Fighter

Joran Redaxe's page

127 posts. Organized Play character for Mr Tea.


Race

CG Versatile human Sentinel 3 | AC 19 (21 w Shield) | HP 32/32 | P +6 F +6 R +6 W +8 | Def. Expl.:Investigate | | ◆ | ◇ ◈ | ↺ |

About Joran Redaxe

Joran was raised believing he would be a hero but he didn’t know how different it would be to the expected. His family are successful raiders and Vikings, hailing from the Lands of the Linnorm Kings. As soon as he could hold a sword, he sailed with his parents and followed their lead. Thus, his wanderlust was born. Several years later he joined an expedition, a longship looking for new targets. Landing on an unknown island, the crew explored. Joran found something, maybe a shrine but he doesn’t really know, and stopped to investigate. Half the crew died on the island, from traps, magical effects and strange beast attacks. When he got back on the ship, Joran had new power and a new ally. He encountered Pathfinders at the next port, listening to their sagas. He knew there was much more to see in the world and many more secrets to uncover.

Joran is a tall, athletic man with dirty reddish-blonde hair and piercing blue-grey eyes.

Perception +6;
Languages Common, Elven, Jotun, Thassilonian, Varisian, Skald
Skills Acrobatics +1, Arcana [E] +11, Athletics +7, Crafting +9, Diplomacy +5, Lore: Cartography +9, Medicine +6, Nature +6, Society +9, Survival +6
Str 14 +2, Dex 12 +1, Con 12 +1, Int 18 +4, Wis 12 +1, Cha 10 +0
Items Hide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Crowbar, Repair Kit, Basic Crafter's Book, Caltrops, Sling Bullets (11), Wondrous Figurine (Onyx Dog), Steel Shield (Hardness 5, HP 20, BT 10)
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AC 19 (+21 with shield raised), Fort +6, Ref +6, Will +8
HP 32
Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
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Speed 25 feet
Melee Longsword +7 (Versatile P), Damage 1d8+2 (S)
Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+2 (P)
Drain Bonded Item (Arcane, Wizard) Frequency once per day Requirements You haven't acted yet on your turn. You expend the power stored in your bonded item. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell’s other requirements.
FLAMING STAR ITEM 3+ EVOCATION FIRE MAGICAL SPELLHEART
Usage affixed to armor or a weapon; Bulk —
A sheen of red crosses the surface of this star-shaped
goldstone medallion when the light hits it. The affixed armor
or weapon is warm to the touch. The spell attack roll of any
spell cast by Activating this item is +7, and the spell DC is 17.
• Armor You gain resistance 2 to fire.
• Weapon After you cast a fire spell by Activating the
star, your Strikes with the weapon deal an additional
1d4 fire damage until the end of your next turn.
Activate Cast a Spell; Effect You cast produce flame.
Type flaming star; Level 3; Price 55 gp

Wondrous Figurine (Onyx Dog) (Conjuration, Magical) Activate command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency (if any), appear in its entry below. If the figurine is slain while in animal form, it reverts to its statue shape and cannot be activated again until 1 week has passed. If the figurine is destroyed in statue form, it is shattered and its magic is lost. Wondrous Figurine (Onyx Dog) Item 2 Level 2; Price 34 gp This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours.

Arcane Prepared Spells DC 19, attack +9 2nd Shattering Gem (H+1), Summon Animal (H+1); 1st Magic Weapon, True Strike, Horizon Thunder Sphere; Cantrips Telekinetic Projectile, Electric Arc, Prestidigitation, Ray of Frost, Protect Companion
Focus Spells (1 points) Hand of the Apprentice Range 500 feet; Targets 1 creature You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand.
Additional Feats Familiar, Hand of the Apprentice, Sentinel Dedication, Spellbook Prodigy, Streetwise, Terrain Expertise, Toughness, Viking Shieldbearer
Additional Specials Arcane Bond, Arcane School (Universalist), Arcane Thesis (Improved Familiar Attunement), Viking Shieldbearer (Longsword)

PFS School - Generalist
Chronicles.