Monk

Maneki Pemanah's page

424 posts. Organized Play character for UncleFroggy.


Full Name

Maneki Pemanah

Race

HP 63/63 | AC 23 | F/R/W/P: 10/13/13/13 | 35 feet (40 in Stoked Flame Stance) | Class DC 21 |

Classes/Levels

Acrobatics(E)/Medicine(E): +13, Nature/Religion/Stealth/Survival/Thievery: +11, Athletics/Crafting/Lore (PFS, Warfare): +9, Arcana/Occultism/Society(U): +2 | Exploration Activity: Scout | Hero Points: 1/3 |

Gender

2396852-2018 | Female Human | Field Medic | Monk Lvl 5 | Archer Dedication | ◈◇↺ | Arrows: 42/42|

Strength 12
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 16
Charisma 10

About Maneki Pemanah

Female Human Monk 5
LG, Medium, Human Humanoid
Heritage: Versatile
Background: Field Medic
Perception(E): +13
Languages: Common, Elven, Draconic
STR 14 (+2), DEX 18 (+4), CON 12 (+1), INT 14 (+2), WIS 18 (+4), CHA 10 (+0)
AC 22, HP 63, F/R/W: +10/+13/+13
Class DC: 21
Speed: 35 feet (40 in Stoked Flame Stance)
Resistances: Void 1

PFS Info:

PFS#: 2396852-2018
PFS Provision: Moderate Healing Potion

Skills/Offense:

Please see Botting Spoiler

Feats and Abilities:

Ancestry Feats:
* Natural Ambition - Gain a lvl 1 Class Feat
* Natural Skill - Become trained in 2 skills

Skill Feats:
* Battle Medicine - 1 action attempt a DC 15 Medicine check to regain 2d8 HP
* Hefty Hauler - Bulk limits are increased by 2
* Continual Recovery - Cooldown for Treat Wounds 10 minutes instead of 1 hour

Class Features:
* Flurry of Blows - Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally.
* Powerful Fist - You don't take the -2 penalty when making a lethal attack with a nonlethal unarmed attack
* Mystic Strikes - Unarmed attacks become magical for the purposes of overcoming resistances
* Expert Strikes - Gain Critical Specialization for Brawling weapons

Class Feats:
* Stoked Flame Stance - 1d8+1 S natural attacks and +5 status bonus to Speed (or improve Incredible Movement by the same amount)
* Monastic Weaponry - Use melee monk weapons with feats/abilities that require unarmed attacks
* Archer Dedication - Treat martial bow/crossbows as simple weapons and advanced as martial.

Natural Ambition:
* Monastic Archer Stance - While in this stance, you can use monk abilities and feats with bows within half of their first range increment (50')

General Feats:
* Canny Acumen (Perception) - Expert Perception; Master at 17th level.
* Assurance (Medicine) - Forgo rolling a skill check to get a result of 19

Other Abilities: Radiant Oath Champion

Equipment:

Combat Gear: Dagger(1), +1 Striking Longbow (42 arrows), +1 Striking Kusarigama
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healers tools
Wayfinder: Pearly White Spindle Aeon Stone
Magic Items: +1 Striking Handwraps of Mighty Blows
Bulk: 5 (Encumbered at: 9; Maximum at: 14)
Potions: Minor Healing(2), Lesser Healing
Coins: 43.35 gp

Botting:

SAVES / PERCEPTION
[dice=Fortitude]d20+10[/dice]
[dice=Reflex]d20+13[/dice]
[dice=Will]d20+13[/dice]
[dice=Perception]d20+13[/dice]

INITIATIVE
[dice=Maneki Init; Perception]d20+13[/dice]

SKILLS
[dice=Acrobatics(E)]d20+13[/dice]
[dice=Athletics(T)]d20+9[/dice]
[dice=Crafting(T)]d20+9[/dice]
[dice=Medicine(E)]d20+13[/dice]
[dice=Nature(T)]d20+11[/dice]
[dice=Religion(T)]d20+11[/dice]
[dice=Stealth(T)]d20+11[/dice]
[dice=Survival(T)]d20+11[/dice]
[dice=Thievery(T)]d20+11[/dice]

[dice=PFS Lore]d20+9[/dice]
[dice=Warfare Lore]d20+9[/dice]

Monastic Archer Stance allows Flurry of Blows with longbow within the first 50'; -2 to attack if range is 30' or less
[dice=+1 Striking Longbow, 100' range]1d20+14[/dice] for [dice=Piercing Damage]2d8[/dice]
[dice=+1 Striking Longbow, 100' range, MAP]1d20+9[/dice] for [dice=Piercing Damage]2d8[/dice]
[dice=+1 Striking Longbow, 100' range, MAP 2+]1d20+4[/dice] for [dice=Piercing Damage]2d8[/dice]

-- Longbow attacks with -2 Volley Penalty --
[dice=+1 Striking Longbow, 100' range, Volley Penalty]1d20+14-2[/dice] for [dice=Piercing Damage]2d8[/dice]
[dice=+1 Striking Longbow, 100' range, MAP, Volley Penalty]1d20+9-2[/dice] for [dice=Piercing Damage]2d8[/dice]
[dice=+1 Striking Longbow, 100' range, MAP 2+, Volley Penalty]1d20+4-2[/dice] for [dice=Piercing Damage]2d8[/dice]

[dice=Crit? Deadly]d10[/dice]
[ooc]Critical Hit: Double Damage, Deadly, Pinned to surface (DC 10 Athletics to Escape)[/ooc]

[dice=+1 Striking Kusarigama, Reach 10']d20+12[/dice] for [dice=Slashing/Bludgeoning]2d8+2[/dice]
[dice=+1 Striking Kusarigama, Reach 10', MAP]d20+5[/dice] for [dice=Slashing/Bludgeoning]2d8+2[/dice]
[dice=+1 Striking Kusarigama, Reach 10', MAP 2+]d20+2[/dice] for [dice=Slashing/Bludgeoning]2d8+2[/dice]
[ooc]Critical Hit: Double Damage, 1d6+1 Persistent Bleed[/ooc]

[dice=Fist Attack (Agile, Finesse)]1d20+14[/dice] for [dice=Bludgeoning Damage]2d6+2[/dice]
[dice=Fist Attack, MAP]1d20+10[/dice] for [dice=Bludgeoning Damage]2d6+2[/dice]
[dice=Fist Attack, MAP 2]1d20+6[/dice] for [dice=Bludgeoning Damage]2d6+2[/dice]
[ooc]Critical Hit: Double Damage, DC 20 Fort or Slowed 1 until EoNT[/ooc]

Flashing Spark attacks have to be in Stoked Flame Stance
[dice=Flashing Spark; 1st Attack]1d20+12[/dice]
[dice=Flashing Spark; 1st Attack Damage, Slashing, Forceful]2d8+2[/dice]
[dice=Flashing Spark; 2nd Attack]1d20+7[/dice]
[dice=Flashing Spark; 2nd Attack Damage, Slashing, Forceful]2d8+4[/dice]
[dice=Flashing Spark; 3rd+ Attack]1d202[/dice]
[dice=Flashing Spark; 3rd Attack Damage, Slashing, Forceful]2d8+6[/dice]

[ooc]Critical Hit: Double Damage, 1d6 Persistent Fire[/ooc]

[dice=Ranged Attack; Dagger]1d20+13[/dice] for [dice=Piercing/Slashing]d4+2[/dice] [ooc]Critical Hit: Double Damage, 1d6 Persistent Bleed[/ooc]