Classes/Levels |
Perc. +9 (+10 vs traps), keen eyes | Exploration Mode: Avoid Notice (Trapfinder) | Stealth +11 | Current Conditions: | Battle Medicine Used: Nat | ◆◇↺ |
Gender |
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero 3 2 1/3 | AC 20/21; Fort +6, Ref +11, Will +9 (+1 vs. Traps) | Speed 30ft | |
About Natollo "Nat" Knaagdier
215589-2008
Natollo "Nat" Naagdier
Halfling rogue 3
NG, Small, Halfling, Humanoid
Heritage wildwood halfling
Background street urchin
Perception +9 (+10 to find traps); keen eyes
Languages Common, Halfling
Skills Acrobatics +9 (Successes to Balance are critical successes instead.), Athletics +5, Crafting +5, Daggermark Lore +5, Deception +7 (+8 to checks to Feint while holding the cape defensively), Diplomacy +7, Medicine +7, Nature +7, Performance +7, Scouting Lore +5, Stealth +11, Survival +7, Thievery +11
Str 10 (+0), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 14 (+2)
Other Items leather armor, +1 shortsword, dagger, light mace, sling, backpack, bedroll, chalks (10), dueling cape, earplugs, flint and steel, healer's tools, infiltrator thieves' tools, lesser healing potion, poor lock, rations (1 week)s (2), rope (foot)s (50), sling bullets (30), soap, thieves' tools, torchs (5), waterskin, wayfinder, wooden religious symbol, purse (71 gp; 3 sp; 2 cp)
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AC 20 (21 while holding the cape defensively); Fort +6; Ref +11; Will +9; +1 vs. traps, +2 vs. traps or devices you failed to disarm.
HP 33
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
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Speed 30 feet
Melee [1] +1 shortsword +10 (magical, versatile S, agile, finesse), Damage 1d6+4 P
Melee [1] dagger +9 (versatile S, agile, thrown 10 ft., finesse), Damage 1d4+4 P
Melee [1] light mace +9 (shove, agile, finesse), Damage 1d4+4 B
Ranged [1] dagger +9 (versatile S, agile, thrown 10 ft., finesse), Damage 1d4 P
Ranged [1] sling +9 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Adroit Manipulation[LOCG]
Class Feats Quick Draw, Trap Finder
General Feats Fleet
Skill Feats Battle Medicine, Pickpocket, Steady Balance, Wary Disarmament
Other Abilities radiant oath champion, rogue's racket, sneak attack, swords, thief
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Mihrini halfling, Lirabelle tried to take under her wing and set on the right path. Lirabelle deals with fidgetyness by knitting, Nat does by tinkering with locks.