Protectors of Golarion (Wrath of the Righteous AP)

Game Master Sensen

Current Chapter: Sword of Valor
Wherein an army marches, a relic is rediscovered, and a victory claimed.
Date: Wealday, 17th of Rova (IX) 4713
Time of Day: Morning
Season: Late Summer
Weather: 22° F (-6° C), Grey Skies

4713 Calendar

General Purpose Maps:
The Worldwound

Mythic Trials Until Next Tier: 1


2,601 to 2,650 of 4,466 << first < prev | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | next > last >>

1 person marked this as a favorite.
M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

Thanks as always, Verene.

@Everyone my deadline for my work at the end of mid next week is coming closer, and as such my activity level will be low the coming week. I will try and get a post or two in there but please do not wait for me. Elliot will defer to his sister if a critical choice has to be made quickly.

Also, yay for book 2!


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Yay for book 2! You're welcome of course, and good luck Elliot. Hope those in the US are enjoying the holiday weekend.


1 person marked this as a favorite.
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

I'm so glad you're willing and able to keep track of our finances, Verene. I know I've said it before, but I'm going to keep saying it!

Aaaahhh, we actually made it to Book 2! I don't think I've ever started an AP from the beginning and made it this far. Hurray for our GM and all my fellow players for sticking with it!


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Correction to my previous post: for some reason I thought more pages of Verene's spellbook had been used than actually had, but I re-counted her spells known and how much space they should take after making the changes for the seven spells added in this downtime period, and she actually has 12 pages left. I'll save them for a few third-level spells, I suppose.

So, Verene's expenses since last time we distributed loot are as follows:

Previous cash: 878.5 gp
Cold iron arrows (for First Children): -4 gp
Scroll of color spray: -25 gp
Brick of 10 blocks of blackfire clay: -20 gp
Spell-writing fees (expeditious retreat, detect thoughts): -25 gp
Spell-writing material costs (burning disarm, cat's grace, create pit, detect thoughts, expeditious retreat, glitterdust, thunderstomp, web bolt): -200 gp

Total pre-split cash: 604.5 gp
Split with bag of holding cost subtracted adds: 3449.9 gp
Wand of daylight adds: 1125 gp
New total: 5179.4 gp

I'll subtract the cost of a new spellbook and some materials for Aravashnial as soon as we get clarity on whether we can get his eyes fixed. Still have to update the spreadsheet to mark everything on the sold list as sold, but almost all of Verene's personal bookkeeping is done!


1 person marked this as a favorite.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Sorry for the delay. Yes, Thesius would be fine with helping fund the Handy Haversack still when Verene has the time for it. Thanks for doing the record keeping.


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

Hey sorry for the delay. Someone I used to work with (and whose family my SO is friends with) passed away on Saturday.

Regarding shopping/items: I definitely want to pick up a mithril breastplate now that the city will support it, but I'm wondering if anyone might have like 300g that they want to lend me? Ideally, I'd like to roll to see if there's a +1 mithril breastplate available, but I think that after pitching in for the bag I'll be a little short for that plus the belt. I had 1755 left from before plus 3449.9 + 1125, if I understood Verene's posts about the most recent round of selling stuff off; that would put me at 6329.9, and selling off my +1 chainshirt should get me 625 more, to 6954.9 gold. I would need 7200 for the belt and the armor (if it's available).

@GM- if someone is willing to spot me, what do I need to roll for the breastplate (it'd be 5200g total)?

I'll try to get a real post up soon, writing a funeral scene is just hitting a little close to home right now.


Encounter Maps | Geographic Map | Treasures | Important NPCs

I believe that it'd be difficult to find something that expensive, but not impossible. I'd give it a 25% chance on the breastplate.

25% chance, low is good: 1d100 ⇒ 21

Azira can indeed find someone who's willing to sell her a +1 mithral breastplate.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

How much is Azira needing to buy that? I need to do some calculations, but Thesius would be willing to help.


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

I was rounding to 300g because that’s easier to remember when it comes time to pay someone back, but the actual figure for me to exactly afford it with 0 gold leftover would be 245.1 gold.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

I'd normally love to help you, Azira, but unfortunately Elliot is also really low on money...

After purchasing the +2 dex cloak from Verene, he has 2524 g left. If Verene continues crafting the +2 cloak of resistance and the +1 amulet of natural armor, that would leave him with just 24 gold.

Since there is a good chance we will have a fair bit of marching to do soon, Verene might actually get to make everything on that list soon as well.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

I'm sorry about your family friend, Azira.

Verene would certainly be willing to loan Azira 300 gp as well. She already loaned Elliot 360 gp last time we did a big split and shop. I'm not sure if it's been paid back yet, as his portion of this split (3449.9+1125=4574.9) compared to the cost of the revised list of what he would like crafted (2000 belt + 1500 cloak upgrade + 1000 amulet = 4500) doesn't seem to have the extra space in the budget. But that's fine, to be clear — there is no urgency at all.


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

Thanks, Verene!

I'll update my profile (and banner) to account for the new armor and belt (and my loan).

Edit: I believe everything should be updated now.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Thesius' words were definitely similar to some extent, but they held their differences as well. I felt asking how they could be of service made it feel a little less flat then merely introducing himself.

Thesius could have done the loan as well if Verene prefers it so she doesn't have multiple people indebted to her. I just wanted to make sure it was just the 300 and not more.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

Oh, i was fairly sure Elliot had paid back the loan to Verene previously. Can't check this weekend but i'll go back afterwards to reread. If so he would be at -300 g compared to others.


1 person marked this as a favorite.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Oh, I don't mind at all, Thesius. I already subtracted the amount from Verene's money in her profile and made a note of it.

Elliot, I think you did mention paying Verene back in this post, but that was when we thought we would each have a smaller amount of money after the post-Gray-Garrison split (the wand of daylight, the first +1 morningstar, and some consumables we ended up selling were not yet included, I think), and his proposed crafting list reflected that. With the eventual gp number per person being somewhat higher, his crafting list was revised to its current form.

However, we might or might not have time for Verene to finish the items currently on the lists before our next mission(s) anyway. So we can revisit this once we know what we're actually doing next, if you want. Again, I feel no urgency about it whatsoever as a player, and IC Verene would not care if she ever saw that money again. It went to the armor that saw Elliot through the Gray Garrison, and that's good enough for her. (It would not seem likely IC to make the difference between resurrecting Terendelev and not, and OOC I of course know that it won't be.)


1 person marked this as a favorite.
Encounter Maps | Geographic Map | Treasures | Important NPCs

Sorry I didn't post yesterday, but I am now sick and desperately needed the rest.

I'll try to get a post up today, but I'm not sure I can promise that.


1 person marked this as a favorite.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Sounds good Verene. Thesius is still down for getting the handy haversack made and for Verene to keep hold of it. Having the move action to pull out scrolls and the like I feel would be rather useful for her.

I hope you get to feeling better Worldwound GM and no worries. We all need time to rest.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Great, thanks Thesius.

Totally understand, GM. Rest up and I hope you feel better soon!


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Oh no! Get some rest, GM. Make sure to hydrate!

I was preoccupied with yesterday's test for most of the week, so I could use a little more time anyway to calculate my gold.


Encounter Maps | Geographic Map | Treasures | Important NPCs

I'm feeling a bit better today, but I suspect that I'll have to kick off posting again tomorrow rather than today. Man, being sick sucks. In particular, this one seems to have lingered for awhile - haven't been at 100% for almost a month now.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Glad to hear you're feeling somewhat better, GM. Hope you continue to improve and get stronger!

If you don't mind, would it be possible to delete the first of those two nearly-identical posts? I wasn't satisfied with it and was working on a final edit, but the time ran out before I could post it.


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

I’m pretty sure only the poster can delete a post? I GM a game on here and I don’t have any ability to delete the players’ posts (or, if I do, I don’t know how and have never done it- that is possible, lol).


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Oh, too bad. For some reason I thought a GM could do it after the edit window had passed and the player can't anymore. Never mind then, GM.


Encounter Maps | Geographic Map | Treasures | Important NPCs

Sadly, yeah, I can't delete anything other than my own posts, as far as I can tell (and even then only during the edit timeframe, I think.)


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

I wanted to ask a bit of advice here on the topic of mercy in Sarenrite faith, and what direction to go in with Elliot.

He's just lost both his parents and his sister was mutilated. That can only be a major life event and it feels odd to me to not have him feel some sort of urge to and turmoil over wanting to avenge them. But how the church of Sarenrae handles revenge as a topic was left unclear to me from reading Inner Sea Gods. It emphasizes patience and offering mercy until it is clear that the other side is irredeemable, in which case a priest is expected to end the threat.

Does the sacking and mass murder/torture/sacrifice etc of Kenabres and its citizens count as something so inherently vile that it is unforgiveable, its purpetrators and their allies assumed irredeemable? How does the church handle things like wanting revenge for someone killing your family? Where is the line of what further action is acceptable and what isn't?

Aside from wondering if there are setting-canon answers or examples to these questions, is him struggling with this an interesting enough growth arc for him to struggle through? If yes, he probably starts off a bit more edgy than normal here given recent events until he can find some answer and regain some sort of equilibrium. There is a more 'hard' Sarenrae faction known as the Cult of the Dawnflower and that is one way i could see it going, but that might not be what Sarenrae herself intended when she said he should be a light for both his allies and his enemies. He could ask others for advice both in and out of the group, and perhaps refind some sort of inner strength to have him believe in mercy even despite his losses. But that might put him into conflict with Merixia's convictions with Ragathiel, perhaps.


1 person marked this as a favorite.
female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

I’m not an authority but I think the idea (or ideal?) with Sarenrae is supposed to be that the determination is made on an individual basis… like, the movement/army under the Storm King is as a whole irredeemable, but within that there may be individuals who were taken advantage of or are having doubts, or could be shown the error of their ways, and those individuals should be offered the chance and redemption whenever you’re able. That said, I (personally) think that tension between your anger/resentment about what happened to your family and your conviction that even members of that awful army/cult might redeemable could make for some interesting RP.

And, similarly, a little bit of tension between you and Meri over the whole revenge/redemption thing could add an interesting element to the budding romance? Just my 2cp.


1 person marked this as a favorite.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Hope you wanted a reply so long it needs its own footnotes spoiler, Elliot.

This is just my impression, but I'm not sure there is a 'canonical' answer about how Sarenrae feels about revenge, unless the pursuit of it leads one to do cruel or evil things, embrace punishment for its own sake (i.e. not leading to reduced evil in the world), or directly cut off someone's attempt at redemption.¹ Like, in this specific scenario, I feel like Elliot is pretty much in the clear to slay any creature actively fighting with or willingly working on behalf of the demons, without having to feel a lot of inner turmoil about it. Sarenites actively seek out evil creatures intending to destroy them all the time — if they don't repent given a chance, which the Sarenites know they only rarely will.² And there's just not much gray area when it comes to demons and the Worldwound: they are irretrievably evil.

Basically, unless and until his desire for revenge causes Elliot to bring harm to intelligent creatures who are repentant/surrendering/under duress/passively evil³/uninvolved, I feel like acting in accordance with Sarenrae's doctrines here would actually be virtually indistinguishable from acting in accordance with Calistria's. It is now time to Kill It With Fire, whether or not he is also doing so because he wants to avenge his family.

However, I'm not sure you will be satisfied with the opportunities for character development and RP that lie in this direction, specifically because we have seen so little gray in this campaign. Having a lot of contrast between Bad Guys and Good Guys is one of the fun bits of this AP, after all. So maybe you should discuss it with Worldwound GM, because it must be up to GM discretion whether we encounter a significant number of redeemable enemies or antagonists whose situations we can resolve without fighting/killing them. So far, we just haven't really encountered many intelligent creatures at all that fit in any of the above categories, except maybe the one or two cultists from the Hellknight encounter (surrendering), and the unfortunate Ashen Ravens (passively evil.)

I also think we're about to leave all Kenabres-related things behind for good. Going forward, I expect we will have few or no encounters with any mortals directly related to the destruction of that city, except presumably Staunton Vhane, whom we know from Hosilla's note coordinated the invasion and should right now be in command of Drezen.

Of course, if you just want Elliot to currently be struggling with whether Sarenrae's faith and doctrines are really right for him at all, and if he truly believes in the idea that evildoers should always get a chance at redemption, that can simply play out internally and in RP. I'm sure you know by now that Verene is a skeptic about the value of god-worship in general, and talking with her will certainly not help him regain any lost faith! But it could be fun anyway. :)

Notes:
¹"The Dawnflower’s faith is a broad one, and the majority of her worshipers are everyday folk who recognize the power of the sun, take comfort in the idea of a deity’s love and compassion, and believe strongly in both redemption and righteous action. Her faith attracts those with kind hearts who are nevertheless willing to harden them when kindness is a dangerous weakness. The faith makes few demands of its everyday adherents beyond these tenets, and its clergy are usually seen as valiant protectors and enlightened teachers." (Inner Sea Gods)
"There are few taboos in your faith, and most of them deal with casual cruelty or thoughtlessness that might harm others."(Faiths of Purity)
"She dislikes cruelty, lies, needless suffering, and thoughtless destruction." (Inner Sea Gods)
"[The Dawnflower's servants] see no point in punishment for its own sake—loving kindness and acceptance draw the lost back to the path of goodness far more effectively than threats or pain—but they do not confuse patience with allowing evil to work its will unopposed." (Inner Sea Gods)

²"As a follower of Sarenrae, you may engage in relatively peaceful pursuits such as tending the sick, arbitrating disputes, and rehabilitating criminals, or you might hunt out abominations and bring justice to the unrepentant evildoers." (Faiths of Purity)
"Martial-minded priests seek out evil in the hopes of redeeming it or destroying it if redemption fails. They understand that undead, mindless beasts, and fiends are essentially beyond redemption and don’t bother wasting words on such creatures." (Gods and Magic)

³"Like your goddess, you are open and friendly with worshipers of other faiths — even many of the evil ones. Unless someone has shown himself to be irretrievably evil, your faith demands that you treat him with the kindness you would show to anyone who had lost his way." (Faiths of Purity)

To me, the closest to an actual gray area we have seen is the maddened crusaders who were going to murder Klarah. It did not sit right with Verene to kill them out of hand for an attempted (not completed) crime committed under extreme circumstances when they did not seem fully in their right minds, which was why she tried multiple times to get through to them, then after the fight proposed taking their weapons and telling them to leave Kenabres through the conveniently close and broken city wall. Then again, after the fight they seemed to have given up so thoroughly that they might not have run, just lain there until demons got them. Which would not be a merciful end. I guess the maximally merciful thing to do would have been to physically drag them along with us to see if we could get them to come back to their senses and repent later, when they were safe in a cell somewhere. I have also kicked myself multiple times for forgetting about the align weapon scale. I feel like it would have been very reasonable for offering that to make a difference when combined with the pre-fight Diplomacy attempts.


1 person marked this as a favorite.
Encounter Maps | Geographic Map | Treasures | Important NPCs

Note that in 2e's timeframe, the Cult of the Dawnflower becomes defunct (she stops accepting Neutral followers). Whether that impacts your choices or what it implies for Elliot is up to you.

Note also that up until the very end of your stay in Kenabres, the cultists were winning. It's easy to maintain the faith when your victory seems inevitable (and you're shortsighted enough to forget that the demons don't usually care about loyal service). Surrender, then, made less sense to them than it might otherwise. They were in a position of strength.

There will likely be a bit more grey in this upcoming adventure, because you're not going to be in a city ransacked by demons and their cultists, which allows for admittedly little moral nuance. The Kellid-Crusader tensions are something I want to explore some more.

Finally, Elliot, if you want to lean into grimmer tendencies, feel free, but note that this will become an increasingly idealistic game when it comes to redemption (while still having a lot of demon-slaughter).


1 person marked this as a favorite.
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Merixia is always willing to talk about matters of faith and ethics, but she's painfully aware that Elliot's feelings on righteous vengeance are very different from her own. To a cleric of Ragathiel, avenging the victims of evil isn't just acceptable, it's a sacred duty. That said, she and her mentor have had many, many discussions on the finer nuances of vengeance, why to take it, how to take it, how far is too far, etc. If Elliot approaches her and asks those kinds of questions, she'll be happy to have that discussion with him. Otherwise she's probably going to keep her mouth shut on the topic for fear of pushing her own views where they aren't wanted.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

Thanks for the detailed responses, everyone! Special thanks to Verene for going the extra mile there, it is definitely appreciated though I wouldn't ever have expected something so detailed and, I suspect, time-consuming.

The lack of a moral grey Verene mentioned and it being fun has come up in the discussion before; I seem to recall that Merixia also enjoyed that bit of this AP? To just focus on the demon slaying aspect instead?

If that is the general consensus I won't have Elliot go into the mercy theme too much. He'll grieve, put forgiveness on the backburner and just fall into a soldier role as he does, unless he is confronted with someone who actually seems repentant/terrified/who otherwise invokes pity. He then might start offering chances to surrender to humanoid opponents again, and if they refuse it'll be 'oh well, what was I expecting. I tried, now back to the fighting. My duty is to my friends and the crusade'.

If there is more of an opening for moral grey, he might offer that more proactively once he gets past the grief, a bit like he's done thusfar. I'll have to think a bit on how to frame that in an intimidating way as that is probably his only social skill going forward (also the only social class skill for a magus), but surrender out of fear beats death and still offers a chance at redemption I suppose. Unless we're handwaving redeeming cultists requiring diplomacy checks or such.

I don't really want to make Elliot too edgy/grim. They way I imagined him was more like a loveable sidekick and not so much a hardass avenger. That's also why he I.E. has a more common/bland first name. Circumstances have been a bit rough on him and have pulled him into a more somber mood recently but I do want to transition back out of it before too long; I find it is more fun to write humorously.

It is a nice idea to ask Merixia how to deal with anger or vengeance, he'll probably do that on the way to Drezen!


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

I could be wrong but I think there’s some kind of medal you can get for converting/redeeming a demon and getting them to join the crusade, maybe? If that’s the case, there must be some opportunities for mercy, if you want to try it.


Encounter Maps | Geographic Map | Treasures | Important NPCs

There's almost certainly one for doing so with a cultist. Demons... not in the history of the crusade has one been redeemed. Yet.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Psst, Elliot: I don't think we know that about Staunton yet! What we know about him is this: Up until a year ago (or a few months? Info differed), when Irabeth caught him in the act of sabotaging the wardstone, he was thought to be a member of the Crusade in good standing. He and Irabeth fought by the Wardstone while both heavily wounded, he was hurt by touching it, and he was about to kill Irabeth when he heard reinforcements coming and fled out the window on the back of a giant Abyssal wasp.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

It's easy to get mixed up, because in the Owlcat game it's common knowledge among everyone in Kenabres that Staunton was the one who took the Sword of Valor out of Drezen seventy years ago and thus was responsible for its fall. (And he is still in the Crusade as a major NPC in the first two chapters, supposedly atoning for his long-ago crime, but really just growing more bitter.) The game changed him a lot, from what I understand.

Oh also, we know one more thing about him: the priestess of Torag, Dorri Loskdam, told us that the huecuva from the Kenabres underground was a Vhane, and Staunton took many of the others of that clan with him over to the demons' side when he turned.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

Well... the knowledge check on Drezen posted for you said this on a result of 18:

"Drezen, she knows more from what others have said of it in the past than from her own research. It was a fortress that fell at the beginning of the Second Crusade, far to the northeast of the Worldwound. It has come to light that Staunton Vhane was deeply involved in the fall of the citadel, betraying it from within."

Elliot rolled a 25 on Drezen. So he should at least know what Verene knows on Drezen with her 18, I figure, and what he said in his last post is basically just repeating this above line ad verbatim. I know I messed up way back with the S.V. initials during the prologue and figuring the rumors in Kenabres from the player's guide were somewhat common knowledge, but in this particular case I'm not sure why he shouldn't know given what was posted/rolled/revealed?

If Staunton Vhane being involved is still supposed to be a large secret given that recent knowledge check, there seems to be a mismatch between that and the linked posts. (On the side, the flavor of Verene knowing his involvement from others talking about him strongly suggests it isn't much of a secret now). I don't mind if this isn't true after all, particularly, but I just posted/acted based on the most recent information assuming it was correct.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

That's true, that was in the last spoiler. I don't know how it would have come to light, though, if we didn't know this about him a week ago and haven't been told it by anyone in character. So I was kind of ignoring it. It could be a mistake, or maybe we could gloss it as that information being in some document or other we brought back to Irabeth and Anevia from the Tower of Estrod or the Gray Garrison, and they had to take time to read everything, but then talked about it to us. Either way, if Verene knows it, Elliot should too. Sorry for the error.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

I'll defer to the GM on this, if the posted information was a mistake we can just pretend Elliot never spoke. Us finding more cultist documentation in the Tower or the Garrison does sound like a good explanation for knowing of his betrayal now.


1 person marked this as a favorite.
Encounter Maps | Geographic Map | Treasures | Important NPCs

I thought Irabeth mentioned it. I could be entirely wrong.

It appears that I didn't actually have her say that. But she does know that evidence suggests it, so she would've said so at some point.


Encounter Maps | Geographic Map | Treasures | Important NPCs

Alright, so a lot of the journey has provisions for using the mass combat rules. Do you guys want to use them along the way? I haven't heard much in their favor or against them, so I don't know how well regarded/balanced they are.

You can also ask Horgus and possibly other allies to join you on your march.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

I have now read through the Mass Combat rules. I have not used them before and have no particular objection to learning and using them. However, looking at how many phases each mass combat will likely have and the number of decisions that must be made in response to the outcomes of earlier phases, it does seem that one mass combat could make the game grind to a halt for a week or more of real time while we resolve it. Regular combats can also take a long time, but in those, everyone is getting a turn and making decisions. Especially if just one person on the players' side (the commander) is making decisions, and nothing else is going on during this time, that seems very bad for pacing and engagement.

So, my questions would be: how can we speed up the mass combat rules to make them usable and engaging for PBP? Do other PBPs of this AP typically use them, and if so, what changes do they make?

As for Horgus, if he provides some mechanical benefit, we as players would of course want him, but I don't know how we would justify asking him to come along in-character. Or even why we would think of it. Do we have reasons to think he would be suited for or add something to this expedition? I guess he kept making prophecy-like statements, but that doesn't seem like enough to justify trying to drag along an abrasive agoraphobic civilian who did not volunteer. Verene should ask the Queen about healing him though, since she thinks he's had a mental breakdown due to demon-lord-exposure and heal cures insanity. Some kinds of insanity, anyway.


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

I haven’t had time to read them yet, so I apologize if this is a dumb question, but if/since Irabeth is commanding the army what would we (PCs) even be doing in a mass combat? Are there skill checks or something that we can make to improve her chances of victory?


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

I would prefer to abstain from using the mass combat rules, for Verene's stated reason of PBP being a very slow format and wanting to keep the action moving and with the PC's themselves (and their AP-unique mythic abilities) when possible.

If there is some major battle important to the story, we can perhaps instead narratively describe what everyone does in the fight and how we help the crusade win or such?


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

I figured one of us would be taking on Irabeth's role and using her stats. If a PC is not the commander or at least playing the part of an NPC commander, then the GM has to play both sides of the same mass combat and roll a bunch of dice against... the GM. Which seems like it would actually be quite fast, so maybe the problem would be solved! Honestly, that does sound better than having one player making 1-2 decisions and rolls per day for 3 days or more while the rest of us twiddle our thumbs. But it also sounds like a lot of extra work for the GM, and little agency for the players.

And ironically, unless Irabeth is a much higher level than I thought she was, Azira's Leadership value (character level + Cha modifier) within this subsystem is probably already better than Irabeth's, as is the bonus she would grant to Morale rolls.

From searching the forums about this topic, I found a fair number of people complaining about this subsystem being boring, slow, or unbalanced when used at the table, and literally no one who said they liked it without modification. There were some suggestions for making it better, though. For instance:

1) Give the PCs something else to do while the mass combat is going on, with an impact on the larger battle at GM discretion, while periodically describing the way the mass combat is going so far. For example: fight elite enemies or the enemy general within the regular combat system; have a tactical goal to accomplish like capturing a specific point, lowering a drawbridge, or lighting a beacon; handle it like a chase or heist where the players move from one obstacle to the next overcoming it with skill checks or short combats. The mass combat subsystem can play out normally but simultaneous to these events, or it can be dropped entirely in favor of GM descriptive fiat.

2) Create and use unique troops (monsters with the troop subtype, with properties similar to swarms but made up of many Small, Medium, or larger creatures, usually 12-30 per troop). Instead of the mass combat rules, run what would be mass combats as regular combats using some of these troop monsters to represent the units of soldiers on each side. Perhaps let the players (but not the PCs) control some or all of the troops on 'our' side.

3) Instead of troops, give each player one army statted up as per the standard mass combat rules to control, then run the mass combat as described in the subsystem. However, I don't know if the rules are at all balanced if you divide one Medium army of 100 into five Tiny armies of 20-25 and then fight them against a full Medium army. My gut feeling is that that would strongly disadvantage the divided army.


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect
Verene Tanaquil wrote:
I figured one of us would be taking on Irabeth's role and using her stats. If a PC is not the commander or at least playing the part of an NPC commander, then the GM has to play both sides of the same mass combat and roll a bunch of dice against... the GM. Which seems like it would actually be quite fast, so maybe the problem would be solved! Honestly, that does sound better than having one player making 1-2 decisions and rolls per day for 3 days or more while the rest of us twiddle our thumbs. But it also sounds like a lot of extra work for the GM, and little agency for the players.

I don’t understand that assumption at all. If we were going to be in charge of the army why didn’t we accept command of the army (like the AP seemed to assume we would)? With an NPC in charge we should be largely observers in mass combat. (And, I’m not sure there’s really any lack of agency there since the party insisted, repeatedly, that they didn’t want to be in charge.)

Verene wrote:
1) Give the PCs something else to do while the mass combat is going on, with an impact on the larger battle at GM discretion, while periodically describing the way the mass combat is going so far. For example: fight elite enemies or the enemy general within the regular combat system; have a tactical goal to accomplish like capturing a specific point, lowering a drawbridge, or lighting a beacon; handle it like a chase or heist where the players move from one obstacle to the next overcoming it with skill checks or short combats. The mass combat subsystem can play out normally but simultaneous to these events, or it can be dropped entirely in favor of GM descriptive fiat.

This seems like the best solution to me (both in terms of maintaining some momentum and in terms of the role we ended up being assigned). The GM could do one post on how the mass combat begins, then we get to fight the decisive battle, and then the GM could post a wrap up of how the mass combat ends after that. Assuming, of course, that they’re open to that approach.


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

On a completely different note, does the invitation to invite NPCs to come along include Korryn? I never statted her up in any way in case you (GM) wanted to do anything with her, but I’d be willing to if you wanted me to (though I have absolutely no objections to you doing it yourself, I’m just volunteering in an attempt to be helpful if you’re busy). I wouldn’t expect to control her at all, she’d just be another NPC (so I don’t want to presume anything, since you’d have to RP one more NPC if she comes).

one note on building Korryn:
Part of the backstory with my friends was that we practiced swordplay together, and called ourselves “Terendelev’s Claw” because we had lofty dreams of our 5 swords defending Kenabres like the claws of one of her hands. So, Korryn should be a class that uses swords (or did at lower levels, if she was something like a brawler with a shortsword she’d probably outgrow it at some point and switch to unarmed or whatever).

edit: oh, also in my background she described as having teeth/tusks that can be used as weapons, so she should probably have either the toothy alternate racial ability or the razortusk feat.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

I don't know what the AP assumes we will do. If Azira thinks in-character that she should be in charge, she can say so. It was only IC considerations that led to Verene wanting Irabeth and not us to be in command of the army. Namely, none of us is a professional soldier/officer with experience of commanding large groups — not yet anyway — whereas there is this other person right here who is. Out of character, I know the AP would not throw at us anything the PCs could not mechanically handle themselves in some way.

And regardless of who is officially in command of the army, there's no reason the players couldn't control the PCs' 'side' as they get used to the mass combat rules. The GM rolling dice against the GM probably isn't what you want at the table, although for our purposes it might work fine.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

While Irabeth may be who will be taking the lead now, that does not mean we will not run into this again at a later point where the PC's may be taking the lead. This is a situation where they will likely start getting experience by seeing how others manage such a situation.

I'm interested in mass combat, but I can definitely see how this might slow things down.


Encounter Maps | Geographic Map | Treasures | Important NPCs

The AP suggests Irabeth as the "allied NPC" that should probably be the commander if none of the PCs want to lead.

Other than that, I'm willing to do the "focus on a small combat while the rest of the battles go on offscreen" tactic, if that's what folks are leaning towards.

I'll try to get my head together to write up Korryn, because you can absolutely include her in the NPCs you want to invite.


Encounter Maps | Geographic Map | Treasures | Important NPCs

Okay, following the awards thing now.

There are six different types of righteous medals. Since I think you all will know better than I what your characters have done, please tell me if you have done one of these that I don't remember.

Qualifications follow, as well as the characters I know have done this.

Qualifications wrote:

Agility: It is awarded to a hero who delivers a death blow to a demon in combat before that demon gets a chance to act in the combat. Qualifying Characters: Azira, Elliot, from their slaughter of the babaus in the Garrison.

Clarity: It is awarded to a hero who recovers vital information of great use against the Worldwound and delivers this intelligence to the crusaders. Qualifying Characters: Everyone, thanks to the Grey Garrison intelligence.
Command: Awarded to a hero who redeems one of the enemy and convinces the redeemed character to join the crusade. Qualifying Characters: Nobody yet, but as we've discussed just a few days ago, this current adventure has more opportunities to get it.
Spirit: Awarded to a hero who becomes possessed or mentally controlled by a demon but escapes from that control before he is forced to do evil. Qualifying Characters: Nobody.
Valor: Awarded to a hero who delivers a death blow to a demon whose CR is at least 1 higher than the hero's character level. Qualifying Characters: Thesius, Elliot, Azira, from the Babaus in the Garrison.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

I think you're right about who qualifies for what medals at this point, GM. I can't think of anything you've missed where someone definitely would have qualified, anyway.

The agility medal seems very good for everyone but especially a wizard, so I'd better start learning and preparing some more directly damaging spells on Verene than just burst of radiance. (Diamond spray from the Legacy of Fire AP #6, perhaps? It's like a fireball with much worse range and area, but the damage will go through demon resistances/DR.)

She did directly cause the first abrikandilu we ever fought, in Fine Fittings, to die before getting to act by stunning it with color spray, but of course, that is not delivering the killing blow. The ones who actually killed it were the melee characters who surrounded it and beat on it for two full rounds, haha. And unfortunately, although Thesius did the most damage, a by-then-NPC'd Elyda was the one who actually struck the killing blow.

It's possible that Merixia killing the knocked-out (blue) dretch in the post-Tirabade-house combat would count for Merixia, since I don't believe Blue did anything before being knocked out by color spray? But maybe that doesn't count since I think the dretches got a surprise round which they used to move forward in their alley. Not sure.

2,601 to 2,650 of 4,466 << first < prev | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Protectors of Golarion (Wrath of the Righteous AP) Discussion All Messageboards

Want to post a reply? Sign in.