XperimentalDMs SFS Intro 4-01 Year of the Data Scourge rebuild (Inactive)

Game Master Jason Schimmel


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4-99 MAPS:

They are observer class security robots.
Small N Construct(Technological).

one fact unless you want to pick:
They are vulnerable to electricity and critical hits

The three Robots advance and fire a volley off grenades'

purple vs AC 5: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
blue vs AC 5: 1d20 + 9 ⇒ (7) + 9 = 16
red vs AC 5: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24

Everyone should make a reflex save as the grenades' explode with a viscous sticky goo.

Round 1 continues
Bonkers
Dafyd
Purple Bot
Blue Bot
Red Bot
ʀːi˧i˩ro
Jasmine
Lylo

Bold may act!

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

refl: 1d20 + 2 ⇒ (1) + 2 = 3
ANOTHER 1? Seriously Dicebot...

Bonkers, becoming suddenly stuck in place sighs, "I am not sure if this is better or worse than a frag grenade.."

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

Reflex: 1d20 + 6 ⇒ (9) + 6 = 15

Lylo scans the constructs, trying to assess them.
Engineering to ID: 1d20 + 11 ⇒ (5) + 11 = 16
Vulnerabilities? Weaknesses?

He draws his azimuth laser pistol and draws a bead on the closest in view, before firing.

Ranged (azimuth laser pistol), w/combat tracking v blue?: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage (F): 1d4 ⇒ 4

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

reflex: 1d20 + 4 ⇒ (1) + 4 = 5

That ONE is entirely on you Bonkers! ;-)

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

Quorlu Reflex Save: 1d20 + 1 ⇒ (3) + 1 = 4

They found our weakness!

Drone Reflex Save: 1d20 + 1 ⇒ (14) + 1 = 15

Engineering to ID: 1d20 + 8 ⇒ (1) + 8 = 9

The quorlu is perplex “I don’t recognize this design”, while drawing his light seismic pick.

I’m assuming the drone made the save, if it’s stuck, it shoots from where it is with a cover penalty.

The drone fire toward the closest threat.

RRee-eero gives his move to the drone, who moves then attack the blue robot.
Azimuth Artillery Laser: 1d20 + 3 ⇒ (16) + 3 = 19 for Fire: 1d10 ⇒ 8
The heavy weapon has penetrating, so ignores 1 hardness (in case the robots have some).
18 charges left.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

(Crud, can't remember the text. Can somebody roll for me? Azimuth laser pistol +2)

Jasmine gets a bit closer to the malfunctioning machines and takes aim.


Jasmine Eclipse wrote:

(Crud, can't remember the text. Can somebody roll for me? Azimuth laser pistol +2)

Jasmine gets a bit closer to the malfunctioning machines and takes aim.

[ dice=Azimuth laser pistol]1d20+2[/dice]

[ dice=Fire damage]1d4[/dice]
Just remove the space before "dice"

Azimuth laser pistol: 1d20 + 2 ⇒ (3) + 2 = 5
Fire damage: 1d4 ⇒ 4


4-99 MAPS:

PCs in the
purple blast are entangled for entangled: 2d4 ⇒ (4, 3) = 7rounds.
yellow blast are entangled for entangled: 2d4 ⇒ (2, 2) = 4rounds.
orange blast are entangled for entangled: 2d4 ⇒ (1, 2) = 3rounds.

The blue bot is badly damaged.
Round 2
Bonkers
Dafyd

Purple Bot
Blue Bot -13
Red Bot
ʀːi˧i˩ro
Jasmine
Lylo

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17
BOTTER - The Botting Alias wrote:
Jasmine Eclipse wrote:

(Crud, can't remember the text. Can somebody roll for me? Azimuth laser pistol +2)

Jasmine gets a bit closer to the malfunctioning machines and takes aim.

[ dice=Azimuth laser pistol]1d20+2

[ dice=Fire damage]1d4
Just remove the space before "dice"

[dice=Azimuth laser pistol]1d20+2
[dice=Fire damage]1d4

Thank you! I've been lazily copy/pasting the commands, and I didn't have access to the computer I normally play on. I have it now, will lose it for a while Friday.

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

entangled:
You are ensnared. Being entangled impedes your movement but does not entirely prevent you from moving unless the bonds are anchored to an immobile object or tethered by an opposing force. You move at half speed, you cannot run or charge, and you take a –2 penalty to your AC, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks

Dafyd moves forward slinging some off the goo towards blue so as to confuse its targeting sensors before attacking it with his gauntlet

survival trick: 1d20 + 4 + 9 ⇒ (2) + 4 + 9 = 15
attack inc combat tracking: 1d20 + 3 + 1 - 2 ⇒ (19) + 3 + 1 - 2 = 21
electric damage normal plus no trick: 1d4 + 3 ⇒ (1) + 3 = 4

Current EAC 12 KAC 14
Entangled for further 3 rounds


4-99 MAPS:

Blue sputters and sparks before falling over.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Dafyd, don't forget you have +1 AC from my booster.

Bonkers slowly moves out of the sticky stuff and takes aim at Red with his rifle.
Burn! (laser rifle) : 1d20 + 2 ⇒ (2) + 2 = 4
Fire damage: 1d6 ⇒ 3

He then apologizes for almost hitting Dafyd...

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Hey Careful! I don't think this goo reacts well to laser fire

Current EAC 13 KAC 15
Entangled for further 3 rounds


4-99 MAPS:

Round 2
Bonkers
Dafyd
Purple Bot
Red Bot
ʀːi˧i˩ro
Jasmine
Lylo

Purple fires on Dafyd with a pulsecaster pistol vsEAC: 1d20 + 9 ⇒ (6) + 9 = 15 damage(E): 1d4 + 1 ⇒ (3) + 1 = 4 while red takes aim at Lylo vsEAC: 1d20 + 9 ⇒ (15) + 9 = 24 damage(E): 1d4 + 1 ⇒ (3) + 1 = 4.

Bold may act.

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

Lylo turns his sites on his attacker, firing his azimuth laser pistol at the construct.

Ranged (azimuth laser pistol), w/combat tracking v red: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage (F): 1d4 ⇒ 3

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine will try to shoot the nearest robot.
Azimuth later pistol: 1d20 + 2 ⇒ (4) + 2 = 6
fire: 1d4 ⇒ 3

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu uses his remote rig to incite the drone to do more.

Spending move and reaction so that the drone has a full action.
Is the entangled stops the characters from moving or not? If not, RRee-eero will try to get some cover.

The drone moves to get some cover, then shoots the robot with red light.

Azimuth Artillery Laser: 1d20 + 3 ⇒ (9) + 3 = 12 for 1d10 ⇒ 6
The heavy weapon has penetrating, so ignores 1 hardness (in case the robots have some).
16 charges left.

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Assuming nothing happens at the end of round2 and start of round 3

Dafyd moves up on red trying to distract it with a cloud of dust raised by his sonic pick

survival trick: 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15
trick damage: 1d4 ⇒ 2
pulse gauntlet attack: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17
pulse gauntlet electric damage: 1d3 + 3 ⇒ (1) + 3 = 4

EAC13 KAC15 entangled 2 rds bio hack boost 2 rds


4-99 MAPS:

The storm of laser fire lances past these robotic troopers doing little damage. Dafyd however rips into red with his sonic pick.

round 3
Bonkers
Dafyd
Purple Bot
Red Bot (-4)
ʀːi˧i˩ro
Jasmine
Lylo

Bold PCs may act.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers takes aim and then lets loose an inevitably badly aimed fusillade at Purple...

laser rifle: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
F damage: 1d6 ⇒ 3

laser rifle: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
F damage: 1d6 ⇒ 5


4-99 MAPS:

round 3 continues and round 4

Bonkers
Dafyd

Purple Bot
Red Bot (-4)

ʀːi˧i˩ro
Jasmine
Lylo

Purple moves forward and fires on the hostile drone.
vs EAC: 1d20 + 9 ⇒ (5) + 9 = 14
Damage(E): 1d4 + 1 ⇒ (1) + 1 = 2
Red tries to slam into Dafyd
vs KAC: 1d20 + 6 ⇒ (15) + 6 = 21
Damage(E): 1d6 + 3 ⇒ (1) + 3 = 4

In the interest of keeping things moving, All PCs may act!

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Dafyd drops his pick tries to pound on the red robot with his gauntlets

gauntlet attack: 1d20 + 3 - 6 ⇒ (8) + 3 - 6 = 5
gauntlet attack: 1d20 + 3 - 6 ⇒ (3) + 3 - 6 = 0

But merely expends charges in a showy fashion

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

Not sure, if still entangled...
Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23

Lylo moves out of the area of residual goo and fires on the nearest berserking bot.

Ranged (azimuth laser pistol) v purple: 1d20 + 3 ⇒ (12) + 3 = 15
Damage (F): 1d4 ⇒ 3

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The drone gets hit by the bot.

EAC 11, so takes 2 damage, 8 hp left.

The quorlu goes on helping his drone act fast, and tell it to shoot at the one that just damaged it, just in front of him, as he moves in cover.

Spend actions so the drone can have a full action.

The drone fires before retreating to take cover.

Azimuth Artillery Laser vs Purple EAC (penetrating): 1d20 + 3 ⇒ (9) + 3 = 12 for Fire: 1d10 ⇒ 4

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine shoots at purple.

Fire!: 1d20 + 2 ⇒ (17) + 2 = 19

fire damage: 1d6 ⇒ 1


4-99 MAPS:

Dafyd strikes swing wild but Jasmin and Lylos laser fire connects with pruple doing light damage.

Round 4 continues
Bonkers
Dafyd

Purple Bot (-4)
Red Bot (-4)

ʀːi˧i˩ro
Jasmine
Lylo

Bold may act

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers curses a little, jumps up on top of the table/unit in front of him and takes just one shot at Purple...
Burn! (laser rifle) : 1d20 + 2 ⇒ (4) + 2 = 6
Fire damage: 1d6 ⇒ 6
sigh..


4-99 MAPS:

The sticky goo in bonkers fur is just too distracting and his shot takes out a nearby vending machine causing it to start ejecting a small pile of goods.
Red continues to slam at Dafyd slam vs KAC: 1d20 + 6 ⇒ (14) + 6 = 20 Damage(B): 1d6 + 3 ⇒ (6) + 3 = 9.
Purple fires at Jasmine pulsecaster pistol vs EAC: 1d20 + 9 ⇒ (15) + 9 = 24,
Damage(E): 1d4 + 1 ⇒ (1) + 1 = 2.

Round 4 continues/Round 5

Bonkers
Dafyd

Purple Bot (-4)
Red Bot (-4)

ʀːi˧i˩ro
Jasmine
Lylo

Bold may act

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu stays in cover while his drone moves and shoots toward one of the bot.

Shoot at Purple, vs EAC: 1d20 + 3 ⇒ (8) + 3 = 11
Fire: 1d10 ⇒ 8
8 charges left

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"We'll be at this all day!"
As he tries one more shot at Purple...
Burn! (laser rifle) : 1d20 + 2 ⇒ (17) + 2 = 19
Fire damage: 1d6 ⇒ 5

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

You made me bleed my own blood. Holls a little help here please Dafyd focuses intently on red AKA activating combat tracking Before trying to deliver a knockout punch

gauntlet punch: 1d20 + 3 + 1 - 2 ⇒ (8) + 3 + 1 - 2 = 10
electric damage: 1d3 + 3 ⇒ (2) + 3 = 5

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Shooting the closest again.

Pistol: 1d20 + 2 ⇒ (14) + 2 = 16

Fire: 1d4 ⇒ 3

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

With his targeting system in focus, Lylo continues firing on the nearest robot menace.

Ranged (azimuth laser pistol) v purple w/combat tracking: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage (F): 1d4 ⇒ 3


4-99 MAPS:

Dayfd continues to dance with red, but the most recent volly of fire from team Starfinder sends purple clattering to the ground with a chasis full of smoking holes.

Red decides to go all out and discover how much blood a dwarven body contains.
slam 1 vas KAC: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10, damage(b) 1: 1d6 + 3 ⇒ (4) + 3 = 7
slam 2 vas KAC: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12, damage(b) 1: 1d6 + 3 ⇒ (4) + 3 = 7

Round 5 continued/Round 6

Bonkers
Dafyd

Red Bot (-4)

ʀːi˧i˩ro
Jasmine
Lylo

All PCs may act.

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

Switching the focus of his targeting system in focus, Lylo is intent on finishing the last robot.

Ranged (azimuth laser pistol) v red w/combat tracking: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage (F): 1d4 ⇒ 2

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Suddenly remembering his skillset (and the player looking up the rules) Bonkers whips his injection pistol out and takes a shot at the robot...

owie! (Needler pistol): 1d20 + 3 ⇒ (14) + 3 = 17
Piercing damage: 1d4 ⇒ 2

So.. the 'bio' hacks DO affect robots and such.. I've just been assuming this whole time they didn't! Assuming that hits and would do a point of damage, basic inhibitor on the robot, -2 AC for 7 rounds..

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Dafyd flicks off the last of the goo and attempts to find a weak spot

survival: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23
trick damage: 1d4 ⇒ 4
gauntlet: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
gauntlet electric damage: 1d3 + 3 ⇒ (1) + 3 = 4

low level operative curse make the trick or the attack but not both

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

Rlee-eero command his drone to shoot twice toward the remaining robot.

Shoot at Red, vs EAC: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Fire: 1d10 ⇒ 8
Shoot at Red, vs EAC: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Fire: 1d10 ⇒ 10
The battery is empty.


4-99 MAPS:

ʀːi˧i˩ro second shot takes down the final security bot. End of combat. there are some goodies by the vending machine that I will post later. You have managed to dertemine a good walking route back to the Lorespire complex, and there are some damaged ground vehicles nearby that could follow the outer ring as well.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine is here to heal anybody who needs it, but not really taking point.

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Dafyd sits down and takes a breather deactivating his gauntlets and stowing his pick. He looks over at Jasmine but doesn’t ask for healing. will take ten minutes and a resolve to recover stamina and will not object to being healed 1hp he is down

He looks over at the ground cars wondering if they can be fixed

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

While Dafyd takes a break, the quorlu tells the drone to switch batteries for his drone and starts working on it with his tools.

Use 1/day ability to repair the drone of 10% of its HP, 1 HP, so the drone is at 9/10 HP.

That should do it for now.


4-99 MAPS:

The vending machine has give up, a basic medkit, two mk 1 nanite patches (Alien Archive 3 89), two mk 1 serums of healing, and a scientist serum of enhancement.

The ground cars can be fixed and their manual controls can be reset with a computers or engineering check.

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

"It seems that the issue with haywire tech goes well beyond the vicinity of the train." notes Lylo as he gets to work reseting one of the ground cars.
Engineering: 1d20 + 10 ⇒ (9) + 10 = 19

"There, that ought to get it going." he declares as he reconnects the last wire.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"Well. That was rough. Dafyd, my friend, do you need some medicinal assistance? While we're resting does everyone mind if I program my micro lab to accept you? Will make it easier to assist and I feel that it is likely we'll run into further problems..."

If Dafyd accepts the offer for asistance:
medicine, treat deadly wounds: 1d20 + 10 ⇒ (14) + 10 = 24
There's your 1 HP back. :)

Afterwards he'll take a look at those vehicles...

engineering: 1d20 + 10 ⇒ (20) + 10 = 30
"Oh look, other than a few dents this one just had some loose wiring!"

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Also, out of combat I can suddenly roll well... lol.


4-99 MAPS:

Lylo tries to trigger a factory reset by maipulating the pins, but it doesn't quite take. Bonker's manages to pull it off with the other car though. One care is certainly enough for the party. That leaves the party with a choice. Take the cars, or walk the streets of Absalom station back to the Lorespire.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu says “I’m a bit slow and I’d prefer to take one of those cars.

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

Lylo looks down at his halfling legs, then quickly concludes, "The car it is."

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine warns the group that they is useless in a vehicle, but they will go with whatever you want.

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