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BOTTER - The Botting Alias's page

13 posts. Alias of Lysle.


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Jasmine Eclipse wrote:

(Crud, can't remember the text. Can somebody roll for me? Azimuth laser pistol +2)

Jasmine gets a bit closer to the malfunctioning machines and takes aim.

[ dice=Azimuth laser pistol]1d20+2[/dice]

[ dice=Fire damage]1d4[/dice]
Just remove the space before "dice"

Azimuth laser pistol: 1d20 + 2 ⇒ (3) + 2 = 5
Fire damage: 1d4 ⇒ 4


BOTTING for Weylin Stoneseeker

Weylin Stoneseeker, Profession (Miner), mining expert, professional clothes: 1d20 + 9 + 2 + 1 ⇒ (12) + 9 + 2 + 1 = 24


BOTTING COMMENCING:

Using the power of her mind, Delea flings a piece of debris at her attacker, then seeks the company of her allies.

using telekinetic projectile

attack v. blue: 1d20 + 2 ⇒ (10) + 2 = 12
Damage (B): 1d6 ⇒ 6

Guarded Step


BOTTING COMMENCING:

Delea continues to float forward.
No action, but movement forward additional 15 feet per rules for Zero-G.

Seeing the creature continue to threaten her allies, she releases another sigh, lamenting the apparent need for violence, before again sending a little bit of space junk flying at the more wounded creature.
using telekinetic projectile

attack: 1d20 + 2 ⇒ (6) + 2 = 8


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GM Blake wrote:
I'm taking Delena's post to indicate that anyone who wants to can bot her today.

INPUT RECEIVED: BOTTING COMMENCING!

I don't recall Delea's starting space, but it appears she moved 15 feet last turn after pushing off.

Delea floats forward, weightless and unimpeded within the Drift.
No action, but movement forward additional 15 feet per rules for Zero-G.

With her allies in pain, Delea channels the divine power of Weydan and releases a wave of positive, healing energy.

Spending 1 RP to heal all allies within 30 feet as a full action. (Note: Delea's profile appears out-of-date as I don't believe she has previously spent any RP during this scenario.)

Healing, 3rd level: 2d8 + 2d8 ⇒ (7, 3) + (7, 7) = 24

I believe that should restore all HP to Sparkles, Solis, Tchisck, and Delea (though I don't believe she was missing any, again with the profile appearing out-of-date).


BOTTING Rig

Piloting w/computer (evade): 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14

Anticipating the undead's move, Rig executes a lightening fast turn of the Loreseeker, again positioning the craft behind the Corpse Fleet vessel.


BOTTING Rig

Piloting w/computer: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32

Way to fly Rig! Bad guys move first!


GM DamonLuos wrote:
That actually puts the Loreseeker on the starboard side of the Threnody. If it moves forward one hex, it's on the aft of the ship and out of any firing arcs.

Yes, I see that. Position corrected on map. Fire away, Starfinders!


BOTTING Rig

Piloting w/computer: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15

Rig flies in a evasive pattern while placing the Loreseeker directly on the tail of the undead vessel.


BOTTING Rig (Hope you are enjoying Norway!)

Piloting w/computer: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29

Starfinders win! STARFINDERS WIN! Bad guys move first!


GM DamonLuos wrote:
Ties are determined by ranks in Piloting. PCs move first.

Serves me right for trying to go from memory.

Piloting w/computer: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Rig flies in a evasive pattern to put some distance from the undead opponents.


BOTTING Rig

Piloting w/computer: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22

I believe that with the higher bonus, the PCs move second.


BOTTING Rig

Piloting w/computer: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 (EDITED to remove inspire bonus)

Starfinders go first!

Rig flies the ship around in a tight loop and attempts a fly-by.
Piloting w/computer (DC 18=15+Tier 2 x 1.5): 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15

Oops.