
Ghost Nail |

But... Are there actual rules to play an Aethyr or Kalashtar? I didn't find them in the primer.
The Kalashtar are an official D&D race, the primer only gives a flavor description of the races mentioned in them, like the Aethyr, but no actual rules.
Age: Kalashtar mature and age at the same rate as humans.
Alignment: The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.
Size: Your size is Medium.
Speed: Your base walking speed is 30 feet.
Dual Mind: You have advantage on all Wisdom saving throws.
Mental Discipline: You have resistance to psychic damage.
Mind Link: You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
When you're using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait's range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
Severed from Dreams: Kalashtar sleep, but they don't connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like Dream, but not to spells and other magical effects that put you to sleep, like Sleep.
Languages. You can speak, read, and write Common, Quori, and one other language of your choice.

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Yeah, I think Kalashtar are from Eberron setting originally. I suppose they are the same in Zyathe.
That's actually the feat I'm to take at level 4. I'm no prophet, but I can see tons o'dice a-rollin'! XD
Nice, so sword and board is only a temporary style for Sam? Oh wait... Armorer has those gauntlets, right? You're going to TWF with those? (Cool!)
My original plan was druidic warrior style, but with those stats shillelagh feels pointless. But polearm master and quarterstaff wouldn't still be a bad choice...

Borag Vegla |

@Karma-Looks good. Party is starting to fill out nicely
@Ghost Nail
I will be updating things in the campaign tab as we get closer. I may open up the discussion tab in a few days to allow final submissions of characters with an avatar ect. Those who submitted so far I will allow to play, the setting allows for more players and due to life people come and go on these boards. If anyone new submits from here on to the 7th I may include them also and see how things shape up once we hit the official dungeon portion.

Nilelane |
Nilelane
"In the Carnival, she's a crackerjack shot with a bow. Simple tricks, and a performer who could just please the crowd long enough for them to move on to the next novelty. But those who really know her can see how deep that little pretend-show goes...Nilelane's a Shadow, and the eclectic troupe her cover.
Some say she was trained as a military saboteur, sapping fortifications with clever structurual exploits. Heard she survived a big accident, one that made her rich but sent her on the down low. Talk to her right she can fence what you pinched..."
female high elf rogue 1
14.18.12.16.14.13
Using stat roll set from the interest check thread if thats alright. Will finish this up tonight if so.

Borag Vegla |

Nilelane
"In the Carnival, she's a crackerjack shot with a bow. Simple tricks, and a performer who could just please the crowd long enough for them to move on to the next novelty. But those who really know her can see how deep that little pretend-show goes...Nilelane's a Shadow, and the eclectic troupe her cover.
Some say she was trained as a military saboteur, sapping fortifications with clever structurual exploits. Heard she survived a big accident, one that made her rich but sent her on the down low. Talk to her right she can fence what you pinched..."
female high elf rogue 1
14.18.12.16.14.13Using stat roll set from the interest check thread if thats alright. Will finish this up tonight if so.
Great thanks!

Nilelane |
Ready to go except starting inventory (and therefore AC), wasn't sure what you wanted for that.
female high elf rogue 1
14.18.12.16.14.13
hp: 9 (1d8+1)
AC: ???
spd: 30 (running jump 14)
pp: 14 (darkvision 60)
Languages:
Common, Elvish, Halfling, Thieves' Cant
Feats & Abilities:
Sneak 1d6, Expertise*, Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Cantrip(true strike), Extra Language(halfling)
Proficiencies:
race: Perception
class: Int, Dex, thieves' tools*, Sleight of Hand*, Stealth, Athletics
bground(Criminal): Acrobatics, Investigation, forgery, poisoner's
Creation Inventory:
???

Grumbaki |

Stats 5D6 drop lowest 2. Roll 2 sets pick one. Max HPs every level.
5d6 ⇒ (6, 1, 3, 2, 1) = 13
5d6 ⇒ (1, 3, 5, 5, 1) = 15
5d6 ⇒ (1, 2, 1, 4, 3) = 11
5d6 ⇒ (3, 3, 3, 4, 1) = 14
5d6 ⇒ (3, 3, 6, 1, 6) = 19
5d6 ⇒ (1, 1, 2, 2, 2) = 8
5d6 - 2 ⇒ (1, 6, 1, 5, 6) - 2 = 17
5d6 - 4 ⇒ (5, 1, 3, 4, 6) - 4 = 15
5d6 - 3 ⇒ (5, 6, 6, 2, 1) - 3 = 17
5d6 - 3 ⇒ (4, 1, 2, 3, 5) - 3 = 12
5d6 - 6 ⇒ (2, 6, 5, 5, 4) - 6 = 16
5d6 - 5 ⇒ (4, 4, 1, 4, 6) - 5 = 14
17/17/16/15/14/12!

Borag Vegla |

You are good to post Nilelane. Currently the players are watching wagons outside the town council while senior members negotiate the terms of Carnivalle. I think criminal background ill let you keep the 15gp. Which also accounts for you missing the first scene as you probably kept a low profile in town initially.