
Ting Ting Ting |
I kind of want to go the way the Ogre came from and clear the level before going further down. There might be more prisoners on this level.The ogre came from down stairs, here is the gm's description
@Ting: The stairs lead down and turn and the passage levels out.
It feels like you descended a fair distance. You come to a wide spot in the passage. This rough-hewn room looks half finished, as if construction had been abandoned and never resumed. A deep, narrow crack spans the stone floor. Wedged into the crack is a rusty chisel.The passage continues onward, but it starts to seem more like a cave and less like a man-made structure.
Happy to go there first or second. But by definition the hidden compartment is this level, where the ogre came from is down a level, and where lefty went is up to the first level we cleared already. (we found that hidden stairwell before we came downstairs.)
I don't care which we do first, I just wanted to clarify.

Dungeon Master of Graves |

@Lefty: You confirm that the stairs lead up to the Abbot's bedroom and nothing has changed since yesterday. He lived at a higher standard than the rest of the filth. There are some mundane books on the shelf, but nothing detects as magic.
Ting's summary is correct. The passage behind the idol is on the first dungeon level. The ogre came up from the second dungeon level below you.

Lothorian Sativa |

Okay. Down we go!
Nothing's changed upstairs. Let's try going the other way, Lefty says through the Message.
He moves quickly, wanting to take advantage of the invisibility while he still can.

Ting Ting Ting |
They were mostly identified on the last page, weren't they? Or is this other stuff? Lefty can talk to everyone through the spell.Sorry thought he could only speak to one person at a time, or is that if a person talks to him, only he can hear them. Ting found a slew of stuff in the chests in the Alchemists room first thing this morning after we rested.
Both of the chests detect as magical.
Chest 1: contains a leather sack with 700 gp, six small sapphires (150 gp each), a mummified hand (detects as magical), two blocks of an orange wax-like substance (detects as magical) and a round leather case with handwritten documents.Chest 2: (much smaller than the first) is divided into sixteen small compartments with a potion in each one.
Compartments 1-11 contain potions of cure light wounds
Compartment 12 holds a dose of sassone leaf residue
Compartment 13 holds extremely concentrated acid (10d6 damage)
Compartment 14 holds a potion of haste
Compartment 15 holds a potion of contagion (slimy doom)
Compartment 16 holds some sort of unique potion
I'm good if we want to hurry on, Ting will stuff the gems and ClW potions in his bandoliers and hurry along.

Dungeon Master of Graves |

Assuming you proceed down the stairs in the direction that the ogre came from and the last priest escaped.
You find a room that must have served as the ogre jailer's lair. The chamber is cold and empty, and its only furnishings are a bed of flea-ridden furs, a bucket of water, and a shelf of goblin and human skulls. A key ring opening all cells at the top of the stairs hangs on a nail. The way to the caverns has been barricaded with a barrier of nailed-together planks.
A couple of the planks have been pulled off, leaving a space where a person could squeeze through.

Ting Ting Ting |
Assuming you proceed down the stairs in the direction that the ogre came from and the last priest escaped.
What happens if we assume we followed the secret passage behind the frog statue? I would have thought, since Ting had told them it was a cave, that we would have used 'Lefty's' invisibility to proceed where we hadn't explored yet.

Dungeon Master of Graves |

Beyond the secret door you find passages leading to a pair of small rooms lined with moldering coffins along the walls, each with a decayed corpse
inside.
At the far end of the southern small room a doorway opens to a larger room .
On the floor just before entering the that larger room is an inscription carved into the floor reading: “THE GRAVES OF THE LOWER PRIESTHOOD.”

Ting Ting Ting |
Not sure what your thinking Malinor, the only prisoners were on this level. The ogre and a priest came up the stairs from the cave area below, once we killed the ogre the priest headed back to the lower level and the caves. I would think, since 'Lefty' is using magic to stay invisible we would search the closest area. If were voting, I vote this level.
'Other's were being kept?' Shaking his head ting answered, "I's follered tha' monkey down tha steps an' inta tha cave. I didn't see's any prisoners, scept tha ones in the cages up 'ears' at we's freed last noight." He gestures towards the crypt, "If'n 'Lefter's' is stayin' invincible, Maybe we's should let's him use his magic sooner's than laters."

Wyran Zuranan |

Wyran lets the others lead, knowing they are more skilled than he is....

Dungeon Master of Graves |

When you enter the gray and cobwebbed burial chamber you find that it contains a number of side rooms.
Each of the side rooms contains sixteen wooden sarcophagi surrounding a round stone table, illuminated by a single everburning lantern glowing with greenish-blue light.
A small dais on the northern end of the hall holds a stone statuette of a man clad in monastic robes. This statuette wears a golden diadem on its head.
In the north-east corner of the room a passage extends into darkness.
At the south in of the room a stairway leads down to a lower level.

Ting Ting Ting |
Figuring 'Lefty' would give them a warning if there was any danger further ahead, Ting continues moving quitely through the crypt. Seeing the statue with the golden diadem, Ting perks up. "We'll's I's almost loikes gold as much as I's loikes shiny's wroight." and begins to inspect the area around the statue for traps.
Taking 10 (25) on perception for traps on or near the dias and statette

Wyran Zuranan |

Wyran holds up the paperwork he had been looking at. "This might be worth taking, and studying by someone with better understanding of necromancy. Alchemical procedures to enhance zombies? I can't imagine any way that could be a good thing! Zombies that explode in a ball of fire for instance? Or maybe I'm missing something. I don't really understand spell crafting or alchemy!"
Holding it out if anybody wants to read. Or packing it carefully if not.

Lothorian Sativa |

I don't know anything about necromancy or alchemy, either. I'd still take it, Wyran. We might learn something later. At a minimum, these sickos don't have it anymore.
To Ting, Lefty says, The lamps will be really useful to the people in town. They're expensive, and they're really convenient. We should take them all before we return.

Ting Ting Ting |
Hearing through the magical whisper that there is a trap, Ting moves ahead until he finds the trap. Looking down at the pit, he nods in agreement, "You's is bloody well wroight, 'At's a traps if I ever did see's one." He begins to skirt around the trap, "So's which way's is we's goin' now?"
He will take 10 (22/25) on perception, moving through the crypt watching for the trap 'Lefty' warned them about

Dungeon Master of Graves |

Ting, you see that it's a pretty deep hole that Lefty almost dropped into.
Are you looking to explore east or southeast at this point?
The air seems less stale to the southeast and there is a layer of debris across the floor.
The complex under the old monastery is turning out to be larger than you probably imagined when you entered.

Wyran Zuranan |

Wyran follows behind the group, watching and listening for anything that might be following.
Haven't ghosted. On vacation with limited access to computer time. Will be home Sunday night and back to regular. That said, are we down to 4 players counting me?

Ting Ting Ting |
Turning and winking to Wyran, Ting, obeying some ancient avian instinct, follows about thirty feet behind the invisible 'Lefty;' keeping a keen eye out as he goes.
I'm assuming Lefty is still invisible and that he had told the others in what fashion he would proceed. ting is taking 10 (22/25) on perception as he goes.

Dungeon Master of Graves |

Lefty strangely finds that the crypts give way to what appears to be an abandoned wine cellar.
At the southern end of the cellar, there is a large, rotten door that opens to the outside. (the wide area at the bottom of the map)
On the east side of the cellar, another staircase descends into the dark.
The space has clearly been inhabited by an intelligent being. There is a smell of human presence, and the western tunnel of the cellar has been turned into living quarters with a bed made of rags, a small fireplace with a kettle, a lantern and a drinking cup.
Whoever lives here, they don't seem to be home now.

Ting Ting Ting |
Hearing 'Lefty's voice in his head, or near enough that the poor avian cannot tell the difference ting moves to the stairwell. Turning to his companions. "We's'l gives Lefter's a bit, 'en we's'l foller's after wroight." True to his work, ting pauses for about five seconds, then begins to follow. Keeping a keen eye out as he goes.
Again taking 10 (22/25) on perception

Wyran Zuranan |

Curious, Wyran listens. The Tengu's speak takes a bit to understand but when he turns to follow Wyran understands and follows along.

Dungeon Master of Graves |

Lefty follows the stairs down, they twist and turn around and open into a lower cellar.
The walls of the damp cellar are black with mold. Ancient oak barrels full of wine stand in wall niches and orderly stacks. Some of them are still full.
Poking about you find a small (briefcase sized) locked wooden case tucked up near the ceiling on top of a stack of barrels.
Dungeon Level 2 map updated.