XperimentalDMs SFS Intro 4-01 Year of the Data Scourge rebuild (Inactive)

Game Master Jason Schimmel


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4-99 MAPS:

The service vehicle follows the track easily. After about a tenth of a mile you come upon an intersection. The pavement of this wide, surface-level intersection is normally kept clear of debris. Its lanes are neatly demarcated by metal railing and medians planted with colorful flowers. The scene that unfolds here is one of nearly unrecognizable destruction. Vehicles crushed like tin cans completely block the intersection, and twisted metal and hunks of scuffed plastic litter the roadways. The squeal of breaks and honking horns rises to form a din that barely covers the loud arguments in a dozen different languages erupting from the traffic stalled behind the wreckage. Up ahead, the source of the problem is clearly visible: a traffic signal’s tri-colored lights blink red, green, and yellow in senseless patterns.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"Don't tell me. First we're train engineers and now we're traffic engineers? Fine..."
He gets out to go find the control box and see if he can put it on local control only, changing the lights on a set timer.
engineering: 1d20 + 10 ⇒ (18) + 10 = 28

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Perhaps we should have walked Dafyd heads up to see if there is anyone trapped in wreckage or in need of medical assistance

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers sees the kind dwarf going to help others and thinks "Oh, yeah. Maybe that should have been my first priority..."


4-99 MAPS:

Bonkers begins to try debugging the control box, but there are dozens of commuter trapped in their vehicles.

Athletics can help to get them out of their vehicles or medicine can be used to treat their injuries.

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

I dunno maybe the kind dwarf thought the Ysoki's got that covered lets see what else needs doing

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine can "see" life, even without eyes. They start going around to anybody who clearly needs healing. Can't spell "treat injuries" without "tree."

Medicine: 1d20 + 8 ⇒ (2) + 8 = 10

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

After realizing his faux Pas Bonkers will leave the control box and go assist the injured folks.
medicine: 1d20 + 10 ⇒ (12) + 10 = 22


4-99 MAPS:

The collected starfinders manage to get the commuters out of their wrecked vehicles and patched up in about and hour. They help you clear the intersection and Bonkers is able to get the traffic lights working correctly again.
All told it takes about 2 hours to get everything done, but people are able to get moving again. You are able to pile back into the service car and continue down the ring.

You soon find yourselves passing the Free Market Station. You can stop here are keep heading toward the Lorespire complex.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Anybody want to take a look?

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

Rree-eero was trying to help get people out of their car, however they are not really successful.

Do you think there’s still people in need of help there too?

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

"If there is a chance that there could be people there in similar trouble, then I suppose we should." suggests Lylo.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers nods. "Yes. First we help people, then machines. Check!"
He seems to be making fun of himself...


4-99 MAPS:

The party brings the GravTrain to a halt. You step out onto the plaotform and head towards the exit to the freemarkets. The gilded doors to this marketplace have been forcibly pried open and jammed with a cement block. The door’s automated mechanism stutters as the portal repeatedly slams against the obstruction. A gleaming statue of Abadar presides over the entrance, welcoming patrons and merchants alike to what is usually a busy shopping center. Beyond the shrine, several escalators and lifts are frozen in place, and light fixtures flicker intermittently, casting misshapen shadows over the booths and storefronts that compose the multilevel structure.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"OK, this place is sudddenly spooky.."

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu starts thinking aloud “We should check the elevator, people might be trapped in them. Aside from that, maybe there’s some people injured when the escalator suddenly stopped?

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

GM's discretion, Jasmine can "see" life and sense vibration nearby. Can they use that to sense people under or behind debris, so we can help them? If not, we can just heal whoever we do see.


4-99 MAPS:

Jasmine does not pick up anyone trapped under debris, but the party does spot a ysoki waving a free markets souvenir t-shirt from a window above her shop.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine heads over to the ysoki.


4-99 MAPS:

The ysoki woman meets the party in her shop. " Crazy day huh kids, looks like I picked the wrong week to take a break from sweeping for listening devices. I could have told you this would happen, they put star metals in the water here. They say its just treatment but I know better. S'alright though. I have plenty of Triple-Jays detoxifing powders for my supplied. Speaking of which I bet he's got the real skinny on what's happening right now. Say any of you handy with transiters and soldering irons? My radio's on the fritz. I don't use some fancy magiteck digital gizmo, good old fasioned analog is fine by me. Plus, it keeps them from trying to use subliminal marketing."

engineering, physical science, or profession electricion

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"Old school, eh? Sounds interesting!"
Bonkers also goes old school on the problem...
physical science: 1d20 + 9 ⇒ (7) + 9 = 16

As he's working on it... "So, what did happen? we kind of just got caught in the middle of it mid train ride."


4-99 MAPS:

The radio begins to buzz and crackle and come back to life.
"Awe thank's hon. Name's Dot by the way. That oughta make it easier to find out what's really going on. If i had to guess I'd say it's those new Signal(3) drift comm becons. Someone must have triggered the singal to the nanite clouds that the Stewards have been pumping into the atmo-system these past few years."She takes a quick look at Dayfd, "Hey would you mind grabbing a few crates from the back for me, couple a big ones my old back can't handle anymore. Should be easy to spot, just look for the ones with big sitckers labeled reverse racheting rotors."

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

RRee-eero looks at the ysoki and listens to her particular ideas.

They ask “Do you know if any one is injured in the marketplace?


4-99 MAPS:

"Hmm no not yet I don't think. One of the local merchants groups should be organizing something soon. I might be able to direct you to them in a bit. You all look like you've been busy dealing with this. Put your feet up a bit before you head out again."

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

"Perhaps, I can help with that." Lylo tinkers with the radio.

Engineering: 1d20 + 10 ⇒ (15) + 10 = 25

"If there is no trouble here, we should head to the Lorespire Complex and report on what we've encountered so far." Lylo suggests.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"Oh, I don't know. The music is interesting. Perhaps we should stay a while and see what these merchants have to say."


4-99 MAPS:

"I suppose you could do that, but I sure could use some help with those crates in the back."

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

Lylo glances at Dafyd, "Perhaps, we could spare some dwarven muscle?"

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Can do

athletics: 1d20 + 3 ⇒ (20) + 3 = 23

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

Rree-eero starts wondering if the ysoki is not trying to get the team to go and steal some crates. They go with their drone to inspect the crates, just in case. If they find nothing suspicious, they use their drone as some kind of cart to help Dafyd.

Athletics: 1d20 + 3 ⇒ (3) + 3 = 6


4-99 MAPS:

Several of you head to the back area while Dot chatters away out in front. The store rooms is very cluttered and someone will need to make a perception check to spot the crates.

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Lylo scans for the crates with a cybernetic eye.


4-99 MAPS:

Lylo looks around the room and points the crates out to Dayfd, hwo is able to bring them to the front of the shop. Dot pops the lids open and inspects a collections of batteris, water bottles and R2Es. "Ok good, right where I left them. Alright dearies it's been nice, but if you would be so kind as to take these crates with you. There is a pavillion nearby where some of the local residents should be gathering."

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Checks, or do we just carry stuff?


4-99 MAPS:

Nope the party just has to be willing to carry it all out.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine will take what they can.

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Dafyd would prefer to move stuff by shopping cart but in the absence of of those will carry stuff. One of us should keep watch for trouble


4-99 MAPS:

"Awe thanks kids, you're alright. Here take this, just a couple of things I that haven't sold that you might find useful."

Dot gives you spell gems of jolting surge and patch tech (Starfinder Character Operations Manual 139). a diamond-studded gold wedding band of antique design that functions as a mk 1 ring of resistance. and a brown force field armor upgrade.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"Oh, well, thank you! Now, let's go see if the local folks have any more information on what happened."
He will happily carry what he can, his skinny frame probably straining with exertion.


4-99 MAPS:

Located in a cul-de-sac surrounded by the crowded stalls and storefronts of the Freemarkets, a small circular platform stands in an open pavilion. Theatrical lights accent the stage, and various audiovisual equipment is integrated into the platform, though currently no performers occupy it. A pallet of crates containing emergency relief supplies— blankets, first aid materials, rations, and water—stands to the west of the performance area. A handful of harried-looking relief workers in bright orange safety vests tend to dozens of injured and panicked individuals of several different species.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers sets down the relatively light box he was carrying, stretches his back with a groan and looks over at the relief workers.
"Ah. Well. hard times, a medical genius' work is never done. Hello good people! I am a student of the medical arts. How can I help?"
He pulls out his medical kit...

medicine if needed: 1d20 + 10 ⇒ (15) + 10 = 25

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu let the ysoki tend to wounds while they goes toward the relief workers to ask “Is there anything we can do to help?

Rree-eero will also asks if anyone has a clue to what happened.

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Dafyd will move the crates from the shop over to the pallets These are not reverse ratcheting rotors but more R2R meals water and batteries from Dot's


4-99 MAPS:

The crowd seems somewhat disorganzied and the aid works are having trouble with their communication due to the malfunctions. Each of you may attmept one skill check to try to provide assistance.

Calm the Crowd: Many individuals in the crowd are panicking, and some have experienced traumatic accidents or can’t contact loved ones during the crisis. Someone can try Diplomacy, Profession (counselor), or Profession(psychologist) can help calm these individuals down.

Direct the Masses: The crowds are disorganized and full of people wandering aimlessly. You can use a Diplomacy or Intimidate check convince the crowds to form orderly queues to receive assistance.

Medical Triage: Some of the crowd sustained minor injuries or are
suffering from exhaustion or shock. You can a Life Science or Medicine check can treat their symptoms.
Bonkers might have this taken care of already.

Organize Supplies: In the aftermath of the digital attacks, emergency workers and volunteers rushed to respond by loading random supplies haphazardly onto transports and dispatching them to densely populated sectors of the Station. You can try a Perception or Survival check can help the workers organize and distribute supplies more efficiently.

Exo-Guardians

SP 16/16 HP 17/18 RP 0 ZERO/4 Male dwarf spacefarer mechanic 1/operative 1 EAC 14; KAC 16 Fort +3; Ref +4; Will +3; +2 against poisons, spells, and spell-like abilities

Dafyd already by the supplies tries to organise them survival: 1d20 + 9 ⇒ (20) + 9 = 29

Get your meal and drink here

Dataphiles

Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Skills:
Acrobatics +6, Bluff +2, Computers +10 (1 ranks), Engineering +10 (1 ranks), Perception +6, Piloting +8 (1 ranks), Stealth +6

"Form up, orderly rows toward the queues, please." Lylo directs the crowd.

Diplomacy: 1d20 + 1 ⇒ (19) + 1 = 20 He uses a small beam from his cybernetic implant as a laser pointer.


4-99 MAPS:

Those are both successes which only leaves
Calm the Crowd: Many individuals in the crowd are panicking, and some have experienced traumatic accidents or can’t contact loved ones during the crisis. Someone can try Diplomacy, Profession (counselor), or Profession(psychologist) can help calm these individuals down.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

"The worst is over, friends," Jasmine declares to the crowd. "We are here with you, and we will see to your wounds and needs. Once those issues are addressed, we will ensure that no threats come your way."

Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

As help is being provided by their teammate, the quorlu tries to contact the Lorespire with his communicator. I don’t remember us even trying that. He also tries to access the local infosphere.


4-99 MAPS:

You manage to help get things organized and soon the volenteers have things running like clockwork. With everyone here having received help, you get ready to head back from to the car, a thunderous noise stops you dead in your tracks. You see several silver blobs that are vibrating and trembling in the nearby ally. They seem ready to pounce at any moment.

initative:

initative bonkers: 1d20 + 3 ⇒ (10) + 3 = 13
initative Dafyd: 1d20 + 1 ⇒ (15) + 1 = 16
initative lylo: 1d20 + 3 ⇒ (19) + 3 = 22
initative Jasmine: 1d20 ⇒ 12
initative ʀːi˧i˩ro: 1d20 - 1 ⇒ (8) - 1 = 7

initative red: 1d20 + 1 ⇒ (12) + 1 = 13
initative purple: 1d20 + 1 ⇒ (7) + 1 = 8
initative blue: 1d20 + 1 ⇒ (8) + 1 = 9
initative yellow: 1d20 + 1 ⇒ (7) + 1 = 8


We are on Slide 4.
Attack of the slimes Round 1
Lylo
Dafyd
Bonkers

Red
Jasmine
Blue
Purple
Yellow
ʀːi˧i˩ro

Bold PCs may Act

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