[GDX] G04 - Port Peril Pub Crawl (Inactive)

Game Master Tarthrin

Play-by-Post Primer
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GM ONLY:

it's a mystery: 1d20 + 6 ⇒ (9) + 6 = 15

Carson:

You recognize these simple folks as seaborn fishers. They have an aquatic ancestry and as such are good at swimming, knowledgeable about the ocean, and have some innate primal spells like electric arc and hydraulic push. You also know they are not particularly quick and so their reflexes are a little slow.

Non-secret Dice rolls:

Spell Attack v. Znobe: 1d20 + 7 ⇒ (3) + 7 = 10
bludgeoning damage: 3d6 ⇒ (4, 2, 4) = 10

Electric Arc electricity damage: 1d4 + 1 ⇒ (2) + 1 = 3

Blue Square ◆Stride ◆◆Hydraulic Push
Blue Circle ◆◆Electric Arc

Carson politely but forcefully explains to the gentlemen that fighting is unnecessary. (7 bludgeoning to red square)

Blue square attempts to come to his mate's rescue as Znobe and the bear, Bere tear into him. He casts Hydraulic Push at him but most of it is deflected by an overturned table and it just gets his shirt all wet.

Blue circle attempts to enlighten Carson by throwing an eletric arc at him, which bounces to Gavin. Both need to make basic reflex saves v DC15

Round 1
Initiative Order: (Bold may go)

(8)Conall Green (-2) (Need REF save)
(4)Bar Fighting
******
(22)Maneki Pemanah
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot (Need REF save)
(17)Seaborn Fishers, Red Square (-7)
(17)Seaborn Fishers, Red Circle (-7)
(13)Znobe
(13)Carson Eden (-4) (Need REF save)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle

◆ | ◇ | ↺ Don't forget to label your actions and if-then reactions please

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

reflex: 1d20 + 4 ⇒ (17) + 4 = 21
Conall pulls out his Axe and swings at the bar fighting in his area to make our area less hazardass hit: 1d20 + 7 ⇒ (12) + 7 = 19 dmg: 1d8 + 4 ⇒ (4) + 4 = 8
hit: 1d20 + 2 ⇒ (8) + 2 = 10 dmg: 1d8 + 4 ⇒ (8) + 4 = 12 if the hazard is already taken out in our area on first swing, next swing goes on the guy in front of me.


Conall saves against the electric arc, only taking 2dmg

Conall flails about with his axe, hoping to scatter some of the fighting in the area. Several people decide they don't want to mess with it and leave. This area of the bar fight still seems like it is going on, but the enthusiasm of some of the crowd seems to be waning. Still active, but barely... 1hp!

PORT PERIL BAR FIGHT ◆General Mayhem ◆Slippery When Wet

There are sudden shouts from nearby as several pieces of chairs and stools get thrown towards the group.

Non-secret Dice rolls:

General Mayhem v. Maneki: 1d20 + 9 ⇒ (14) + 9 = 23Bludgeoning Dmg: 1d6 + 3 ⇒ (3) + 3 = 6
General Mayhem v. Gavin: 1d20 + 9 ⇒ (15) + 9 = 24Bludgeoning Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
General Mayhem v. Znobe: 1d20 + 9 ⇒ (15) + 9 = 24Bludgeoning Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
General Mayhem v. Carson: 1d20 + 9 ⇒ (15) + 9 = 24Bludgeoning Dmg: 1d6 + 3 ⇒ (3) + 3 = 6
General Mayhem v. Conall: 1d20 + 9 ⇒ (1) + 9 = 10Bludgeoning Dmg: 1d6 + 3 ⇒ (4) + 3 = 7
General Mayhem v. Bere: 1d20 + 9 ⇒ (13) + 9 = 22Bludgeoning Dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Joran avoids the general mayhem by hiding under a chair with his monkey

Maneki (6 bludgeoning), Gavin (5 bludgeoning), Znobe (5 bludgeoning), Bere (6 bludgeoning) and Carson (6 bludgeoning) all take blows to the back and shoulders unexpectedly from the flying debris. Conall avoids the worst of it as he flails about with his axe.

A cask of cheap rum rolls across the room, leaving long puddle with no "slippery when wet" sign to be seen! Squares marked in blue are effectively the same as the grease spell. DC15

Round 2
Initiative Order: (Bold may go)

(22)Maneki Pemanah (-6)
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot (-5) (Need REF save)
(17)Seaborn Fishers, Red Square (-7)
(17)Seaborn Fishers, Red Circle (-7)
(13)Znobe (-5) Bere (-6)
(13)Carson Eden (-10) (Need REF save)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle
(8)Conall Green (-4)
(4)Bar Fighting
******

◆ | ◇ | ↺ Don't forget to label your actions and if-then reactions please

Horizon Hunters

Do I still need a reflex save? If so, from what source?

Horizon Hunters

The hafling seeing that he is surrounded, pulls out his machete and attempts to slash the figure he flanks with the Nordmann, spell striking with a electric arc to hit the one on his opposite side
◆ Draw weapon
◆◆ spellstrike
1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
1d6 ⇒ 6 SLASHING

1d4 + 3 ⇒ (3) + 3 = 6 electric arc
DC 16

Radiant Oath

LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |

Maneki lashes out twice at the crowd.

Flashing Spark; 1st Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 2 ⇒ (4) + 2 = 6
Flashing Spark; 2nd Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 3 ⇒ (7) + 3 = 10

I'll hit something eventually

She then pulls out her longbow and sends an arrow at Red Circle.

Longbow: 1d20 + 6 - 10 ⇒ (9) + 6 - 10 = 5


◆ Flurry @ crowd
◆ Interact (Draw Longbow)
◆ Shoot

hmmm... those water marks look familiar...


Gavin Sureshot wrote:
Do I still need a reflex save? If so, from what source?

yes, there was a second electric Arc blue circle

Gavin takes down red circle
maneki doesn't land a hit

Horizon Hunters

Okay
REFLEX 1d20 + 7 ⇒ (9) + 7 = 16

Horizon Hunters

Did my arc get the other bully?


Thank you for asking. The first guy died to the slash, so I totally ignored the electric arc. It will hit the other guy and he'll also go down even if he succeeds at the roll. Your save is sucessful, so you only take 1 more damage

Red square suddenly realizes he's a little too tired to keep fighting and falls unconscious to the dirty pub floor.

Round 2
Initiative Order: (Bold may go)

(22)Maneki Pemanah (-6)
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot (-6)
(17)Seaborn Fishers, Red Square
(17)Seaborn Fishers, Red Circle
(13)Znobe (-5) Bere (-6)
(13)Carson Eden (-10) (Need REF save)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle
(8)Conall Green (-4)
(4)Bar Fighting
******

Grand Archive

CG Versatile human Sentinel 3 | AC 19 (21 w Shield) | HP 32/32 | P +6 F +6 R +6 W +8 | Def. Expl.:Investigate | | ◆ | ◇ ◈ | ↺ |

Joran sneaks 30 feet (◆ Stride x3) away as a cat. (Stealth +10)

Joran does not want to kill people with magic in a bar fight.

Verdant Wheel

Human Scout Ranger/4 HP 56/56, AC 21 - Perception +10 - F+10;R+12;W+10 Speed: 25 Resistance cold 2 - Hero Points: 1/1, Active Conditions: Holding Torch/Bow; Default Exploration Activity: Search

Znobe tells Bere to take cover under the table and whilst he does the same, trying to hide under a table.

Znobe
◆ - Command Animal
◆ - Move/Take Cover
◆ - Hide Stealth 1d20 + 7 ⇒ (11) + 7 = 18
[/ooc]

Bere
◆ - Move/Take Cover
◆ - Hide Stealth 1d20 + 2 ⇒ (13) + 2 = 15
[/ooc]

Verdant Wheel

Human Scout Ranger/4 HP 56/56, AC 21 - Perception +10 - F+10;R+12;W+10 Speed: 25 Resistance cold 2 - Hero Points: 1/1, Active Conditions: Holding Torch/Bow; Default Exploration Activity: Search

Znobe tells Bere to take cover under the table, whilst Znobe does the same, trying to hide under a table.

Znobe
◆ - Command Animal
◆ - Move/Take Cover
◆ - Hide Stealth 1d20 + 7 ⇒ (2) + 7 = 9
[/ooc]

Bere
◆ - Move/Take Cover
◆ - Hide Stealth 1d20 + 2 ⇒ (3) + 2 = 5


Joran continues scurrying away.

Znobe and Bere attempt to hide between tables, ducking under chairs to avoid flying fists.

Round 2
Initiative Order: (Bold may go)

Battle Map

(13)Carson Eden (-10) (Need REF save)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle
(8)Conall Green (-4)
(4)Bar Fighting
******
(22)Maneki Pemanah (-6)
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot (-6)
(17)Seaborn Fishers, Red Square (-7)
(17)Seaborn Fishers, Red Circle (-7)
(13)Znobe (-5) Bere (-6)

◆ | ◇ | ↺ Don't forget to label your actions and if-then reactions please

Radiant Oath

Male Halfling Investigator 1 Hp: 16/16 // AC:16 // Fort:+5 Ref:+7 Will:+6 //

Reflex Save: 1d20 + 7 ⇒ (8) + 7 = 15

If nothing bad happens from this.

"I detests this sheer madness. Cease this skullduggery at once!" the halfling says to one of the attacking patrons, trying to scare him off as he rubs a sore area on his body.

Demoralize on Blue Circle: 1d20 + 2 ⇒ (13) + 2 = 15

◆ Coerce
◆ Move away
No third Action


@Carson, failing the ref save just means 2 electric damage from an electric arc attack

Carson's intimidating tactics fall on deaf ears, or perhaps it's just too difficult to hear the civilized speech over the din of the barroom brawl.

Non-secret Dice rolls:

Blue Circle's target: 1d4 ⇒ 2
Blue Square's target: 1d3 ⇒ 3
Blue Circle Hydraulic Push v. Gavin: 1d20 + 7 ⇒ (17) + 7 = 24
Blue Square Fist Punch v. Maneki: 1d20 + 6 ⇒ (10) + 6 = 16
Hydraulic Push Bludgeoning Damage: 3d6 ⇒ (2, 5, 6) = 13 plus 5ft push
Blue Square Fist Punch MAP v. Maneki: 1d20 + 2 ⇒ (4) + 2 = 6

Blue circle ◆ Step ◆◆ Hydraulic Push
Blue square ◆ Step ◆ Strike-> Punch ◆ Strike-> Punch

Blue circle lines up a blast of water directly at Gavin and knocks him backwards and knocks him out cold. 13 bludgeoning dmg

Blue square steps up to Maneki and tries a good old fashioned fist fight, but fails to connect on the quick moving monk.

Round 2
Initiative Order: (Bold may go)

Battle Map

(8)Conall Green (-4)
(4)Bar Fighting (-8, initial area pacified)
******
(22)Maneki Pemanah (-6)
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot <unconscious>
(17)Seaborn Fishers, Red Square (-7)
(17)Seaborn Fishers, Red Circle (-7)
(13)Znobe (-5) Bere (-6)
(13)Carson Eden (-12)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle

◆ | ◇ | ↺ Don't forget to label your actions and if-then reactions please

Radiant Oath

LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |

Is Blue square behind a wall?


you're right, it was a wall. It's hard to tell with the dotted lines there. I moved him back into the original room since he wouldn't have been able to go through the wall in the first place.

Horizon Hunters

Hey, the halfling took out 2 or 3 by himself!

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall will swing at blue square enemy with axe hit: 1d20 + 7 ⇒ (20) + 7 = 27 dmg: 1d8 + 4 ⇒ (5) + 4 = 9

Then he will move into the next area to try to cleanse it
hit: 1d20 + 2 ⇒ (13) + 2 = 15 dmg: 1d8 + 4 ⇒ (6) + 4 = 10 Not sure if the sweep trait applies which gives me +1 to attack if I attack a second enemy on my turn, I'm targeting the bar area if that counts.


@Gavin, oh you definitely did some work on them before they took you down. If someone brings you back to consciousness, you can act again before the last of the fishers get to go again.

Conall puts a decent size gash in the leg of one of the fishers and he goes down to the ground clutching his bleeding leg.

Conall's wild axe swings continue to clear the crowd. No one really wants to be chopped off at the knees during a fist fight. The crowd nearby scatters.

Round 3
Initiative Order: (Bold may go)

Battle Map

(22)Maneki Pemanah (-6)
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot <unconscious>
(17)Seaborn Fishers, Red Square (-7)
(17)Seaborn Fishers, Red Circle (-7)
(13)Znobe (-5) Bere (-6)
(13)Carson Eden (-12)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle
(8)Conall Green (-4)
(4)Bar Fighting
******

◆ | ◇ | ↺ Don't forget to label your actions and if-then reactions please

Horizon Hunters

We will see

Radiant Oath

LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |

Maneki fires two arrows at Blue Circle

Longbow attack: 1d20 + 6 ⇒ (17) + 6 = 23
Longbow attack, MAP: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15
Longbow Damage: 1d8 ⇒ 2

She then makes a run for the north and throws a punch at several patrons who try to stop her.

Fist Attack: 1d20 + 6 - 8 ⇒ (1) + 6 - 8 = -1

But the attack misses wildly.


◆ Flurry vs Blue Circle
◆ Stride
◆ Punch the crowd


@Maneki, both of the first two attacks hit, need to roll one more die of damage for the longbow.

Radiant Oath

LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |

Longbow Damage: 1d8 ⇒ 1

Dice roller hates me today... Same thing happened in another game, except the attack roll was a natural 20. Sigh...


Maneki sends the last fisher reeling with two arrows, barely grazing each arm. surprisingly still alive after 3 damage

both the initial area and the second area have been pacified. Now you all just need to rescue Gavin and escape the last fisher's wrath.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Znobe grabs Gavin, picking him up he tells Bere, "Lets go" and follows after the others.

Znobe
◆ - grab Gavin
◆ - command animal
◆ - stride
Bere
◆ - stride
◆ - stride

Grand Archive

CG Versatile human Sentinel 3 | AC 19 (21 w Shield) | HP 32/32 | P +6 F +6 R +6 W +8 | Def. Expl.:Investigate | | ◆ | ◇ ◈ | ↺ |

Joran takes ◆ stride ◆ stride to get outside and then transforms back into his human self.

"We should probably get out of here before any more lives are lost."


Botting Carson to move things along, doesn't look like his profile is filled out or botting instructions so I'm just going to have him stride 3x ◆◆◆

Seeing the coast is clear, Carson makes a run for it.

boring dice rolls:

target: 1d4 ⇒ 4
Ray of Frost: 1d20 + 7 ⇒ (5) + 7 = 12
Cold Damage: 1d4 + 4 ⇒ (3) + 4 = 7

The last remaining fisher throws one last bolt of frost at Maneki as the party retreats but misses.

The general bar fight seems to have subsided in the areas the party is in.

Get to the choppa! boat

Round 3
Initiative Order: (Bold may go)

Battle Map

(8)Conall Green (-4)
(4)Bar Fighting
******
(22)Maneki Pemanah (-6)
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot <unconscious>
(17)Seaborn Fishers, Red Square (-7)
(17)Seaborn Fishers, Red Circle (-7)
(13)Znobe (-5) Bere (-6)
(13)Carson Eden (-12)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle

◆ | ◇ | ↺ Don't forget to label your actions and if-then reactions please

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall moves to where the last guy is and strikes with axe hit: 1d20 + 7 ⇒ (5) + 7 = 12 dmg: 1d8 + 4 ⇒ (2) + 4 = 6
hit: 1d20 + 2 ⇒ (1) + 2 = 3 dmg: 1d8 + 4 ⇒ (1) + 4 = 5


Conall holds off the last fisher as everyone else flees to the boat.

Combat officially over, please RP how you get to the boat and get away. Then you'll be meeting back up with Hlar for her to take you back to the sandbar.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall continues fighting to get others to stop fighting, as nobody wants to be chopped at the knees, he will swing. He won't get hit, cause he'll use his third action to exit each area every time if it ain't pacified. He feels it is his obligation to get the fighting to stop. He will help carry Gavin to the boat.

Horizon Hunters

Not much he can do

Radiant Oath

LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ | HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |

Maneki heads back to retrieve Gavin and attempts to revive him

Battle Medicine: 1d20 + 6 ⇒ (2) + 6 = 8

Battle Medicine, Hero Point: 1d20 + 6 ⇒ (17) + 6 = 23
Healing: 2d8 ⇒ (7, 8) = 15

Verdant Wheel

Human Scout Ranger/4 HP 56/56, AC 21 - Perception +10 - F+10;R+12;W+10 Speed: 25 Resistance cold 2 - Hero Points: 1/1, Active Conditions: Holding Torch/Bow; Default Exploration Activity: Search

Znobe wades out to the boat, throwing Gavin in first, before climbing onboard himself. Bere swims behind the boat, gently nudging it forward when needs be.

Radiant Oath

Male Halfling Investigator 1 Hp: 16/16 // AC:16 // Fort:+5 Ref:+7 Will:+6 //

Runs beaten and bruised away, pushing through anyone that got in his way before falling into the boat, "Lowering ourselves to working with scoundrels, what an embarrassing affair."

Grand Archive

CG Versatile human Sentinel 3 | AC 19 (21 w Shield) | HP 32/32 | P +6 F +6 R +6 W +8 | Def. Expl.:Investigate | | ◆ | ◇ ◈ | ↺ |

Joran and Thor will swim/wade along with Znobe and Bere to get back to see Hlar.

"Bar fights with magic and weapons are the kind that start clan fueds. Always best to avoid them if you can. I didn't want to needlessly kill anyone back there."


Gavin regains consciousness as Maneki treats his wounds. Fortunately the swimming party members make getting the boat across the short channel an easy affair without oars. You quickly find your way back to Hlar's boat with the contract in hand. She doesn't look happy to see you and grumbles about having to row you all back out so soon after just getting back to town.

"Aye, I've just barely had time to unload my catch and now I gotta row you lot back out. Based on the commotion, it's probably a good idea to get you out of here though... Better be help'n with the rowing better this time." She casts a frown at Znobe as she hands the oars to Maneki and Joran.

With her navigating, the boat makes it way back to the sandbar you were originally picked up at. "A'right, everyone off. Here, you can take this packet of squid jerky and here is some fresh water. I don't know how long until they come to pick you up but it should only be a day or so."


1 person marked this as a favorite.

Also, we are just about done, please make sure your rpgchronicles are up to date as I will be sending those out as soon as we are finished. Just one more quick optional rp round and everyone can count it as a job well done. Hope everyone has had fun!

Horizon Hunters

The halfling wakes with a start and looks for his starknife.


Fortunately someone picked it up while you were unconscious

A day later, another Pathfinder Society commissioned ship travels by and transports you all back to Absalom. Presenting the signed contract to Venture-Captain Ambrus Valsin, he seems pleased at first though he is not happy about the additional language that Stella added on.

In gratitude he presents an archaic wayfinder to you. meaning you have access to it, see chronicle for more details.

fin.

Thanks everyone for playing! I'll be sending out the chronicles tomorrow in case anyone hasn't had a chance to double-check their signup details.

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