The Darkest Dream (Red Star Rising)

Game Master Nimon

The first chapter in the Gooey Cube's Red Star Rising Campaign


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The Darkest Dream is a third party adventure from Gooey Cube. There is a free player's primer on their website I recommend to get familiar with the world of Zathe. In this game you will play a member of the Hanataz, which is a name for a group of people that live nomadic lives like gypsies, Romani, ect. You will be part of the Blue Veil Troupe and putting on a Carnivalle for the locals.

Character Creation:
Any race/class from official D@D material, and or gooey cube material. You can create a custom Hanataz background that is fine. Stats 5D6 drop lowest 2. Roll 2 sets pick one. Max HPs every level. Milestone leveling. Write a short background including why/how you joined the Blue Veil Troupe. What do you do at the Carnivalle? This will actually be important because I am starting the campaign on the first day of the Carnivalle and not the last requiring you to "Earn" your starting wealth before the game starts in earnest. You will get your standard equipment and the basics are provided by the troupe (food, shelter, relative safety)but you will have no wealth to start with.

Campaign Rules:
The game comes with some suggested house rules. I will adopt some of them. NPCs have to roll 20 to confirm a crit. Clerics and druids will start with a wand of cure light wounds. You will get a number of "Hero Points" equal to your proficiency bonus. These have uses similar to the ones from Pathfinder or Fate Points from games like Deathwatch/Dark Heresy. I will outline specifics in the campaign tab soon. Detect magic will be blocked by wood and anything denser. Identifying items will require a bit of research usually as magic in this world is...different. When casting identify or using a similar ability another roll will accompany it. The game suggests an intelligence check, but I think I will allow insight, perception or history rolls as well depending on the item being looked at.

What have I changed from the original?:
Some encounters will change. Biggest change is that I have started you all on the first day of the Carnivalle and not the last. The main themes/story of this campaign will not be altered so please don't read ahead.

*I should have recruitment done by the 7th of Aug. That gives me plenty of time to prepare, and you all time to submit quality characters you want to run. Feel free to coordinate with other applicants. I will take 6 (possibly one or two more knowing the nature of drop offs on this board). This game is more about playing the role of a nomadic carnival type and less about being a mercenary

Liberty's Edge

Sounds great!! Looking forward to this new game world...and if it is ok, might I try some new rolls?? My last ones were rather underwhelming (I actually rolled 5 1's lol) If not, that is fine too.


Pathfinder Lost Omens Subscriber

Dot…


Yes go a head and give it another go on rolls that is fine


Pathfinder Lost Omens Subscriber

Thinking about a Bendelfrudden (high Gnome) artificer (Snake oil salesman)

Liberty's Edge

Ok...lets see if this is any better...lol

5d6 ⇒ (2, 6, 3, 4, 4) = 19 13
5d6 ⇒ (3, 1, 1, 1, 6) = 12 10
5d6 ⇒ (2, 1, 4, 2, 1) = 10 07
5d6 ⇒ (4, 5, 2, 3, 3) = 17 12
5d6 ⇒ (1, 3, 2, 1, 5) = 12 10
5d6 ⇒ (4, 2, 3, 5, 3) = 17 12

5d6 ⇒ (4, 3, 5, 2, 1) = 15 12
5d6 ⇒ (3, 1, 4, 1, 6) = 15 13
5d6 ⇒ (5, 1, 5, 2, 2) = 15 12
5d6 ⇒ (4, 4, 1, 4, 1) = 14 12
5d6 ⇒ (6, 6, 5, 2, 1) = 20 17
5d6 ⇒ (5, 3, 4, 4, 2) = 18 13

Well it looks like set #2 will be it!! Now I was thinking of a knife-thrower as my circus job (not sure yet if going thief or fighter). Will play around and try to get something out shortly


Just finished reading the Cylopedia Zyathica Vol. 1 and there are rules for the "blood touched" in that I will use. Basically you get 10% chance to be a blood touched. These come with various abilities, however there is some social repercussions to being one. If you really would rather not be one I will let you decline, however if you are able to be one I will let you pick the kind.


Pathfinder Lost Omens Subscriber

1d100 ⇒ 55… Nope


Blood touched?: 1d100 ⇒ 72

I'm thinking wizard at the moment, need to reread the races again.


Actually that rogue/illusionist custom class is interesting. Where can I find full crunch for those new classes and races? Is it volume 1 of the cyclopedia?

Liberty's Edge

1d100 ⇒ 44 - nope, me either


mishima wrote:
Actually that rogue/illusionist custom class is interesting. Where can I find full crunch for those new classes and races? Is it volume 1 of the cyclopedia?

The Cylopedia Vol.1 has the races. I don't have the player guide yet just the free primer. I'll probably get the player guide later in the week.

*Edit actually there are 3 free classes on their website. Spelldancer, Agent of Jinxx and Frenta. Link to site under campaign tab


Pathfinder Lost Omens Subscriber

First pass at my character. Still needs to be modified for the setting... but the mechanics should be good.

Ichabod Silverbottom


Hmm, well those custom classes were a bit too 3pp-ish for me but interesting. Probably just sticking with full on illusionist.

Are variant humans allowed? I want to start with Actor and the extra skill will also help.


scranford wrote:

First pass at my character. Still needs to be modified for the setting... but the mechanics should be good.

Ichabod Silverbottom

Thanks Looks good.

@Mishima variant humans are allowed, there are some in the setting. What did you have in mind?


I just wanted to be able to start the game with Actor feat. I like the mimicry ability it enables on illusionist wizard. Probably high deception with some roguish skills on the side, but pure wizard class.

Backstory wise, I wanted to revise an old character idea that only had a few posts of play here years ago. Basically my character was responsible for a major accident where thousands of people died, but wasn't morally strong enough to turn self in. To avoid capture she created a new identity including spending everything on a Gender Bending potion to become a man. Joining the circus might be part of that too and now pays the bills with entertaining illusions/theatre.

Liberty's Edge

Here is the crunch for my submission...

Roland


mishima wrote:

I just wanted to be able to start the game with Actor feat. I like the mimicry ability it enables on illusionist wizard. Probably high deception with some roguish skills on the side, but pure wizard class.

Backstory wise, I wanted to revise an old character idea that only had a few posts of play here years ago. Basically my character was responsible for a major accident where thousands of people died, but wasn't morally strong enough to turn self in. To avoid capture she created a new identity including spending everything on a Gender Bending potion to become a man. Joining the circus might be part of that too and now pays the bills with entertaining illusions/theatre.

Sure that is fine.


Daniel Stewart wrote:

Here is the crunch for my submission...

Roland

Looks good.

So far I have

Roland Variant-Human Rogue from Daniel
Ichabod Silverbottom Rock Gnome Artificer from Scranford
Mishima is working on a Variant Human Rogue/Illusionist of some sort.


mishima here.

Crunch:

Blacklock
CN human wizard
12.14.14.17.14.16

hp: 8 (1d6+2)
ac: 12
slots: 2
pp/pi: 12/15 (blindsight 30ft with crab familiar)
move: 30 (jump long 6/12, high 2/4)
height/weight: 6/200 (reduce 3/25, enlarge 12/1600)

Proficiencies:
race: Stealth
class: Int, Wis, Arcana, Investigation
backg(Charlatan): Deception, Sleight, disguise, forgery
lang: Common, x

Abilities:
race: Actor feat
class: Arcane Recovery(1)

Background Feature: False Identity
You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

Spells:
C: minor illusion, light, message
1: disguise self, silent image, illusory script(R), find familiar(R), unseen servant(R), detect magic(R), floating disk(R)

Prepped:
1: silent image, unseen servant, disguise self, floating disk

Current Equipment:
class: dagger, component pouch, scholar's pack, spellbook
background: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp

Whats missing is languages. Do you have a language list specific to Zyathe?

Specifically, is there any language related to the shadowplane (like Umbral or Shadar-kai)?


Zyathe has languages like many other worlds (Common, Elvish, Orkish ect) There are languages for the new races like Aethyrian. The planes are a bit different in this setting and from what I have read so far I do not see something specific related to shadowplane language. For now you can use Umbral, but if something more appropriate comes up as I go through this material I will let you know.


Nice, works for me.


Pathfinder Lost Omens Subscriber

Bump!


Let's see how the dice gods want to treat me...

5d6 ⇒ (3, 5, 4, 5, 2) = 19 14
5d6 ⇒ (6, 4, 5, 3, 6) = 24 17
5d6 ⇒ (4, 2, 2, 3, 4) = 15 11
5d6 ⇒ (1, 3, 3, 3, 1) = 11 9
5d6 ⇒ (6, 3, 2, 1, 5) = 17 14
5d6 ⇒ (5, 5, 4, 3, 4) = 21 14

5d6 ⇒ (3, 5, 5, 2, 1) = 16 13
5d6 ⇒ (4, 6, 3, 3, 6) = 22 16
5d6 ⇒ (2, 5, 4, 6, 5) = 22 16
5d6 ⇒ (4, 6, 1, 5, 4) = 20 15
5d6 ⇒ (2, 5, 3, 3, 5) = 18 13
5d6 ⇒ (4, 4, 1, 5, 2) = 16 13

Hmm...that 2nd set is really quite good. I suppose I should come up with something. First thoughts point me toward a half-elf bard, putting +1's with the 15 and one of 13's and the +2 with one of the 16's, that gives me:

STR: 14
DEX: 16
CON: 16
INT: 13
WIS: 13
CHA: 18

I'll get to work on the rest after I read through the player's primer.

Blood touched? 10% Chance (01-10): 1d100 ⇒ 97 - Nope


Rolls:

1d100 ⇒ 66 Nope

5d6 - 5 ⇒ (2, 3, 4, 6, 4) - 5 = 14
5d6 - 2 ⇒ (3, 3, 3, 1, 1) - 2 = 9
5d6 - 4 ⇒ (2, 2, 3, 6, 6) - 4 = 15
5d6 - 2 ⇒ (6, 3, 1, 1, 4) - 2 = 13
5d6 - 6 ⇒ (4, 4, 2, 4, 6) - 6 = 14
5d6 - 8 ⇒ (6, 6, 4, 6, 4) - 8 = 18

5d6 - 2 ⇒ (5, 4, 1, 5, 1) - 2 = 14
5d6 - 5 ⇒ (5, 2, 3, 5, 5) - 5 = 15
5d6 - 4 ⇒ (5, 6, 1, 3, 5) - 4 = 16
5d6 - 2 ⇒ (3, 1, 1, 1, 6) - 2 = 10
5d6 - 3 ⇒ (5, 2, 5, 2, 1) - 3 = 12
5d6 - 6 ⇒ (2, 4, 5, 6, 6) - 6 = 17

Which sources are accepted?

Also, I can't seem to find this player primer, only the first chapter of the campaign to be bought.


Jereru wrote:

** spoiler omitted **

Which sources are accepted?

Also, I can't seem to find this player primer, only the first chapter of the campaign to be bought.

Any official D@D sources as well as gooey cube sources. Gooeycube.com Go to the Shop tab up top. Scroll to bottom to find free items.


Oh, got it, thx :)


So far we have

RolandVariant-Human Rogue from Daniel
Ichabod SilverbottomRock Gnome Artificer from Scranford
Black Rock Human Wizard
Talomyr ?
jereru ?


Yeah, still having a look at the primer and the new classes.

@scranford: what kind of Artificier do you have in mind?


Pathfinder Lost Omens Subscriber

I was probably going Alchemist.


Oh, awesome... cause I had an Armorer melee/tank in mind...


A pity we don't have access to these new races. I'll try with variant human or custom lineage meanwhile, and my character will be an apprentice to the troupe's mechanic, with the intention to become a tank once he hits 3rd level and gets to pick his archetype.

Also, in which part of the world is the game taking place?

Grand Lodge

Still open to recruitment?

Just in case...
Woyzeck... the Strong man and wrestler. Strong in body at any rate.
Variant Human w/Tavern Brawler
5d6 ⇒ (4, 1, 5, 3, 1) = 14 12
5d6 ⇒ (3, 2, 1, 2, 5) = 13 9
5d6 ⇒ (2, 1, 3, 6, 5) = 17 14
5d6 ⇒ (1, 1, 3, 3, 2) = 10 6
5d6 ⇒ (4, 4, 6, 6, 6) = 26 18
5d6 ⇒ (1, 5, 5, 4, 3) = 18 14

---
Andrei, swordsman and caravan guard.
Standard human
5d6 ⇒ (1, 4, 3, 1, 5) = 14 12
5d6 ⇒ (4, 3, 4, 3, 5) = 19 13
5d6 ⇒ (4, 5, 2, 6, 1) = 18 15
5d6 ⇒ (2, 1, 3, 4, 3) = 13 10
5d6 ⇒ (5, 1, 1, 4, 3) = 14 12
5d6 ⇒ (3, 1, 4, 5, 4) = 17 13

Grand Lodge

Helaman wrote:

Still open to recruitment?

Just in case...
Woyzeck... the Strong man and wrestler. Strong in body at any rate.
Variant Human w/Tavern Brawler

Str 20. (+1 race, +1 feat)
Dex 14
Con 15 (+1 race)
Int 6
Wis 12
Cha 9

---

"Woyzeck only pawn in game of life"


Yes still recruiting until Aug 7th.

Grand Lodge

Helaman wrote:


Just in case...
Woyzeck... the Strong man and wrestler. Strong in body at any rate.
Variant Human w/Tavern Brawler
Modified Gladiator (Athletics instead of Acrobatics)
Champion Fighter to be... still in training :) (unless there is new archetype for the campaign)
Fighting Style: Unarmed Fighting
Athletics
Performance
Intimidation
Insight
Human Skill: TBA

Str 20. (+1 race, +1 feat)
Dex 14
Con 15 (+1 race)
Int 6
Wis 12
Cha 9

---

"Woyzeck only pawn in game of life"

Woyzeck serves a dual role in the troupe. One as generic strongman - he parades in moth eaten hide armour dressed like Ozogg the Mighty One - god of strength and Giantkind, carrying a great massive hammer, bends iron rods, lifts costumed girls over his head and so forth. He also serves in the small saw-dust (or in this case straw) arena - either for wrestling or brawling, as the carnival champion, taking on all comers.

Note: I can play a pretty decent 6 intelligence (Intending to steal inspiration from Mongo from Blazing saddles in this game) but if people are a bit "6 Int? *Groan*" I can switch Int and Cha. That said I'd be more a circus freak if my charisma was massively low and my performance skill would be a massive +0, as would be my intimidation skill... not so cool.

Customised backgrounds, ie changing out one skill for another is covered in the PHB.

Why did I take insight as a skill?

It reflects a) Living with Carnies. You have to learn to live with lies, either from the troupe or from customers b) You can't be a successful semi professional ring fighter or wrestler very long if you can't pick a poorly executed 'fake out' or a feint.


Sam is the current apprentice of the troupe smith. The boy wasn't originally a Blue Veil, but was found by the troupe years ago, the sole survivor of a family that had fallen prey to some raiders.

He showed a knack for crafts, and has learned many ways to return the favour to the troupe. He's bound to be the next chief craftsman, dedicating his life to the collective well-being.

Sam has mixed blood, though his Aethyr features are far from obvious. He could be mistaken for a regular, cheerful blond guy. In any case, this hasn't been a problem in the Blue Veils, who have treated him like one more, and whether it was a problem with his old family is something Sam has already forgotten.

Even though he's not the strongest guy around, he's quite brave, and won't hesitate to put himself in peril to defend you once you gain his heart.

Sam

Two artificers in the same party?

Yes. Consulting with scranford, he said he would go Alchemist, while I will go Armorer. The two seem different enough to me to not pose a problem. But, of course, of there's a problem with that, I'm flexible enough to change the character.


RolandVarian-Human Rogue from Daniel
Ichabod SilverbottomRock Gnome Artificer from Scranford
Black Rock Human Wizard from Mishima
Talomyr ?
SamHalf-Aethyr Artificer going Armorer from Jereru
Woyzeck - Variant Human Gladiator from Helaman


In the campaign Tab I have added some things. Most notable is the Dramatis Persona spoiler that has many of the main adult members of the troupe listed. This might be helpful when crafting a backstory.


So, Dren and Calva Stelle seem a nice couple which has taken Sam under their wings while the kiddo learns the family craft.

Thanks to his skill, Sam can make little souvenirs to sell during the carnivals, like badges, miniatures or toys.


After reading the player's primer, I think I will bow out on this one.

Happy gaming to all still involved.


Recruitment is still open until the 7th for anyone else interested in trying out this 3rd party Campaign that seems to be pretty epic proportions.
Applicants so far
RolandVarian-Human Rogue from Daniel
Ichabod SilverbottomRock Gnome Artificer from Scranford
Black Rock Human Wizard from Mishima
SamHalf-Aethyr Artificer going Armorer from Jereru
Woyzeck - Variant Human Gladiator from Helaman

Could do with a divine caster type, and perhaps a nature savy type. I am willing to go into this heavy knowing people will drop off as is a standard reality on these boards.

Liberty's Edge

Dotting for interest…

I would bring a swarmkeeper ranger to the troupe.

Story on short:
No one remembers how long the Pigeon Lady has been around. It just feels she’s always been there, tending her birds. While she herself would never be on the stage, the birds always attract crowd. Outside the shows, people tend to avoid the strange woman, which suits her fine. And everyone knows better than try to hurt her birds…

I’ll think about the crunch soon, once I have access to proper computer. She would most likely be a melee / close range fighter unless there’s too many already in the group. In any case, would fill the nature-savy slot :)

Liberty's Edge

And the dice rolls:

Set 1:
5d6 ⇒ (6, 6, 5, 5, 3) = 25 => 17
5d6 ⇒ (2, 4, 3, 3, 5) = 17 => 12
5d6 ⇒ (2, 4, 6, 6, 1) = 19 => 16
5d6 ⇒ (5, 2, 6, 6, 4) = 23 => 17
5d6 ⇒ (6, 5, 6, 2, 6) = 25 => 18
5d6 ⇒ (2, 2, 1, 4, 4) = 13 => 10

Set 2:
5d6 ⇒ (2, 6, 6, 5, 6) = 25 => 18
5d6 ⇒ (4, 4, 5, 3, 3) = 19 => 13
5d6 ⇒ (5, 2, 2, 6, 2) = 17 => 13
5d6 ⇒ (3, 6, 3, 3, 2) = 17 => 12
5d6 ⇒ (5, 4, 2, 4, 4) = 19 => 13
5d6 ⇒ (5, 6, 2, 3, 2) = 18 => 14

Whoa, the first set is quite strong. With variant human, that would make:
STR 17+1
DEX 17+1
CON 16
WIS 18
INT 10
CHA 12

Erm.. That's almost ludicrous stat block :D

Blood touched? (1-10): 1d100 ⇒ 69 => nope


Ok sounds good Karma


Yay, a melee ranger. I only get to see bazooka guys, that's nice for a change.

Liberty's Edge

Ok, the crunch is here: Rooks

Notes:
- I took Favored Foe from TCoE instead of Favored enemy
- Background is Frenta from GooeyCube
- Swarmkeeper archetype comes into play at 3rd level, so the birds are pure fluff at this point
- I'm not 100% decided with the feat right now. Depends on what kind of combat style I'll be taking. I'll take a better look at the other characters to see if the group needs something in particular.

I also changed the background a bit - this is a younger version of a 'bird lady'. Better match for her stats, and maybe a better fit for an epic campaign.

Rooks - the background:
Eleanor the Fat, they called her. Eleanor Big-boned, Eleanor the Wide. Children were very good at creating names for one who looked different. And as usual, they were very merciless and cruel, and kept mocking and teasing the poor girl. This went on for years, until they - both Eleanor and the other kids - learned that being big also meant being strong. And one day Piotr went a little too far with his jests. Eleanor, tears in her eyes, picked a fallen branch from the ground, and swung in anger. It was almost the death of little Piotr, that now swing. And from that day onwards, no one called Eleanor names to her face.

But the damage was already done. Eleanor shied away from other people and found comfort only in the wilds and in animals. Birds in particular were her favourite. They offered companionship without caring how big or odd she looked. And for whatever reason, the birds seemed to like her as well. Eleanor and her black birds - wherever she went, the birds came as well. And people noticed that, and knew that where black birds were gathered, the strange girl wouldn’t be far. “I see Rooks a-coming”, they said. And that name stuck.

By chance or fate, a Carnivalle came near her town one day. Seeing all those wonders and the strange people of the Blue Veil troupe, Rooks immediately knew the troupe would be where she belongs. Without hesitation she left her family and joined the troupe, where Selvra took her under her wing, recognising Rooks connection with the wild. But to earn her keep, she must work. And while she is trying to teach her birds to perform for audience, it is easier said than done. So for now, she just helps Selvra in tending her beasts. Although Borag has said she could take part in the strongman shows whenever she would like…


That's actually the feat I'm to take at level 4. I'm no prophet, but I can see tons o'dice a-rollin'! XD


Greetings! This seems like a interesting world to become involved with.

Block 1:
Stats: 5d6 ⇒ (3, 3, 6, 1, 5) = 18 14
Stats: 5d6 ⇒ (1, 4, 6, 4, 3) = 18 14
Stats: 5d6 ⇒ (5, 1, 5, 3, 2) = 16 13
Stats: 5d6 ⇒ (3, 4, 5, 5, 3) = 20 14
Stats: 5d6 ⇒ (3, 3, 5, 3, 5) = 19 13
Stats: 5d6 ⇒ (4, 5, 5, 5, 2) = 21 15

Block 2:
Stats: 5d6 ⇒ (6, 1, 1, 1, 3) = 12 10
Stats: 5d6 ⇒ (4, 3, 5, 4, 3) = 19 13
Stats: 5d6 ⇒ (5, 2, 4, 6, 4) = 21 15
Stats: 5d6 ⇒ (5, 4, 2, 6, 6) = 23 17
Stats: 5d6 ⇒ (1, 4, 4, 1, 4) = 14 12
Stats: 5d6 ⇒ (5, 4, 1, 4, 2) = 16 13

Interesting. The first block is strictly better in most regards, but it doesn't reach the height or fall as low in the second block. I think it would probably fit better to go with what I had in mind to go the first one, in this case.

Blood Touched, 01-10%: 1d100 ⇒ 5 Yes! I would be very interested to know more about this.

In regards to class, I was thinking of playing a Divine Soul Sorcerer, which should line up nicely with the need for a cleric type.

For performances within the Blue Veil Troupe, I was considering a suite consisting of: balance, acrobalance, aerial hoop, aerial silk, and aerial straps. So for the background it would be something to give both Acrobatics and Athletics.

Hmm, it is a bit late where I am to write up a fullbackground but I have gone over the Player's Primer Secrets of Zyathé. So far as race is concerned I'm looking between Kalashtar, or perhaps an aethyr, which sounds close to what I had in mind.

Background: in progress:
He was found wandering out of the darkness while the troupe was between shows. One stormy evening, some years ago. It was with a fright to the lead wagon driver pulled on the reins of his steed, when the masked figure was noticed moving towards them. The figure simply stood, staring forward with his hollow eyes.

Later, once things had calmed down they questioned the boy. He could not recall who he was, nor his family, and only has a vague recollection that he came from somewhere south. Ghost was a name given to him, partly as a joke regarding how he simply appeared. Since the boy had no direction, and he was also different from most, the Troupe offered to let him travel with them, perhaps one of his family would find him at their show. But it wouldn't be for free. He would have to work, outside of and in the show. Ghost accepted their offer.

Perhaps someone would find him someday.


But... Are there actual rules to play an Aethyr or Kalashtar? I didn't find them in the primer.

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