2, 2) = 21-4=17
stats: 5d6 ⇒ (1, 1, 3, 1, 4) = 10-2=8

Hard to be angry with 17/17/14/14/13/12!

hp: 2d8 ⇒ (2, 6) = 8 average

I think I will munchkin to the max with this, Spirit Totem Urban Skald it is! I shall summon a horde of spirit friends of dead player characters to gain vengeance!


F Human Urban Acquatic Bloodrager 1

Lets try again with an actual buff bot! Mightypions next hero here!

At this point, I only give out pretty good SPirit slams to everyone, and +2 to Dex because I think we all want some extra AC right? In contrast to other skalds, urban skalds does not stop you from doing your things at all, so enjoy.

Spirits will be hitting at +6 for d4+4 negative energy damage.


Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

A silly idea. But it might work:

Maybe this:

HP: 2d8 ⇒ (6, 4) = 10

Race: Half-Elf
- Ancestral Arms (proficiency elven curve blade)
- Blended View (low light vision and Darkvision 60ft)
- Elven Immunities, Keen Senses
Traits: Finding your kin (favored class rogue normally, fighter gets +1 HP and SP), Indomitable Faith (+1 will)
Stats: Str (13) Dex (19) Con (14) Int (16) Wis (16) Cha (13)
Class: Unchained Sanctified Rogue VMC Magus
Feats with combat trick rogue talent:
Lvl 1: Dodge
Lvl 2: Power Attack
Lvl 3: VMC Magus Arcane Pool at lvl-2
[s]Lvl 5: Furious Focus
Lvl 6: Shield Focus, Unhindering Shield)

Build Plan:
1-4: Unchained Rogue (Dex damage with 2-handed, debilitating strikes, 2d6 sneak attack)
5+ Learned Duelist Fighter (Full BaB and feats)

Equipment:
800 - Masterwork Liquid Glass Elven Curve Blade
750 - Darkleaf Cloth Spidersilk Bodysuit (+3 AC, +8 max dex, 5% arcane spell failure)
Something else?

Basic idea here is near full BaB, made up for with arcane pool. Dex to damage with a two handed sword.

Or a Ranger. Still trying to decide.


F Human Urban Acquatic Bloodrager 1

Alternatively, I go dex tank, have a shield (Urban Skalds still can use and cast with shields), a spiked gauntlet (which is a light weapon and this would allow for spell casting). If I put my human ability increase in dex, and pump dex via ferocity, its 21 dex (22 at level 4), for a pretty reasonable 21 AC (10 base, 6 dex, 3 armor 2 shield) before modifiers. Melee damage would eventually be d4+6 (when agile is picked up)+2 via piranha strike.

Hmm, whats the highest AC I can manage?

I could have one dip in scaled fist, dip once in natures or luna oracle for cha instead of dex to AC, which would get me to 21 via crane style before extra mods, and is kind of cheesy


F Human Urban Acquatic Bloodrager 1

Comedy munchkin option:

Sorceror 1, Scaled fist 1 Oracle one.

Mage armor and shield from Sorceror, CHA to AC from Scaled fist, CHA instead of dex from Oracle, CHA 19.

Which should be 10+4+4+4+4+3 (crane style and 3 ranks in acrobatics) 29 AC at level 3, possible 31 with shield of faith and shield up at the same time. Qlippoth spawn thiefling for claws and a bite and a prehensile tail, not really needing equipment means ring of prot or amulet of armor.

Some Draconic bloodline to open up Dragon disciple later.

The thing is, if one char has 10 more ac then the others, the gm either has this char run rings around things, or the other chars basically die.


Sendi here. Settled on this as my alternate PC now that she is gone.

Archon Blooded Aasimar Ranger:

[dice=Alternate SLA]
Class: Divine Marksman Ranger
Trait: Gnoll Hunter (+2 favored enemy gnolls) Weapon Training (+1 damage Longsword and bows)
Stats: Str (17) Dex (14) Con (18) Int (13) Wis (18) Cha (13)
Feats with elephant:
Lvl 1 (Weapon Focus Longbow, Bullseye Shot) Lvl 2 (Precise Shot) Lvl 3 (Erastril’s Blessing)
Equipment: MW Agile Breastplate, MW Liquid Glass Longbow +3 Str Mod, MW LG Longsword, Mithril Dagger, MW Buckler

Comes out to +11 hit with 1d8+7 damage.

Gets a very solid +4/+4 vs gnolls. At lvl4 gets 1/2 of that vs everything. Increase to +6/+6 at lvl5. Gets manyshot at lvl6. All in all, a great archer.

I’m heavily leaning towards this.


For Ouchi, would you like to have a joint background with Eldric? Given that both would be coming in at the same time, it would make sense.


F Human Urban Acquatic Bloodrager 1

My background, not fully serious, is that I got busted out of prison, by 2 Succubi, who, mostly for meme reason, run around as Jotaro and Polnareff from the Jojo series, and who want to spread the idea that Nocticula is redeemed by doing good, essentially by yoinking good aligned mortals with potential out of bad situations, telling them to worhship redeemed Nocticula and sending them to do good into increasingly suicidal situations. Just like Jotaro and Polnareff, they have only a limited idea at best as to what they are actually doing.

Does that fit yours, somewhat?

Would explain a suddenly appearing portal.


I’ve only watched the first 2 seasons of Jojo, and am not really a fan of basing my PCs off of other media. So while it would be fun, this wouldn’t fit a Gnoll-Hunting devotee of Erastril.


You are correct Vivi, the blue unchosen can only attack you once. So 7 damage from the arrow and only one claw attack so 9 more damage. So you should be at 11 hp. Unless you were still hurt? Oh and the Con damage would make you lose 6 hp. So now we are at 5 hp. Sorry I make mistakes too. I could change the poison I didnt change it or the carrion guards at all or any of the enemies. This is a CR 8 fight with 8 extra CR 4, so roughly a CR 12. You should have seen the threat and backed up, choices have consequences.

Sendi were you hurt going into the fight? By my calculation you do take 30 damage.

---
I found another mistake! The purple gnoll got free: standard and then moved: move. So no attack on Sendi which should make her at 3 hp!

Flee my friends flee!

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

Howdy!

I, my wife, our daughter, and her two toddler children are about to climb into a minivan and start driving around the country. We leave Monday (25 April) morning and don't plan to return home until the evening of 24 May.

Yes, I expect to get very tired of being in a confined space with two trapped toddlers.

We're going to spend a week with as much family as we could convince to gather for my parent's 60th wedding anniversary, then we're going to spend a week with our 2nd child and his family (who can't join the celebration), and 13 days on the road getting from point to point.

I will have my cell phone and should be able to keep posting. I should even have an overabundance of time to post while on the road, and expect to have ample opportunity while visiting our son. Not sure so much about the "week" at the large gathering (30 April through 8 May), but I expect to have time. Biggest problem will be how much I hate trying to type on the phone's tiny little virtual keyboard.

If it appears I am unintentionally slowing the game down while on the road, do what you need to do to keep things moving. If my character is active and actively WORKING to slow things down, it should have nothing to do with the trip, so . . ..


Varvara Ulyanova Vladimirovna wrote:

Plan was to kill it and then move, either towards aukan or 5 foot step to where I placed myself.

So hit the unchosen and take a 5 foot step back. Got it.

---
Have a safe trip Auso!


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Operation Fighing retreat:

Ok, Sendi being up and vivi not being in AoO range but being large changes a lot.

Proposed order:

Liam: Delay after Vivi. (so you dont have to deal with complication of her being in the way)

Vivi: Free action: Switch Greatsword to one handed.
Standard: Grapple/Grab/Drag Sendi (also does not provoke, unless Sendi wishes to KO me).
Move action: Meeep Meep 10 foot away (this gets Sendi out of dodge, because its forced movement and does not provoke.)
Immidiate action: Very creatively use surprising charge to meep meep another 10 feet away, behding the door.
Free action: Stop grabbing Sendi
Free action: Switch Greatsword to 2 handed
Free action: Pray the poison doesnt KO me.

Sendi would be save at 3 hp
Liam could probably make it out, if he strikes once fighting defensively and with combat exerptize he should be at 25 or 26 AC.
Bashir can retreat without much issue.


21 Vivi
20 Liam
20 carrion king
-
19 Aukan
17 Sendi
17 Bhashir
15 Sassarra
7 Auso
5 Balan
-
4 ranged gnoll
1 unchosen gnoll

Liam is after Vivi, but I see what you meant!

Round 3, order might make a difference!!
Yes Vivi that sounds wonderful! Now post your actions in gameplay!


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

PnP Session right now, will do in 4 hours.


Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

Let Sendi’s body stay. Retrieving her body would just lead to more casualties. I agree on falling back to the choke point. This is a strong lesson that fights won’t always be geared towards the party, and running away is a viable strategy. And I’ll get a proper death scene up when at my computer


Male Elf Gestalt Magus (Eldritch Archer)/Ranger (Divine Marksman/Tanglebriar Demonslayer) 3

So...what's our plan here? I thought we were retreating, but now we're attacking again?

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

I could be mistaken, but I think they are taking a stand at the chokepoint created by the doorway.

Which means we should be getting flanked here in a little bit. If his surprise about which door we came in means ANYTHING, it means things connect around.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Chokepoint is easier to retreat from imho. We can see if we can do a decent fight here though, and perhaps bloody them a bit more?

The way we came was a way unused by gnolls for a long time.


What actions did you prepare for Round 5?

We can't move forward without anyone posting...


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Posted mine, trying to take out the gnolls in the back, just hope I will succeed.


I really don’t think this is a fight that can be won with a choke point. Sendi went from full health to dead in one round. And she had pretty decent AC. This was without the CR8 leader being involved.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

I'm a bit unclear on the geography. Are the stairs the way we came in? That would make a choke point, though until we get all the way up it doesn't help people support very well.

And I'm also a bit disheartened from the situation. I wasn't expecting an AP to have such a wildly out of CR encounter.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

My view: We took out 2 more unchosen, and probably an archer or two, if we retreat, strike, retreat again, they will pursue much less enthusiastically.

So, overall plan, fighting retreat up the stairs, most wounded ones without means of healing first?

Round 5 is supposedly when we get reinforcements?


Yes the center column with the stairs is how we entered the room we are currently within.

It would have been an easier fight but the group decided to rest. They had time to prepare. Also I added a few more threats since there are 8 players. Or at least there was.

You may never know about any reinforcements.

Don't be disheartened sometimes it is a good lesson to learn when to retreat and try it again another way. I have always had groups that plow through encounters like nothing was there. Most of them didn't learn tactics until I threw something too powerful at them.

Also you should have leveled up before facing off against the boss. There is a bunch of stuff the group has skipped.


Sassarra as you have already posted for Round 6... unless you want to attack in Round 7 instead... otherwise I will be ignoring that attack.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

sorry, I missed that. I believe I was close enough that I could attack in round 7 and then retreat.


Yes that is fine Sassarra. I was hoping people would be making posts to catch up, I guess not.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Dont mind me Mr. Big-Boss, I am just roleplaying being possessed by a Valkyrie. And I will almost certainly knock myself out with my next hit!


Auso you should continue to heal Vivi.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

That hopefully was a pretty fun crit :)

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

Agreed, I should continue to heal Vivi.

Again, if I am holding things up while on this trip, just bot me. Using a happy stick on it's owner is a pretty easy bot, really.


Vivi you didn't crit on the boss, you missed it by 2...

Yes it is just making sure that is what you had envisioned.

Boys and Girls, we are in Round 8. I am still waiting on your actions! If you need to catch up please do so!


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

21 AC? Yikes.

Let me hastily recount my AB:
2 BAB + 2 Charging + 1 Weapon Focus +4 STR (+2 STR from size) +3 Divine Favor (boosted by fates favored) -1 size -1 power attack = 10 crap
Unless I get flanking, in which case I hit, but I dont think I am flanking.
If Victrix was there it would have hit, sadface :).

Note to self, turn off power attacking, so I hit him on a 12+.

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