Maneki Pemanah's page

105 posts. Organized Play character for UncleFroggy.

Full Name

Maneki Pemanah


HP 19/19 | AC 18 | F +6, R/W +8 | Perc(E) +8 | 25 feet | Class DC 16 |


Acrobatics/Stealth/Medicine/Nature/Religion: +6, Athletics/Lore (PFS, Warfare): +4, Survival(U)/Thievery(U): +3, Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |


LG Female Human | Field Medic | Monk Lvl 1 | ◆ | ◇ | ↺ |

Strength 12
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 16
Charisma 10

About Maneki Pemanah

Female Human Monk 1
LG, Medium, Human Humanoid
Heritage: Versatile
Background: Field Medic
Perception(E): +8
Languages: Common, Elven, Draconic
STR 12 (+1), DEX 16 (+3), CON 12 (+1), INT 12 (+1), WIS 16 (+3), CHA 10 (+0)
AC 18, HP 19, Fort +6, Will/Ref +8
Class DC: 16
Speed: 25 feet (30 in Stoked Flame Stance)

PFS Info:

PFS#: 2396852-2018
PFS School: Generalist
PFS School Item: Minor Healing Potion


Trained unless otherwise stated; Unlisted skills are untrained with a 0 modifier
Acrobatics/Stealth/Medicine/Nature/Religion: +6
Athletics/Lore (PFS, Warfare): +4
Survival(U)/Thievery(U): +3
Arcana(U)/Crafting(U)/Society(U)/Occultism(U): +1

Melee Strikes:

Fist +6 (1d6 +1 Bludgeoning; Agile, Finesse, Nonlethal)
Flashing Spark (1d8 +1 Slashing; Forceful, Sweep, Nonlethal, Unarmed; Crit 1d6 persistent fire)
Dagger +6 (1d4 +1 Piercing; Agile, Finesse, Versatile S, Thrown 10')

Ranged Strikes:

Longbow +6 (1d8 Piercing, Volley 30', Deadly d10, 100' range)
Dagger +6 (1d4 +2 Piercing; Agile, Finesse, Versatile S, Thrown 10')

Feats and Abilities:

Ancestry Feats: Natural Ambition
Skill Feats:
Battle Medicine - 1 action attempt a DC 15 Medicine check to regain 2d8 HP
Class Features:
Flurry of Blows - Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally.
Powerful Fist - You don't take the -2 penalty when making a lethal attack with a nonlethal unarmed attack
Class Feats:
Stoked Flame Stance - 1d8 S natural attacks and +5 status bonus to Speed (or improve Incredible Movement by the same amount)
Natural Ambition:
Monastic Archer Stance - While in this stance, you can use monk abilities and feats with bows within half of their first range increment (50')
General Feats:
Canny Acumen (Perception) - Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice.
Other Abilities: Radiant Oath Champion


Combat Gear: Dagger(2), Longbow (26 arrows)
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healers tools, Winter Clothing
Bulk: 4 (Encumbered at: 6; Maximum at: 11)
Coins: 4.7gp


Monastic Archer Stance allows Flurry of Blows with longbow
[dice=Ranged Attack;Longbow]1d20+6[/dice]
[dice=Ranged Attack;Longbow, MAP]1d20+1[/dice]
[dice=Ranged Damage; Longbow]1d8[/dice]

[dice=Fist Attack (Agile, Finesse)]1d20 + 6[/dice]
[dice=Fist Attack, MAP]1d20+2[/dice]
[dice=Fist Attack, MAP 2]1d20-2[/dice]
[dice=Fist Damage]1d6+1[/dice]

Flashing Spark attacks have to be in Stoked Flame Stance

[dice=Flashing Spark; 1st Attack]1d20+6[/dice]
[dice=Flashing Spark; 1st Attack Damage, Slashing]1d8+1[/dice]
[dice=Flashing Spark; 2nd Attack]1d20+1[/dice]
[dice=Flashing Spark; 2nd Attack Damage, Slashing]1d8+2[/dice]
[dice=Flashing Spark; 3rd+ Attack]1d20-4[/dice]
[dice=Flashing Spark; 3rd Attack Damage, Slashing]1d8+3[/dice]
[dice=Flashing Spark Crit; Persistent Fire]1d6[/dice]

[dice=Ranged Attack; Dagger]1d20+7[/dice]
[dice=Ranged Damage; Dagger]1d4+1[/dice]