GM nightdeath #9-19: Clash in Kaimuko Wood (PFS Standard) (Inactive)

Game Master nightdeath

Maps on Google Slide

Combat Maps

Initiative:

mama Bear [dice]1d20+7[/dice]
Baby bear green[dice]1d20+3[/dice]
baby bear yellow [dice]1d20+3[/dice]
Naevys Driltormidan [dice]1d20+7[/dice]
Wadley [dice]1d20+4[/dice]
Felix C. Jaeger [dice]1d20+0[/dice]
Aaftaab [dice]1d20+9[/dice]
Parvaaz [dice]1d20+4[/dice]
Krezbiznet [dice]1d20+4[/dice]

Perception:

[dice=WadleyPerception]1d20+3[/dice]
[dice=Aaftaab]1d20+10[/dice] (+1 vs. traps)
[dice=Felix]1d20+15[/dice]
[dice=Naevys Perception]1d20+7[/dice]

Twenty Four Masks: 3/3

North Winds Watch 4/4


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Dark Archive

Male Elf Wizard 5

1d6 + 7 ⇒ (5) + 7 = 12 for the claw

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 3
Naevys 11 dmg
Wadley/Gerry IV. 0/6 dmg
Felix 12 dmg
Krezbiznet
Aaftaab/Parvaaz 3/3 dmg

Commander Riko 79


You may use your Aid tokens to intercept bombardment.
Inspire in effect.
No grapple.
Fort save 1d20 ⇒ 20
1d20 + 7 ⇒ (18) + 7 = 25

Commander Riko shakes off the spell from Wadley though it's clear it has done its fair share of damage.
Then she blinks out from everyone's grasp though not before giving Wadley and Feliz a demented glare.

The Exchange

M Gnome Geokineticist 6

Krezbiznet once again launches a set of sharpened stones at whatever villain is the closest, drawing power to make sure he has the range for his strike

ROCKALANCHE: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 3d6 ⇒ (5, 2, 4) = 11

Sovereign Court

Chronicle Sheets GM Busy At Work........

No targets available I think within 30 feet.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys double moves up toward the one remaining visible creature. Watch out, the commander might come back.


Male N Large Roc | Animal Companion 7 (Bodyguard Archetype) | HP 39/39 | AC 30 T 13 FF 26 | CMB +11/+15 grapple, CMD 25 | F: +7, R: +9, W: +3/+7 vs. enchantment | Init: +4 | Perc: +7 Speed 20 ft., Fly 80 ft. | Active conditions: None

Aaftaab directs his Roc companion to fly to the enemy that is farther away!!

Double move with 80 ft fly speed.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

”Yes Parvaaz, do not let them escape!!“ Aaftaab says when his Roc companion circles around to attack from above.

Aaftaab then attacks with his negative energy blade.

- Void Kinetic blade with outflanking +15, negative energy hitting TOUCH AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat // bless, inspire +2: 1d20 + 15 + 1 + 2 ⇒ (7) + 15 + 1 + 2 = 251d6 + 1 + 2 + 2d6 + 1d6 ⇒ (3) + 1 + 2 + (3, 3) + (6) = 18
Caster level check in case of spell resistance : 1d20 + 1 ⇒ (7) + 1 = 8

Dark Archive

Male Elf Wizard 5

Wadley see the commander disappear. “Mmm. Welp, it worked before.” Wadley disappears casting invisibility. He will move back away from the enemies. Gerry IV will double move forward towards the enemy avoiding the fire.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Random Burning from Blight 3d6 ⇒ (1, 2, 6) = 9
Naevys 11 dmg
Wadley/Gerry IV. 0/6 dmg
Felix 12 dmg
Krezbiznet 0 dmg
Aaftaab/Parvaaz 12/12 dmg
Tokens gained and unused would not be used in future after this.

With the Aaftaab/Parvaaz combo threat, Commander Riko falls to their combined attacks with Aaftaab's blade slicing through her armor.

The Assimar honor guard and Twenty four mask takes care of the winged ambushers and subdue the remaining forces.

With the attack blunted, the forces regather as they wait for you to decide what to do.

DC 16 Heal or Sense Motive check:

You recognize that some of the deserters are suffering from some sort of mental affliction in addition to their physical maladies.

DC 16 Sense Motive check:

The deserters claim that they acted in the way they believed was best for Tianjing, readily admitting to the influence Riko held over them and the Shepherd’s convincing arguments.

The captured deserters wholeheartedly believe that they
were acting in Tianjing’s best interests.

Your choice.:

1) Spend a token to have a cohort guard and eventually escort the deserters back to the fort to stand trial.
2) Execute them on the spot
3) Spend a token to ask for Buff Spells, spend a token to convince their
allies to cast heroism on two PCs
4) Can also spend a token for healing. If they choose this benefit, each PC heals 6d6 points of damage.

Available Tokens:
Twenty Four Masks: 3/3

North Winds Watch 4/4

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Sense Motive: 1d20 + 14 ⇒ (10) + 14 = 24

Sense Motive: 1d20 + 14 ⇒ (14) + 14 = 28

Something is attacking their minds. They truly believed they were doing the best they could for Tianjing... but they still deserted their posts.

Felix sighs,

It's not our place to decide their fate. We should have someone escort them back to base.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

"We did it! It hurt a little but we prevailed! Good!"

He looks at the deserters and then at the North Winds Watch.

"Please escort the deserters back to the fort to stand trial. You should decide what to do with them!"

I am for this for the team:
3) Spend a token to ask for Buff Spells, spend a token to convince their allies to cast heroism on two PCs

Dark Archive

Male Elf Wizard 5

Wadley still invisible will say. “Excellent idea. I’m curious how the legal system works in this land. In Nidal, they would be killed on the spot and raised back from the dead to work in the fields for eternity. Let’s escort them back and have a trial “

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Do the garrisons have any clerics available for healing? there are a number of us who sustained injuries during this combat.

we have 7 aid tokens, so I think 1 on healing, 1 to escort the prisoners back, and the remainder on buff spells.

Dark Archive

Male Elf Wizard 5

Sounds good.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Some of the twenty four masks stepped forward their voices already chanting healing spells on the party as requested while a cohort of the Assimar group prepares the prisoners to be sent back under guard.

1 Token for Escort.
1 Token for Healing 6d6 ⇒ (1, 6, 4, 1, 1, 5) = 18, excluding Gerry
3 Tokens for Heroism for party, excluding Gerry
5 Tokens used.
I think that's about all.

With that, the party parts ways with the rest as it is determined that it is far easier for a small force to make their through while the remaining warriors attempts to clear the forest of any other mutated beasts.
--------------------------------------------------------------------------- -------------------------------------

A scorched, barren clearing marks what must be the center of the blight. Pale orange flames occasionally burst from tears across the ground, bathing the area in an unnatural light. A ruined building sits atop a nearby rise, its half-crumbled walls featuring imagery of angelic beings attempting to hold back a horde of alien horrors pouring forth from gaping wounds in the land.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab flies over the blight and tries to assess the situation.

perception: 1d20 + 10 ⇒ (1) + 10 = 11

"Let me scout ahead." Aaftaab says to the team.

The Exchange

M Gnome Geokineticist 6

Well that was certainly an ordeal, eh? the gnome says with a chuckle as he restores his form, then helps with the recovery after the back to back attacks.

---------

Krezbiznet whistles at the sight of the barren, torn landscape before the party, shaking his head. That... that's a lot of damage. Were we expecting this place to be this bad? I certainly wasnt...

He nods to Aaftab Good Call he said with a nod, his gnomish appearance giving way to the rocky one already, not wanting to be caught unaware.

Dark Archive

Male Elf Wizard 5

Wadley will have a look around. Can he roll a knowledge check to what could be causing the burst of flames?

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Felix joins Wadley and mutters to himself as they examine the area.

Knowledge (take your pick) : 1d20 + 10 ⇒ (18) + 10 = 28

Sovereign Court

Chronicle Sheets GM Busy At Work........

The scenario doesn't' give much info on the blight fire or how the land became like this but...I'll try.

The party looks around the land and it seems to the more knowledgeable of them that the blight is but merely a symptom of something else. The Blight as they have found out is a form of mystical fire that is cold to the touch but burns just as fiercely as real fires. No books have being written about it which means this is a first for the group as well.

With the Grippli scouting ahead, it is easy to see that the blight has spread far and wide with many places with the land weeping fires in some places. Signs of dead mutated animals and withered trees litter the landscape.

In the distance, there seems to be a tengu in robe attempting some form of ritual.

Yellow checkered box in top left side of map.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Can we see what the Tengu is doing or learn anything about the ritual? Naevys has +13 Arcana.

There is a creature there, looks like they are attempting a ritual. Perhaps we should approach and speak with them to ensure they are not up to something nefarious.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Not really. Hunched figure doing small gestures and can't be seen clearly, though you can roll for the arcana to learn about the ritual this Tengu is doing.

Dark Archive

Male Elf Wizard 5

Wadley will have a look at the ritual. “Must be an interesting ritual.” Knowledge arcana. 1d20 + 14 ⇒ (4) + 14 = 18

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys knows all the things!

Kn(Arcana): 1d20 + 13 ⇒ (19) + 13 = 32

Sovereign Court

Chronicle Sheets GM Busy At Work........

From what Naevys can tell, the ritual is incomplete with it missing several components as well as manpower. As it's incomplete she can't tell exactly what the ritual was intended to do except that it would take far longer then one person doing it would take.

The tengu raises his head and upon spotting you calls out.
"Reinforcements? I bid you aid me in closing this riff!! I can't do it alone and the brave soldiers that accompanied me has paid a high price to buy me time in performing this ritual!"

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Sense Motive: 1d20 + 14 ⇒ (2) + 14 = 16

What help do you need? What can you tell us about the ritual?

Knowledge (arcana): 1d20 + 10 ⇒ (19) + 10 = 29

Dark Archive

Male Elf Wizard 5

“Are we summoning undead? Because I can definitely help you with that.”

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab immediately flies over with Parvaaz.

GM: detect evil on the Tengu.

Sovereign Court

Chronicle Sheets GM Busy At Work........

SR check for detect evil.

Felix feels that the Tengu's plea is genuine and that the ritual indeed requires more then one person to perform.

"I need all of you to stand in position according to the ritual's ley lines and channel your energy and only then will this crisis be resolved." the tengu continues.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Hi GM, there is no spell resistance vs detect evil.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Oh? It appears I have being lied too. I was told it's SP so subject to SR in one of my previous games.

Aaftaab detects a strong aura of evil from the Tengu.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

“Team, beware the Tengu!! Some evil aura is visible. Maybe the Tengu is possessed?!? Maybe it is something else?!?“ he shouts.

He then flies nearer to the Tengu.

The Exchange

M Gnome Geokineticist 6

Krezbiznet scrambles closer, eager to help, though at Aaftaab's warning, e slows to a more cautious approach Well that cant be good-you there, big birdy fella, what game are you playing at, huh? He yelled, ready for the fight he could sense coming

Sovereign Court

Chronicle Sheets GM Busy At Work........

lol where is everybody on the map?

"No games! I spent a long time in these blighted forest, some of this misma may have rubbed of on me." The tengu protests, gesturing wildly.

Of course if you still wish to do so, Sense Motive checks as needed. Other then Felix who's made his.

Dark Archive

Male Elf Wizard 5

Sense motive. 1d20 + 1 ⇒ (1) + 1 = 2 “He seems trustworthy.”

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19

What is the purpose of this ritual? we need to understand to be able to aid you.

Bluff: 1d20 - 1 ⇒ (20) - 1 = 19

of all the times to roll a nat 20...

Sovereign Court

Chronicle Sheets GM Busy At Work........

He seems trustworthy to both Wadley and Naevys.
Sense Motive 1d20 ⇒ 8

"It's to close the rift that's causing all these to happen." the Tengu explains.
"It needs more energy and points to disperse it, I can't do it alone. Since you're here I need help."

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab continues to concentrate to detect evil.

@gm: is the evil aura really from the Tengu or the rift?

Dark Archive

Male Elf Wizard 5

Wadley grows giddy with excitement. “So what did we need to do to help you?”

Sovereign Court

Chronicle Sheets GM Busy At Work........

Both actually. Both Tengu and Rift pings on your detect evil. Strong Auras..

The tengu hastily explains the positions, pointing them out and when he expects them to channel their energies to him so that he can use it to close the rift.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

”Do not trust the Tengu!! It is evil!! Very evil!! Lady Luck, aid me! You are known to charge into battles without much planning … we now have to do so as well!!“ Aaftaab shouts.

He charges towards the Tengu on his Roc companion Parvaaz.

Dark Archive

Male Elf Wizard 5

Could Wadley roll a knowledge arcana or some other check of your alignment could be shown to evil due to this rift?

Sovereign Court

Chronicle Sheets GM Busy At Work........

No check for Tengu's alignment due to rift. At least none that I know of since lingering evil would not show on an active effect. :P Also Wadley has no detect evil right?

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

”Parvaaz, do not let him escape!!“ Aaftaab says when his Roc companion charges to attack from above.

Aaftaab then attacks with his negative energy blade.

- Void Kinetic blade with outflanking +15, negative energy hitting TOUCH AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat // bless, inspire +2: 1d20 + 15 + 1 + 2 ⇒ (14) + 15 + 1 + 2 = 321d6 + 1 + 2 + 2d6 + 1d6 ⇒ (4) + 1 + 2 + (1, 2) + (1) = 11
Caster level check in case of spell resistance : 1d20 + 1 ⇒ (16) + 1 = 17


Male N Large Roc | Animal Companion 7 (Bodyguard Archetype) | HP 39/39 | AC 30 T 13 FF 26 | CMB +11/+15 grapple, CMD 25 | F: +7, R: +9, W: +3/+7 vs. enchantment | Init: +4 | Perc: +7 Speed 20 ft., Fly 80 ft. | Active conditions: None

As directed by Aaftaab the Roc, Parvaaz, moves to hit with a talon.

To hit with power attack and outflank +12: Amulet of Mighty Fist +1, BAB +4, Str +6, Outflank +4, -2 power attack, Size -1; Damage with power attack +11+d6: Str +6, Power Attack +4, Amulet of Mighty Fist +1, +d6 Precise Strike : 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 181d6 + 13 + 1d6 ⇒ (1) + 13 + (1) = 15

CMB +19 grapple* (BAB +4, Str +6, Size +1, Outflank +4) * Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. , bless, inspire.: 1d20 + 22 ⇒ (17) + 22 = 39

Dark Archive

Male Elf Wizard 5

Wadley does not.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Let's see who goes first!:

Naevys Driltormidan 1d20 + 7 ⇒ (20) + 7 = 27
Wadley/Gerry 1d20 + 4 ⇒ (5) + 4 = 9
Felix C. Jaeger 1d20 + 0 ⇒ (4) + 0 = 4
Aaftaab/Parvaaz 1d20 + 9 ⇒ (16) + 9 = 25
Krezbiznet 1d20 + 4 ⇒ (14) + 4 = 18
The Shepherd 1d20 + 7 ⇒ (6) + 7 = 13
The Friend 1d20 + 4 ⇒ (14) + 4 = 18

Round 1
Naevys
Aaftaab/Parvaaz
Krezbiznet

The Friend Yet to make his appearance.
The Shepherd 6 dmg, grappled, still flatfooted.
Wadley/Gerry
Felix C. Jaeger

Bold may act first.
Knowledge Plane to identify Shepherd and Friend once they pop out.

"What!!!!!" The tengu screams as the grippli and his ever faithful Roc swoops in! Blade and talon tearing at the Tengu, to their surprise the Tengu soft feathered body feels strangely hard like iron as their blows merely scratches them.

The Shepherd however is caught in Parvazz talons!

"Come Forth!!!" The Shepherd screams in anger!!!

Combat Music starts Beating in the background...

The Exchange

M Gnome Geokineticist 6

Aw nuts-why cant anyone you meet chanting in a hellish landscape ever be someone friendly? he yelled before drawing a boulder into existence, then hurtling it at the nearest foe

Kinetic Blast: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 3d6 ⇒ (2, 2, 6) = 10

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

”You evil monsters will be destroyed!!“

Aaftaab attacks with his negative energy blade and his kukri by two weapon fighting.

Adamantine Kukri +1 with outflanking +16 slashing (1d3+6+3d6; 18-20/x2), To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’, 2WF -2, enhancement +1 / Damage: 1d3+ 6 Dex Finesse + 2d6 Sneak Attack + d6 Precise Strike Feat : 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 281d3 + 6 + 3d6 ⇒ (3) + 6 + (1, 5, 4) = 19

Touch Attack Void Kinetic blade with outflanking +15, negative energy hitting touch AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’, 2WF -2 / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat : 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 231d6 + 1 + 2d6 + 1d6 ⇒ (3) + 1 + (1, 1) + (4) = 10
caster level for spell resistance : 1d20 + 1 ⇒ (11) + 1 = 12

He directs Parvaaz to attack!


Male N Large Roc | Animal Companion 7 (Bodyguard Archetype) | HP 39/39 | AC 30 T 13 FF 26 | CMB +11/+15 grapple, CMD 25 | F: +7, R: +9, W: +3/+7 vs. enchantment | Init: +4 | Perc: +7 Speed 20 ft., Fly 80 ft. | Active conditions: None

Parvaaz screeches and uses his claws and bites!

Bite : 1d20 + 12 ⇒ (18) + 12 = 301d6 + 11 + 1d6 ⇒ (1) + 11 + (6) = 18

Claw 1: 1d20 + 12 ⇒ (17) + 12 = 291d6 + 11 + 1d6 ⇒ (5) + 11 + (3) = 19

Claw 2: 1d20 + 12 ⇒ (4) + 12 = 161d6 + 11 + 1d6 ⇒ (5) + 11 + (1) = 17

To hit with power attack and outflank +12: Amulet of Mighty Fist +1, BAB +4, Str +6, Outflank +4, -2 power attack, Size -1
Damage with power attack +11+d6: Str +6, Power Attack +4, Amulet of Mighty Fist +1, +d6 Precise Strike

CMB +19 grapple* (BAB +4, Str +6, Size +1, Outflank +4) * Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.: 1d20 + 19 ⇒ (17) + 19 = 36

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