GM nightdeath #9-19: Clash in Kaimuko Wood (PFS Standard) (Inactive)

Game Master nightdeath

Maps on Google Slide

Combat Maps

Initiative:

mama Bear [dice]1d20+7[/dice]
Baby bear green[dice]1d20+3[/dice]
baby bear yellow [dice]1d20+3[/dice]
Naevys Driltormidan [dice]1d20+7[/dice]
Wadley [dice]1d20+4[/dice]
Felix C. Jaeger [dice]1d20+0[/dice]
Aaftaab [dice]1d20+9[/dice]
Parvaaz [dice]1d20+4[/dice]
Krezbiznet [dice]1d20+4[/dice]

Perception:

[dice=WadleyPerception]1d20+3[/dice]
[dice=Aaftaab]1d20+10[/dice] (+1 vs. traps)
[dice=Felix]1d20+15[/dice]
[dice=Naevys Perception]1d20+7[/dice]

Twenty Four Masks: 3/3

North Winds Watch 4/4


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Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Tai Dan, The Masks seems much more disciplined than these soldiers. Is that normal in Tianjing?

Dark Archive

Male Elf Wizard 5

sensemotive: 1d20 + 1 ⇒ (4) + 1 = 5 Wadley thinks for a moment. “Well it would only be right to register. Your land has been so generous to my practice. I should do the same.” Wadley will go to register himself.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Take 10 on Perception: 10 + 16 = 26

Hmm, perhaps you are right Wadley.

Naevys heads over to ask about registering.

Naevys pulls the party and Mask leadership aside. Are the soldiers here always this apathetic? Seems they either have bad or no leadership. Or something is wrong.

She addresses the soldier discussing spellcaster registration. Can you help me sir? I'd like to speak with the ranking officer here. We are heading further on and I'd like to make sure we don't step on any toes and are equipped to deal with any hazards or threats.

Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26

Sovereign Court

Chronicle Sheets GM Busy At Work........

Tai Dan too is puzzled at the fort soldiers behavior.
"I do not understand myself. They are generally more boisterous then this. However that is not our mission as we are on a tight deadline" he explains.

As Naevys gets hold of one of the soldiers, he mutters something about how Over fifty soldiers, led by the fort’s second-in-command Lieutenant Kaneka Riko, effectively deserted, leaving the fort with someone calling himself the Shepherd to seek out a final solution for an alleged qlippoth threat.

Another far more grizzled Veteran steps in as he notices the group.
"Last week, one of the few remaining patrols discovered evidence of an unnatural blight—a creeping pale orange fire that doesn’t burn, but rather freezes and corrupts whatever it touches—spreading throughout Kaimuko Wood. Many within the fort believe that the blight serves as a precursor to a full qlippoth invasion. Though the fort’s commander has officially requested reinforcements, the Tianji government has not yet sent any response. So morale in this fort has taken a big hit..addtionally we are missing some of our finest warriors along with the Lieutenant. Perhaps you might want to speak more to the commander." he adds on the later as he hurries off to his own appointed tasks.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab nods.

“Lead us to your commander!“

Dark Archive

Male Elf Wizard 5

Wadley hears the description of the of the blight fire. Can I roll a knowledge check of some form to identify what that is? Wadley will follow the group to find the commander.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Unfortunately the description of the fire is not enough for you to attempt a knowledge roll for it. Your best guess is that it has some effects on the surroundings but not what or how it affects thers.

The PCs are brought towards the commander of the fort and you find a smartly dressed Assimar of Tian-Shu descent in the fort's uniform, her stern features are made stiff with a crease in her forehead as if her worries have stayed long with her

"Greetings Adventurers. What can I do for you?"

Sense Motive DC 16:

You noticed a haunted look in her eyes.

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

That sounds dire indeed. We'll speak to the commander and if he has some more details maybe we can figure out what this blight is.

come on Irori

Knowledge (Nature): 1d20 + 10 ⇒ (13) + 10 = 23

Dark Archive

Male Elf Wizard 5

Wadley gives a smile. “Helllooo. I’m Wadley Winslow. Adventurer, Researcher, Undertaker, and Necromancer. I’m here to register as a mage to help you and your fort.” Wadley will offer a hand shake. Sense motive. 1d20 + 1 ⇒ (13) + 1 = 14

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Sense Motive: 1d20 + 3 ⇒ (11) + 3 = 14

Naevys nods to the commander. I am Naevys. We were passing through and couldn't help but notice your garrison seems to be undermanned and in poor spirits. Is there anything we can do to help?

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Sense Motive: 1d20 + 14 ⇒ (3) + 14 = 17

Felix Jaeger. From the look of you there's more going on than the garrison knows. What can you tell us?

The Exchange

M Gnome Geokineticist 6

Sense Motive: 1d20 - 1 ⇒ (2) - 1 = 1

Krezbiznet didnt seem to notice anything about the commander, instead frowning. See? This is why I like earth over the other elements. A fire that freezes things? Sounds like someone doesn't understand how fire's supposed to work... Then he looks concerned Hey, I can make and throw rocks. It's not really magic... think I ought to report it? he asked Tai Dan, not sure if his kinesis counted as "magic" as he was certainly not a spellcaster.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Tai Dan looks at the gnome.
"I admit not knowing much of your unique abilities. I shall leave it to your discretion."

The Assimar commander looks up to examine each of you.
"Salutations to you adventurers. I am Commander Gu Xiang. I appreciate your offer of help. It is timely indeed. With the at least half of our forces gutted from beneath us, morale has fallen very low indeed. If you're willing to lend aid in raising this fortress Morale, perhaps I can see to giving a reward as well."

"I can give you a list of those you might wish to help resolve their doubts or difficulties." the commander looks up at each of you, a slight glimmer of hope in her eyes.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab nods again.

"Yes, we can try to help to support morale but we can also actively seek out the evil that is spreading out there!"

Dark Archive

Male Elf Wizard 5

Wadley look at the list. “You know what always raises my spirits. Singing. Lots of singing. And dancing. We have a ball or a party of some form. That would definitely raise moral.”

Sovereign Court

Chronicle Sheets GM Busy At Work........

Commander Gu Xiang looks at each off you and nods.
"I can give you a list of names for you to check in with. Hopefully you can help them and in doing so help lessen the burden here too."

Sergeant Bai Zhi:

The sergeant is one of the few non aasimar humans in the fort.
Of Tian-Min descent, upon meeting the man, he explains.
"The fort’s soldiers practice with the longspear, longsword, short sword, and crossbow. Most of the drills focus on either defending the fort or engaging in combat in the Wood where the trees limit the usefulness of traditional military formations. With what the Deserters stole. I'm not sure if we have enough to equip our men."

Do a DC 20 Craft (armor, bows, or weapons) to help the sergeant ensure that the remaining soldiers remain properly equipped.
Or a DC 20 Perform check to inspire soldiers into action despite inferior gear.

Scout Noro Yuto:

Noro Yuto was the first of the fort’s scouts to discover and report on the growing blight.

Open Spoiler if you meet Sense Motive DC 15

Spoiler:
Unlike many of the other soldiers, he's full of eagerness and anticipation

"I've being looking to get more of to start a foray into the Wood to study and hopefully halt the spread of the blight."


Aid the brave Scout's efforts in his recruitment spiel with either Diplomacy or intimidate check. DC 20.

Cook Fong:

The North Winds Watch cook is a surprisingly tall, well-muscled aasimar of Tian-Shu descent.

With the way things are, What's even worse now is that I'm unable to offer you and the fort a meal that showcases Tianji cooking traditions. Someone just has to remind them of why they fight!!"

Whip up a meal with the Cook with a Profession (cook) check or other related skill.
or
Help him by collecting ingredients from the surrounding woods with
a Survival check. DC 20.

Captain Tai Dan:

The Captain when leaving the Commander's office takes you aside.
"While we are sellswords, we are first and foremost soldiers." he pauses.
"Seeing a fort with its brave defenders moves my heart and I do believe that with your help the Twenty Four Masks can show these soldiers just what they were here for in the first place!"

Help the captain run the Twenty-Four masks through Combat drills.
A Profession (soldier) check or any other similar skill DC 20 check to inspire the fort soldiers.

Will use the best check made and the others as Aid Another checks.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Sergeant Bai Zhi: I have no craft and no perform and negative modifiers so will not try. :-/

~

Scout Noro Yuto:

Sense Motive: 1d20 + 10 ⇒ (17) + 10 = 27

"I totally understand your goals Scout Noro Yuto! I will help you to win the others over!"

Diplomacy: 1d20 + 13 ⇒ (20) + 13 = 33

~

Cook Fong:

Survival: 1d20 + 8 ⇒ (12) + 8 = 20

"Hey, I can help to collect ingredients from the surrounding woods so you can cook! Yes, I can! I grew up in the woods!"

~

Captain Tai Dan: I have no profession soldier. :-/ Cannot be used untrained.

Sovereign Court

Chronicle Sheets GM Busy At Work........

You could use other similar skills or other skills with some descriptions on how you use them.

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Sergeant Bai Zhi: Perform (Oratory): 1d20 + 13 ⇒ (20) + 13 = 33

Sergeant, I follow the traditions of Iro-shu. While your weapons will help they cannot cut fire. It is your minds and bodies that will make you successful.

Scout Noro Yuto: Diplomacy: 1d20 + 13 ⇒ (6) + 13 = 19
aid

Felix begins calling out using his preaching voice.
Your attention troops! We need your aid!

Cook Fong: Survival: 1d20 + 8 ⇒ (16) + 8 = 24

It would be a shame to miss out on local cuisine. I'll help you gather some more ingredients.

Captain Tai Dan: Profession (Soldier): 1d20 + 8 ⇒ (12) + 8 = 20

I may not have any experience with soldiering directly, but I know discipline, I know organization, and I know these are as vital to a fighting force as anything on the battlefield.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Could I use Craft(Alchemy) to help the soldiers prepare? Those skills are crazily specific and ones that PFS actively discourages.

If Craft(Alchemy) is allowed in helping to equip the soldiers:
Craft(Alchemy): 1d20 + 13 ⇒ (6) + 13 = 19

If not:
Perform to aid: 1d20 - 1 ⇒ (7) - 1 = 6

Sense Motive: 1d20 + 3 ⇒ (11) + 3 = 14

If Craft(Alchemy) is allowed in aiding the cook:
Craft(Alchemy): 1d20 + 13 ⇒ (15) + 13 = 28

If not:
Survival: 1d20 + 2 ⇒ (9) + 2 = 11

I got nothing for profession soldier or anything similar.

Dark Archive

Male Elf Wizard 5

Can Wadley roll knowledge history to talk about historical battles in place of the soldier check? He spent some time in learning about this nations history. He can talk about battle tactic used that proved for defending forts.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Yes I'll accept other skill checks in place of the listed ones as long as you somehow can tie it in. I've being in similar cases as well.....

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

I think we made all the skill check DCs?

The Exchange

M Gnome Geokineticist 6

Figuring he'd rather be safe than sorry, the gnome makes sure to register with his geokinesis. After that... Krezbiznet felt a bit out of place among these warriors, being about as undisciplined as anyone would be-but he would still do what he could to help. He'd try and cheer up the soldiers, offering that he never used a weapon, and they'd be fine with what they have

performance: 1d20 + 1 ⇒ (5) + 1 = 6

Sense Motive: 1d20 - 1 ⇒ (18) - 1 = 17

A blight huh? Certainly can't have that. I'll be glad ta help ya out! he got along well with Noro, excited to see someone with his similar cheery disposition

diplomacy: 1d20 + 11 ⇒ (16) + 11 = 27

He takes a little time to help the cook look for ingredients for a while, mostly looking to find mushrooms in the dirt.

Survival: 1d20 - 1 ⇒ (15) - 1 = 14

And while he was no soldier, he was a limber little fellow, and would try to help run them through drills that focused more on being nimble than strong

Acrobatics: 1d20 + 12 ⇒ (8) + 12 = 20

Dark Archive

Male Elf Wizard 5

For Sergeant Bai Zhi Wadley will attempt talk about the seven years war. Weaving an epic tale of battles and blood shed for the soldiers. “As the forces were surrounded, they knew of the ultimate move to escape. Digging.” I’ll go with knowledge history. 1d20 + 9 ⇒ (8) + 9 = 17

Scout Noro Yuto. Sense motive. 1d20 + 1 ⇒ (12) + 1 = 13

Cook Fong: Wadley will go through the various vegetables to see if any of them have gone bad. “I believe this one has mold on it.” 1d20 + 8 ⇒ (10) + 8 = 18

Captain Tai Dan: Wadley will use linguistic to help be a translator for the group to help make sure everyone’s words are convened to the letter. 1d20 + 13 ⇒ (9) + 13 = 22

Sovereign Court

Chronicle Sheets GM Busy At Work........

The Pathfinders get to work.

Word spread as the cookhouse serves a delicious menu, the aroma of gathered spices and new alchemical food additives comes into play.

A starting small group of soldiers grows into a larger group that ends up encompassing the entire fort as Warriors are sought out for dangerous mission outside and they respond in vigor as they watched a blood pounding combat drill executed by the Twenty Four masks.

Arms and Armor are found to be in excellent condition and every man finds themselves equipped despite the rumours that the armory was near empty. The Quartermaster appears to have done the fort proud with the supplies shown.

Commander Gu Xiang summons all of you into her office with a smile on her face.

"Greetings Pathfinders, I'm unsure how you did it but your actions have invigorated the entire fort. Morale is higher then before and I have volunteers willing to go into the depths of the forest to investigate this blight. I have sent orders that the armory be opened for your use. Take what you need to aid you in your endeavors."

She waits to let the news sink in.
"A unit has being made ready to lend aid your mission and I would like to know if you intend to set out immediately or rest a day or more?"

Armory:

Items that can be taken'
A masterwork cold iron katana, a masterwork cold iron short sword, an oil of bless weapon, an oil of daylight, two oils of magic weapon, a potion of cure serious wounds, and a +1 mirrored light steel shield

Tai Dan turns to the rest of you.
"I feel that we should move out immediately. This blight is something that I do not think we can leave it as it is for long."

Dark Archive

Male Elf Wizard 5

“Before we go, are there any corpses in or near the forest. I can work also work with Dead animals. It would be very helpful.” Wadley’s grin widens

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Felix takes the oil of daylight and portion of cure serious, and notes the presence of cold iron.

Weapons of cold iron, is there something in the woods we should be wary of?

Sovereign Court

Chronicle Sheets GM Busy At Work........

Commander Gu Xiang looks at the group.

"There are probably corpses in the the forest. The weapons of Cold Iron? They were always in the armory in case they were ever needed. The forest has being in a state of disquiet of late but we're not sure what exactly is in there."

Options:

Scout ahead yourself?
Requires Stealth Checks.

Let the others do it.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

“Let me see what we can find in the woods. We will take everything in the armory… maybe we will need it. We will return everything we did not use!“

When the party starts to proceed into the woods he decides that it is best if he scouts ahead.

aaftaab without Parvaaz : 1d20 + 14 ⇒ (19) + 14 = 33

Dark Archive

Male Elf Wizard 5

Wadley is ready to proceed into the woods. Nothing is in armory he could use. “Oh wonderful let’s do some corpse hunting in the woods. Find a niece pile of bones on the ground.”

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

I am not particularly skilled at woodcraft or stealth. We are probably better equipped to handle any perceived threats, however. Up to us, Pathfinders.

I've only my +4 dex mod for stealth, so I can roll it, but I'm not very good at it.

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

I'm too burdened to avoid much notice, and I'm told my battlefield sermons tend to be rather noticeable. I'll follow along back here.

Sovereign Court

Chronicle Sheets GM Busy At Work........

I'll need everyone's stealth checks or you can vote to let the others do it instead.
Others meaning the Assiamr troops and Twenty four masks.

Dark Archive

Male Elf Wizard 5

Wadley will attempt to stealth. 1d20 + 4 ⇒ (20) + 4 = 24


Male N Large Roc | Animal Companion 7 (Bodyguard Archetype) | HP 39/39 | AC 30 T 13 FF 26 | CMB +11/+15 grapple, CMD 25 | F: +7, R: +9, W: +3/+7 vs. enchantment | Init: +4 | Perc: +7 Speed 20 ft., Fly 80 ft. | Active conditions: None

Stealth is not his strength but he’ll accompany Aaftaab after all.

Stealth : 1d20 + 4 ⇒ (5) + 4 = 9

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys is reasonably stealthy as she moves with the pathfinders ahead of the troops.

Stealth: 1d20 + 4 ⇒ (11) + 4 = 15

Sovereign Court

Chronicle Sheets GM Busy At Work........

As the pathfinders scout ahead, they find traces of smashed trees and corpses of other animals such as elk savagely torn apart. Their various body parts scattered about the trees mixed with branches and leaves.

Soon the stench of blood and something worse assaults your nostrils as you come across a beast, with blood red fur crowned with glowling crystals jutting out of its back. Its teeth drips with ichor and this is just the baby when you realized standing behind it with eyes glowing a strange neon purple is its mother. Larger then any other bear you have seen before.
You spot another just beyond them that seemed to have just finished feasting on the carcass of a rather large elk.
Unfortunately, your scent has being carried forward towards the trio...........

init battle!:

mama Bear 1d20 + 7 ⇒ (17) + 7 = 24
Baby bear green1d20 + 3 ⇒ (5) + 3 = 8
baby bear yellow 1d20 + 3 ⇒ (7) + 3 = 10
Naevys Driltormidan 1d20 + 7 ⇒ (7) + 7 = 14
Wadley 1d20 + 4 ⇒ (1) + 4 = 5
Felix C. Jaeger 1d20 + 0 ⇒ (9) + 0 = 9
Aaftaab 1d20 + 9 ⇒ (9) + 9 = 18
Parvaaz 1d20 + 4 ⇒ (17) + 4 = 21

Call Aid?:

You may use an Aid token to help you deal with the Cubs.
This will expend an Aid token from either the North Wind watch or twenty four mask and represents them being unable to help later.

Initative
Mama bear
Parvazz
Aaftaab
Naevys
baby bear yellow
Felix C. Jaeger
Baby bear green
Wadley

Knowledge (Nature can be used to identify these bears.
Tokens to be placed in the blue area or behind it. lol.

Dark Archive

Male Elf Wizard 5

“Oh how exciting. Bears! I haven’t run into those on my travels.” Wadley’s grin widens at the sight of potential corpses. nature: 1d20 + 8 ⇒ (20) + 8 = 28

The Exchange

M Gnome Geokineticist 6

Aside from getting distracted by the shiny shield, he couldn't make much use of the items the camp offered, though he grabbed it just in case the mirror aspect was useful. And stealth certainly wasnt his specialty. But fighting some sort if creature that wanted to eat him? That was where the little gnome excelled.

initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Oh I've fought a bear before... never seen one glow though!

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Wadley, did you find a pet on the way or are you domesticating a bear?

Knowledge (Nature): 1d20 + 10 ⇒ (16) + 10 = 26

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Sigh, always when I'm not quite ready yet. Those are some odd-looking bears...

Kn(Nature): 1d20 + 9 ⇒ (6) + 9 = 15

Naevys drops a wand from her wrist sheath as a swift, casts Mage Armor on herself as a Standard, drops the wand, and then moves back into a bit of cover from the brush, drawing a pistol as she moves.

Dark Archive

Male Elf Wizard 5

“Oh no this is not my work. Yet. I’m very excited to test out the bone structure of a bear. I have reanimated a ogre, yetti, a dwarf and a human. Time to for Science!” Wadley aura begins to glow purple as it forms a demonic claw on his hand.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Initative
Mama bear
Parvazz
Aaftaab
Naevys

baby bear yellow
Felix C. Jaeger
Krezbiznet
Baby bear green
Wadley

Hope I haven't missed anyone else.
Bold is up.

Bear Necessities.:

This bear mutated by the blight has evolved in a Mutant Dire Bear!!

It has an unusual burst of speed.
It also has thick armor. Thicker then the average bear.
Most bears you're certain don't have bulbous eyes. This one does...have very good eyesight.
Impressive Teeth and Claws. Perfect for ripping into prey or...pathfinders.
One paw is shorter then the other. Still as deadly as the other.

The bear roars and a shimmer envelops it briefly as it sights a possible prey with Drool slobbering from its massive jaws, it charges towards Naveys!
It's massive bulk giving it an increase burst in speed!

And that's it movement. Nyehhhh did it scare you?

Naveys watches it close in and has a very good view of 2 rows of teeth lining the massive jaws.
Yep. 2 rows of teeth.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab does not know what is going on but seeing that these beings would hurt his companions is enough.

”These things are dangerous!!“

Aaftaab directs Parvaaz to move the big Mama beast and Aaftaab attacks with his negative energy blade.

Parvaaz and Aaftaab move and both provoke if the bear has reach.

- Void Kinetic blade with outflanking +15, negative energy hitting TOUCH AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat // charge +2: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 281d6 + 1 + 2d6 + 1d6 ⇒ (3) + 1 + (5, 1) + (3) = 13

Caster level check in case of spell resistance : 1d20 + 1 ⇒ (5) + 1 = 6


Male N Large Roc | Animal Companion 7 (Bodyguard Archetype) | HP 39/39 | AC 30 T 13 FF 26 | CMB +11/+15 grapple, CMD 25 | F: +7, R: +9, W: +3/+7 vs. enchantment | Init: +4 | Perc: +7 Speed 20 ft., Fly 80 ft. | Active conditions: None

Parvaaz moves to hit with a talon.

To hit with power attack and outflank +12: Amulet of Mighty Fist +1, BAB +4, Str +6, Outflank +4, -2 power attack, Size -1
Damage with power attack +11+d6: Str +6, Power Attack +4, Amulet of Mighty Fist +1, +d6 Precise Strike :
1d20 + 12 ⇒ (15) + 12 = 271d6 + 11 + 1d6 ⇒ (4) + 11 + (5) = 20

CMB +19 grapple* (BAB +4, Str +6, Size +1, Outflank +4) * Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.: 1d20 + 19 ⇒ (2) + 19 = 21

Sovereign Court

Chronicle Sheets GM Busy At Work........

Initative
Mama bear 33 dmg
Parvazz
Aaftaab
Naevys
baby bear yellow
Felix C. Jaeger
Krezbiznet

Baby bear green
Wadley

Bold is up!

Both Grippli and Roc strikes against the enraged bear! Ghastly wounds opens up and oozed black ichor which stinks of Sulphur and worse but the bear doesn't seem fazed at all as it easily throw off Parvaaz's attempts to grab it with its formidable talons.

The other baby bear rushes up as well, one of its paws seeming to be rotted but its doesn't notice or care.

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Felix begins an inspiring chant extolling the virtues of Irori and filling his companions with courage.

Sermonic Performanc; Inspire Courage +2

The Exchange

M Gnome Geokineticist 6

Kreszbiznet jumps up and draws together some elemental energy, forming a large shard of rock to hurl at the mama bear, just as he had with the tree the day before. Doing so showed his form to be chiseled from stone once more, though it didn't seem to fade away this time.

Kinetic Blast (Point Blank and Precise Shot): 1d20 + 11 ⇒ (6) + 11 = 17Damage: 3d6 + 13 ⇒ (4, 5, 6) + 13 = 28

Did I mess up? I dont seem to have a token

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 2
Mama bear 61 dmg
Parvazz
Aaftaab
Naevys

baby bear yellow
Felix C. Jaeger
Krezbiznet
Baby bear green
Round 1
Wadley

Buffs Inspire Courage +2
Bold is up!

Hit by a large chunk of rock, the big bear simply growls in annoyance!

The last cub rages across the closest food source! Aaftaab looks delicious as it attempts to bite!
Bite vs AC 22 1d20 + 6 ⇒ (10) + 6 = 161d4 + 3 ⇒ (3) + 3 = 6
Its claws strikes the nearby bushes instead!

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