XperimentalDMs SFS Intro 4-01 Year of the Data Scourge rebuild (Inactive)

Game Master Jason Schimmel


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Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

With combat tracker engaged, Kylo fires repeatedly

Ranged (azimuth laser pistol) v purple, w/ combat tracker + full attack: 1d20 + 3 + 1 - 4 ⇒ (11) + 3 + 1 - 4 = 11
Damage (F): 1d4 ⇒ 3

Ranged (azimuth laser pistol) v purple, w/ combat tracker + full attack: 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 8
Damage (F): 1d4 ⇒ 2


4-99 MAPS:

Between JAsmine and Lylo the final ooze is defeated. The rest is silence. End of initative.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers shakes his head, "I know there are certain alleys you don't want to go down but that was ridiculous."

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

"Let's see if we can get through to the Lorespire Complex via the radio. If not, we have more of a trip ahead of us." adds Lylo.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Anybody need a rest, or should we press forward? I took 7.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu sheats his melee weapon and looks at the creatures.

They then start working on the drone “I need to change his ammo batteries, one is depleted and the other only has a couple charges left. Let’s put the battery from my melee weapon in it. Then lets fix that dent…

Rree-eelo are working on their drone while taking a little break. 10 minutes rest, 1 Resolve point to get back to full Stamina, and to give back 1 hit point to the drone that end up at full HP.

If someone spots a shop selling batteries, tell me so that I can buy one or two extras.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"A rest will be good, yes."
Will also spend the Rp to regain SP

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Dafyd also takes a breather and comments to ʀːi˧i˩ro If there is a little charge left you may want to put that in your melee weapon. They are a lot less draining on the batteries they can about twenty minutes before needing fresh juice. I think I will be sticking to the gauntlets for now. Is there some stuff worth having in those oozes or were they definitely not of the assembly kind?

Having realised it makes little difference wether I attack once or twice with the melee weapons probably double attacking for the forseeable


4-99 MAPS:

The party rests after their hard won fight. Lylo tries to get the Lorespire complex on comms, but gets nothing but static, busy signals, or error messages. You can continue on foot or head back to your ground vehicle.


4-99 MAPS:

The destroyed polyphonic oozes do not have anything of value nor do that have a profitable use that any of you are aware of.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Anybody else have things to do, or can we move on?

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Dafyd heads back to the car to move forward (unless you prefer to go dwarf speed)

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu puts the used battery in his melee weapon, before indicating “I’d prefer to take the car.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"How far away are we still? Yes, take the vehicle as far as we can..."

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

"I'll get us there as quickly as possible," Lylo says with confidence as he takes the wheel of the borrowed vehicle. "Let's roll."


4-99 MAPS:

You continue to take the maintanince vehicle down the ring for another 10 minutes. The path brings you past another station, this one near the Security Resouces Pavillion. You can stop here or continue on to the Drifter's end station (neat the Lorespire Complex).

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

"The Security Resources Pavillion is nearby. I would hope they are aware of the various threats that have been setting upon the Station," says Lylo. "Although, if communications are down, they may not be getting updates."

He turns to his teammates, "What do you all think? Should we stop?"

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers shakes his head. "Honesty? Yeah, we probably should... I have a bad feeling about this though."


4-99 MAPS:

You are able to disembark the car at the station and after a minute or so of walking you are in thje heart of the Secuitry Resources Pavillion.
Security guards of all different species in a motley of company uniforms overrun the blocks of offices and training areas that make up the SecRes Pavilion, colloquially known as the “Merc Lurk.” Several dozen loosely organized squads rush to help get the situation on the Station under control. Most of these professionals brush past you, ignoring any attempts to communicate; others are swept up in a state of confusion and are similarly not receptive to communication.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

Rlee-eero watch all the mercenaries, and comment to their companions “They seem to be more organized and taking it better than what we saw up to now. We should try to find someone willing and having the time to talk, maybe we can help, or maybe they can give us information on the situation.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

"Agreed," Jasmine thinks.


4-99 MAPS:

You get the impression that "using your words" has a different meaning here. An intimidate or profession(mercenary) would get their attention.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

"Settle down and order up," comes Jasmines telepathic command. "We have a lot to deal with, and we need to get everybody on the same page. You can either step up and help or step aside and let us do it."

Intimidate: 1d20 + 8 ⇒ (11) + 8 = 19


4-99 MAPS:

A female shirren in white power armor takes note of Jasmines telelpathic shout. "You got moxie little starfinder. I like that. Were already working on getting systems back online and securing this area so we can offer support and shelter to others in the rest of the station. A group of black and silver robotic assets attacked the area right before the pavilion’s tech resources went haywire. Though multiple groups of automated security assets began behaving erratically or shut down entirely, I didn’t recognize the black and silver models as belonging to any known mercenary company or security corp. Keep an eye out for these hostile units. I wouldn't want to hear about the untimely demise of the Societies newest Junior agents after all-"
Her words are cut short by a series of percussive booms from behind a nearby building, followed by the sound of gunfire.
"Well looks like this is the opportunity to show what you can do. You want to get on the same page come back me up and we can check out the situation together."

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu nod and draw their weapon ready to get into another fight.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers shakes his head and mumbles something about range time....

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Activate the gauntlets and look for trouble


4-99 MAPS:

When you arrive on the scene you see several members of the SRP exchanging fire with a huge humanoid Shaped mech.
"Oh crap, the prototype must have gotten infected by the same thing affecting our other assets. We need to take it down."
She runs up and takes cover behind some crates before firing at the unoccupied mech.

initative:

initiative mech: 1d20 + 2 ⇒ (9) + 2 = 11
initiative Dafyd: 1d20 + 1 ⇒ (19) + 1 = 20
initiative Bonkers: 1d20 + 2 ⇒ (11) + 2 = 13
initiative ʀːi˧i˩ro: 1d20 - 1 ⇒ (10) - 1 = 9
initiative Lylo: 1d20 + 3 ⇒ (15) + 3 = 18
initiative Jasmine: 1d20 ⇒ 12

Mech attack round 1
Dayfd
Lylo
Bonkers
Jasmine

Mech
ʀːi˧i˩ro

Bold May Act

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

"Prototype? What can you tell us about it?" asks Lylo as he attempts to size up the lumbering automaton.
Engineering to ID: 1d20 + 10 ⇒ (16) + 10 = 26

The halfling engages his targeting computer and fires on the construct.

If Lylo learns the construct is immune or resistant to fire, then treat the attack as harrying fire.

Ranged (azimuth laser pistol) w/ targeting: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage (F): 1d4 ⇒ 3

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

You might call that a Giant and dwarves know a thing or two about fighting giants Holls activate target tracking I'm moving closer. Now what do we know

engineering: 1d20 + 9 ⇒ (5) + 9 = 14

As a tradition mender I do not gain +4 ac against those of the giant subtype even if this huge mech qualified as a giant subtype


4-99 MAPS:
Lylo the Rebuilt wrote:

"Prototype? What can you tell us about it?" asks Lylo as he attempts to size up the lumbering automaton.

[dice=Engineering to ID]1d20+10

The halfling engages his targeting computer and fires on the construct.

If Lylo learns the construct is immune or resistant to fire, then treat the attack as harrying fire.

[dice=Ranged (azimuth laser pistol) w/ targeting]1d20+3+1
[dice=Damage (F)]1d4 F

Prototype Mobsec-21
N Huge construct (technological)
Construct immunities.
No resistances.
You can ask one more question.

Lylos shot misses the mech

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6
XperimentalDM wrote:
Lylos shot misses the mech

Special attacks?

Lylo conveys what he knows to his fellow Starfinders.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers looks at his needler and back to the mech and shakes his head.
"I should have just stayed in bed today. Meh, my alarm would probably be killing me right now..."
He casually points his needle pistol at ʀːi˧i˩ro and shoots him. He feels a certain lightness to his step...
Basic booster, +10' enhancement bonus to your move for 4 turns.

He also moves back a bit for some more cover. Hopefully.


4-99 MAPS:
Lylo the Rebuilt wrote:
XperimentalDM wrote:
Lylos shot misses the mech

Special attacks?

Lylo conveys what he knows to his fellow Starfinders.

hammertime,

Once every 1d4 rounds as a swift action, the
prototype configures its hammerfist from a solid gauntlet
into a weapon crackling with electricity for 1 round. In
this form, the hammerfist gains the reach and first arc AR
special weapon properties; it also gains the stagger critical
hit effect, and deals a combination of bludgeoning and
electricity damage.

power jump,
The prototype can activate its thrusters as
part of a move action, granting it a fly speed of 60 feet
(average maneuverability) with a maximum height of 30
feet. The prototype must land at the end of this movement
or fall.

trample

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Almost afraid to ask, but is this thing mindless?


4-99 MAPS:
Jasmine Eclipse wrote:
Almost afraid to ask, but is this thing mindless?

I believe that is commonly part of construct immunities

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Ugh. Did we have time for some shopping?


4-99 MAPS:
Jasmine Eclipse wrote:
Ugh. Did we have time for some shopping?

Probobly not based on the situation

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

If it helps any Dafyd is reconsidering always taking the melee option Jasmine But I am thinking the pulsecaster non lethal only approach is another waste of time


4-99 MAPS:
Dafyd ArnHolkkat wrote:
If it helps any Dafyd is reconsidering always taking the melee option Jasmine But I am thinking the pulsecaster non lethal only approach is another waste of time

Yeah they are also immune to nonlethal. Between the oozes and the constructs, this one is a bit rough for somse characters at low level.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Yeah, I'm useless. You can just pass my turns until somebody is into HP.


4-99 MAPS:

[ooc[ there's always TK projectile[/dice]
The Mech opens a panel on it's shoulder and a volley of rockets comes flying out at Lylo.

Vs KAC: 1d20 + 9 ⇒ (7) + 9 = 16 Damage(F/P): 1d4 + 3 ⇒ (2) + 3 = 5

The thursters on its feet fire up and it briefly takes flight.

Mech attack round 1 continued/round 2
Dayfd
Lylo
Bonkers
Jasmine

Mech
ʀːi˧i˩ro

Bold May Act

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

I guess I can try.

As the mechanical threat lands closer to the group, Jasmine attempts to sense where it is.

perception: 1d20 + 7 ⇒ (14) + 7 = 21

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

It gets a stealth check. If it beats my perception, it has total concealment against me.


4-99 MAPS:

stealth: 1d20 + 2 - 10 ⇒ (10) + 2 - 10 = 2
best it can do is a 12, if it moves morethan half speed.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers takes aim at the thing...
owie! (Needler pistol): 1d20 + 3 ⇒ (7) + 3 = 10
Piercing damage: 1d4 ⇒ 4

Doubt that's going to hit but just in case, Basic inhibitor, target takes -2 pentlty to AC for 7 rounds...

Bonkers also takes another step back...

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6
Dafyd ArnHolkkat wrote:
If it helps any Dafyd is reconsidering always taking the melee option Jasmine But I am thinking the pulsecaster non lethal only approach is another waste of time

I believe the pulsecaster and other weapons to which the construct may be immune can still provide cover fire and harrying fire. That could be very useful, especially if I continue to roll so poorly. ; P

"We should split up." Lylo counsels. Knowing the prototype has some sort of hammering fist attack, the halfling relies upon his short legs to try and put some distance between him and the robot before he opens fire.

Ranged (azimuth laser pistol) w/ targeting: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage (F): 1d4 ⇒ 3

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

That thing is huge! Jasmine maybe you should get in cover, toward me!” The quorlu moves into cover while his drone fires before moving farther away.

Drone’s Azimuth Artillery Laser: 1d20 + 3 ⇒ (15) + 3 = 18
Fire damage: 1d10 ⇒ 4
The gun has penetrating, so 1 less hardness if that thing has any. Ammo 18/20


4-99 MAPS:

Both Reeroo and Lylo connect and deal damage.

Mech attack round 2
Dayfd
Lylo
Bonkers
Jasmine
Mech -7
ʀːi˧i˩ro

Bold May Act

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Dafyd charges the big mech drawing his sonic pick as he does so

pick attack: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
pick damage: 1d4 + 3 ⇒ (2) + 3 = 5

-2 to my AC until start of my next turn Eac12 kac 14

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