Monk

Maneki Pemanah's page

181 posts. Organized Play character for UncleFroggy.


Full Name

Maneki Pemanah

Race

HP 30/30 | AC 19 | F +7, R/W +9 | Perc(E) +9 | 25 feet | Class DC 17 |

Classes/Levels

Acrobatics/Stealth/Medicine/Nature/Religion: +7, Athletics/Lore (PFS, Warfare): +5, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Scout | Hero Points: 1/3 |

Gender

LG Female Human | Field Medic | Monk Lvl 2 | ◆◇↺ |

Strength 12
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 16
Charisma 10

About Maneki Pemanah

Female Human Monk 2
LG, Medium, Human Humanoid
Heritage: Versatile
Background: Field Medic
Perception(E): +9
Languages: Common, Elven, Draconic
STR 12 (+1), DEX 16 (+3), CON 12 (+1), INT 12 (+1), WIS 16 (+3), CHA 10 (+0)
AC 19 (20 in Crane Stance), HP 30, F/R/W: +7/+9/+9
Class DC: 17
Speed: 25 feet (30 in Stoked Flame Stance)

PFS Info:

PFS#: 2396852-2018
PFS School: Generalist
PFS School Item: Minor Healing Potion

Skills:

Trained unless otherwise stated; Unlisted skills are untrained with a 0 modifier
Acrobatics/Stealth/Medicine/Nature/Religion: +7
Athletics/Lore (PFS, Warfare): +5
Survival(U)/Thievery(U): +3
Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1

Melee Strikes:

Fist +7/+4/-1 (1d6 +1 Bludgeoning; Agile, Finesse, Nonlethal)
Crane Wing +7/+4/-1 (1d6 +1 Bludgeoning; Agile, Finesse, Nonlethal; Crane Stance only)
Flashing Spark +5/0/-5 (1d8 +1 Slashing; Forceful, Sweep, Nonlethal, Unarmed; Stoked Flame Stance only)
Dagger +7/+4/-1 (1d4 +1 Piercing; Agile, Finesse, Versatile S, Thrown 10')

Ranged Strikes:

Longbow +8/+3/-2 (1d8 Piercing, Volley 30', Deadly d10, 100' range)
Dagger +7/+3/-1 (1d4 +2 Piercing; Agile, Finesse, Versatile S, Thrown 10')

Feats and Abilities:

Ancestry Feats: Natural Ambition
Skill Feats:
Battle Medicine - 1 action attempt a DC 15 Medicine check to regain 2d8 HP
Hefty Hauler - Bulk limits are increased by 2
Class Features:
Flurry of Blows - Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally.
Powerful Fist - You don't take the -2 penalty when making a lethal attack with a nonlethal unarmed attack
Class Feats:
Stoked Flame Stance - 1d8+1 S natural attacks and +5 status bonus to Speed (or improve Incredible Movement by the same amount)
Crane Stance - 1d6 +1 B natural attacks only, +1 AC while in Crane Stance
Natural Ambition:
Monastic Archer Stance - While in this stance, you can use monk abilities and feats with bows within half of their first range increment (50')
General Feats:
Canny Acumen (Perception) - Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice.
Other Abilities: Radiant Oath Champion

Equipment:

Combat Gear: Dagger(2), Longbow (28 arrows)
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healers tools,
Bulk: 4 (Encumbered at: 6; Maximum at: 11)
Potions: Minor Healing(2)
Coins: 2.95gp

Botting:

Monastic Archer Stance allows Flurry of Blows with longbow within the first 50'; -2 to attack if range is 30' or less
[dice=Ranged Attack;Longbow]1d20+8[/dice]
[dice=Ranged Attack;Longbow, MAP]1d20+3[/dice]
[dice=Ranged Damage; Longbow]1d8[/dice]
[dice=Crit Damage]d10[/dice]

Crane Wing Attacks must be done in Crane Stance
[dice=Crane Wing Attack (Agile, Finesse)]1d20+7[/dice]
[dice=Crane Wing Attack, MAP]1d20+3[/dice]
[dice=Crane Wing Attack, MAP 2]1d20-1[/dice]
[dice=Crane Wing Damage, Bludgeoning]1d6+1[/dice]

[dice=Fist Attack (Agile, Finesse)]1d20+7[/dice]
[dice=Fist Attack, MAP]1d20+3[/dice]
[dice=Fist Attack, MAP 2]1d20-1[/dice]
[dice=Fist Damage]1d6+1[/dice]

Flashing Spark attacks have to be in Stoked Flame Stance
[dice=Flashing Spark; 1st Attack]1d20+5[/dice]
[dice=Flashing Spark; 1st Attack Damage, Slashing]1d8+1[/dice]
[dice=Flashing Spark; 2nd Attack]1d20+0[/dice]
[dice=Flashing Spark; 2nd Attack Damage, Slashing]1d8+2[/dice]
[dice=Flashing Spark; 3rd+ Attack]1d20-5[/dice]
[dice=Flashing Spark; 3rd Attack Damage, Slashing]1d8+3[/dice]

[dice=Ranged Attack; Dagger]1d20+7[/dice]
[dice=Ranged Damage; Dagger]1d4+1[/dice]

[dice=Ranged Attack;Longbow]1d20+8[/dice]
[dice=Ranged Attack;Longbow, MAP]1d20+3[/dice]
[dice=Ranged Attack;Longbow, MAP 2+]1d20-2[/dice]
[dice=Ranged Damage; Longbow]1d8[/dice]
[dice=Crit Damage]d10[/dice]