Frozen Shadow

Znobe Nordmann's page

98 posts. Organized Play character for Deevor.


Full Name

Znobe Nordmann

Race

Human Scout

Classes/Levels

Ranger/4 HP 56/56, AC 21 - Perception +10 - F+10;R+12;W+10 Speed: 25 Resistance cold 2 - Hero Points: 1/1, Active Conditions: Holding Torch/Bow; Default Exploration Activity: Search

Special Abilities

Snowlly 32/32HPs AC 19

Strength 10
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Znobe Nordmann

Znobe Nordmann
Half-elf ranger 4
NG, Medium, Elf, Human, Humanoid
Perception +10 (+12 to Seek your target.); low-light vision
Languages Common, Elven, Skald
Skills Acrobatics +10, Cold Terrain Lore +7, Medicine +8, Nature +8, Pathfinder Society Lore +7, Religion +8, Society +7, Stealth +12(E), Survival +8 (+10 to Track your target.), Thievery +10
Str 10 (+0), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 14 (+2), Cha 10 (+0)
Other Items leather, dagger, lesser frost vial, longbow (20 arrows), sap, backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, animal companion, money, purse ()
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AC 21; Fort +10; Ref +12; Will +10
HP 56 Hero Points 1; Resistances cold 1
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Speed 25 feet
Melee [1] dagger +10(versatile S, agile, thrown 10 ft., finesse), Damage 1d4 P
Melee [1] sap +6 (nonlethal, agile), Damage 1d6 B
Ranged [1] dagger +10 (versatile S, agile, thrown 10 ft., finesse), Damage 1d4 P
Ranged [1] Alchemists Fire +10 (thrown 20 ft., alchemical, bomb,fire,consumable,splash), Damage 1d8 Fire +5 -ft. speed pen +1 Persist Fire, +1 Fire splash
Ranged [1] lesser frost vial +10 (thrown 20 ft., alchemical, bomb,cold,consumable,splash), Damage 1d6 Cold +5 -ft. speed pen +1 Cold splash
Ranged [1] lesser ghost charge +10 (thrown 20 ft., alchemical, bomb,positive,consumable,splash), Damage 1d8 C +enfeebled 1 until start of next turn +1 Positive splash
Ranged [1] +1 Striking longbow +11 (deadly (1d10), volley 30, range increment 100 feet, reload 0), Damage 2d8 P
Flurry You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
◆ - Hunt Prey
◆ - Support Your animal companion supports you. You gain the benefits listed in the companion type’s Support Benefit entry. If the animal uses the Support action, the only other actions it can use on this turn are basic move actions to get into position to take advantage of the Support benefits; if it has already used any other action this turn, it can’t Support you.
Feats Animal Companion, Elf Atavism, Forager
Other Abilities animal companion, arctic elf, hunt prey, hunter's edge, irrisen, swords, verdant wheel champion

Animal Companion - Snowlly
Bird
N, Small, Animal, Minion
low-light vision
Skills Acrobatics +9, Athletics +8, Stealth +9
Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int 10 (-4), Wis 14 (+2), Cha 10 (+0)
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AC 19; Fort +7; Ref +9; Will +8
HP 32;
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Speed 10 feet Fly 60ft
Melee [1] jaws +9 Damage 1d6+2 P
Melee [1] talons +9, Damage 1d4+2 S
Other Abilities work together
Support Benefit: The bird pecks at your foes’ eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage. If your bird is nimble or savage, the persistent bleed damage increases to 2d4.

PFS Basics:

Deevor 12784
Znobe Nordemann 2012
XP 1
Faction: Verdant Wheel: Reputation 1
Downtime: Performance +7
PFS Training: Swords
Build Starting Gold 2.8gp
Current Gold: 18.3gp
1) Pathfinder Society Bounty #2: Blood of the Beautiful (+1 XP, +1 Verdant Wheel, +4.0gp)
2) Pathfinder Society Quest #4: Port Peril Pub Crawl (+1 XP, +1 Verdant Wheel, +4.0gp)
3) Pathfinder Society Quest #1: Sandstone Secret (+1 XP, +1 Verdant Wheel, +4.0gp)
4) Pathfinder Society Bounty #10: Hillcross Roundup (+1 XP, +1 Verdant Wheel, +4.0gp)
5) Pathfinder Society #3-09: The East Hill Haunting (+4 XP, +4 Verdant Wheel, +?gp)
6) Pathfinder Adventure: The Slithering (+12 XP, +12 Verdant Wheel, +?gp)
7) Pathfinder Society #3-05: Inheritor's Rite (+4 XP, +4 Verdant Wheel, +?gp)

Bird Animal Companion:

Your companion is a bird of prey, such as an eagle, hawk, or owl.
Size Small
Melee jaws (finesse), Damage 1d6 piercing
Melee talon (agile, finesse), Damage 1d4 slashing
Str +2, Dex +3, Con +1, Int -4, Wis +2, Cha +0
Hit Points 4
Skill Stealth
Senses low-light vision
Speed 10 feet, fly 60 feet
Support Benefit The bird pecks at your foes’ eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage. If your bird is nimble or savage, the persistent bleed damage increases to 2d4.
Advanced Maneuver Flyby Attack

Bear Animal Companion:

Your companion is a black, grizzly, polar, or other type of bear.
Size Small
Melee Single Action jaws, Damage 1d8 piercing
Melee Single Action claw (agile), Damage 1d6 slashing
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0
Hit Points 8
Skill Intimidation
Senses low-light vision, scent (imprecise, 30 feet)
Speed 35 feet
Support Benefit Your bear mauls your enemies when you create an opening. Until the start of your next turn, each time you hit a creature in the bear’s reach with a Strike, the creature takes 1d8 slashing damage from the bear. If your bear is nimble or savage, the slashing damage increases to 2d8.
Advanced Maneuver Bear Hug

background stuff:

It was a trek along the well known trade routes from Lake Encarthan through Druma to this, the Petitioner's Port. The mud from his travels still clung to his dark robes and the fur of a small brown bear that followed the tall half-elf into the town. With a longbow slung across his back, any other weapons hidden by the voluminous robe, that billowed around his feet, Znobe Nordmann, entered the Meticulous Truffle Inn, he stood there, his features mainly hidden behind the mask which kept the cold air out, he strode across the room, ordering a bowl of hot stew at the bar to go with a mug of ale.

"If any come in asking for Znobe, send them to me." he says in a deep and low voice, before slowly and purposefully taking a seat at one of the wooden tables. His hand pats the bear as it hides under the hem of his robe.

After using his sleeves to wipe his mouth of the gravy and beer mix, Znobe slowly stands and walks over to the Pathfinders gathering around the notice. "I may help" he says just above a whisper. "I am used to the ways of the fields and woods, though it is a touch colder in my homelands." He smiles with a quiet confidence. Standing he watches silently the goblin with the holy symbol, I hope his god, this Sarenrae knows what he's doing, more so than his little follower.

A small brown bear, pops it's head from under Znobe's robes and sniffs the air, before looking at Grimmylow and running towards the goblin, giving his a long sloppy wash with his tongue. Znobe calls the bear back, before addressing the goblin in a somber monotone, "He likes you"