(PFS2) GM Round Robin: Into the Year of Shattered Sanctuaries (Inactive)

Game Master Farol

Q4: Macros | Slides | Rpg Chronicles | Area Map
Q15: Macros | Slides | RPG Chronicles | Area Map
Q14: Slides | RPG Chronicles
3-13 Guardian's Covenant
1-23: Macros | Slides| RPG Chronicles
2-06: Macros | Slides | RPG Chronicles
4-01 Year of Boundless Wonders TableTop

1-14 Lions of Katapesh
1-06 Lost on the Spirit Road
3-01 Intro to Year of Shattered Sanctuaries
United In Purpose
Intro 1 Map


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Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

fort: 1d20 + 8 ⇒ (11) + 8 = 19

Norbwald downs the drink without trouble, then takes another swing from his brown bag.

Horizon Hunters

male human ranger 3 | ♥️41 | ⛨20; resist cold 1 | F +7 R +10 W +8 | Perc +8 | Stealth +8 | speed 25ft | Focus☐☐ | Arrows 21 | Hunted Prey: None | Exploration: Avoid Notice | ⚕None

DC15 Fortitude or cough and sputter: 1d20 + 6 ⇒ (14) + 6 = 20

Nikma's eye twitches but he stomachs the drink admirably enough.

Yup, that'll put hair... in your ears.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Freya Fort: 1d20 + 4 ⇒ (19) + 4 = 23

Nikma, Norbwald and Freya down the drinks with no problem but Obelix is reduced to a coughing fit. Stella howls with laughter at the large man losing to his much smaller companions.

"Never you mind, my large friend, you have a chance to redeem yourself."

Stella takes her place at a line on the floor in front of a dart board and challenges you to beat her at darts.

"I like to have some entertainment while we talk business"

You can attempt ranged attack rolls using your best proficiency with a weapon in the dart or knife group, or using a spell attack roll with a spell such as telekinetic projectile that could propel the darts. The game is played in three rounds, and a different person must attempt the check.

Envoy's Alliance

open | male (he/him) faithspeaker centaur (Iobaria) barbarian (fury) 2 | ◆◇↺ | AC 19 (18) | HP 34/34 | P+7, F+7, R+7, W+6 | Explore: Search| DV, 30' | Hero: 1/3 | Active Conditions: chillin'

"You dare mock me!" Obelix rages. He impulsively grabs a dart and slams it against the dartboard.

Dart, Trained, Level, DEX: 1d20 + 2 + 1 + 3 ⇒ (12) + 2 + 1 + 3 = 18

Obelix adds STR and his rage damage when raging so if that hits, it would have done 1d4+4+2 damage to a combatant. Just for flavor.

Horizon Hunters

male human ranger 3 | ♥️41 | ⛨20; resist cold 1 | F +7 R +10 W +8 | Perc +8 | Stealth +8 | speed 25ft | Focus☐☐ | Arrows 21 | Hunted Prey: None | Exploration: Avoid Notice | ⚕None

They won't dare mock you now!

He waits his turn and walks up to the line.

dart: 1d20 + 7 ⇒ (6) + 7 = 13

He laughs nervously at his result.

Yes, certainly providing the "entertainment".

Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

Norbwald takes another swig from his bag, and takes his turn with the darts.

dart: 1d20 + 5 ⇒ (1) + 5 = 6


”Feiya” | Female CG Medium Human Witch 1 HP 15/15 | AC 15 (16 w/ shield) | F +4 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 25ft | Active Conditions: None
Norbwald wrote:

Norbwald takes another swig from his bag, and takes his turn with the darts.

The dart flies to the side next to Feiya's head, she ducks and throws another dart with her magic

Dart toss => telekinetic projectile: 1d20 + 7 ⇒ (11) + 7 = 18

"That's how you do it! What? What do you mean it does not count, Norbwald did not throw his dart, it barely flew towards the target!"

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Nikma and Norbwald, do you want to hero point your checks?

Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

hero point: 1d20 + 5 ⇒ (7) + 5 = 12

That's uhh, less bad.

Horizon Hunters

male human ranger 3 | ♥️41 | ⛨20; resist cold 1 | F +7 R +10 W +8 | Perc +8 | Stealth +8 | speed 25ft | Focus☐☐ | Arrows 21 | Hunted Prey: None | Exploration: Avoid Notice | ⚕None

hmm, I take that as a hint that we could use more successes :D

Just as Nikma is about to finish his swing and let go of the dart he has the sudden instinct to grasp it even harder and not let go.

No, that aim didn't feel right.

He holds it up again, eyeing the bullseye in the middle, and steadying himself for an uncomfortable amount of time before finally trying again.

dart, hero point: 1d20 + 7 ⇒ (17) + 7 = 24

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Incensed, Obelix steps up and hurls the dart at the board, burying it so deeply that Stella has a hard time pulling it out. Nikma takes a turn and manages to bury it less deeply than Obelix. Finally Freya looses a dart, powered by magic and sticks it into the dart board.

Norbwald takes a turn but he sticks the dart into the wall, much to Stella's amusement.

Stella takes one look at the dartboard and decides she would rather not embarrass herself against you.

"You're good with darts, and you can hold your liquor. You'd make a good pirate. Tell Valsin that I'll honor the original terms of the deal. In exchange for slaver movements, I'll help with the blockade."

She removes one of her gloves and pricks her finger with a knife. She writes her name in blood and rolls up the contract. After handing you the contract, she looks around suspiciously.

"Never can tell who’s watching—the Free Captains have eyes and ears everywhere. Best to be sure that if these lot remember anything about this night, it’s not that they saw us here together. Good night all!"

With that, Stella Fane sweeps her hat off her head in an exaggerated bow. As Fane bows, she extends a leg behind her, tripping a nearby server. The server drops a plate of exquisitely prepared crab and raw fish, which lands across the faces of a nearby table of fishers—the same ones, in fact, who supplied the bounty used to prepare the dish. Enraged at the waste of food and livid with hunger, they lunge from their seats, inciting the rest of the tavern’s patrons into a raucous fight. One of the fishers, bits of sashimi stuck to his face, sees you and bellows in anger at the waste of good food.

"OY! We WORKED for this! You'll be sorry you CAME here!"

Init:

Nikma Odria, Avoid Notice: 1d20 + 7 ⇒ (19) + 7 = 26
Obelix, Search: 1d20 + 6 ⇒ (11) + 6 = 17
Norbwald, Search: 1d20 + 7 ⇒ (11) + 7 = 18
Freya, Search: 1d20 + 5 ⇒ (18) + 5 = 23
Red: 1d20 + 6 ⇒ (6) + 6 = 12
Blue: 1d20 + 6 ⇒ (10) + 6 = 16
Pink: 1d20 + 6 ⇒ (15) + 6 = 21
Last Catch: 1d20 - 10 ⇒ (12) - 10 = 2

Your task is to survive. You can either pacify the bar (see below) or just get out of there. Each region of the bar is bordered by the dashed lines.

Soup, please update your token when you have a chance

Everyone except Obelix:
You can use a reaction when they are targeted by an attack roll from an enemy you can see. If you use the reaction, you stumble just as the attack is made, gaining a +2 status bonus to your AC against the attack.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Areas Pacified: 0/6
Before your Turn:
------------------
Those with ** may go

**Nikma - AC 19, 28/28
**Freya - AC 15, 15/15
Pink
Norbwald - AC 19, 28/28
Obelix - AC 18, 20/20
Blue
Red
Last Catch


”Feiya” | Female CG Medium Human Witch 1 HP 15/15 | AC 15 (16 w/ shield) | F +4 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 25ft | Active Conditions: None

What are the rules to pacify the bar?

Freya looks around and her gaze falls upon one of the enemies

She smiles wickedly as he drills her eyes into the enemy looking a bit like a madman

Evil eye Will save DC17@Red

Then she swings her hand and tosses a mug of beer at the same foe

Telekinetic projectile@red: 1d20 + 7 ⇒ (20) + 7 = 27
Damage, b: 1d6 + 4 ⇒ (4) + 4 = 8

Horizon Hunters

male human ranger 3 | ♥️41 | ⛨20; resist cold 1 | F +7 R +10 W +8 | Perc +8 | Stealth +8 | speed 25ft | Focus☐☐ | Arrows 21 | Hunted Prey: None | Exploration: Avoid Notice | ⚕None

Nikma sighs deeply.

We had nothing to do with your spill.

Turning to his teammates he remarks

I suppose it's time we take our leave.

And indeed he attempts to nonchalantly high-tail it out of the brawl, briskly but casually.

◆ Stride◆ Stride◆ Stride

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Oops. Sorry. It appears I forgot to add the pacify info.

GM Dice:

Red Will: 1d20 + 8 ⇒ (3) + 8 = 11

Freya stares at one of the fishers, scaring the wits out of him. She puts him to sleep with a beer mug, however. Nikma moves with a purpose, heading for the exit.

Pink unleashes a stream of water at Freya, before pulling a knife.

Hydraulic Push vs Freya AC 15: 1d20 + 7 ⇒ (17) + 7 = 24
Bludgeoning: 3d6 ⇒ (5, 1, 5) = 11 Moved 5'

Freya catches the water right in the chest and is pushed into an adjoining section.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Areas Pacified: 0/6
Before your Turn:
------------------
Those with ** may go

Nikma - AC 19, 28/28
Freya - AC 15, 4/15
Pink
**Norbwald - AC 19, 28/28
**Obelix - AC 18, 20/20
Blue
Red
Last Catch

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Areas with a peace symbol are pacified

To Disable Areas of the Tavern (2 actions):

DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

Norbwald waves to Obelix "Common! as he joins the retreat his chair carrying him away from the attackers.

There he tries to get people around him to stop throwing things.

"Pardon me, excuse me"

Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13

Envoy's Alliance

open | male (he/him) faithspeaker centaur (Iobaria) barbarian (fury) 2 | ◆◇↺ | AC 19 (18) | HP 34/34 | P+7, F+7, R+7, W+6 | Explore: Search| DV, 30' | Hero: 1/3 | Active Conditions: chillin'

"I'm not leaving Feiya! Feiya, run!"

Obelix flies into a rage, yelling at the nearest foe menacingly. If I can pacify the crowd from a distance, I'll do that with two actions. If I can't, I'll try to Demoralize Blue with Intimidating Glare, and then pick up a chair as a third action.

Intimidation: 1d20 + 4 ⇒ (17) + 4 = 21

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Norbwald attempts to retreat and tries to pacify the crowd. A nearby patron responds by attempting to slam a beer mug in Norbwald's face, which he barely ducks.

Obelix goes into a rage and roars at the crowd. The crowd decides that they want nothing to do with him and scatters. Pacified!

Blue moves closer to Obelix and also unleashes a water jet at him.

Hydraulic Push vs Obelix AC 17: 1d20 + 7 ⇒ (18) + 7 = 25
Bludgeoning: 3d6 ⇒ (4, 5, 2) = 11 Moved 5'

The jet hits Obelix and knocks him back. A cask shatters in another section of the bar and leaves a pool of water (Treat as a Grease Spell). The fight rages on and suddenly a flying beer mug clobbers Feiya right in the face, dropping her.

General Mayhem Strike vs Norbwald AC 19: 1d20 + 9 ⇒ (12) + 9 = 21
General Mayhem Strike vs Feiya AC 15: 1d20 + 9 ⇒ (16) + 9 = 25
General Mayhem Strike vs Nikma AC 19: 1d20 + 9 ⇒ (4) + 9 = 13
Bludgeoning, Piercing, Slashing: 1d3 ⇒ 1
Damage Type based on above: 1d6 + 3 ⇒ (2) + 3 = 5

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Areas Pacified: 1/6
Before your Turn:
------------------
Those with ** may go

**Nikma - AC 19, 23/28
Pink
Norbwald - AC 19, 28/28
Obelix - AC 18, 10/20 (Rage - temp hp: 0/1; AC 17)
Blue
Freya - AC 15, 0/15 (Unconscious)
Last Catch

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Areas with a peace symbol are pacified

To Disable Areas of the Tavern (2 actions):

DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

Horizon Hunters

male human ranger 3 | ♥️41 | ⛨20; resist cold 1 | F +7 R +10 W +8 | Perc +8 | Stealth +8 | speed 25ft | Focus☐☐ | Arrows 21 | Hunted Prey: None | Exploration: Avoid Notice | ⚕None

Seeing that the whole part is not retreating at the same speed, and understanding they'll need the path cleared to escape, Nikma will attempt to puch out the crowd his current section as I interpret that Norbwald did not complete the pacifying.

Stand down you drunk rabble!

Nikma's punch-out: 1d20 + 7 ⇒ (11) + 7 = 18

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Fists flailing, Nikma punches out enough drunken patrons that the crowd disperses around him.

Pink shoots Obelix with a snowball before pulling a knife out of his pocket.

Ray of Frost vs Obelix, AC 17: 1d20 + 7 ⇒ (7) + 7 = 14

But the shot goes over his head.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Areas Pacified: 2/6
Before your Turn:
------------------
Those with ** may go

Nikma - AC 19, 23/28
Pink
**Norbwald - AC 19, 28/28
**Obelix - AC 18, 10/20 (Rage - temp hp: 0/1; AC 17)
Blue
Freya - AC 15, 0/15 (Unconscious)
Last Catch

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Areas with a peace symbol are pacified

To Disable Areas of the Tavern (2 actions):

DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

Envoy's Alliance

open | male (he/him) faithspeaker centaur (Iobaria) barbarian (fury) 2 | ◆◇↺ | AC 19 (18) | HP 34/34 | P+7, F+7, R+7, W+6 | Explore: Search| DV, 30' | Hero: 1/3 | Active Conditions: chillin'

Obelix pulls a javelin and throws it at Blue, growling, "Stay away!"

Javelin: 1d20 + 6 ⇒ (8) + 6 = 14
Piercing, Raging Thrower: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

If that misses, I'm going to Hero Point it, because this seems important.
Javelin, Hero Point: 1d20 + 6 ⇒ (11) + 6 = 17

As a warning, Obelix draws another javelin.

Verdant Wheel

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M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

Norbwald's chair carries him back over to Freya where he gives her a big swig of his beverage.

Heal 6 HP

Norbwald then tries to Help Freya behind him.

athletics to Reposition DC 14: 1d20 + 7 ⇒ (13) + 7 = 20
Since Freya is an ally, we can adjust to a crit success and I can move Freya 10ft(within reach)

Command Chair(stride), Drain Chalice(Freya), Reposition(Freya)


”Feiya” | Female CG Medium Human Witch 1 HP 15/15 | AC 15 (16 w/ shield) | F +4 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 25ft | Active Conditions: None

I don't remember do I go now? Or on my init?

Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

Your initiative would have moved to just before the entity that dropped you.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Yep, I believe you ate a beer mug to the face, Freya

Norbwald moves and manages to heal Freya and drag her to safety. Meanwhile Obelix pulls a javelin and turns Blue into a pincushion.

Another wave of water spills into the tavern, making things precarious for Norbwald and Freya.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Areas Pacified: 2/6
Before your Turn:
------------------
Those with ** may go

**Nikma - AC 19, 23/28
Pink
Norbwald - AC 19, 28/28
Obelix - AC 18, 10/20 (Rage - temp hp: 0/1; AC 17)
Freya - AC 15, 6/15
Last Catch

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Areas with a peace symbol are pacified

To Disable Areas of the Tavern (2 actions):

DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

Horizon Hunters

male human ranger 3 | ♥️41 | ⛨20; resist cold 1 | F +7 R +10 W +8 | Perc +8 | Stealth +8 | speed 25ft | Focus☐☐ | Arrows 21 | Hunted Prey: None | Exploration: Avoid Notice | ⚕None

Nikma drifts into the next section to the East, shouting

You all want some of this too? You woke up and chose violence!

Nikma's punch-out: 1d20 + 7 ⇒ (5) + 7 = 12
Nikma's punch-out HERO POINT: 1d20 + 7 ⇒ (12) + 7 = 19

Horizon Hunters

male human ranger 3 | ♥️41 | ⛨20; resist cold 1 | F +7 R +10 W +8 | Perc +8 | Stealth +8 | speed 25ft | Focus☐☐ | Arrows 21 | Hunted Prey: None | Exploration: Avoid Notice | ⚕None

The ranger looks around and listens for crickets.

... didn't you? Where is the violence?

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Nikma punches out the crowd, cowing them enough so that they disperse.

Pink moves closer and jumps some lightning at Freya, Norbwald, Obelix: 2d3 ⇒ (2, 3) = 5

Electric Arc, DC 15 Reflex Save: 1d4 + 1 ⇒ (1) + 1 = 2

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Areas Pacified: 3/6
Before your Turn:
DC 15 Reflex vs 2 Electricity Damage: Obelix, Norbwald
------------------
Those with ** may go

Nikma - AC 19, 23/28
Pink
**Norbwald - AC 19, 28/28
**Obelix - AC 18, 10/20 (Rage - temp hp: 0/1; AC 17)
**Freya - AC 15, 6/15
Last Catch

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Areas with a peace symbol are pacified

To Disable Areas of the Tavern (2 actions):

DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

Envoy's Alliance

open | male (he/him) faithspeaker centaur (Iobaria) barbarian (fury) 2 | ◆◇↺ | AC 19 (18) | HP 34/34 | P+7, F+7, R+7, W+6 | Explore: Search| DV, 30' | Hero: 1/3 | Active Conditions: chillin'

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18

Obelix walks up to the remaining guy and asks, "Don't make me use a weapon."

He swings a 1-2 punch.

Fist: 1d20 + 7 ⇒ (13) + 7 = 20
Bludgeoning, nonlethal: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Fist, agile: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
Bludgeoning, nonlethal: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Obelix is singed by the lightning but he shrugs it off and punches Pink out.

You have 3 sections to pacify or you may simply exit through the cave.

COMBAT TRACKER
Round: 3
Tactical Map
Areas Pacified: 3/6
Before your Turn:
DC 15 Reflex vs 2 Electricity Damage: Norbwald
------------------
Those with ** may go

Nikma - AC 19, 23/28
**Norbwald - AC 19, 28/28
Obelix - AC 18, 9/20 (Rage - temp hp: 0/1; AC 17)
**Freya - AC 15, 6/15
Last Catch

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Areas with a peace symbol are pacified

To Disable Areas of the Tavern (2 actions):

DC 20 Diplomacy to nicely ask the crowd to disperse
DC 17 Intimidation to scare the crowd into dispersing
Punch them out! Make an attack roll

Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

Norbwald gives Freya the last dregs.

3 temp HP from Freya until my next turn.

And then has his chain book it with him on it.


”Feiya” | Female CG Medium Human Witch 1 HP 15/15 | AC 15 (16 w/ shield) | F +4 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 25ft | Active Conditions: None

Freya wakes and looks at Obelix "Run! Run!"

She gets up and runs away from the place

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Norbwald, Obelix, Nikma and Feiya all leg it out the door.

I'm calling it, since the path is clear!

After catching your breath, you make your way back to the docks where Hlar is trying to sell her catch.

"You young whippersnappers needin' to be picked up again so soon?! Can't rest my old bones... "

You are taken back to the sandbar she originally picked them up at, leaving them with some dried squid and a jar of fresh water. A day later, another commissioned ship travels by and offers to transport you to Absalom. There, you present Stella Fane’s contract to Venture-Captain Ambrus Valsin, notifying him that she’s agreed to aid the Society with passage through the blockade, and that the way to Vidrian is open. In gratitude for their service, Valsin presents you with an archaic wayfinder.

FIN

Thanks for playing! Sorry it took a bit longer than usual. I'll report the game and send out chronicles.

Envoy's Alliance

open | male (he/him) faithspeaker centaur (Iobaria) barbarian (fury) 2 | ◆◇↺ | AC 19 (18) | HP 34/34 | P+7, F+7, R+7, W+6 | Explore: Search| DV, 30' | Hero: 1/3 | Active Conditions: chillin'

"These fishermen are crazy!" Obelix yells, tapping his head.

Horizon Hunters

male human ranger 3 | ♥️41 | ⛨20; resist cold 1 | F +7 R +10 W +8 | Perc +8 | Stealth +8 | speed 25ft | Focus☐☐ | Arrows 21 | Hunted Prey: None | Exploration: Avoid Notice | ⚕None

Crazed drunks! How have they not killed each other!

The ranger snarls as they hoof it out of the pub.

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