Giles Morningstar II's page

162 posts. Organized Play character for Tarthrin.

Full Name

Giles Morningstar II


|HP 44/44 | AC 16 | F +9 R +6 W +9 | Perc +9 | Stealth +1 | Hero points 0


|Speed 25ft | Active Conditions: Prone | Eidolon (Ecthelion) AC 19 | F10, R7, W8, P8


CN Male Human (Skilled) Summoner 3 |


◆ | ◇ ◈ | ↺



Special Abilities

Summon Eidolon, Spellcasting


Common (Taldan), Sylvan, Elven, communicate telepathically with Ecthelion at all times



Strength 10
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 14
Charisma 18

About Giles Morningstar II

Giles was born in Jaha to his Varisian parents. They had moved there to take capitalize on the astrology and fortune-telling obsessed Lirgeni people. Giles was not happy in the crumbling jungle city. He didn't like the climate, the jungle, or the ancient crumbling city. His artistic talents were not appreciated and he hated doing masonry work. He wanted to see real civilization and left the city as soon as he was allowed on a riverboat. The trip was ill-fated however and the boat was attacked on the river by disturbed wildlife. He was knocked overboard and escaped, but was separated and lost in the jungle.
It was during this event, lost and delirious, that Giles first encountered Ecthelion. He found an exposed part of a small ancient structure where he took shelter. He didn't recognize any of the writing or symbols that he could make out, but he could feel a presence. After some time, Giles could hear Ecthelion's voice in his head and as their connection grew stronger Giles could see Ecthelion starting to take shape in front of him. With Ecthelion's help Giles was able to get through the jungle where they stumbled upon an old logging road and finally made it to civilization.

Giles appears to be a slighter taller, thin, tanned skin, human male. He has dark eyes and dark hair. He carries himself with confidence and poise. He enjoys the finer things in life and still hates the jungle.

Ecthelion appears to be a multi-tentacled octopus-like being. His dark grey skin is reminiscent of the thick grey hide of a hippopotamus. They are usually quiet and can be very helpful to those who are respectful to them and Giles.

PFS Information:

PFS Number: 2401867-2001
Experience: 24
Gold: 0.36
School: Swords

Major Factions
Envoy's Alliance:
Grand Archive: 24
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of Above) Reputation: 24

Purchased Boons
Second Confirmation Wayfinder: gain a free wayfinder with a note from a new friend.
Secrets of the Jistkan Alchemists: limited-use boon to increase success during Downtime crafting.
Stella's Associate

Slotted Boons:

Botting Instructions:

Giles will have Ecthelion summoned almost constantly unless there are circumstances that prevent it (lack of space) or it is socially unacceptable (fancy parties, octopus-hating societies)
During combat encounters, Giles will typically hang back behind Ecthelion and support him with eidolon boost cantrip, alchemical buffing items, and healing potions. Ecthelion will attempt to use his tentacles to trip opponents and then attack them. Typical action will be:

◆ Act Together
-- Giles Boost Eidolon
-- Ecthelion trip
◆ Ecthelion tentacle attack
◆ Ecthelion beak bite

If melee is not an option or suicidal, Ecthelion will hang back with Giles to defend him and Giles will use his actions to cast ranged cantrips like ray of frost at major targets or electric arc at multiple minor targets

◆ Ecthelion strides between Giles and harm if possible
◆◆ Giles casts Ray of Frost or Electric Arc

During social encounters, Giles will try to be polite and proper per the social circumstances and offer advice to his companions on social etiquette if needed
During exploration, Giles and Ecthelion will attempt to avoid notice and look out for danger

Ecthelion Trip/Grapple
[dice=Trip attack]1d20 + 8[/dice]
[dice=Grapple attack]1d20 + 8[/dice]

Ecthelion Melee
With eidolon boost cantrip active
[dice=Tentacle Slam attack]1d20 + 10[/dice] [dice=potential bludgeoning damage]1d8 + 6[/dice]
[dice=Tentacle Slam (2nd) attack]1d20 + 5[/dice] [dice=potential bludgeoning damage]1d8 + 6[/dice]
[dice=Beak Bite (2nd) attack]1d20 + 6[/dice] [dice=potential slashing damage]1d6 + 6[/dice]
[dice=Beak Bite (3rd) attack]1d20 + 2[/dice] [dice=potential slashing damage]1d6 + 6[/dice]

Ecthelion Melee without eidolon boost cantrip active
[dice=Tentacle Slam attack]1d20 + 10[/dice] [dice=potential bludgeoning damage]1d8 + 4[/dice]
[dice=Tentacle Slam (2nd) attack]1d20 + 5[/dice] [dice=potential bludgeoning damage]1d8 + 4[/dice]
[dice=Beak Bite (2nd) attack]1d20 + 6[/dice] [dice=potential slashing damage]1d6 + 4[/dice]
[dice=Beak Bite (3rd) attack]1d20 + 2[/dice] [dice=potential slashing damage]1d6 + 4[/dice]

Spells - DC 19, spell attack +9
First Level
Heal [1-3 actions] heal or positive damage (basic fortitude save DC 18)
[1 action] range touch, target 1 creature, 1d8 hp or positive damage
[2 actions] range 30ft, target 1 creature, 1d8+8hp or 1d8 positive damage
[3 actions] range. 30ft emanation, targets all living and undead, 1d8 hp or positive damage
Hydraulic Push [2 actions] range 60ft
Target - 1 creature or unattended object - [dice=Spell Attack]1d20+9[/dice] and target knocked back 5ft [dice=potential bludgeoning damage]3d6[/dice]. If critical success, then double damage and target is knocked back 10ft.
Magic Fang [2 actions] range touch, target 1 willing creature, duration 1 min, choose one unarmed attack to become +1 striking

Detect Magic [2 actions] range 30ft emanation
Electric Arc [2 actions] range 30ft
Target - 1 or 2 creatures. [dice=electricity damage]2d4+4[/dice]. Basic Reflex save (DC 19)
Guidance[1 action] range 30ft, Target 1 creature, Duration until the start of your next turn, +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.
Protect Companion[1action] range 30ft, Target your Eidolon or minion, +1 Circumstance to AC and Life Block reaction, reduce damage by 10 but you lose 5hp
Ray of Frost[2 actions] range 120ft, Target 1 creature, [dice=Spell attack]1d20+9[/dice][dice=Cold Damage]2d4+4[/dice] If critical success 2x damage and -10ft speed for 1rd

Focus Spells
Boost Eidolon [1 action] range 100ft, duration 1 round
Cantrip, zero focus cost
Target - your Eidolon. +2 status bonus to damage rolls with unarmed attacks

Reinforce Eidolon [1 action] range 100ft, duration 1 round
Cantrip, zero focus cost
Target - your Eidolon. +1 status to AC and saving throws and resistance 1 to physical damage

Evolution Surge [2 actions] range 100ft, duration 1 minute
Choose one of the following effects:

  • Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. It gains the amphibious trait.
  • Your eidolon gains a +20-foot status bonus to its Speed.

Common Skill Rolls
[dice=Acrobatics (U)]1d20+1[/dice]
[dice=Athletics (T)]1d20+5[/dice]
[dice=Deception (U)]1d20+4[/dice]
[dice=Diplomacy (T)]1d20+9[/dice]
[dice=Intimidation (T)]1d20+11[/dice]
[dice=Lore(Astrology) (T)]1d20+5[/dice]
[dice=Lore(Pathfinder Society) (T)]1d20+5[/dice]
[dice=Medicine (T)]1d20+7[/dice]
[dice=Nature (T)]1d20+7[/dice]
[dice=Occultism (T)]1d20+5[/dice]
[dice=Performance (U)]1d20+4[/dice]
[dice=Religion (U)]1d20+2[/dice]
[dice=Society (T)]1d20+5[/dice]

[dice=Acrobatics (U)]1d20+2[/dice]
[dice=Athletics (T)]1d20+9[/dice]
[dice=Diplomacy (T)]1d20+5[/dice]
[dice=Intimidation (T)]1d20+7[/dice]
[dice=Medicine (T)]1d20+6[/dice]
[dice=Nature (T)]1d20+6[/dice]
[dice=Occultism (T)]1d20+4[/dice]
[dice=Society (T)]1d20+4[/dice]
[dice=Stealth (U)]1d20+2[/dice]
[dice=Thievery (U)]1d20+2[/dice

Giles Stat Block:

Giles Morningstar II
Male Human Astrologer Summoner 3
CN, Medium, Human, Humanoid
Perception +9;
Languages Common (Taldan), Sylvan, Elven, Mwagni, Communicate telepathically with Ecthelion at all times
Skills Acrobatics +1, Arcana +0, Athletics (T) +5, Crafting +0, Deception +4, Diplomacy (T) +9, Intimidation (E) +11, Lore (Astrology)(T) +5, Lore (Pathfinder Society)(T) +5, Medicine (T) +7, Nature (T) +7, Occultism (T) +5, Performance +4, Religion +2, Society (T) +5, Stealth +1, Survival +2, Thievery +1
Str 10(+0), Dex 12(+1), Con 14(+2),Int 10(+0), Wis 14(+2), Cha 18(+4)
Other Items Adventurer's Pack, Dagger, Dart (10), Explorer's Clothing, Writing Set, Healing Potion (minor)(1), Wayfinder, Wooden Shield, Handwraps of Mighty Blows +1 (w/ Crushing Rune), Frost Vial (Lesser)(2), Holy Water (2), Scroll of Heal, Antidote (Lesser), Antiplague (Lesser), Crowbar, purse (0gp; 3sp; 6cp)

AC 15; Fort +9; Ref +6; Will +9
HP 44 Hero Points 1
Speed 25ft
Melee [1] dagger +6 (Agile, Finesse, Thrown 10ft, Versatile S), Damage 1d4+0 piercing/slashing
Ranged [1] dart +6 (Agile, Thrown, Thrown 20ft), Damage 1d4+0 piercing
Manifest Eidolon [3] (arcane, concentrate, conjuration, manipulate, summoner, teleportation) Effect Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead.
The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can't willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points, your eidolon's physical form dissolves: your eidolon unmanifests, and you need to use Manifest Eidolon to manifest it again.
Share Senses [1] (arcane, concentrate, divination, scrying, summoner) Requirements Your eidolon is manifested Effect You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but can sense through your eidolon's body for up to 1 minute. You can Dismiss this effect.
Act Together [1 to 3] (summoner, tandem) Effect You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. This lets you each use separate exploration activities like Avoid Notice as you travel.
Feats Skilled Heritage (Athletics), Expanded Senses, Natural Ambition (Advanced Weaponry), Dual Studies (Giles-Medicine, Ecthelion-Survival), Oddity Identification, Reinforce Eidolon, Battle Medicine, Ancestral Paragon (Cooperative Nature)
Other Abilities Eidolon, Shared hitpoint pool, Link Spells, Spell Repertoire, Summoner Spellcasting, Shared Vigilance, Unlimited Signature Spells

Ecthelion stat block:

Beast Eidolon Brutal Beast 1
N, Medium, Beast, Eidolon
Perception +5; darkvision, low-light vision, imprecise scent 30ft
Languages Sylvan, communicate telepathically with Giles at all times
Skills Acrobatics +2, Athletics +8, Diplomacy +4, Intimidation +4, Lore (Astrology) +4, Lore (Pathfinder Society) +4, Nature +5, Occultism +3, Society +3, Survival +5
Str 18(+4), Dex 14(+2), Con 16(+3),Int 8(-1), Wis 12(+1), Cha 10(+0)
Other Items none
AC 18; Fort +9; Ref +6; Will +7
HP shared Hero Points n/a
Speed 25ft
Melee [1] tentacle slam +8 (Trip, Grapple), Damage 1d8+4 bludgeoning
Melee [1] beak bite +8 (Agile, Finesse), Damage 1d6+4 slashing
Other Abilities Beast's Charge

PFS history:

Quest #6: Archaeology in Aspenthar (9/15/21): (1xp, 3.5gp, 1rep, item Access: Quicksilver Mutagen (moderate) lvl 3 12gp, Oil of Potency lvl 2 7gp, Boon - 2x uses of crafting boost for alchemy, downtime +2cp)
Intro #1: The Second Confirmation (9/16/21): (4xp, 14.4gp, 4x rep, item access: +1 shortsword lvl 2 35gp, dusty rose prism aeon stone lvl 3 50gp, boon - second confirmation wayfinder, downtime +4sp)
Bounty #9: Fishing in Anthusis (9/30/21): (1xp, 4gp, 1rep)
Quest #3: Grehunde's Gorget (10/23/21): (1xp, 3.5gp, 1rep Item access: Winter wolf elixir (lesser) 15gp, winter wolf elixir (lesser) formula 5gp, downtime +2cp)
(GM) Quest #4: Port Peril Pub Crawl (11/3/21): (1xp, 3.5gp, 1rep, Item access: archaic wayfinder, boon: Stella's Associate, downtime +2cp)
Intro: Year of Shattered Sanctuaries (11/01/21): (4xp, 14.4gp, 4rep, downtime +4sp)
(GM) Head-Shot the Rot (1/19/22): (4xp, 22gp, 4rep, downtime +4sp)