SAVES / PERCEPTION
[dice=Fortitude]d20+10[/dice]
[dice=Reflex]d20+13[/dice]
[dice=Will]d20+13[/dice]
[dice=Perception]d20+13[/dice]
INITIATIVE
[dice=Maneki Init; Perception]d20+13[/dice]
SKILLS
[dice=Acrobatics(E)]d20+13[/dice]
[dice=Athletics(T)]d20+9[/dice]
[dice=Crafting(T)]d20+9[/dice]
[dice=Medicine(E)]d20+13[/dice]
[dice=Nature(T)]d20+11[/dice]
[dice=Religion(T)]d20+11[/dice]
[dice=Stealth(T)]d20+11[/dice]
[dice=Survival(T)]d20+11[/dice]
[dice=Thievery(T)]d20+11[/dice]
[dice=PFS Lore]d20+9[/dice]
[dice=Warfare Lore]d20+9[/dice]
Monastic Archer Stance allows Flurry of Blows with longbow within the first 50'; -2 to attack if range is 30' or less
[dice=+1 Striking Longbow, 100' range]1d20+14[/dice] for [dice=Piercing Damage]2d8[/dice]
[dice=+1 Striking Longbow, 100' range, MAP]1d20+9[/dice] for [dice=Piercing Damage]2d8[/dice]
[dice=+1 Striking Longbow, 100' range, MAP 2+]1d20+4[/dice] for [dice=Piercing Damage]2d8[/dice]
-- Longbow attacks with -2 Volley Penalty --
[dice=+1 Striking Longbow, 100' range, Volley Penalty]1d20+14-2[/dice] for [dice=Piercing Damage]2d8[/dice]
[dice=+1 Striking Longbow, 100' range, MAP, Volley Penalty]1d20+9-2[/dice] for [dice=Piercing Damage]2d8[/dice]
[dice=+1 Striking Longbow, 100' range, MAP 2+, Volley Penalty]1d20+4-2[/dice] for [dice=Piercing Damage]2d8[/dice]
[dice=Crit? Deadly]d10[/dice]
[ooc]Critical Hit: Double Damage, Deadly, Pinned to surface (DC 10 Athletics to Escape)[/ooc]
[dice=+1 Striking Kusarigama, Reach 10']d20+12[/dice] for [dice=Slashing/Bludgeoning]2d8+2[/dice]
[dice=+1 Striking Kusarigama, Reach 10', MAP]d20+5[/dice] for [dice=Slashing/Bludgeoning]2d8+2[/dice]
[dice=+1 Striking Kusarigama, Reach 10', MAP 2+]d20+2[/dice] for [dice=Slashing/Bludgeoning]2d8+2[/dice]
[ooc]Critical Hit: Double Damage, 1d6+1 Persistent Bleed[/ooc]
[dice=Fist Attack (Agile, Finesse)]1d20+14[/dice] for [dice=Bludgeoning Damage]2d6+2[/dice]
[dice=Fist Attack, MAP]1d20+10[/dice] for [dice=Bludgeoning Damage]2d6+2[/dice]
[dice=Fist Attack, MAP 2]1d20+6[/dice] for [dice=Bludgeoning Damage]2d6+2[/dice]
[ooc]Critical Hit: Double Damage, DC 20 Fort or Slowed 1 until EoNT[/ooc]
Flashing Spark attacks have to be in Stoked Flame Stance
[dice=Flashing Spark; 1st Attack]1d20+12[/dice]
[dice=Flashing Spark; 1st Attack Damage, Slashing, Forceful]2d8+2[/dice]
[dice=Flashing Spark; 2nd Attack]1d20+7[/dice]
[dice=Flashing Spark; 2nd Attack Damage, Slashing, Forceful]2d8+4[/dice]
[dice=Flashing Spark; 3rd+ Attack]1d202[/dice]
[dice=Flashing Spark; 3rd Attack Damage, Slashing, Forceful]2d8+6[/dice]
[ooc]Critical Hit: Double Damage, 1d6 Persistent Fire[/ooc]
[dice=Ranged Attack; Dagger]1d20+13[/dice] for [dice=Piercing/Slashing]d4+2[/dice] [ooc]Critical Hit: Double Damage, 1d6 Persistent Bleed[/ooc]