GM S's "Intro: Year of the Data Scourge"

Game Master Chris Marsh

Tactical Map | Handouts

Initiative Quickpost:

[dice=Hostiles]
[dice=PC 1]d20+[/dice]
[dice=PC 2]d20+[/dice]
[dice=PC 3]d20+[/dice]
[dice=PC 4]d20+[/dice]
[dice=PC 5]d20+[/dice]
[dice=PC 6]d20+[/dice]



| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

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| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

You're new agents, still wet behind the ears as the humans say. You just wrapped up your first mission. Despite what the veterans told you, it was as easy as the briefing made it out to be. A simple protection job, moving an artifact from ship to storage. It feels like a good start to a good career. You even had enough time to spare to grab dinner. The reviews on the Infosphere for Castamir's Station were spot on. Tab paid, it's time to head back. The train is packed, but tranquil. Small talk in a hundred languages gives the whole ride a relaxing feel.

Strictly speaking, I'd like to start on Monday (4-Oct-21.) Dot in when you have a character. I'll set the intro down once we've got a team. If that happens before Monday, I'll start. Just don't feel pressure to do so, games are for fun.

Exo-Guardians

Lashunta Solarian (Scholar) 4 SP 26/32 HP 32/32RP 6/6 | EAC 15 KAC 15 | F+4 R+1 W+3 | Init+1 | Perc+8, Diplomacy +13 + 1d6, SM+3

Zynn Megavoom, the Korasha Lashunta Solarian, sits in silent mediation.

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