Seaweed Leshy

Conall Green's page

34 posts. Organized Play character for DoubleGold.


Full Name

Conall Green

Race

Pine Leshy

Classes/Levels

Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Gender

M

Size

S

Age

15

Special Abilities

Fielded Commissioned Agent

Alignment

LG

Deity

Dammerich

Location

Jinin

Languages

Common, Sylvan

Occupation

Martial Disciple

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Conall Green

XP: 19

Ancestry
Pine Leshy
Size Small, 8 HP, speed 25
You excrete a thick, sticky sap from your bark-like flesh, making it easier to climb and hold onto your gear. You gain the Combat Climber feat as a bonus feat, and you gain a +2 circumstance bonus to your Reflex DC against attempts to Disarm you.
Feats Requiring Pine Leshy...
Defensive Needles, Towering Growth
Low-Light Vision
You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.
Plant Nourishment
You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).
Level 1 Leshy Feat: Undaunted: Your spirit has endured many challenges over its long existence, and you are certain you can overcome whatever hardships life throws your way. You gain a +1 circumstance bonus to saves against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.

Equipment:
Breastplate:8 GP
Machete:0.7 GP
Adventure's Pack:0.7 GP
Sheath:0.01 GP
Steelshield:2 GP
0.02 GP in Services
81.1 GP left over.

Feats
Pine Leshy: Combat Climber
Ancestry Level 1:
Fighter: attack of opportunity
Fighter: Shield Block
Fighter Level 1: Exacting Strike
Fighter Level 2: Aggressive Block
Ancestry Level 1: Undaunted: Your spirit has endured many challenges over its long existence, and you are certain you can overcome whatever hardships life throws your way. You gain a +1 circumstance bonus to saves against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.
Background Feat: Quick Jump
Skill Feat Level 2: Additional Lore Worms

Skills and proficiencies
Athletics, Acrobatics, Arcana, Nature, Stealth and Warfare Lore trained. Worms Lore trained. Trained in will. Expert in Fort, Reflex and Perception. Expert in simple and martial weapons, trained in advanced weapons and all armor.