![]()
About SoomdeviMother heard a baby crying among the mangrove roots. She wanted to take care of the baby, but Father was superstitious. The baby looked like gray death, but screamed like it was alive and ate like it was starving. Mother named it Soomdevi, after the flowers that grow among the mangrove roots. Now mother is gone, and father and son don’t get along, haven’t gotten a long for a long time. Son has grown fangs and become a man. He does not want to become a Shipwormer like his father. He feels a pull toward the occult, and the shadows. Soomdevi
Blinks:
Animal Companion
Shadow hound Uncommon, N, Medium, Minion darkvision, scent (imprecise) 30 ft. Skills Acrobatics +16, Athletics +15, Intimidation +15, Stealth +16, Survival +14 Str +3, Dex +4, Con +2, Int -4, Wis +2, Cha +1 -------------------- AC 26; Fort +16; Ref +18; Will +16 HP 84 -------------------- Speed 30 feet Melee [1] jaws +16 (finesse), Damage 2d8+3 P Support (Shadow Hound) [1] Requirements The creature is an animal companion. Effect Your shadow hound shrouds your foes in shadow when you leave an opening. Until the start of your next turn, when you damage a creature with a Strike and that creature is within reach of your shadow hound, both you and your shadow hound become concealed to the creature until the end of your next turn. Shadow Devi:
Shadow Devi Shadow familiar Uncommon, N, Tiny, Minion, Shadow darkvision, low-light vision -------------------- AC 25; Fort +17; Ref +17; Will +17 HP 50; Resistances cold 5, negative 5, physical 5 (except force) -------------------- Speed 25 feet Become Shadow [1] (occult, shadow, transmutation) The shadow familiar transforms its body into barely tangible shadow. It gains resistance to all damage (except force) equal to half your level but can’t use any actions requiring a physical form. The familiar can also slip through gaps at least 2 inches wide, or 1 inch wide if it Squeezes. It can use this action again to return to its normal form. This action has the trait matching your tradition of magic, or occult if you aren’t a spellcaster. Master's Form [1] Your familiar can change shape as a single action, transforming into a humanoid of your ancestry with the same age, gender, and build of its true form, though it always maintains a clearly unnatural remnant of its nature, such as a cat’s eyes or a serpent’s tongue. This form is always the same each time it uses this ability. This otherwise uses the effects of humanoid form, except the change is purely cosmetic. It only appears humanoid and gains no new capabilities. Your familiar must have the manual dexterity and speech abilities to select this. Shadow Step [1] (conjuration, occult, shadow, teleportation) Requirements The familiar is in dim light or darkness. Effect The familiar teleports itself up to 30 feet. The destination must be in dim light or darkness and must be within your familiar’s line of sight and line of effect. This action has the trait matching your tradition of magic, or occult if you aren’t a spellcaster. Slink In Shadows The shadow familiar can Hide or end its Sneak in a creature’s or object’s shadow. Steal Shadow [1] (necromancy) Frequency once per 10 minutes Effect The shadow familiar makes a melee attack with an attack roll modifier equal to your spell attack roll modifier. If the Strike is successful, the target is enfeebled 1 and its shadow disappears. After 24 hours, the enfeebled condition ends, and they regain their shadow once more. Any effect that reduces or removes the enfeebled condition restores their shadow as well. This action has the trait matching your tradition of magic, or occult if you aren’t a spellcaster. Other Abilities darkvision, land speed, manual dexterity, resistance Worn Items
Stowed Items[/i]
Patron: Night
Druidic Order: Animal
Spell List: Occult
Familiar:
Spells known:
Cantrips: 10
Cantrips Detect Magic
Spell 1
Spell 2
Spell 3
Focus
Innate
Innate
Spells per day: Cantrips: 5
Spells:
Telekinetic Projectile Detect Magic Shield Mage Hand Guidance Disrupt Undead (Druid Dedication) Know Direction (Druid Dedication) Sleep (Patron Spell) Ill Omen Phantom Pain Magic Missile Illusory Creature Umbral Extraction Domain Spell: Cloak of Shadow Feats: Skill: Streetwise
School Info:
Short cuts:
[dice=Telekinetic Projectile]1d20+17[/dice]
[Dice=Damage]5d6+4[/dice] [dice=Bite 1]1d20+16[/dice]
[dice=Bite 2]1d20+11[/dice]
Skill Increase 3 Thievery |