(PFS2) GM Round Robin: Into the Year of Shattered Sanctuaries (Inactive)

Game Master Farol

Q4: Macros | Slides | Rpg Chronicles | Area Map
Q15: Macros | Slides | RPG Chronicles | Area Map
Q14: Slides | RPG Chronicles
3-13 Guardian's Covenant
1-23: Macros | Slides| RPG Chronicles
2-06: Macros | Slides | RPG Chronicles
4-01 Year of Boundless Wonders TableTop

1-14 Lions of Katapesh
1-06 Lost on the Spirit Road
3-01 Intro to Year of Shattered Sanctuaries
United In Purpose
Intro 1 Map


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Envoy's Alliance

Male CG Frilled iruxi | Rogue 2 | HP 26/26 | AC 18 | F +5 R +9 W +10 | speed 25 ft | ePerc +10 | Hero Point 0/3 | Spell DC 18 | active condition: | Exploration activity: Search

Oop, wanted to say I have no special vision, so I'd need light to move, which kinda ruins the stealth approach. With GM's permission, may I be 5 or 6 squares to the north, so I'm not ruining Resinosa's approach to stealth? Basically fanning out to cover as much of the cave as possible. It's not an ideal strategy, but hey.


Thriss'k wrote:
Oop, wanted to say I have no special vision, so I'd need light to move, which kinda ruins the stealth approach. With GM's permission, may I be 5 or 6 squares to the north, so I'm not ruining Resinosa's approach to stealth? Basically fanning out to cover as much of the cave as possible. It's not an ideal strategy, but hey.

AHahaha! Sure go for it!

Envoy's Alliance

Male CG Frilled iruxi | Rogue 2 | HP 26/26 | AC 18 | F +5 R +9 W +10 | speed 25 ft | ePerc +10 | Hero Point 0/3 | Spell DC 18 | active condition: | Exploration activity: Search

I've made an aura around me to denote the light (and my vision).

Thriss'k, unaware of any danger around him, creeps forward, notices a small side passage, but decides to scope out the main room first. When he gets close to the ledge he sees two eyes reflecting the light, and a large feline appears in his vision.

"Whelp, I think I've alarmed them to our presence," he whispers loudly back. "I think stealth is out the window now."

He notices he's very far away from the main group now, so he runs back to the entrance of the cave.

Basically three actions to move around. I've noticed the cat up north, but is unaware of the creatures in the middle (and south).


Thriss'k do a round to keep his eyes open for any enemies. And he sure attracks attention. Hisses and roars can be heared.

Smell of Pines is up

★★★
Goblin bones Round 1

Terrain: Goblin camp
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Smell of Pines (36/36 HP) │ Hiding
Thriss'k (26/26 HP)
Green goblin (- HP)
Pink Goblin (- HP)
Merian (41/41 HP)
Corona (28/28 HP)
Red Goblin (- HP)
Blue Goblin (- HP)
Red Cat (- HP)

Vigilant Seal

(it/its) Root Leshy Summoner 3 ♥️ 49 ☘️ 0/1 AC 16 F +10 R +6 W +10 Perc +10 Speed 25' spell 1st: 2/2 2nd. 1/1 focus 1/1. Exploration: Recall Knowledge, 3 herbalist minor elixir left; Eidolon (she/her) 3 AC 19 F +10 R +7 W +8 Perc +10 Speed 25' Exploration: scout

Invoking its bond and nature magic, Smell of the Pines casts Evolution Surge and increase Resinosa speed.

2 actions, part act together, she gets +20 speed

The eidolon, its root like legs having multiplied and allowing her to grab to the ground and attract it to her moves toward the closest enemies. She then attempt to strike it.

Stride <1>, Tendril Strike <1>
Impaling Branches vs Green AC: 1d20 + 9 ⇒ (11) + 9 = 20
Piercing: 1d6 + 4 ⇒ (5) + 4 = 9


Smell of the Pines empowers his eidolon to move closer. The tree walks and pierces skeleton goblin, their strike does a bit less damage than expected. Green hit -4

Green claw@Resinosa: 1d20 + 6 ⇒ (1) + 6 = 7
Damage, slashing: 1d4 + 2 ⇒ (3) + 2 = 5

Green claw@Resinosa: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Damage, slashing: 1d4 + 2 ⇒ (1) + 2 = 3

Pink claw@Resinosa: 1d20 + 6 ⇒ (5) + 6 = 11
Damage, slashing: 1d4 + 2 ⇒ (4) + 2 = 6

Pink claw@Resinosa: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Damage, slashing: 1d4 + 2 ⇒ (2) + 2 = 4 Hit -4

Goblin skeletons move closer and strike with their claws, hitting only ones

★★★
Goblin bones Round 1

Terrain: Goblin camp
Battlemap

──────────
BOLD IS UP!:
──────────
Smell of Pines (32/36 HP) │ Hiding
Thriss'k (26/26 HP)
Green goblin (-4 HP)
Pink Goblin (- HP)
➤ Merian (41/41 HP)
➤ Corona (28/28 HP)
Red Goblin (- HP)
Blue Goblin (- HP)
Red Cat (- HP)

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian drops her barrel ◇ and huffs towards the front.

◆ Stride
◆ Stride
◆ Stride

Reactive Shield: Trigger An enemy hits you with a melee Strike. Effects You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack.

For those who realize the significance of this, yes, Merian has been needlessly spending actions Raising her Shield for the last 2 levels. :(

Vigilant Seal

Female Human Cosmos Oracle 3 HP: 38/38 | AC: 18 | F: +7, R: +6, W: +7 | Perc: +5 | Stealth: +2 | Speed: 25 ft. | Resistances: All Physical 3, Fire 2| Focus Points: 2/3 | 1st: 1/3, 2nd: 1/2 | Exploration: | Active Conditions: | Hero Points:

Corona also comes huffing forward into the light and then glances back over her shoulder. "C'mon Settie, don't get left behind!"
______________

◆ Stride, ◆ Stride, ◆ Command Familiar


N Poppet Familiar 3 HP: 15/15 | AC: 18 | F: +7, R: +6, W: +7 | Perc: +6 | Stealth: +6 | Speed: 25 ft. | Senses: Low-Light Vision | Weakness: Fire 3 | Active Conditions:

Settie happily skips forward, coming up behind Corona. "I'm helping, I'm helping! I'm helping YOU!"
______________

◆ Stride, ◆ Stride


Merian move closer just as Corona and Settie.

Two skeleton goblins begin to walk down the stairs and head towards Resinossa. 3 movements each.

Then the feline moved to the edge and climbed down the wall running towards Merian trying to bite her

Pounce@Merian: 1d20 + 10 ⇒ (17) + 10 = 27
Danage, piercing: 1d10 + 3 ⇒ (6) + 3 = 9

Merian is bitten -9. @Reactive shield is great, but it eats your reaction, so you can't shield block (at least for now)

★★★
Goblin bones Round 2

Terrain: Goblin camp
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Smell of Pines (32/36 HP)
➤ Thriss'k (26/26 HP)
Green goblin (-4 HP)
Pink Goblin (- HP)
Merian (32/41 HP)
Corona (28/28 HP)
Red Goblin (- HP)
Blue Goblin (- HP)
Red Cat (- HP)

Vigilant Seal

(it/its) Root Leshy Summoner 3 ♥️ 49 ☘️ 0/1 AC 16 F +10 R +6 W +10 Perc +10 Speed 25' spell 1st: 2/2 2nd. 1/1 focus 1/1. Exploration: Recall Knowledge, 3 herbalist minor elixir left; Eidolon (she/her) 3 AC 19 F +10 R +7 W +8 Perc +10 Speed 25' Exploration: scout

The pine tree creature, seeing his weapon ineffective, tries to take advantage of the terrain.

Shove/Athletics vs Green Fortitude DC: 1d20 + 8 ⇒ (14) + 8 = 22
Assuming a success, otherwise Resinosa would not go on with that tactic. Moved 5 foot on the right, Resinosa chooses to follow

The leshy gets closer as Resinosa goes on trying to push its enemy.

Act Together: Stride and Shove
Shove/Athletics vs Green Fortitude DC: 1d20 + 8 - 5 ⇒ (1) + 8 - 5 = 4
Use one of my hero point ☘️ to avoid having Resinosa go prone.
Shove/Athletics vs Green Fortitude DC: 1d20 + 8 - 5 ⇒ (5) + 8 - 5 = 8

The leshy draws one of his herbal minor elixir of life.

Envoy's Alliance

Male CG Frilled iruxi | Rogue 2 | HP 26/26 | AC 18 | F +5 R +9 W +10 | speed 25 ft | ePerc +10 | Hero Point 0/3 | Spell DC 18 | active condition: | Exploration activity: Search

Seeing Merian suddenly all up close and personal with the big cat, Thriss'k decides to help out. Since the cat got into a nice flankable postition, Thriss'k decides to try some scare tactics.

Two actions: Threatening Approach. This will work at some point!

Intimidation attempt versus Will DC: 1d20 + 5 ⇒ (3) + 5 = 8

He approaches with his neck-frills up high, but once again doesn't manage to scare the ambush predator. He swipes with his claw, hoping that'll have more effect. Gonna try nonlethal again, so that cancels out the flat-footed penalty.

Nonlethal claw vs flat-footed cat: 1d20 + 7 ⇒ (1) + 7 = 8

I think this is a sign from the universe telling me I should stop playing this character. >_>


Resinossa shoves the poor undead goblin, who flies 10 feat backwards. Crit success 10ft shove,

The goblin tries to grab an edge

Reflex save: 1d20 + 8 ⇒ (17) + 8 = 25 but it grabs to an edge and hangs there.

Resinossa follows after and tries to push the goblin down, but fails to connect.

Thriss'k approaches in a intimidating way, but the cat cound't care less. THen he tries to strike, but misses. He does see however that the cat have similar aura as the previous ones, just like it would be possessed.

Pink Goblin strikes on Merian

Claw@Merian: 1d20 + 6 ⇒ (11) + 6 = 17
Damage, slashing: 1d4 + 2 ⇒ (2) + 2 = 4

Claw@Merian: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
Damage, slashing: 1d4 + 2 ⇒ (2) + 2 = 4

Claw@Merian: 1d20 + 6 - 8 ⇒ (3) + 6 - 8 = 1
Damage, slashing: 1d4 + 2 ⇒ (1) + 2 = 3

But the goblin can't hit. The other tries to climb up from the edge.

Athletics to climb: 1d20 + 3 ⇒ (4) + 3 = 7

But it critically fails and falls into the pit. Green goblin is down!

★★★
Goblin bones Round 2

Terrain: Goblin camp
Battlemap

──────────
BOLD IS UP!:
──────────
Smell of Pines (32/36 HP)
Thriss'k (26/26 HP)
Pink Goblin (- HP)
➤ Merian (32/41 HP)
➤ Corona (28/28 HP)
Red Goblin (- HP)
Blue Goblin (- HP)
Red Cat (- HP)

Envoy's Alliance

Male CG Frilled iruxi | Rogue 2 | HP 26/26 | AC 18 | F +5 R +9 W +10 | speed 25 ft | ePerc +10 | Hero Point 0/3 | Spell DC 18 | active condition: | Exploration activity: Search

"I think this cat is also possessed! Or mind-controlled, or whatever. Please keep it alive, if possible!"

Thriss'k's druidic upbringing prevents him from needlessly harming the animal.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

I knew there was a reason I didn't use it more!

Merian twirls her blade, drawing coldness from the air and channeling into her blade as she strikes at the lion.

I will leave it to the GM to figure out what happens if she ends up knocking the creature unconscious with a mix of nonlethal and lethal, since I don't think spells can be nonlethalled without a feat.

◆◆ Spellstrike, Nonlethal: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12 vs flat-footed
Nonlethal: 1d8 + 4 ⇒ (5) + 4 = 9 plus Cold: 1d4 + 2 ⇒ (3) + 2 = 5

Guess it doesn't matter lol.

◆ Arcane Stance

↺ Reactive Shield

Vigilant Seal

Female Human Cosmos Oracle 3 HP: 38/38 | AC: 18 | F: +7, R: +6, W: +7 | Perc: +5 | Stealth: +2 | Speed: 25 ft. | Resistances: All Physical 3, Fire 2| Focus Points: 2/3 | 1st: 1/3, 2nd: 1/2 | Exploration: | Active Conditions: | Hero Points:

Corona moves forward, into the light, and attempts to conjure a beam of moonlight against the Pink Goblin! As she does, she feels her body grow lighter. Minor Curse is now in effect; Corona becomes Enfeebled 1.

Moonbeam vs. Pink: 1d20 + 7 ⇒ (14) + 7 = 21
Damage (Fire/Silver): 1d6 ⇒ 3

"Hey, ugly! Over here!"
______________

◆ Stride, ◆◆ Moonbeam


Corona sends a moonbeam towards the skeleton but it seems to resist the fire. Hit, no silver vulnerability, fire resistance 5 makes it deal no damage, I think it means no dazzled as well:( The skeleton lighten by the moonbeam simply smiles.

Corona tries to be gentle with the leopard and misses.

Red Goblin moves closer and attacks flanked Merian

Claw@Merian: 1d20 + 6 ⇒ (2) + 6 = 8
Damage, slashing: 1d4 + 2 ⇒ (1) + 2 = 3

Claw@Merian: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Damage, slashing: 1d4 + 2 ⇒ (2) + 2 = 4

Goblin swings wildly but is unable to do any damage, the other goblin comes to Merian and slashes wildly...

Claw@Merian: 1d20 + 6 ⇒ (1) + 6 = 7
Damage, slashing: 1d4 + 2 ⇒ (2) + 2 = 4

Claw@Merian: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
Damage, slashing: 1d4 + 2 ⇒ (2) + 2 = 4

With the same effect.

Cat tries to bite Magus

Bite@Merian ff: 1d20 + 10 ⇒ (11) + 10 = 21
Damage, piercing: 1d10 + 3 ⇒ (6) + 3 = 9 Merian -9 and grabbed

Merian responds with raising her shield but the goblin distraction was to big. She is bitten and grabbed by the cat.

Then the cat tries to maul her with claws. 1-action maul - deal two claws attack vs grabbed enemy

Bite@Merian grabbed: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
Damage, slashing: 1d6 + 3 ⇒ (2) + 3 = 5

Bite@Merian grabbed: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
Damage, slashing: 1d6 + 3 ⇒ (6) + 3 = 9 Miss and hit -9

More and more wounds are visible on Merian body.

★★★
Goblin bones Round 3

Terrain: Goblin camp
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Smell of Pines (32/36 HP)
➤ Thriss'k (26/26 HP)
Pink Goblin (- HP)
Merian (14/41 HP) │ grabbed by cat
Corona (28/28 HP)
Red Goblin (- HP)
Blue Goblin (- HP)
Red Cat (- HP) │ grabbing Merian

Envoy's Alliance

Male CG Frilled iruxi | Rogue 2 | HP 26/26 | AC 18 | F +5 R +9 W +10 | speed 25 ft | ePerc +10 | Hero Point 0/3 | Spell DC 18 | active condition: | Exploration activity: Search

Seeing as the cat isn't playing nice, Thriss'k returns the favour. He aims his claw at the cat's soft belly and tries to rip open its guts.

Claw attack vs flanked cat: 1d20 + 7 ⇒ (1) + 7 = 8
Wow.

With the cat squirming too much to keep hold of Merian, Thriss'k moves closer to her and tries to patch her up.

Battle Medicine, DC 15: 1d20 + 10 ⇒ (3) + 10 = 13

I've tried my best, sorry! :(

Vigilant Seal

(it/its) Root Leshy Summoner 3 ♥️ 49 ☘️ 0/1 AC 16 F +10 R +6 W +10 Perc +10 Speed 25' spell 1st: 2/2 2nd. 1/1 focus 1/1. Exploration: Recall Knowledge, 3 herbalist minor elixir left; Eidolon (she/her) 3 AC 19 F +10 R +7 W +8 Perc +10 Speed 25' Exploration: scout

As Resinosa uses her improved speed to move around the pillar and come back for the leopard, the leshy gets closer to everyone.

Act Together: both stride, Resinosa 45 feet, Leshy 20

With a spell, the leshy boosts the pine tree attacks before she tries to find an opening to impale the feline.

Smell of the Pines: casts Boost eidolon
Resinosa strikes.

Impaling branch vs red leopard FF AC: 1d20 + 9 ⇒ (14) + 9 = 23
Piercing, boosted: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Critical damage, just in case:

Piercing, boosted, fatal d10: 1d10 + 4 + 2 ⇒ (1) + 4 + 2 = 7
+ extra fatal: 1d10 ⇒ 2
= 16
Less than double the normal damage… I really hate seeing both rolls.


Thriss'k attacks the cat, but misses horribly, then he moves and tries to aid Merian, but she just don't want to stand still. Ouch!

Smell of Pines act with Resinossa together, the giant tree strikes on the leopard piercing it. Leopard -11 but only a hit

Pink Goblin step after the tree and tries to cut it

Claw@Resinossa: 1d20 + 6 ⇒ (18) + 6 = 24
damage, slashing: 1d4 + 2 ⇒ (4) + 2 = 6

Claw@Resinossa: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
damage, slashing: 1d4 + 2 ⇒ (3) + 2 = 5

The goblin hits twice, clearly mad that Resinossa pushed his friend into the hole.

Resinossa -11

★★★
Goblin bones Round 3

Terrain: Goblin camp
Battlemap

──────────
BOLD IS UP!:
──────────
Smell of Pines (21/36 HP)
Thriss'k (26/26 HP)
Pink Goblin (- HP)
➤ Merian (14/41 HP) │ grabbed by cat
➤ Corona (28/28 HP)
Red Goblin (- HP)
Blue Goblin (- HP)
Red Cat (-11 HP) │ grabbing Merian

Vigilant Seal

Female Human Cosmos Oracle 3 HP: 38/38 | AC: 18 | F: +7, R: +6, W: +7 | Perc: +5 | Stealth: +2 | Speed: 25 ft. | Resistances: All Physical 3, Fire 2| Focus Points: 2/3 | 1st: 1/3, 2nd: 1/2 | Exploration: | Active Conditions: | Hero Points:

"Fire won't work? Well, that's rude," Corona hrmphs as her spell has no effect. She takes a moment to try and recall if she might know anything specific about these sorts of goblin bones...

Recall Knowledge: Arcana/Occultism +6 or Nature/Religion +4

...and then channels a healing spell to keep Merian on her feet!

Heal - Merian (2-Action): 1d8 + 8 ⇒ (3) + 8 = 11

Verdant Wheel

1 person marked this as a favorite.
open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

"Yes, very rude," Merian echoes. She tries to Escape.

Athletics: 1d20 + 11 ⇒ (3) + 11 = 14

Frustrated, she just heroically flexes, to make her body too big for the paws.

Athletics, Hero Point Reroll: 1d20 + 11 ⇒ (15) + 11 = 26

"I've had enough of this, kitty."

Shielding Strike: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 21 vs Cat (flanked)
Piercing: 1d8 + 4 ⇒ (6) + 4 = 10 plus Force: 1 = 1
Raises Shield, Recharges Spellstrike

Worried she wouldn't be able to withstand another assault, Merian takes a step back ◆.

Shield Block, Hardness 5, BT 10. She'll block any hit less than hardness, anything that keeps her up, and anything that doesn't break the shield.


GM Screen:

Recall Knowledge: 1d20 + 4 ⇒ (5) + 4 = 9

Corona has nothing on the goblins, she is not sure if those are even skeletons...

Despite that she is able to heal Merian +11 hp

Merian with some of her wounds healed escapes the grip, after struggling for a bit, and strikes the cat, leaving some wounds in it.

Hit cat -11

Blue Goblin attacks Thriss'k

Claw@Thriss'k: 1d20 + 6 ⇒ (7) + 6 = 13
Damage, slashing: 1d4 + 2 ⇒ (3) + 2 = 5

Claw@Thriss'k: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
Damage, slashing: 1d4 + 2 ⇒ (2) + 2 = 4

Claw@Thriss'k: 1d20 + 6 - 8 ⇒ (13) + 6 - 8 = 11
Damage, slashing: 1d4 + 2 ⇒ (3) + 2 = 5

Red one as well

Claw@Thriss'k: 1d20 + 6 ⇒ (4) + 6 = 10
Damage, slashing: 1d4 + 2 ⇒ (2) + 2 = 4

Claw@Thriss'k: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Damage, slashing: 1d4 + 2 ⇒ (2) + 2 = 4

Claw@Thriss'k: 1d20 + 6 - 8 ⇒ (8) + 6 - 8 = 6
Damage, slashing: 1d4 + 2 ⇒ (3) + 2 = 5

But from the series of hits only one hit. Hit -4

The cat continues to attack Merian

Jaws@Merian: 1d20 + 10 ⇒ (1) + 10 = 11
Damage, piercing: 1d10 + 3 ⇒ (5) + 3 = 8

Claw@Merian: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
Damage, piercing: 1d6 + 3 ⇒ (1) + 3 = 4

But Merian blocks the attack

Claw@Merian: 1d20 + 10 - 8 ⇒ (2) + 10 - 8 = 4
Damage, piercing: 1d6 + 3 ⇒ (1) + 3 = 4

And the rest miss

★★★
Goblin bones Round 4

Terrain: Goblin camp
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Smell of Pines (21/36 HP)
➤ Thriss'k (22/26 HP)
Pink Goblin (- HP)
Merian (14/41 HP)
Corona (28/28 HP)
Red Goblin (- HP)
Blue Goblin (- HP)
Red Cat (-22 HP)

Verdant Wheel

1 person marked this as a favorite.
open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian should be 25/41.

Envoy's Alliance

Male CG Frilled iruxi | Rogue 2 | HP 26/26 | AC 18 | F +5 R +9 W +10 | speed 25 ft | ePerc +10 | Hero Point 0/3 | Spell DC 18 | active condition: | Exploration activity: Search

Thriss'k was so preoccupied with the cat that he totally forgot about the skellies. He's surprised himself that he only got some minor scrapes from that. Still though, that cat is the main threat. He Steps into a flanking position with Resinosa and takes two nonlethal swipes at the cat.

I forgot that regular unarmed strikes are also an option. Those are nonlethal by default, so I don't have to take the -2.

Fist at Cat's face, flanked: 1d20 + 7 ⇒ (9) + 7 = 16
Nonlethal bludgeoning damage?: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4

Fist at Cat's face, flanked: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
Nonlethal bludgeoning damage?: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6

I'm sorry, my damage dice aren't with me today. And with my STR being crap, I'm not making much progress.

Reaction: Nimble Dodge: +2 AC versus first attack I see.

Vigilant Seal

(it/its) Root Leshy Summoner 3 ♥️ 49 ☘️ 0/1 AC 16 F +10 R +6 W +10 Perc +10 Speed 25' spell 1st: 2/2 2nd. 1/1 focus 1/1. Exploration: Recall Knowledge, 3 herbalist minor elixir left; Eidolon (she/her) 3 AC 19 F +10 R +7 W +8 Perc +10 Speed 25' Exploration: scout

The leshy casts a spell, boosting its eidolon, as usual the pine on the branches gets bigger and more sharp while more roots appears at her base.

Act Together: Boost eidolon.
Act Together: Resinosa: attack the leopard
Impaling branch vs FF AC: 1d20 + 9 ⇒ (6) + 9 = 15
Piercing: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Resinosa: strike
Roots vs FF AC: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9
Piercing: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

The pine creature tries to find an opening but the cat dodges her wild attacks.

Smell of the Pine casts another spell to protect its eidolon.

Casting protect companion, use life block reaction only if resinosa takes 10 or more damage.


Resinosa do their thing, trying to impale the cat, but they miss. Then Smell of pines protects his Eidolon.

Thriss'k strikes the leopard both of his fists find their mark and the leopard falls to the ground unconscious.
two hits -10 which is enough to bring the leo down

Thriss'k still feel the ghost lingering around the animal, but he believe it can be chassed away. Excorscising the spirit would be Religion/Occult DC18 2 action.

THe skeleton looks at the fallen cat but keeps attacking.

Claws@Resinossa: 1d20 + 6 ⇒ (16) + 6 = 22
Damage, slashing: 1d6 + 2 ⇒ (1) + 2 = 3

Claws@Resinossa: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Damage, slashing: 1d6 + 2 ⇒ (1) + 2 = 3

Claws@Resinossa: 1d20 + 6 - 8 ⇒ (8) + 6 - 8 = 6
Damage, slashing: 1d6 + 2 ⇒ (6) + 2 = 8

But only one of the attacks hit -3

★★★
Goblin bones Round 4

Terrain: Goblin camp
Battlemap

──────────
BOLD IS UP!:
──────────
Smell of Pines (18/36 HP) │ Protect eidolon
Thriss'k (22/26 HP)
Pink Goblin (- HP)
➤ Merian (25/41 HP)
➤ Corona (28/28 HP)
Red Goblin (- HP)
Blue Goblin (- HP)
Red Cat (-30 HP) │ unconcious

Vigilant Seal

Female Human Cosmos Oracle 3 HP: 38/38 | AC: 18 | F: +7, R: +6, W: +7 | Perc: +5 | Stealth: +2 | Speed: 25 ft. | Resistances: All Physical 3, Fire 2| Focus Points: 2/3 | 1st: 1/3, 2nd: 1/2 | Exploration: | Active Conditions: | Hero Points:

With the leopard down and Merian looking a little more stable, Corona moves up next to her and Thriss'k before channeling a small blessing from Ashava.

"Now we can focus on these ugly things, New Friends! Put them back in the ground where they belong!"
______________

◆ Stride, ◆◆ Bless

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian circles around Purple, stabbing with her trident as she does so.

Stride (E, SE, E)

Spellstrike: 1d20 + 10 ⇒ (6) + 10 = 16 vs flat-footed
Piercing: 1d8 + 4 ⇒ (3) + 4 = 7 plus Force: 1 = 1 plus Cold: 1d4 + 2 ⇒ (2) + 2 = 4


Corona moves and blesses the ones around her, at the same time Merian moves and swooshes at one of the goblins, leaving a big cold wound on its bones. Hit -7 (resistance to the piercing part, spell strike does not change the dmg type for the trident right?)

Red goblin strikes at Thriss'k, while blue at Corona

Claw@Thriss'k: 1d20 + 6 ⇒ (9) + 6 = 15
Damage, slashing: 1d4 + 2 ⇒ (2) + 2 = 4

Claw@Thriss'k: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
Damage, slashing: 1d4 + 2 ⇒ (1) + 2 = 3

Claw@Thriss'k: 1d20 + 6 - 8 ⇒ (20) + 6 - 8 = 18 Due to dodge, that would miss, 20 make it a regular hit so -6! Nimble dodge is triggered by first attack, so that is a crit -12 :(
Damage, slashing: 1d4 + 2 ⇒ (4) + 2 = 6

Claw@Corona: 1d20 + 6 ⇒ (9) + 6 = 15
Damage, slashing: 1d4 + 2 ⇒ (4) + 2 = 6

Claw@Corona: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Damage, slashing: 1d4 + 2 ⇒ (4) + 2 = 6

Claw@Corona: 1d20 + 6 - 8 ⇒ (14) + 6 - 8 = 12
Damage, slashing: 1d4 + 2 ⇒ (1) + 2 = 3

Only one strike hits THriss'k leaving big wounds on their body.

★★★
Goblin bones Round 5

Terrain: Goblin camp
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Smell of Pines (18/36 HP) │ Protect eidolon
➤ Thriss'k (10/26 HP)
Pink Goblin (-7 HP)
Merian (25/41 HP)
Corona (28/28 HP)
Red Goblin (- HP)
Blue Goblin (- HP)
Red Cat (-30 HP) │ unconcious

Envoy's Alliance

Male CG Frilled iruxi | Rogue 2 | HP 26/26 | AC 18 | F +5 R +9 W +10 | speed 25 ft | ePerc +10 | Hero Point 0/3 | Spell DC 18 | active condition: | Exploration activity: Search

Technically, Nimble Dodge can trigger on any attack (as long as I'm able to perceive it). It just makes more sense to do it on the first attack, I think.
There's a case to be made for doing it on the second attack, as the first attack has a big enough chance to hit anyway and I might benefit more from the MAP, but anyway. I get crit in the face.

Thriss'k dodges two attacks from Red, but its final attack catches him off guard, leaving a big wound on his chest. Thriss'k tries to patch it up before striking back.

Battle Medicine, DC 15 on himself: 1d20 + 10 ⇒ (2) + 10 = 12
Wow, diceroller wants to keep things risky, it seems.

Failing to patch himself up, Thriss'k sticks low to the gound and skitters to flank Red. Would provoke from all three.

Then, in position, he tries to headbutt Red.

Unarmed Strike, Lethal, flat-footed: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9

His skull connects with that of the goblin, and there's a loud crack, but that might just be Thriss'k's own skull.

"Oww, those action scenes in the theatre make it look so easy," he says as he rubs the top of his head.

Vigilant Seal

(it/its) Root Leshy Summoner 3 ♥️ 49 ☘️ 0/1 AC 16 F +10 R +6 W +10 Perc +10 Speed 25' spell 1st: 2/2 2nd. 1/1 focus 1/1. Exploration: Recall Knowledge, 3 herbalist minor elixir left; Eidolon (she/her) 3 AC 19 F +10 R +7 W +8 Perc +10 Speed 25' Exploration: scout

Protect Companion is only a turn, works very similarly to shield.

The leshy tries to find out more about those creatures, as it is surprised at their resistances.

Act Together: Recall Knowledge

Seeing her main attack being resisted, she switches attacks.

Root attack vs FF pink: 1d20 + 9 ⇒ (8) + 9 = 17
Bludgeoning: 1d6 + 4 ⇒ (3) + 4 = 7

If the goblin is down, Resinosa Stride then attack blue with flanking, if not she goes on striking the pink one.

Root Bash attack: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Bludgeoning: 1d6 + 4 ⇒ (6) + 4 = 10

If pink is still up after that, Smell of the pines casts Protect Companion, otherwise Resinosa Strides, moving to flank Blue.


Thriss'k tries to heal himself and then headbutt one of the skeletons, but both of those actions fail. Did gods forgot about Thriss'k?

Smell of pines let Resinossa strike the goblin. It needs two strikes to crush the skeleton under their mighty roots!

Hit and crit! Pink is down!

★★★
Goblin bones Round 5

Terrain: Goblin camp
Battlemap

──────────
BOLD IS UP!:
──────────
Smell of Pines (18/36 HP) │ Protect eidolon
Thriss'k (10/26 HP)
➤ Merian (25/41 HP)
➤ Corona (28/28 HP)
Red Goblin (- HP) │ AC 16; HP 20
Blue Goblin (- HP) │ AC 16; HP 20
Red Cat (-30 HP) │ unconcious

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian raises her shield, moves in, and strikes at Red with her shield boss.

Shield Boss: 1d20 + 9 ⇒ (10) + 9 = 19
Bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5 plus Force: 1 = 1

Vigilant Seal

Female Human Cosmos Oracle 3 HP: 38/38 | AC: 18 | F: +7, R: +6, W: +7 | Perc: +5 | Stealth: +2 | Speed: 25 ft. | Resistances: All Physical 3, Fire 2| Focus Points: 2/3 | 1st: 1/3, 2nd: 1/2 | Exploration: | Active Conditions: | Hero Points:

"We've got them on the ropes now, New Friends!"

Corona maintains her position, expending a small bit of power to maintain her blessing and a bit more to send some healing Thriss'k's way.

Heal: Thriss'k (2-Action): 1d8 + 8 ⇒ (5) + 8 = 13
______________

◆ Concentrate, ◆◆ Heal


Corona heals Thriss'k while Merian smashes her shield at one of the goblins.

Red hit -6

As you prepare for the skeletons to attack they begin to tremble and they fall to the ground motionless. That would be the end of combat

You hear a terrible shriek and you see a green mist floating away from the cat. Those vulnerable o magic Everyone feels a spirit of a necromancer leaving the body and vanishing.

There is silence and only silence.

The feline’s lair is filled with the bodies of goblins and other creatures that have been killed by the group of felines. A variety of odds and ends can be found among the fallen. Treasure bundles.

After searching the space you leave the leopard unconscious knowing that it will recover without any issues. You head back to the camp. Zig awaits you coordinating the site

"Hey! You came back. Have you done it? Is it over?"

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian will leave a salmon for the leopard to eat when it recovers.

---

"Well, I don't know if it's all over, but we did find an enchanted leopard and its minions. Those are taken care of, but we can stay a few more nights to make sure nothing else attacks."

Vigilant Seal

(it/its) Root Leshy Summoner 3 ♥️ 49 ☘️ 0/1 AC 16 F +10 R +6 W +10 Perc +10 Speed 25' spell 1st: 2/2 2nd. 1/1 focus 1/1. Exploration: Recall Knowledge, 3 herbalist minor elixir left; Eidolon (she/her) 3 AC 19 F +10 R +7 W +8 Perc +10 Speed 25' Exploration: scout

The leshy adds “We think that the cat was possessed by some necromancer. They animated goblins with their foul magic. I’m sorry about your family.

Vigilant Seal

Female Human Cosmos Oracle 3 HP: 38/38 | AC: 18 | F: +7, R: +6, W: +7 | Perc: +5 | Stealth: +2 | Speed: 25 ft. | Resistances: All Physical 3, Fire 2| Focus Points: 2/3 | 1st: 1/3, 2nd: 1/2 | Exploration: | Active Conditions: | Hero Points:

"Yes, it was very strange...why would a necromancer posses a lion?" Corona wonders aloud. "But maybe better a lion than a person! Spirits could get up to a whole lot more trouble if they were able to puppet people around..."

Her voice trails off and her expression is unusually pensive. It's hard to tell which disturbs her more - spirits possessing people or spirits possessing animals. She's heard stories of the former happening before, but not so much the latter.


Zig moves his head "Please stay, now rest. We will see what the time comes. The morale have raised since you came here which is good. It has no impact on the work, but I will round the goblins to do what is needed"

Zig smiles broadly.

You stay a couple of days, and it seems that you handled the matter. No more attacks have happened. During that time, Merian have found couple of Goblins trying to brine some vegetables in her barrel: onions, garlic and pickles.

Thriss'k is aware of at least two Goblins trying to sneak after him, hiding behind stones or being dressed as really short camels.

Corona is frequently asked to repeat her dance, and she even find some goblins repeating her moves.

While Smell of the Pines sees some goblins trying to hang a swing on Resinossa.

After a couple of days, you come back with the caravan where Yigrig thanks you and throws a party for the job well done.

The End!


Tableplop

Intro: Year of Boundless Wonder

The pathfinders are back in the Grand Lodge in Absalom, either after helping Zig or after some missions else where. Autumn has started, and the trees are starting to loose their leaves and the climate starts turning cold. It’s rainy today, the sky is filled with clouds. This morning, you’ve been requested to go help in the Vaults.

You’re allowed to get into the Vaults, given direction to meet people that are expecting you. The Vaults are filled with plenty of objects brought back from all over the world.

As you enter the room, you see a bright green leshy with a purple mushroom cap over his head. Some of you recognize Rain in a Cloudy Day and as he sees you, he smiles to you. Next to him is a Chelish human with long dark hairs with a nice vibrant blue dress. They’re both in front of a desk. Rain can’t help but ask you how you’re doing.

Pictures in tablepop, but the scene is exactly the one on the page.

Vigilant Seal

Female Human Cosmos Oracle 3 HP: 38/38 | AC: 18 | F: +7, R: +6, W: +7 | Perc: +5 | Stealth: +2 | Speed: 25 ft. | Resistances: All Physical 3, Fire 2| Focus Points: 2/3 | 1st: 1/3, 2nd: 1/2 | Exploration: | Active Conditions: | Hero Points:

A young woman with dirty-blonde hair and pale green eyes wanders into the room, a rather dreamy and vague expression on her face. Her simple leather armor creaks slightly with her movements as she looks around. A symbol depicting a woman dancing on the moon hangs from a chain around her neck. As she spots the fungus leshy her face lights up in a broad smile.

"New Friend Rain! Hi! Hello!"

She waves energetically at Rain in Cloudy Day and also to the Chelish woman waiting there with him. "We're doing great! They've been keeping us very busy with lions and goblins and spirits, oh my! But nothing that couldn't be handled."

Anyone unfamiliar with the young woman might notice that she uses the word 'we' - but she appears to be alone. That is, until a little creature that looks like a crude doll made of wicker and wood slowly emerges from the woman's backpack. It looks around, expression unreadable.

Honestly, it's a little unsettling.

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

A tall man in what appears to be homespun robes enters the vault. Despite his slender appearance, he moves with a grace of a warrior trained in the unarmed arts.

"Well met! I believe you are the Pathfinders I was asked to meet here in the vaults. I am Loong Laohu, but you may call me Tiger for short."

Tiger has the medic dedication w/ assurance Medicine and continual recovery.

Horizon Hunters

N (he/him) Rangi (orc) Druid 5 | HP 72/72 | AC 22 (24 w shield) | F+12 R+11 W+13 | Perc+13 Darkvision | Stealth+2 | 25ft | Hero 1 | Focus 1/1 | Active Conditions: ----

A tall orc with hunched back limps into the vault. Scars and tattoos cover his skin, his face is hidden behind simple mask made of wood, grass and ink. Symbols of a different deity can be seen on his mask. On his back he carries a long bastard sword, while in his hand he holds a wooden shield.

"My name is Rangi, it is good to see you!" he says, extending his big hand to whoever prefers a handshake. You think that he could have been a strong person in his youth, having more than 7 ft.

Horizon Hunters

3-11 | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating

Stealth: 1d20 + 12 ⇒ (7) + 12 = 19

A kayal slips into the room, slithering along the shadows. Rangi sees him, but Corona and Loong don't.

"I'm Sunshine. I heard there's some kind of treasure here?"


Tableplop

The room could do with some ventilation as it smells a bit dusty in it, but there’s plenty of light coming from what is probably magic sources.

The leshy greats the other briefly “I’m Rain in Cloudy Day.”, but Rain smiles at Corona immediately, clearly happy to meet her again. “We had fun times, didn’t we? Again, thanks for helping me pass my Confirmation. I believe you went on the mission on those ruins, I’ve read the reports. You have to give me details on these missions.

The two starts catching up, and the Chelish woman seems to watch with amusement. After some time, she clears her throat. The leshy stop talking about Corona’s past missions and focuses on the task at hand.
The Archives get more exciting every day,” Rain states then adds, “And who better to manage the excitement than Zarta! Oh, have you all met Grand Archivist Zarta Dralneen?
Zarta warmly thanks everyone for coming and ask you to follow them to a table covered with several objects.

Rain in Cloudy Day waves exuberantly to indicate the piles of treasure in the vaulted chamber. “Wow! Just look at all these magic items! And enchanted weapons! And a skull that always looks at me funny! Big magic books about even bigger magic books! Well, I’m not sure about that last one. I haven’t read them. Cataloging all this treasure is bound to be exciting! It sure beats sorting the mail.
Zarta runs her fingertips along the table, lifts a strange hourglass, and inspects it with dubious curiosity. “Exciting, yes, and possibly quite dangerous.
Rain frowns. “Well, yes, but… at least we’re in the safety of the Lodge? Can’t be that bad! You said these items are harmless.” He picks up a skull from the table. Its eyes glow with pink fire, and it speaks, “Unhand me, you hideous rotten mushroom! Harmless?! How dare you!
Rain replaces the skull and covers it with a cloth, muffling the voice. “Well… mostly harmless?
Zarta fails to stifle a grin. She tilts the hourglass this way and that, shrugs, and sets it back on the table. “Yes, mostly harmless. We believe these items present no major threat to us, and we’ve secured those we believe to be cursed. The true danger comes from an old enemy of the Pathfinder Society, the night hag Aslynn. She nearly claimed these treasures for herself before they were entrusted to us. We don’t know why she needs the items, or which ones are most central to her wicked plans.
“I’m off to a meeting to discuss the situation with Eliza, Ambrus, and the faction leaders. You’ll stay here with Rain and continue cataloging these objects. We need to learn where the items come from and understand what they do. Then we can decide what to do with them.
Any questions?

Moved tabletop to the scene with the table. At least, that’s what I hope I did, I’m learning how to use it. I’m missing Corona and Sunshine in tableplop.
For now the place you are at is just the previously mentioned table, with Zarta and Rain in Cloudy Day.

Horizon Hunters

3-11 | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating

"Enchanted weapons sound cool. And how would you prefer animated skulls to look at you, if not funny? Would you prefer that they stare at you creepily?"

Horizon Hunters

N (he/him) Rangi (orc) Druid 5 | HP 72/72 | AC 22 (24 w shield) | F+12 R+11 W+13 | Perc+13 Darkvision | Stealth+2 | 25ft | Hero 1 | Focus 1/1 | Active Conditions: ----

"And who is that Aslynn? Why would we deal with the night hag." says in a voice that reminds the sound of the grinding of stones.

He throws a look at the skull under the cloth and chuckles for a moment

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

"A night hag sounds dangerous. I am not sure if we are the best equipped to deal with this." Tiger says, a bit doubtfully.


Tableplop

The leshy indicates that “I’d rather have it be nice and polite. It keeps insulting people.” The skull sights at the remark.
Zarta adds, looking at you, that “Maybe you can talk to it and learn more. It’s not our business to keep creatures captive, so we’d like to help get them home if we can, and to keep them safe from Aslynn.
She caused trouble for the Society a few years back, even tried to capture and sell the soul of our former Master of Spells. We thought we’d seen the last of her after we helped stop her from raiding a magical demiplane known as the Hao Jin Tapestry. Apparently, she’s still hunting for treasures, and she has something horrible planned for the Pathfinder Society.

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