Rappan Athuk - The Dungeon of Graves

Game Master JoshB

Maps


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Malinor. wrote:
I kind of want to go the way the Ogre came from and clear the level before going further down. There might be more prisoners on this level.
The ogre came from down stairs, here is the gm's description
Dungeon Master of Graves wrote:

@Ting: The stairs lead down and turn and the passage levels out.

It feels like you descended a fair distance. You come to a wide spot in the passage. This rough-hewn room looks half finished, as if construction had been abandoned and never resumed. A deep, narrow crack spans the stone floor. Wedged into the crack is a rusty chisel.

The passage continues onward, but it starts to seem more like a cave and less like a man-made structure.

Happy to go there first or second. But by definition the hidden compartment is this level, where the ogre came from is down a level, and where lefty went is up to the first level we cleared already. (we found that hidden stairwell before we came downstairs.)

I don't care which we do first, I just wanted to clarify.


@Lefty: You confirm that the stairs lead up to the Abbot's bedroom and nothing has changed since yesterday. He lived at a higher standard than the rest of the filth. There are some mundane books on the shelf, but nothing detects as magic.

Ting's summary is correct. The passage behind the idol is on the first dungeon level. The ogre came up from the second dungeon level below you.


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

Okay. Down we go!


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

Okay. Down we go!

Nothing's changed upstairs. Let's try going the other way, Lefty says through the Message.

He moves quickly, wanting to take advantage of the invisibility while he still can.


Hey Lothorian you didn't specify who the message was to, I'll assume it was ting.

Hearing 'Lefty' speak through the message, ting gestures towards all the cool stuff he found and asks. "Do we's want's ta figur out what any o' 'is stuff is afore we's 'ead ta tha secreted door behind tha toady?"


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

They were mostly identified on the last page, weren't they? Or is this other stuff? Lefty can talk to everyone through the spell.


Lothorian Sativa wrote:
They were mostly identified on the last page, weren't they? Or is this other stuff? Lefty can talk to everyone through the spell.
Sorry thought he could only speak to one person at a time, or is that if a person talks to him, only he can hear them. Ting found a slew of stuff in the chests in the Alchemists room first thing this morning after we rested.
Dungeon Master of Graves wrote:

Both of the chests detect as magical.

Chest 1: contains a leather sack with 700 gp, six small sapphires (150 gp each), a mummified hand (detects as magical), two blocks of an orange wax-like substance (detects as magical) and a round leather case with handwritten documents.

Chest 2: (much smaller than the first) is divided into sixteen small compartments with a potion in each one.

Compartments 1-11 contain potions of cure light wounds
Compartment 12 holds a dose of sassone leaf residue
Compartment 13 holds extremely concentrated acid (10d6 damage)
Compartment 14 holds a potion of haste
Compartment 15 holds a potion of contagion (slimy doom)
Compartment 16 holds some sort of unique potion

I'm good if we want to hurry on, Ting will stuff the gems and ClW potions in his bandoliers and hurry along.


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

Lefty will try to identify that last potion.
spellcraft: 1d20 + 11 ⇒ (8) + 11 = 19

We should divvy up the potions.


Lefty:
You are unable to identify the potion. You do learn that it has an aura of necromancy(evil).

Assuming you proceed down the stairs in the direction that the ogre came from and the last priest escaped.

You find a room that must have served as the ogre jailer's lair. The chamber is cold and empty, and its only furnishings are a bed of flea-ridden furs, a bucket of water, and a shelf of goblin and human skulls. A key ring opening all cells at the top of the stairs hangs on a nail. The way to the caverns has been barricaded with a barrier of nailed-together planks.

A couple of the planks have been pulled off, leaving a space where a person could squeeze through.


Dungeon Master of Graves wrote:
Assuming you proceed down the stairs in the direction that the ogre came from and the last priest escaped.

What happens if we assume we followed the secret passage behind the frog statue? I would have thought, since Ting had told them it was a cave, that we would have used 'Lefty's' invisibility to proceed where we hadn't explored yet.


Beyond the secret door you find passages leading to a pair of small rooms lined with moldering coffins along the walls, each with a decayed corpse
inside.

At the far end of the southern small room a doorway opens to a larger room .

On the floor just before entering the that larger room is an inscription carved into the floor reading: “THE GRAVES OF THE LOWER PRIESTHOOD.”

Dark Archive

"So, do we think the girl is more likely in the crypt, or wherever the ogre came from?" Malinor asks the group and then says, "I am guessing she is more likely down the ogre's path since that was where others were being kept."


Not sure what your thinking Malinor, the only prisoners were on this level. The ogre and a priest came up the stairs from the cave area below, once we killed the ogre the priest headed back to the lower level and the caves. I would think, since 'Lefty' is using magic to stay invisible we would search the closest area. If were voting, I vote this level.

'Other's were being kept?' Shaking his head ting answered, "I's follered tha' monkey down tha steps an' inta tha cave. I didn't see's any prisoners, scept tha ones in the cages up 'ears' at we's freed last noight." He gestures towards the crypt, "If'n 'Lefter's' is stayin' invincible, Maybe we's should let's him use his magic sooner's than laters."

Dark Archive

"Sounds like a plan. Lets head after the cleric. If he is not in charge he probably scurries to whoever is." Malinor says as he draws his pistol and checks it before following others into the crypt.


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

Lefty casts Detect Magic before entering, taking a few seconds to note any auras.


Moving to the secret door Ting Places a claw in front of his beak. Waiting a few seconds so 'Lefty' can get ahead of them, he follows along, bow in talon, moving as quietly as he can.

Taking 10 (25) on stealth


U-Monk 1/Serendipity (Heavens) Shaman 5 | HP 47/47 | AC 19/23 T:19/23 FF:10/14 (Second # w/Mage Armor) | Init:+6 | Perc +16 (+20 to notice enemy before surprise round) | F:+6 R:+8 W:+10 | Sense Motive:+18 Stealth:+16 | Defiant Luck: 1/1 | Stardust: 5/5 | Current Wandering Spirit: Life: Channel 3/3

Wyran lets the others lead, knowing they are more skilled than he is....


When you enter the gray and cobwebbed burial chamber you find that it contains a number of side rooms.

Each of the side rooms contains sixteen wooden sarcophagi surrounding a round stone table, illuminated by a single everburning lantern glowing with greenish-blue light.

A small dais on the northern end of the hall holds a stone statuette of a man clad in monastic robes. This statuette wears a golden diadem on its head.

In the north-east corner of the room a passage extends into darkness.

At the south in of the room a stairway leads down to a lower level.

Lefty:
The only magic you detect are the glowing lanterns in the side rooms.


Figuring 'Lefty' would give them a warning if there was any danger further ahead, Ting continues moving quitely through the crypt. Seeing the statue with the golden diadem, Ting perks up. "We'll's I's almost loikes gold as much as I's loikes shiny's wroight." and begins to inspect the area around the statue for traps.

Taking 10 (25) on perception for traps on or near the dias and statette


Ting:
No traps on the statue. The diadem looks like it would lift right off its head.

Wyran:
The documents from the lab detail an alchemical procedure to enhance the abilities of zombies.


Looking back at his companions, ting points at the golden diadem, and asks, "Oy can any o' you's bloke tell if tha shiny gold band is magically enhanced?"


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

Sure thing, Ting.
Lothorian casts Detect Magic, and gives it a few rounds.


Lefty:
The only magic you detect is the everburning lanterns in the alcoves.

Ting:
Moldy, musty smell coming from the alcoves.


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

No magic, other than the lights.

Dark Archive

"The scum probably just kept going down. But we should head down the side tunnel and see what else is around here before we follow." Malinor says as he looks back and forth between the two tunnels.


sniffing the air again, ting gestured towards the alcoves, "Them's alley-coves smell musty, jus' in case anyone's is grabbin' tha lamps, wroight." He then moved closer to the statue, reaching up and attempts to remove the golden diadem.


Ting pulls the golden diadem from the statue with no trouble.

There are stairs down at south end of the room and a dark pasage to the north-east.


U-Monk 1/Serendipity (Heavens) Shaman 5 | HP 47/47 | AC 19/23 T:19/23 FF:10/14 (Second # w/Mage Armor) | Init:+6 | Perc +16 (+20 to notice enemy before surprise round) | F:+6 R:+8 W:+10 | Sense Motive:+18 Stealth:+16 | Defiant Luck: 1/1 | Stardust: 5/5 | Current Wandering Spirit: Life: Channel 3/3

Wyran holds up the paperwork he had been looking at. "This might be worth taking, and studying by someone with better understanding of necromancy. Alchemical procedures to enhance zombies? I can't imagine any way that could be a good thing! Zombies that explode in a ball of fire for instance? Or maybe I'm missing something. I don't really understand spell crafting or alchemy!"

Holding it out if anybody wants to read. Or packing it carefully if not.


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

I don't know anything about necromancy or alchemy, either. I'd still take it, Wyran. We might learn something later. At a minimum, these sickos don't have it anymore.

To Ting, Lefty says, The lamps will be really useful to the people in town. They're expensive, and they're really convenient. We should take them all before we return.


Nodding in agreement with 'Lefty' Ting starts heading towards the dark passage to the north-east. "You's is wroight 'Lefty' Let's picks 'em up on our ways back outs." As he nears the dark passage he asks, "Lefty does you's want's ta scouts ahead, err shall we's all goes?"


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

I'll go.
Lefty will use what's left of his invisibilty to scout ahead.

stealth: 1d20 + 32 ⇒ (15) + 32 = 47
percep: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13


Hallways lined with coffins lead to the east. They circle around and split, one path leading south and another leading east.

@Lefty: A pit trap in the hallway opens under your feet! Make a reflex save!


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

reflex: 1d20 + 5 ⇒ (10) + 5 = 15


Lefty manages to skip aside as the pit trap opens beneath his feet!

A good thing because it looks really deep.

Lots of coffins/sarcophagi line the walls of the corridors.

Map updated!


Was there any indication to the other characters of the trap going off?


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

Lefty will warn the others about the trap.


Hearing through the magical whisper that there is a trap, Ting moves ahead until he finds the trap. Looking down at the pit, he nods in agreement, "You's is bloody well wroight, 'At's a traps if I ever did see's one." He begins to skirt around the trap, "So's which way's is we's goin' now?"

He will take 10 (22/25) on perception, moving through the crypt watching for the trap 'Lefty' warned them about

Dark Archive

Malinor follows along behind Lefty and Ting and says, "Lets keep clearing this area. But watch out for more traps."


Ting, you see that it's a pretty deep hole that Lefty almost dropped into.

Are you looking to explore east or southeast at this point?

The air seems less stale to the southeast and there is a layer of debris across the floor.

The complex under the old monastery is turning out to be larger than you probably imagined when you entered.


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

Lefty keeps moving warily southeast.
percep: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
He notices little.


U-Monk 1/Serendipity (Heavens) Shaman 5 | HP 47/47 | AC 19/23 T:19/23 FF:10/14 (Second # w/Mage Armor) | Init:+6 | Perc +16 (+20 to notice enemy before surprise round) | F:+6 R:+8 W:+10 | Sense Motive:+18 Stealth:+16 | Defiant Luck: 1/1 | Stardust: 5/5 | Current Wandering Spirit: Life: Channel 3/3

Wyran follows behind the group, watching and listening for anything that might be following.

Haven't ghosted. On vacation with limited access to computer time. Will be home Sunday night and back to regular. That said, are we down to 4 players counting me?


Turning and winking to Wyran, Ting, obeying some ancient avian instinct, follows about thirty feet behind the invisible 'Lefty;' keeping a keen eye out as he goes.

I'm assuming Lefty is still invisible and that he had told the others in what fashion he would proceed. ting is taking 10 (22/25) on perception as he goes.


Lefty strangely finds that the crypts give way to what appears to be an abandoned wine cellar.

At the southern end of the cellar, there is a large, rotten door that opens to the outside. (the wide area at the bottom of the map)

On the east side of the cellar, another staircase descends into the dark.

The space has clearly been inhabited by an intelligent being. There is a smell of human presence, and the western tunnel of the cellar has been turned into living quarters with a bed made of rags, a small fireplace with a kettle, a lantern and a drinking cup.

Whoever lives here, they don't seem to be home now.


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

Lefty casts Dancing Lights and sends it ahead down the staircase as far as he can see. If there's nothing there, he'll head down.

I'm going to head down these stairs here.


Hearing 'Lefty's voice in his head, or near enough that the poor avian cannot tell the difference ting moves to the stairwell. Turning to his companions. "We's'l gives Lefter's a bit, 'en we's'l foller's after wroight." True to his work, ting pauses for about five seconds, then begins to follow. Keeping a keen eye out as he goes.

Again taking 10 (22/25) on perception


U-Monk 1/Serendipity (Heavens) Shaman 5 | HP 47/47 | AC 19/23 T:19/23 FF:10/14 (Second # w/Mage Armor) | Init:+6 | Perc +16 (+20 to notice enemy before surprise round) | F:+6 R:+8 W:+10 | Sense Motive:+18 Stealth:+16 | Defiant Luck: 1/1 | Stardust: 5/5 | Current Wandering Spirit: Life: Channel 3/3

Curious, Wyran listens. The Tengu's speak takes a bit to understand but when he turns to follow Wyran understands and follows along.


Lefty follows the stairs down, they twist and turn around and open into a lower cellar.

The walls of the damp cellar are black with mold. Ancient oak barrels full of wine stand in wall niches and orderly stacks. Some of them are still full.

Poking about you find a small (briefcase sized) locked wooden case tucked up near the ceiling on top of a stack of barrels.

Dungeon Level 2 map updated.


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

Lefty will cast detect magic, and also look for any traps on or near the case.
percep: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30


@Lefty: You don't find any traps on the case, after concentrating you detect a source of magic within it.


M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

He'll open it.

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