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About Savas VranosSavas Vranos
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Quarterstaff: +5 (1d6+3 B/1d8+3 B)
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Languages: Common, Elvish, ??? --------------------
Personality: Ideal: Flaw: Bond: --------------------
Speed: Your base walking speed is 30 feet. Darkvision: Thanks to your elfblood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep. Skill Versatility: You gain proficiency in two skills of your choice. Languages: You can speak, read, and write Common, Elvish, and one extra language of your choice (Giant) Unarmored Defense: Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. Martial Arts: At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.
* You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes and monk weapons.
Ki: Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented bya number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table. You can spend these points to fuel various ki features.
FLURRY OF BLOWS: Immediately after you take the Attack action on your
Unarmored Movement
Deflect Missiles: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged
If you reduce the damage to O,you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free, If you catch a missile in this way, you can spend 1 ki point to make a
Ki-Fueled Attack: If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed
Way of Mercy Monastic Tradition Implements of Mercy: You gain proficiency in the Insight and Medicine skills, and you gain proficiency with the herbalism kit.
Hand of Healing: Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier.
Hand of Harm: You use your ki to inflict wounds. When you hit a
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Weapons: Shortbow (40 arrows), 10 darts, Quaterstaff, Dagger (2) Kits and Tools: Herbalism Kit, Thieves Tools, Gaming Set (Cards), Tinkers Tools. Other: Explorers Pack (Backpack, Bedroll, Messkit, Tinderbox, 10 torches, 10 days of rations, waterskin, 50' of hempen rope.) Dark Common Clothes with Hood, Crowbar, Belt Pouch, Whetstone, Caltrops, Bag of Ball Bearings, Hammer, Piton's (10), Fishing Tackle, Mirror, Soap. Expendables: Alchemists Fire (0), Antitoxin (1), Oil (3), Holy Water (0) Magic Items: Potion of Healing PP:
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Description:
Walnut hair of shoulder length, pulled back into a pony tail and lined with a few streaks of gray. Eyes of a similar dark brown shade peer out from beneath a white feathered owl mask. He wears robes of white, embroidered with gold and brown broken stripes similar to those on a snowy owl. He moves with flowing precise movements and speaks with a voice of calm and quiet. Beneath mask and robes is the body of a mature and slightly aging half elf. Numerous scars from his time spent in the prisons of Background Notes:
* Born to Keoland gemstone miners. Small claim run by his family and friends was stolen by the local baron through manipulation and financial schemes. * Savas turned criminal following the loss of the family living and lands. * Was eventually arrested and spent ten years as a prisoner and indentured slave. There he eventually met his companion and teacher, Master Dimitri Vilus. * Upon his release he traveled to the remote Monastary of Ten Thousand Paths dedicated to Istus. For another ten years he studied under the monks and become a dedicated Hand of Mercy receiving the owl mask upon his final rites. The owl, symbol of wisdom and messenger of death marks Savas's ability to bring relief of mortal suffering through healing or helping one pass to realms of the dead. * After receiving the final rites he returned to civilization to deliver his services to those in need as well as to follow the calling of his fate and destiny as an adventurer. Most notable stories are the Felling of the Goblin Slavers of Oakwood and the Serpent of Slippery Strand. ---------------------
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