Doug's Strength of Thousands Campaign

Game Master Doug Hahn

SoT (Semester 1-4 Year 4): Map & Reference, Handouts, Macros | Loot | Hero Points


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SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Akoril sends a debris-empowered arrow through the gnoll's shoulder. You'll pay, dog!

Crit for 44.

Chim and Alrinkiri are up!


NG male Human (Lirgeni) Inventor 13 | HP 42/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 1 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 91/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Recovering from ramming the ramshackle hut, Chimwemwe traces the invisible runes on the inside of his arm. The runes on his armor and the invisible tattoos crackle to life with pale blue energy. Making a quick appraisal of the criminals laying amidst the rubble, he makes a series of hand signs while speaking the arcane arithmetic. An arc of electricity jumps from his hand to the gnoll and then to the green grippli.

◆ Overdrive (manipulate) vs. DC 22: 1d20 + 15 ⇒ (18) + 15 = 33
◆◆ Electric Arc (Basic Reflex DC 22), electricity, evocation, arcane: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

2d20 ⇒ (18, 19) = 37

The gnoll suffers scorched fur, but the grippli rolls and avoids any of the blast whatsoever.

☀☀☀
Is it Froglegs?! Round 1

Party Conditions: Dirges of Doomage
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BOLD IS UP!:
──────────
Chimwemwe (74/74 HP) │ Critical Overdrive
⠀⠀Akoril (76/76 HP)
➤ Alrinkiri (68/68 HP)
Green Grippli (-0 HP) │ Prone, Slow 1
Soomdevi (56/56 HP)
⠀⠀Blinks (32/32 HP)
Wisps (58/58 HP)
Gnoll (-48 HP) │ Prone, Slow 1
Blue Grippli (-0 HP) │ Prone, Slow 1


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Alrinkiri bounds across the rubble of the collapsed hut, slashing at the prone rogue grippli.

◆Stride, ◆Strike, ◆Strike

+1 striking claw vs. prone grippli: 1d20 + 15 ⇒ (18) + 15 = 33
Slashing: 2d4 + 3 ⇒ (4, 4) + 3 = 11
Sneak Attack: 2d6 ⇒ (4, 6) = 10

+1 striking claw vs. prone grippli, agile 2nd: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23
Slashing: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Sneak Attack: 2d6 ⇒ (4, 4) = 8

Resist Magic (if targeted by a harmful spell)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Alrinkiri slashes the grippli's throat; he starts dying on the spot.

The other grppli screams: Kolbo! They're killin' us!

Dark Archive

Soomdevi moves over and throws a piece of the hut's rubble at the gnoll

1d20 + 12 ⇒ (9) + 12 = 21
B: 3d6 + 4 ⇒ (6, 4, 1) + 4 = 15

Dropping the gnoll, who also starts to die.

☀☀☀
Is it Froglegs?! Round 1

Party Conditions: Dirges of Doomage
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Chimwemwe (74/74 HP) │ Critical Overdrive
⠀⠀Akoril (76/76 HP)
Blue Grippli (-59 HP) │ Prone, Slow 1, Dyung 2
Alrinkiri (68/68 HP)
Green Grippli (-0 HP) │ Prone, Slow 1
Gnoll (-48 HP) │ Prone, Slow 1, Dying 1
Soomdevi (56/56 HP)
⠀⠀Blinks (32/32 HP)
➤ Wisps (58/58 HP)


NG male Human (Lirgeni) Inventor 13 | HP 42/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 1 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 91/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Chimwemwe speaks a halcyon phrase and gestures at the blue grippli bleeding in the rubble. "ខ្ញុំ​បិទ​ថង់​សាច់។!"

He then draws the ivory spear from over his shoulder, glancing toward the other huts. "Can you take down the green one, Alrinkiri?" he asks.

◆◆ Cast (V/S): stabilize @ blue grippli
◆ Interact


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Chim stabilizes the grippli. The blue grippli and gnoll, at least, folks look like low-level thieves.

Wisps is up!


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

"We don't have to worry about these nothings, friends."

Wisps moves closer to the remaining grippli.

"Are you sure you want to fight us? Your friends didn't last long."

I can't get close enough in one action for an Intimidation check, so this is just talking.

Inspire Courage, Stridex2


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

The door in the hut across the way flies. A grippli takes stock and shouts to the others within: Kolbo! We're gettin' shagged — on our own turf!" within are four gripplis and a mean-looking dwarf. Art on slide3

The grippli makes his way out of the hut, weapons drawn. Looks like the others will soon follow.

☀☀☀
More of 'em! Round 2

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BOLD IS UP!:
──────────
Chimwemwe (74/74 HP) │ Critical Overdrive
Grippli Burglar 3 (-0 HP)
➤ Akoril (76/76 HP)
➤ Alrinkiri (68/68 HP)
Green Grippli (-0 HP) │ Prone, Slow 1
Gnoll (-48 HP) │ Prone, Slow 1, Dying 1
Soomdevi (56/56 HP)
⠀⠀Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP)
Grippli Burglar 2 (-0 HP)
Wisps (58/58 HP)
??? (-0 HP)
Grippli Burglar 4 (-0 HP)


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril regroups and concentrates as wisps of a tropical bird fly from his mask to stabilize the fallen Gnoll.

Stride, stabilize.


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

"Go! I'll take care of this one and catch up!"

Alrinkiri scrabbles across the rubble to the remaining nearby grippli and tries to punch the small figure in the face.

+1 striking fist: 1d20 + 15 ⇒ (13) + 15 = 28
Nonlethal bludgeoning: 2d4 + 3 ⇒ (2, 4) + 3 = 9

◆Stride, ◆Stride, ◆Strike. I don't think I have any way to make them flat-footed this turn, so just a plain punch.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Akoril stabilizes the gnoll. Removing from tracker & map.

Alrinkiri strides and strikes at the grippli with nonlethal. However, as they do so the tattoos on her body swirl and shift in mesmerizing patterns. She has a reaction when targeted with a melee strike. I will bot this save to keep thigs moiving.

Alrinkiri's Will (E): 1d20 + 11 ⇒ (20) + 11 = 31

They are unaffected. And immune for an hour.

The green gripplt moves back and incants a spell at Alrinkiri; black energy swirls around her palm as she points it at their eyes!

DC 22 Fort vs Blindness; level 3 spell (Incapacitation, Necromancy)

☀☀☀
More of 'em! Round 2

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Alrinkiri: DC 22 Fort vs Blindness

──────────
BOLD IS UP!:
──────────
Chimwemwe (74/74 HP) │ Critical Overdrive
Grippli Burglar 3 (-0 HP)
Akoril (76/76 HP)
Alrinkiri (68/68 HP) │ Immune to Green Grippli 1's reaction
Green Grippli 1 (-9 HP) │ Nonlethally Tagged
➤ Soomdevi (56/56 HP)
⠀⠀➤ Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP)
Grippli Burglar 2 (-0 HP)
Wisps (58/58 HP)
??? (-0 HP)
Grippli Burglar 4 (-0 HP)

Dark Archive

Soomdevi moves and throws another rock at the grippli.

Rocks: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
B: 3d6 + 4 + 1 ⇒ (1, 1, 2) + 4 + 1 = 9

The rok barely hits the Grippli, bt leaves a bruise.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Grippli burglars 2 and 3 move forward and aim shortbows at Akoril, taking long shots:

Sbow: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14

Sbow: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24

P: 1d6 + 3 ⇒ (6) + 3 = 9 and a DC 21 fort vs Poison

Save results:
Stage 1 1d4 poison damage and stupefied 1 (1 round);
Stage 2 2d4 poison damage and stupefied 2 (1 round)

☀☀☀
More of 'em! Round 2

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Akoril: DC 21 Fort v Poison
Alrinkiri: DC 22 Fort vs Blindness

──────────
BOLD IS UP!:
──────────
Chimwemwe (74/74 HP) │ Critical Overdrive
Grippli Burglar 3 (-0 HP)
Akoril (67/76 HP)
Alrinkiri (68/68 HP) │ Immune to Green Grippli 1's reaction
Green Grippli 1 (-18 HP) │ Nonlethally Tagged
Soomdevi (56/56 HP)
⠀⠀Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP)
Grippli Burglar 2 (-0 HP)
➤ Wisps (58/58 HP)
??? (-0 HP)
Grippli Burglar 4 (-0 HP)


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Resist Magic

Fort vs. blindness, Resist Magic: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
If that's a success against an Arcane effect, Resist Magic makes it a crit success instead.


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

"Don't worry, we've got them where we want them!"

Wisps sends a plume of fire at the nearby grippli.

Produce Flame: 1d20 + 11 ⇒ (16) + 11 = 27
ouch!: 3d4 + 3 ⇒ (4, 3, 3) + 3 = 13


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Alrinkiri sees everythign go black. Success -> Blind until start of turn. it is an Occult tradition spell in this case.

Yeeeeow! Wisps burns the frog, leaving a scorch mark over her tattoos!

______

The dwarf runs out of the hut. "Yer gonna get sunk in the mud!"

The last grippli triple moves forward, kukri in hand.

☀☀☀
Some Day They'll get Here Round 3

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Akoril: DC 21 Fort v Poison

──────────
BOLD IS UP!:
──────────
➤ Chimwemwe (74/74 HP) │ Critical Overdrive
Grippli Burglar 3 (-0 HP) │ Kukri drawn
Akoril (67/76 HP)
Alrinkiri (68/68 HP) │ Immune to Green Grippli 1's reaction, Blind till SoT
Green Grippli 1 (-18 HP) │ Nonlethally Tagged
Soomdevi (56/56 HP)
⠀⠀Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP) │ Bow drawn
Grippli Burglar 2 (-0 HP) │ Bow drawn
Wisps (58/58 HP)
Mean Dwarf (-0 HP)
Grippli Burglar 4 (-0 HP) │ Kukri drawn


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril parries the arrow with his bracers of deflection!


NG male Human (Lirgeni) Inventor 13 | HP 42/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 1 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 91/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Chimwemwe glances over his shoulder to estimate the distance to the oncoming wave of thieves and then clambers over the ruined remains of the hut toward the green grippli. He brings his shield down toward the occultist.

◆ Stride
◆ Stride

◆ +1 Striking Shield Boss (E): 1d20 + 15 ⇒ (18) + 15 = 33
Magic, Bludgeoning, **Critical Overdrive!**: 2d6 + 4 + 5 ⇒ (2, 2) + 4 + 5 = 13


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Akoril elicits a vile curse.

Chim knocks some teeth out!

The burglar triple moves, trying to close the immense distance.

☀☀☀
Some Day They'll get Here Round 3

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BOLD IS UP!:
──────────
Chimwemwe (74/74 HP) │ Critical Overdrive
Grippli Burglar 3 (-0 HP) │ Kukri drawn
➤ Akoril (76/76 HP)
➤ Alrinkiri (68/68 HP) │ Immune to Green Grippli 1's reaction, Blind till SoT
Green Grippli 1 (-44 HP) │ Nonlethally Tagged
Soomdevi (56/56 HP)
⠀⠀Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP) │ Bow drawn
Grippli Burglar 2 (-0 HP) │ Bow drawn
Wisps (58/58 HP)
Mean Dwarf (-0 HP)
Grippli Burglar 4 (-0 HP) │ Kukri drawn


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Alrinkiri darts through the mud at the water's edge into a flanking position with Chimwemwe, careful not to touch the disgusting sewage. As they skid to a stop, they lash out with a pair of quick punches, keeping their fist closed to avoid killing the grippli.

+1 striking punch vs. flank: 1d20 + 15 ⇒ (9) + 15 = 24
Nonlethal bludgeoning: 2d4 + 3 ⇒ (1, 3) + 3 = 7
Sneak Attack: 2d6 ⇒ (5, 4) = 9

+1 striking punch vs. flank, agile 2nd: 1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14
Nonlethal bludgeoning: 2d4 + 3 ⇒ (4, 3) + 3 = 10
Sneak Attack: 2d6 ⇒ (6, 5) = 11

◆Stride, ◆Strike, ◆Strike
↺ Resist Magic (if needed)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Alrinkiri teeters on the brink of sweage, striking the grippli once. However, she is still up. Tough!

Akoiril is up!


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril fires a star filled arrow at #3.

Shooting Star: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
piercing: 2d8 + 1 + 1 ⇒ (8, 5) + 1 + 1 = 15
deadly?: 1d10 ⇒ 7

Make a ranged Strike, ignoring the target's concealment and reducing the target's cover by one degree for this Strike only (greater to standard, standard to lesser, and lesser to none). If the Strike hits, the meteor trail hangs in the air. This gives the benefits of concealment negation and cover reduction to any attacks made against the creature (by anyone) until the start of your next turn.

Akoril follows up by moving to the edge of the hut and trees and taking cover.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Akoril shoots a star across the battlefielf, sticking light to his target.

______

The grippli grumbles and moves through the rubble, moving easily into the bushes. She tries to stop the intruders while her allies get here, casting another spell — this time at the inventor with the bashing shield!

DC 22 Will vs Paralyze for Chim.

☀☀☀
Some Day They'll get Here Round 3

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Chimwemwe: DC 22 Will vs Paralyze

──────────
BOLD IS UP!:
──────────
Chimwemwe (74/74 HP) │ Critical Overdrive
Grippli Burglar 3 (-15 HP) │ Kukri drawn
Akoril (76/76 HP)
Alrinkiri (68/68 HP) │ Immune to Green Grippli 1's reaction, Blind till SoT
Green Grippli 1 (-60 HP) │ Nonlethally Tagged, Reaction Avail
➤ Soomdevi (56/56 HP)
⠀⠀➤ Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP) │ Bow drawn
Grippli Burglar 2 (-0 HP) │ Bow drawn
Wisps (58/58 HP)
Mean Dwarf (-0 HP)
Grippli Burglar 4 (-0 HP) │ Kukri drawn

Horizon Hunters

NG Fetchling Dhampir Shadowcaster Witch 10 | HP 98/98| AC 25| F: +17, R: +17, W: +17| Perc: +17 | Focus Points: 3 | Speed 25ft | Spell DC: 29 | Active conditions: None

Soomdevi moves closer and sends rocks to pummel the green grippli

Telekinetic Projectile: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 3d6 + 4 ⇒ (6, 1, 2) + 4 = 13


NG male Human (Lirgeni) Inventor 13 | HP 42/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 1 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 91/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Will (E): 1d20 + 11 ⇒ (20) + 11 = 31 (natural 20)

Chimwemwe grits his teeth as his mind tries to resist the grippli's magic.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Soomdevi misses. The spellcaster continues to be stymied by crits.

Grippli Burglar 1 and 2 shoot at Wisps.

2d20 ⇒ (9, 7) = 16

Missing.

Wisps is up!


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

"See, friends? Nothing to worry about!"

Wisps shoots twice at the green grippli.

Shortbow: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
ouch!: 2d6 + 1 ⇒ (1, 3) + 1 = 5
deadly, if a crit: 1d10 ⇒ 3

Shortbow: 1d20 + 13 + 1 - 5 ⇒ (19) + 13 + 1 - 5 = 28
ouch!: 2d6 + 1 ⇒ (6, 4) + 1 = 11
deadly, if a crit: 1d10 ⇒ 1

Inspire Courage, Strike x 2


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Wisps drops arrows into the grippli. Boss! HELP! She shouts to the far hut.

Crit, hit

The other NPCs move closer. They look tougher than this lot.

☀☀☀
Some Day They'll get Here Round 3

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Chimwemwe: DC 22 Will vs Paralyze

──────────
BOLD IS UP!:
──────────
➤ Chimwemwe (74/74 HP) │ Critical Overdrive
Grippli Burglar 3 (-15 HP) │ Kukri drawn
Akoril (76/76 HP)
Alrinkiri (68/68 HP) │ Immune to Green Grippli 1's reaction, Blind till SoT
Green Grippli 1 (-84 HP) │ Nonlethally Tagged, Reaction Avail
Soomdevi (56/56 HP)
⠀⠀Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP) │ Bow drawn
Grippli Burglar 2 (-0 HP) │ Bow drawn
Wisps (58/58 HP)
Mean Dwarf (-0 HP)
Grippli Burglar 4 (-0 HP) │ Kukri drawn


NG male Human (Lirgeni) Inventor 13 | HP 42/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 1 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 91/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Chimwemwe glances over his shoulder at the encroaching mob of villainy and frowns. "The archers might be a problem," he says as he draws the ivory and gold spear from over his shoulder.

The Lirgeni inventor then demonstrates that he has not neglected his physical training while growing his mind by leaping out of the rubble to land beside the wounded grippli. "So you're not Froglegs," he says while thrusting the spear forward.

◆ Interact
◆ Powerful Leap
◆ Fulminating Spear (E), IC: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Magic, Piercing, IC, **Critical Overdrive!**: 2d6 + 4 + 5 + 1 ⇒ (4, 1) + 4 + 5 + 1 = 15


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

She falls unconscius.

The third burglar moves forward as the door on the far hut flies open. Hey! Another grippli spellcaster steps out to assess the situation, raising a SHield spell.

☀☀☀
Some Day They'll get Here Round 4

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BOLD IS UP!:
──────────
Chimwemwe (74/74 HP) │ Critical Overdrive
Grippli Burglar 3 (-15 HP) │ Kukri drawn
➤ Akoril (76/76 HP)
➤ Alrinkiri (68/68 HP) │ Immune to Green Grippli 1's reaction, Blind till SoT
➤ Soomdevi (56/56 HP)
⠀⠀➤ Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP) │ Bow drawn
Grippli Burglar 2 (-0 HP) │ Bow drawn
Wisps (58/58 HP)
Mean Dwarf (-0 HP)
Grippli Burglar 4 (-0 HP) │ Kukri drawn


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Deciding not to mess around Akoril closes their eyes and view the swamp through the eyes of their mask as they gather electrical power to imbew their arrow with, firing at the far gripli before they can unleash any powerful magics of their own.

spellstrike vs Grippli #2: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
Truestrike vs Grippli #2: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27

piercing+electral damage: 2d8 + 1 + 1 + 4d12 + 1 ⇒ (4, 2) + 1 + 1 + (8, 2, 3, 12) + 1 = 34
1d4+2 persistent electricity damage on a hit if wearing metal armor)

True Strike, Spellstrike(Shocking Grasp3)


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Alrinkiri rattles a bracelet around one of their paws, and their feet seem to move faster as they dart along the water's edge and into the trees.

◆Activate bracelets of dashing (speed increased to 40 for 1 minute), ◆Stride through muddy difficult terrain, ◆Stride through mud and into trees.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Akoril hits the spellcaster, but she isn;t wearing metal armor.

Alrinkiri speeds up to try and position themselves…

Soomdevi is up!

Horizon Hunters

NG Fetchling Dhampir Shadowcaster Witch 10 | HP 98/98| AC 25| F: +17, R: +17, W: +17| Perc: +17 | Focus Points: 3 | Speed 25ft | Spell DC: 29 | Active conditions: None

Soomdevi moves within range of #3, and then commands Blinks to attack.

Blinks runs to #3 and tries to chomp!

Bite 1: 1d20 + 11 ⇒ (9) + 11 = 20
Piercing: 1d8 + 2 ⇒ (3) + 2 = 5


NG male Human (Lirgeni) Inventor 13 | HP 42/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 1 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 91/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

"Can we stop them at the bridge?" Chimwemwe calls out to his companions.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Burglar 1 moves forward and shoots two arrows Wisps:

Sbow: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26
P: 1d6 + 3 ⇒ (4) + 3 = 7 and a Fort vs Poison See bottom of init block for poison effects, you can roll it yourself or I can when I p0ost again.

Sbow: 1d20 + 14 - 2 - 5 ⇒ (10) + 14 - 2 - 5 = 17

The other one moves in closer and takes aim at Akoril —

Sbow: 1d20 + 14 ⇒ (10) + 14 = 24 Juuuust within 60'

Missing thanks to the cover.

Another grippli steps out of the last hut. She wields an array of knives strapped to her legs, a wicked cudgel in hand. She doesn't mince words and dashes around the edge of the cabin and into the water, swimming through the sludge without difficulty thanks to her grippli heritage.

New art on slide 2.

She then ducks into the reeds, taking cover. +4 AC

☀☀☀
Is that Froglegs? Round 5

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Wisps: DC 21 Fort vs Baneback Poison

──────────
BOLD IS UP!:
──────────
Chimwemwe (74/74 HP) │ Critical Overdrive
Grippli Burglar 3 (-15 HP) │ Kukri drawn
Akoril (76/76 HP)
Alrinkiri (68/68 HP) │ Fast (40')
Soomdevi (56/56 HP) │ Shield
⠀⠀Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP) │ Bow drawn
Grippli Burglar 2 (-0 HP) │ Bow drawn
Boss Frog (-0 HP) │ Cover, in water
➤ Wisps (51/58 HP)
Mean Dwarf (-0 HP)
Grippli Burglar 4 (-0 HP) │ Kukri drawn
Green Grippli 2 (-34 HP) │ Shield

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Baneback poison :
Stage 1 1d4 poison damage and stupefied 1 (1 round); Stage 2 2d4 poison damage and stupefied 2 (1 round); Stage 3 2d4 poison damage, stupefied 3, and flat-footed (1 round)


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Fort: 1d20 + 9 ⇒ (10) + 9 = 19

I don't see the DC but I'm guessing that's a fail but not a crit fail.

Wisps winces at the poison, but she smiles for her friends.

"Have no fear, we will prevail!"

She moves around for a clear shot at 3 and fires.

Shortbow: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
ouch!: 2d6 + 1 ⇒ (1, 5) + 1 = 7
deadly, if a crit: 1d10 ⇒ 7

Inspire, Stride, Strike


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Poison, Wisps: 1d6 ⇒ 4

Yer all gonna hurt! Just lemme get there… The dwarf moves closer…

He nods at the grippli swimming in the water and shouts at his grppli companions. Dat's why Froglegs is the boss. She does what need doin' even if it's not fun.

Grippli burglar 4 moves in and tries to take down the shadow-pup! I lost this in an edit but the 20 missed.

Kukri: 1d20 + 14 ⇒ (2) + 14 = 16

— missing.

☀☀☀
Is that Froglegs? Round 5

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Chimwemwe (74/74 HP) │ Critical Overdrive
Grippli Burglar 3 (-22 HP) │ Kukri drawn
Green Grippli 2 (-34 HP) │ Shield
Akoril (76/76 HP)
Alrinkiri (68/68 HP) │ Fast (40')
Soomdevi (56/56 HP) │ Shield
⠀⠀Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP) │ Bow drawn
Grippli Burglar 2 (-0 HP) │ Bow drawn
Boss Frog (-0 HP) │ Cover, in water
Wisps (45/58 HP) │ Poisoned Stage 1
Mean Dwarf (-0 HP)
Grippli Burglar 4 (-0 HP) │ Kukri drawn

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Baneback poison :
DC 21 Stage 1 1d4 poison damage and stupefied 1 (1 round); Stage 2 2d4 poison damage and stupefied 2 (1 round); Stage 3 2d4 poison damage, stupefied 3, and flat-footed (1 round)


NG male Human (Lirgeni) Inventor 13 | HP 42/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 1 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 91/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Chimwemwe frowns as it becomes apparent that they cannot confine the enemy to the bridge. He traces a series of signs in the air with the tip of the spear and speaks a complex sequence of numbers. Hints of possible futures begin to play out to his eyes alone.

He strides around the rubble. Standing next to Soomdevi, he gestures with his shield. "Fall behind me."

◆ Cast (V/S): impeccable flow
◆ Stride


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

The burglar moves back and nods at the dwarf, readying and attack

GM screen:

Readied stab: 1d20 + 14 ⇒ (6) + 14 = 20

The green grippli hesitates, then also strides into the water. She doesn;t want to be shown up by her boss. Like Froglegs she seems to have no problem with the difficult terrain. "Yucl!

She also takes cover.

☀☀☀
Is that Froglegs? Round 5

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BOLD IS UP!:
──────────
Chimwemwe (74/74 HP) │ Critical Overdrive, Impeccable Flow
Grippli Burglar 3 (-22 HP) │ Kukri drawn
Green Grippli 2 (-34 HP) │ Standard Cover
➤ Akoril (76/76 HP)
➤ Alrinkiri (68/68 HP) │ Fast (40')
➤ Soomdevi (56/56 HP) │ Shield
⠀⠀➤ Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP) │ Bow drawn
Grippli Burglar 2 (-0 HP) │ Bow drawn
Boss Frog (-0 HP) │ Standard Cover
Wisps (45/58 HP) │ Poisoned Stage 1
Mean Dwarf (-0 HP)
Grippli Burglar 4 (-0 HP) │ Kukri drawn

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Baneback poison :
DC 21 Stage 1 1d4 poison damage and stupefied 1 (1 round); Stage 2 2d4 poison damage and stupefied 2 (1 round); Stage 3 2d4 poison damage, stupefied 3, and flat-footed (1 round)


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril shoots lightning from his arms as we works to fall back towards Chimwemwe

electri arc: 3d4 + 4 + 1 ⇒ (4, 2, 1) + 4 + 1 = 12
Basic Ref 22 for Mean Dwarf and Burglar 4


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Forgot to do my end of turn Fort save

Fort save: 1d20 + 9 ⇒ (9) + 9 = 18

On to Stage 2?


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

ref's: 2d20 ⇒ (18, 18) = 36

They both dodge the bolt in its entirety.

Wisps gets lightheaded from the poison.

Wisps Damage: 2d4 ⇒ (3, 4) = 7

☀☀☀
Is that Froglegs? Round 5

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BOLD IS UP!:
──────────
Chimwemwe (74/74 HP) │ Critical Overdrive, Impeccable Flow
Grippli Burglar 3 (-22 HP) │ Kukri drawn
Green Grippli 2 (-34 HP) │ Standard Cover
Akoril (76/76 HP)
➤ Alrinkiri (68/68 HP) │ Fast (40')
➤ Soomdevi (56/56 HP) │ Shield
⠀⠀➤ Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP) │ Bow drawn
Grippli Burglar 2 (-0 HP) │ Bow drawn
Boss Frog (-0 HP) │ Standard Cover
Wisps (38/58 HP) │ Poisoned Stage 2, Stupe. 2
Mean Dwarf (-0 HP)
Grippli Burglar 4 (-0 HP) │ Kukri drawn

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Baneback poison :
DC 21 Stage 1 1d4 poison damage and stupefied 1 (1 round); Stage 2 2d4 poison damage and stupefied 2 (1 round); Stage 3 2d4 poison damage, stupefied 3, and flat-footed (1 round)


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Alrinkiri darts up to the dwarf, trying to roll past the thief before punching him from behind.

Acrobatics: 1d20 + 15 ⇒ (17) + 15 = 32

+1 striking fist: 1d20 + 15 ⇒ (18) + 15 = 33
Nonlethal bludgeoning: 2d4 + 3 ⇒ (2, 4) + 3 = 9
Sneak Attack: 2d6 ⇒ (1, 4) = 5

◆Stride (current speed 40 feet), ◆Acrobatics to Tumble Through, ◆Strike. If the tumble was successful, the dwarf is flat-footed. If it's not, movement would have stopped earlier.

Horizon Hunters

NG Fetchling Dhampir Shadowcaster Witch 10 | HP 98/98| AC 25| F: +17, R: +17, W: +17| Perc: +17 | Focus Points: 3 | Speed 25ft | Spell DC: 29 | Active conditions: None

Soomedevi sends rocks to blast #3, and then commands Blinks to attack the thief.

Telekinetic Projectile vs #3: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 3d6 + 4 ⇒ (2, 2, 2) + 4 = 10

Bite vs Dwarf: 1d20 + 11 ⇒ (1) + 11 = 12
Piercing: 1d8 + 2 ⇒ (5) + 2 = 7


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Alrinkiri tumbles through, surprising the dwarf before landing a critical hit, knocking the wind out of him. The dwarf looks at Alrinkiri and grins, spitting blood.

Soomdevi through wit more cantrips — a rock smashing against the other grippli's arm.

______

The Grippli burglar draws an arrow and snaps off two shots at Wisps:

Sbow, Cover: 1d20 + 14 - 1 ⇒ (20) + 14 - 1 = 33
P: 1d6 + 3 ⇒ (3) + 3 = 6
Precision: 1d6 ⇒ 5 22 damage on the crit

Sbow, Cover: 1d20 + 14 - 5 ⇒ (11) + 14 - 5 = 20 Miss

— the first arrow seems to find its way with preternatural precision, in tune with the poison coursing through Wisps' veins. extra precision damage to poisoned creatures The second arrow luckily flies wide. She's bleeding badly.

______

The other grippli draws a pair of arrows, running them along his skin before firing two shots at the magus:

Sbow: 1d20 + 14 ⇒ (16) + 14 = 30
P: 1d6 + 3 ⇒ (3) + 3 = 6 and a DC 21 for vs Poison

Sbow, Cover: 1d20 + 14 - 5 ⇒ (4) + 14 - 5 = 13

The first grazes his arm; the second whizzes by his hat.

______

GM Screen:
1d20 ⇒ 7

Froglegs moves twice and then vanishes in the bushes.

You can Seek to locate her; DC is in mid 20s

☀☀☀
It's Froglegs! Round 5

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Akoril: DC 21Fort vs baneback Poison
Wisps: DC 21Fort vs baneback Poison (multiple exposure)

──────────
BOLD IS UP!:
──────────
Chimwemwe (74/74 HP) │ Critical Overdrive, Impeccable Flow
Grippli Burglar 3 (-32 HP) │ Kukri drawn
Green Grippli 2 (-34 HP) │ Standard Cover
Akoril (70/76 HP)
Alrinkiri (68/68 HP) │ Fast (40')
Soomdevi (56/56 HP) │ Shield
⠀⠀Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP) │ Bow drawn
Grippli Burglar 2 (-0 HP) │ Bow drawn
Froglegs (-0 HP) │ Undetected (DC in mid 20s), near dashed square
➤ Wisps (16/58 HP) │ Poisoned Stage 2, Stupe. 2
Mean Dwarf (-28 HP)
Grippli Burglar 4 (-0 HP) │ Kukri drawn

──────────
AFTER YOUR TURN:
──────────
Wisps: DC 21 Fort vs Baneback Poison

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Baneback poison :
DC 21 Stage 1 1d4 poison damage and stupefied 1 (1 round); Stage 2 2d4 poison damage and stupefied 2 (1 round); Stage 3 2d4 poison damage, stupefied 3, and flat-footed (1 round)


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Fort: 1d20 + 9 ⇒ (6) + 9 = 15

Wisps gasps in pain. Her hands tremble as she casts a spell.

Soothe: 3d10 + 12 ⇒ (1, 10, 9) + 12 = 32

She breathes a little more easily.

"Don't worry, it's just a scratch! They're no match for us!"

Fort: 1d20 + 9 ⇒ (3) + 9 = 12

Soothe, Inspire Courage


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

The poison hurts wisps more as it courses through her veins. Poison: 2d4 ⇒ (4, 1) = 5 and she finds herself dizzy and foggy-headed. Stupefied 3, flat-footed, 2d4 damage / round. Init block should be updated…

______

The dwarf spits blood on the ground. "I got a trick or two up me sleeve!"

He jukes the cat with his open fist, then drags the handle of the longsword he wields under Alrinkiri's feet!

Low Blow Feint: 1d20 + 15 ⇒ (19) + 15 = 34

Alrinkiri gets all tangled up, and the dwarf uses his free hand to knock them prone!

Then he stabs downward at his fallen foe:

Longsword vs FF Prone AC: 1d20 + 17 ⇒ (7) + 17 = 24
Piercing: 1d8 ⇒ 8
Sneak: 2d6 ⇒ (6, 2) = 8

More Longsword vs FF Prone AC: 1d20 + 17 - 5 ⇒ (11) + 17 - 5 = 23
Piercing: 1d8 ⇒ 1
Sneak: 2d6 ⇒ (1, 4) = 5

______

Grippli 4 tries his luck on the magus, attempting to trip him and then stab him —

Trip with Kukri: 1d20 + 10 ⇒ (7) + 10 = 17
Kukri: 1d20 + 14 - 4 ⇒ (1) + 14 - 4 = 11

— failing to do either.

☀☀☀
It's Froglegs! Round 6

Party Conditions: Inspired
Terrain: Collapsed hut difficult terrain. Water deep bog + fort save.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Akoril: DC 21Fort vs baneback Poison

──────────
BOLD IS UP!:
──────────
➤ Chimwemwe (74/74 HP) │ Critical Overdrive, Impeccable Flow
Grippli Burglar 3 (-32 HP) │ Kukri drawn
Green Grippli 2 (-34 HP) │ Standard Cover
Akoril (70/76 HP)
Alrinkiri (46/68 HP) │ Fast (40'), Prone
Soomdevi (56/56 HP) │ Shield
⠀⠀Blinks (32/32 HP)
Grippli Burglar 1 (-0 HP) │ Bow drawn
Grippli Burglar 2 (-0 HP) │ Bow drawn
Froglegs (-0 HP) │ Undetected (DC in mid 20s), near dashed square
Wisps (53/68 HP) │ Poisoned Stage 3, Stupe. 3, 2d4 damage, round 3/?
Mean Dwarf (-28 HP)
Grippli Burglar 4 (-0 HP) │ Kukri drawn

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Baneback poison :
DC 21 Stage 1 1d4 poison damage and stupefied 1 (1 round); Stage 2 2d4 poison damage and stupefied 2 (1 round); Stage 3 2d4 poison damage, stupefied 3, and flat-footed (1 round)

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