
GM Tarthrin |

it's a mystery: 1d20 + 6 ⇒ (9) + 6 = 15
You recognize these simple folks as seaborn fishers. They have an aquatic ancestry and as such are good at swimming, knowledgeable about the ocean, and have some innate primal spells like electric arc and hydraulic push. You also know they are not particularly quick and so their reflexes are a little slow.
Spell Attack v. Znobe: 1d20 + 7 ⇒ (3) + 7 = 10
bludgeoning damage: 3d6 ⇒ (4, 2, 4) = 10
Electric Arc electricity damage: 1d4 + 1 ⇒ (2) + 1 = 3
Blue Square ◆Stride ◆◆Hydraulic Push
Blue Circle ◆◆Electric Arc
Carson politely but forcefully explains to the gentlemen that fighting is unnecessary. (7 bludgeoning to red square)
Blue square attempts to come to his mate's rescue as Znobe and the bear, Bere tear into him. He casts Hydraulic Push at him but most of it is deflected by an overturned table and it just gets his shirt all wet.
Blue circle attempts to enlighten Carson by throwing an eletric arc at him, which bounces to Gavin. Both need to make basic reflex saves v DC15
Round 1
Initiative Order: (Bold may go)
(8)Conall Green (-2) (Need REF save)
(4)Bar Fighting
******
(22)Maneki Pemanah
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot (Need REF save)
(17)Seaborn Fishers, Red Square (-7)
(17)Seaborn Fishers, Red Circle (-7)
(13)Znobe
(13)Carson Eden (-4) (Need REF save)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle
◆ | ◇ | ↺ Don't forget to label your actions and if-then reactions please

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reflex: 1d20 + 4 ⇒ (17) + 4 = 21
Conall pulls out his Axe and swings at the bar fighting in his area to make our area less hazardass hit: 1d20 + 7 ⇒ (12) + 7 = 19 dmg: 1d8 + 4 ⇒ (4) + 4 = 8
hit: 1d20 + 2 ⇒ (8) + 2 = 10 dmg: 1d8 + 4 ⇒ (8) + 4 = 12 if the hazard is already taken out in our area on first swing, next swing goes on the guy in front of me.

GM Tarthrin |

Conall saves against the electric arc, only taking 2dmg
Conall flails about with his axe, hoping to scatter some of the fighting in the area. Several people decide they don't want to mess with it and leave. This area of the bar fight still seems like it is going on, but the enthusiasm of some of the crowd seems to be waning. Still active, but barely... 1hp!
PORT PERIL BAR FIGHT ◆General Mayhem ◆Slippery When Wet
There are sudden shouts from nearby as several pieces of chairs and stools get thrown towards the group.
General Mayhem v. Maneki: 1d20 + 9 ⇒ (14) + 9 = 23Bludgeoning Dmg: 1d6 + 3 ⇒ (3) + 3 = 6
General Mayhem v. Gavin: 1d20 + 9 ⇒ (15) + 9 = 24Bludgeoning Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
General Mayhem v. Znobe: 1d20 + 9 ⇒ (15) + 9 = 24Bludgeoning Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
General Mayhem v. Carson: 1d20 + 9 ⇒ (15) + 9 = 24Bludgeoning Dmg: 1d6 + 3 ⇒ (3) + 3 = 6
General Mayhem v. Conall: 1d20 + 9 ⇒ (1) + 9 = 10Bludgeoning Dmg: 1d6 + 3 ⇒ (4) + 3 = 7
General Mayhem v. Bere: 1d20 + 9 ⇒ (13) + 9 = 22Bludgeoning Dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Joran avoids the general mayhem by hiding under a chair with his monkey
Maneki (6 bludgeoning), Gavin (5 bludgeoning), Znobe (5 bludgeoning), Bere (6 bludgeoning) and Carson (6 bludgeoning) all take blows to the back and shoulders unexpectedly from the flying debris. Conall avoids the worst of it as he flails about with his axe.
A cask of cheap rum rolls across the room, leaving long puddle with no "slippery when wet" sign to be seen! Squares marked in blue are effectively the same as the grease spell. DC15
Round 2
Initiative Order: (Bold may go)
(22)Maneki Pemanah (-6)
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot (-5) (Need REF save)
(17)Seaborn Fishers, Red Square (-7)
(17)Seaborn Fishers, Red Circle (-7)
(13)Znobe (-5) Bere (-6)
(13)Carson Eden (-10) (Need REF save)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle
(8)Conall Green (-4)
(4)Bar Fighting
******
◆ | ◇ | ↺ Don't forget to label your actions and if-then reactions please

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The hafling seeing that he is surrounded, pulls out his machete and attempts to slash the figure he flanks with the Nordmann, spell striking with a electric arc to hit the one on his opposite side
◆ Draw weapon
◆◆ spellstrike
1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
1d6 ⇒ 6 SLASHING
1d4 + 3 ⇒ (3) + 3 = 6 electric arc
DC 16

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Maneki lashes out twice at the crowd.
Flashing Spark; 1st Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 2 ⇒ (4) + 2 = 6
Flashing Spark; 2nd Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 3 ⇒ (7) + 3 = 10
I'll hit something eventually
She then pulls out her longbow and sends an arrow at Red Circle.
Longbow: 1d20 + 6 - 10 ⇒ (9) + 6 - 10 = 5
◆ Flurry @ crowd
◆ Interact (Draw Longbow)
◆ Shoot
hmmm... those water marks look familiar...

GM Tarthrin |

Thank you for asking. The first guy died to the slash, so I totally ignored the electric arc. It will hit the other guy and he'll also go down even if he succeeds at the roll. Your save is sucessful, so you only take 1 more damage
Red square suddenly realizes he's a little too tired to keep fighting and falls unconscious to the dirty pub floor.
Round 2
Initiative Order: (Bold may go)
(22)Maneki Pemanah (-6)
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot (-6)
(17)Seaborn Fishers, Red Square
(17)Seaborn Fishers, Red Circle
(13)Znobe (-5) Bere (-6)
(13)Carson Eden (-10) (Need REF save)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle
(8)Conall Green (-4)
(4)Bar Fighting
******

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Znobe tells Bere to take cover under the table and whilst he does the same, trying to hide under a table.
Znobe
◆ - Command Animal
◆ - Move/Take Cover
◆ - Hide Stealth 1d20 + 7 ⇒ (11) + 7 = 18
[/ooc]
Bere
◆ - Move/Take Cover
◆ - Hide Stealth 1d20 + 2 ⇒ (13) + 2 = 15
[/ooc]

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Znobe tells Bere to take cover under the table, whilst Znobe does the same, trying to hide under a table.
Znobe
◆ - Command Animal
◆ - Move/Take Cover
◆ - Hide Stealth 1d20 + 7 ⇒ (2) + 7 = 9
[/ooc]
Bere
◆ - Move/Take Cover
◆ - Hide Stealth 1d20 + 2 ⇒ (3) + 2 = 5

GM Tarthrin |

Joran continues scurrying away.
Znobe and Bere attempt to hide between tables, ducking under chairs to avoid flying fists.
Round 2
Initiative Order: (Bold may go)
(13)Carson Eden (-10) (Need REF save)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle
(8)Conall Green (-4)
(4)Bar Fighting
******
(22)Maneki Pemanah (-6)
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot (-6)
(17)Seaborn Fishers, Red Square (-7)
(17)Seaborn Fishers, Red Circle (-7)
(13)Znobe (-5) Bere (-6)
◆ | ◇ | ↺ Don't forget to label your actions and if-then reactions please

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Reflex Save: 1d20 + 7 ⇒ (8) + 7 = 15
If nothing bad happens from this.
"I detests this sheer madness. Cease this skullduggery at once!" the halfling says to one of the attacking patrons, trying to scare him off as he rubs a sore area on his body.
Demoralize on Blue Circle: 1d20 + 2 ⇒ (13) + 2 = 15
◆ Coerce
◆ Move away
No third Action

GM Tarthrin |

@Carson, failing the ref save just means 2 electric damage from an electric arc attack
Carson's intimidating tactics fall on deaf ears, or perhaps it's just too difficult to hear the civilized speech over the din of the barroom brawl.
Blue Circle's target: 1d4 ⇒ 2
Blue Square's target: 1d3 ⇒ 3
Blue Circle Hydraulic Push v. Gavin: 1d20 + 7 ⇒ (17) + 7 = 24
Blue Square Fist Punch v. Maneki: 1d20 + 6 ⇒ (10) + 6 = 16
Hydraulic Push Bludgeoning Damage: 3d6 ⇒ (2, 5, 6) = 13 plus 5ft push
Blue Square Fist Punch MAP v. Maneki: 1d20 + 2 ⇒ (4) + 2 = 6
Blue circle ◆ Step ◆◆ Hydraulic Push
Blue square ◆ Step ◆ Strike-> Punch ◆ Strike-> Punch
Blue circle lines up a blast of water directly at Gavin and knocks him backwards and knocks him out cold. 13 bludgeoning dmg
Blue square steps up to Maneki and tries a good old fashioned fist fight, but fails to connect on the quick moving monk.
Round 2
Initiative Order: (Bold may go)
(8)Conall Green (-4)
(4)Bar Fighting (-8, initial area pacified)
******
(22)Maneki Pemanah (-6)
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot <unconscious>
(17)Seaborn Fishers, Red Square (-7)
(17)Seaborn Fishers, Red Circle (-7)
(13)Znobe (-5) Bere (-6)
(13)Carson Eden (-12)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle
◆ | ◇ | ↺ Don't forget to label your actions and if-then reactions please

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Is Blue square behind a wall?

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Conall will swing at blue square enemy with axe hit: 1d20 + 7 ⇒ (20) + 7 = 27 dmg: 1d8 + 4 ⇒ (5) + 4 = 9
Then he will move into the next area to try to cleanse it
hit: 1d20 + 2 ⇒ (13) + 2 = 15 dmg: 1d8 + 4 ⇒ (6) + 4 = 10 Not sure if the sweep trait applies which gives me +1 to attack if I attack a second enemy on my turn, I'm targeting the bar area if that counts.

GM Tarthrin |

@Gavin, oh you definitely did some work on them before they took you down. If someone brings you back to consciousness, you can act again before the last of the fishers get to go again.
Conall puts a decent size gash in the leg of one of the fishers and he goes down to the ground clutching his bleeding leg.
Conall's wild axe swings continue to clear the crowd. No one really wants to be chopped off at the knees during a fist fight. The crowd nearby scatters.
Round 3
Initiative Order: (Bold may go)
(22)Maneki Pemanah (-6)
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot <unconscious>
(17)Seaborn Fishers, Red Square (-7)
(17)Seaborn Fishers, Red Circle (-7)
(13)Znobe (-5) Bere (-6)
(13)Carson Eden (-12)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle
(8)Conall Green (-4)
(4)Bar Fighting
******
◆ | ◇ | ↺ Don't forget to label your actions and if-then reactions please

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Maneki fires two arrows at Blue Circle
Longbow attack: 1d20 + 6 ⇒ (17) + 6 = 23
Longbow attack, MAP: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15
Longbow Damage: 1d8 ⇒ 2
She then makes a run for the north and throws a punch at several patrons who try to stop her.
Fist Attack: 1d20 + 6 - 8 ⇒ (1) + 6 - 8 = -1
But the attack misses wildly.
◆ Flurry vs Blue Circle
◆ Stride
◆ Punch the crowd

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Longbow Damage: 1d8 ⇒ 1
Dice roller hates me today... Same thing happened in another game, except the attack roll was a natural 20. Sigh...

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Znobe grabs Gavin, picking him up he tells Bere, "Lets go" and follows after the others.
Znobe
◆ - grab Gavin
◆ - command animal
◆ - stride
Bere
◆ - stride
◆ - stride

GM Tarthrin |

Botting Carson to move things along, doesn't look like his profile is filled out or botting instructions so I'm just going to have him stride 3x ◆◆◆
Seeing the coast is clear, Carson makes a run for it.
target: 1d4 ⇒ 4
Ray of Frost: 1d20 + 7 ⇒ (5) + 7 = 12
Cold Damage: 1d4 + 4 ⇒ (3) + 4 = 7
The last remaining fisher throws one last bolt of frost at Maneki as the party retreats but misses.
The general bar fight seems to have subsided in the areas the party is in.
Get to the choppa! boat
Round 3
Initiative Order: (Bold may go)
(8)Conall Green (-4)
(4)Bar Fighting
******
(22)Maneki Pemanah (-6)
(22)Joran Redaxe
(21)Seaborn Fishers, Pink
(20)Gavin Sureshot <unconscious>
(17)Seaborn Fishers, Red Square (-7)
(17)Seaborn Fishers, Red Circle (-7)
(13)Znobe (-5) Bere (-6)
(13)Carson Eden (-12)
(9)Seaborn Fishers, Blue Square
(9)Seaborn Fishers, Blue Circle
◆ | ◇ | ↺ Don't forget to label your actions and if-then reactions please

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Conall continues fighting to get others to stop fighting, as nobody wants to be chopped at the knees, he will swing. He won't get hit, cause he'll use his third action to exit each area every time if it ain't pacified. He feels it is his obligation to get the fighting to stop. He will help carry Gavin to the boat.

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Maneki heads back to retrieve Gavin and attempts to revive him
Battle Medicine: 1d20 + 6 ⇒ (2) + 6 = 8
Battle Medicine, Hero Point: 1d20 + 6 ⇒ (17) + 6 = 23
Healing: 2d8 ⇒ (7, 8) = 15

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Znobe wades out to the boat, throwing Gavin in first, before climbing onboard himself. Bere swims behind the boat, gently nudging it forward when needs be.

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Joran and Thor will swim/wade along with Znobe and Bere to get back to see Hlar.
"Bar fights with magic and weapons are the kind that start clan fueds. Always best to avoid them if you can. I didn't want to needlessly kill anyone back there."

GM Tarthrin |

Gavin regains consciousness as Maneki treats his wounds. Fortunately the swimming party members make getting the boat across the short channel an easy affair without oars. You quickly find your way back to Hlar's boat with the contract in hand. She doesn't look happy to see you and grumbles about having to row you all back out so soon after just getting back to town.
"Aye, I've just barely had time to unload my catch and now I gotta row you lot back out. Based on the commotion, it's probably a good idea to get you out of here though... Better be help'n with the rowing better this time." She casts a frown at Znobe as she hands the oars to Maneki and Joran.
With her navigating, the boat makes it way back to the sandbar you were originally picked up at. "A'right, everyone off. Here, you can take this packet of squid jerky and here is some fresh water. I don't know how long until they come to pick you up but it should only be a day or so."

GM Tarthrin |
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Also, we are just about done, please make sure your rpgchronicles are up to date as I will be sending those out as soon as we are finished. Just one more quick optional rp round and everyone can count it as a job well done. Hope everyone has had fun!

GM Tarthrin |

Fortunately someone picked it up while you were unconscious
A day later, another Pathfinder Society commissioned ship travels by and transports you all back to Absalom. Presenting the signed contract to Venture-Captain Ambrus Valsin, he seems pleased at first though he is not happy about the additional language that Stella added on.
In gratitude he presents an archaic wayfinder to you. meaning you have access to it, see chronicle for more details.
fin.
Thanks everyone for playing! I'll be sending out the chronicles tomorrow in case anyone hasn't had a chance to double-check their signup details.