retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
Sure wish I could do that! Pai quirks a half-smile as she watches Tsuan disappear. Curling up into a ball, Pai swoops through the door and up to the ceiling to look around.
As you quietly open the door and peek through, you see a human hiding behind a balcony, clearly ready to ambush anyone who comes in the front door with the crossbow he carries. the human is the purple outlined symbol
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
How far is it down? Tsuan may want to push him off the edge.
Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
Pai glances at the team, thinking at them: Do we want to kill him quietly so his allies don't know he's down? Of course, she doesn't have telepathy, so nothing is communicated and she just floats near the ceiling glancing back and forth between Noke and the baddie. Presumed baddie. Right? Yeah. Definitely no reason for a non-bad person to be here right now. Definitely a bad guy!
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
Tsuan circles around. Not sure if we're in rounds, but it takes a double move for her to get there.
Being in rounds doesn't feel appropriate yet. While maybe we should be as per the rules, it would just add tedium. It is easiest to just ask, what do you do?
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
Noke uses her flight hex and then uses her innate talent to turn invisible.
DISSOLUTION‘S CHILD (Su): Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. Your physical form still exists and you are not incorporeal—only your appearance changes. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds).
She then flies out and also tries to slumber hex the other person.
Slumber hex, DC 24 will save or asleep 9 rounds.
The already sleeping man will wake up in 5 rounds after these actions above.
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
Tsuan will chop off their heads. She becomes visible as shr does so.
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
Tsuan will make sure one is finished off before starting the next.
1d20 ⇒ 2 1d20 ⇒ 8
They both die as you would expect.
The floor below is a large chamber covered in elaborate carvings chased throughout with gleaming silver metalwork. A set of enormous gates dominates the wall of the chamber opposite the doors. Guarding against any passage is a statue of a dwarven warrior clad in armor and holding an axe at its side and a hammer raised above its head. The central part of the chamber’s floor is recessed, with a wide ramp leading down to approach the inner gate. On either side of the ramp, a set of stairs rises to the tower’s upper floors. A balcony and walkway with a silvery railing looking down from above. At the top of each stairway, a wall-mounted lever.
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
"If they were aiming their bows down there, that means they're protecting something up here."
Tsuan advocates sticking on this level, and will vanish before opening one of the doors. (no preference)
Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
Pai's eyes are still bugging out in almost worshipful awe at the precision of Noke's and Tsuan's elimination of those two mooks. It takes a few moments for her to collect her wits, and fortunately for everyone else she manages to keep quiet, albeit barely. After collecting her jaw from the floor, she nods at what Tsuan said, and points at the closed doors on the same level as the now dead snipers with a cocked head and eyebrow. "Check out this room before heading downstairs?" Flying over to the north door, she stealthily tests the handle to see if it's locked. Oops! Should've checked for traps first. Too late now.
She's just turning the knob in place, not opening the door at all until she has backup.
Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }
Wembly will have the Azata fly him up to the next level.
”Did you say levers or levels? It was hard to hear In the little room. But I love levers. They are usually like a puzzle. Well, I guess some levers are just …you know…levers. Like to ordinary stuff and not puzzles. Those are not nearly as interesting. “
The Bralani rolls it’s eyes
”Master, all this talk about levers is making me likely to drop you. “
Wembly smiles excitedly
”Oh, you get excited about levers too? Or puzzles? Wait…what? “
“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind
Floria wearily follows along, doing her best to stay quiet as the infiltration proceeds, leaning heavily on her cane, but still holding her metamagic rod in her other hand just in case
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
Tsuan is on the second floor, and moves into the abandoned room. She'll open the inner door when everyone is ready for whatever may lurk behind.
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
I suggest we stick together (not clumped, just all aiming in the same direction). Pai should know where Tsuan is because the door opened. Tsuan is happy to move over to the other door if that's the one we want to open.
M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18
Wiem Weems takes the rear of the party quietly shutting the door to the ladder room once every one is out. He peers over the railing to see what might be waiting below, then with sticky toes climbs onto it ready to leap into action in whatever direction necessary.
"Not that is not a pun," he thinks to himself.
Stealth:1d20 + 10 ⇒ (1) + 10 = 11 perception:1d20 + 6 ⇒ (17) + 6 = 23Climb:1d20 + 14 ⇒ (3) + 14 = 17
Token updated. He is near the roof on that pillar.
Pai opens the north door to reveal another empty office and an emaciated figure looks like a horned human skeleton smothered within a bone-tight hide of slimy leather holding a longspear.
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
knowledge to identify without modification :1d20 ⇒ 14
Knowledge modifier :
Knowledge: Arcana +20 (Rank 9, Class +3, Int +8)
Knowledge: Dungeoneering +9 (Rank 1, Int +8)
Knowledge: Engineering +9 (Rank 1, Int +8)
Knowledge: Geography +9 (Rank 1, Int +8)
Knowledge: History +12 (Rank 1, Class +3, Int +8)
Knowledge: Local +9 (Rank 1, Int +8)
Knowledge: Nature +20 (Rank 9, Class +3, Int +8)
Knowledge: Nobility +9 (Rank 1, Int +8)
Knowledge: Planes +20 (Rank 9, Class +3, Int +8)
Knowledge: Religion +17 (Rank 0 but 9 from Headband, Int +8)
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
Tsuan hears the other door opens and thinks, oh no, they opened the wrong door! She rushes out and circles around.
Double move. She makes no attempt to be stealthy, but she is invisible, so ... *shrug* ... here's a Stealth roll if you want.
“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind
Floria hastens to follow the others, moving across the bridge until she can get sight of the enemy
Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
"Eeep! A demon! --OH! Could I have *thought*-asked where you were without shouting, Tsuan?! D'oh! Gosh, I feel so scattered!" As Pai is sending this through the group Message, the Bralani and Noke surge into the room, blocking Pai's view of the target. Her shoulders slump once she realizes this. "Well shoot." Lining herself up along the top of the doorframe, she tries to weave a blast through her allies to hit the baddie. Probably immune to electricity too, gol ding it!
Water blast vs. AC:1d20 + 11 - 3 + 3 ⇒ (18) + 11 - 3 + 3 = 293d6 + 10 + 5 ⇒ (6, 6, 6) + 10 + 5 = 33 Includes Point Blank Shot, Precise Shot, Elemental Overflow, and 3 negative levels
Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }
Incase it matters, the Bralani's weapon is not cold iron, but is good-aligned. I forgot to post that in the attack roll. And Pai's attack would have happened first since Wembly waited until she reacted before moving him and Bralani :)
“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind
Player Name: Tom G
Character Name: Floria Avernathus
Org play number: 213261-5
Faction: Dark Archive
Level: 7
Day Job: Craft (clothing):1d20 + 12 ⇒ (11) + 12 = 23
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
Player Name: Watery Soup
Character Name: Lai Tsuan
PFS #: 2358909-4
Faction: The Exchange
Level: 8
Day Job: Profession (cartographer):1d20 + 4 ⇒ (8) + 4 = 12
Normal progression
Note 1: In Tien culture, the family name is placed first, and the personal name second. Lai is her family name and Tsuan is her personal name - please address her as Tsuan.
Note 2: Tsuan has two nonstandard ACs listed - OD refers to her AC with Offensive Defense, which she gets when she hits a creature with sneak attack (it's +4 dodge bonus, which doesn't stack with a +1 dodge bonus she gets from Dodge, so 3 above her usual AC); and DP refers to her AC with Dodging Panache, which may use on occasion (it's a +3 dodge bonus which doesn't stack).
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
My apologies all. I realize now that I did not give enough information as to the mechanics of this travel-tracking section.
"Each check they fail costs them time, using up one extra day’s worth of rations. "
I also forgot to mention...
"The Master of Blades outfits each PC with food and water rations for a 6-day journey. The army’s supplies aren’t endless, especially out here in the Worldwound, but he doesn’t want them foraging if they don’t have to. Farabellus also gives one PC a rough map of the Frostmire."
The map given will not have any mechanical effect that is relevant to you as players.
That all said. I will allow you all to use different tactics with new rolls should you desire. My apologies again for the miscommunication.
Yes. Though, for those skills that makes sense to use but are not Survival, I will raise the DC. Based on what I have seen of most of your Survival bonuses however, it might still be in your best interests to use Geography or Perception.
All of that said, succeeding at everything does not always make for the most interesting stories.
Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
Sorry if I'm slow to post for the rest of this week. There's a lot of good RL stuff going on through Saturday, and it'll keep me pretty busy. Feel free to bot Pai as necessary.
I will not be able to give the info on the knowledge check until I get home from work in about 5 hours. I would encourage posting actions anyway as it could move us forward. Worst case scenario, you retcon your actions.
Another option that is effective is if/then posts. You post actions with stipulations so that you cover most bases for the sake of moving the game forward.
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
We may need additional prompts if there's some kind of lead we're supposed to find. Should we roll Perception checks?
I'd love to discover more of the backstory, but am unsure how to do it within the constraints of character.
Firstly, I don't think it is specifically intend for the characters (or maybe even players) to learn what happened. So, to alleviate concerns, I can confidently say that your characters know everything they are supposed to at this point.
Secondly, to me, we have hit at least a mechanical character limitation to y'all knowing more of the backstory. Though I think we have also hit a conceptual one as well. As for the mechanical, there is a prestige class called the sleepless detective. I believe that it is important not to step on toes in terms of mechanics. As for concept, I have not seen any sort of inkling that any of your characters are geared or intended for the purpose of piecing together past occurances. This is not intended as a negative analysis. Merely that I, as the story facilitator, try to tell the story through the lenses of your characters. This is how I GM. I base my understanding of your characters by how they are played, their rp. In my view, character are not and will never be 'superman'. So, they are not something until it is stated or at least hinted that they are.
Lastly, a character's lack of knowledge/information is just as important to the story.
All of that said, the possible rp I see lies in fun guessing what happened. This is not a command or anything, more of a possible rp prompt.
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
Quote:
Pai takes 3 negative levels
Well, that escalated quickly. Is this sort of thing common at these higher levels?
To verify, since you didn't say 3 temporary negative levels, that means it's 3 permanent negative levels, correct?
So, in reading the rules about negative levels, it looks like Pai keeps all her class's abilities that came online during the last three levels. Is that right?
Pai has a boon which could restore one of her levels, but only if one of the level 9 characters in the party do it for her. Narratively, this is plausible, as it involves using an item, which Pai can hand off to someone. Would that be allowed?
Text of Radiant Ruby Feathers boon:
☐ ☐ Radiant Ruby Feathers: (Hao Jin Cataclysm) Your repair efforts were so successful that the phoenix guardians had extra magical energy left over, which they have gifted back to you in the form of a pair of feathers imbued with sparks of Hao Jin’s power. You can check a box that precedes this boon as a standard action to use one of the following spell-like abilities, gaining benefits based upon your level when you activate this boon. For any spell-like ability, use your character level as your caster level. Levels 1+: You can use a spell-like ability from the following list: burning hands, cure moderate wounds, or lesser restoration. Levels 5+: Add cure serious wounds, fireball, and scorching ray to the list of spell-like abilities you can use. Levels 9+: Add cure critical wounds, restoration, and wall of fire to the list of spell-like abilities you can use. If you use restoration to remove a permanent negative level, check both boxes. Levels 12+: Add heal and sirocco (Pathfinder RPG Advanced Player’s Guide 244) to the list of spell-like abilities you can use, though both of these spell-like abilities requires you to check both boxes.
It comes from the 4th level spell Enervation, so yes they are temporary. I'd say that negative levels is uncommon, but definitely not rare.
Also, for that boon to achieve the option for 9+, the owner of the boon must be 9+. Another character cannot use your boon sadly. Now, if they had the boon, they could use it. But do note that restoration does have a 3 round casting time.
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
Just to be clear, are we picking a side here? Helping the humans? Any chance one of the humans is a disguised BBE and we should let them do a little damage to one another before intervening?
Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
Pai wouldn't even think of that. She'll assume to just kill the demons and then stop to talk and find out who's who and all that. (Too much trauma and bad memories from her last mission, which required a murder hobo mentality.)
Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
GM Sasha wrote:
It comes from the 4th level spell Enervation, so yes they are temporary. I'd say that negative levels is uncommon, but definitely not rare.
Also, for that boon to achieve the option for 9+, the owner of the boon must be 9+. Another character cannot use your boon sadly. Now, if they had the boon, they could use it. But do note that restoration does have a 3 round casting time.
Well, at least I won't have to spend Prestige Points to fix 3 negative levels after this game. Thanks for the info.
Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }
Actually the range of center of haste was not the issue, so much as the spread of all the party members...
"one creature/level, no two of which can be more than 30 ft. apart"
But it is likely moot, as the invisibility would have precluded targeting anyone Wembly could not see. :)
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
I'll be on vacation next week, starting this Saturday. I'll have Internet access, but it's likely to be slow. I should be able to keep up with the text portions of the game, but I may have to ask people to move me on Google Slides. In case I can't keep up, here are botting instructions:
Botting instructions:
In combat, Tsuan relies heavily on sneak attack. Her preferred attack would be melee, and she will pair up with anyone who can offer a flank. She gets an AC bump from Offensive Defense whenever she hits with sneak damage. If flanking isn't possible, she has several uses of vanish that she can use to get one single flat-footed attack, but it's a very expensive way to deal damage. A consumable she intends to use this adventure is a wand of greater invisibility - with 2 charges. She wants to save one for Tancred if at all possible, because that guy is a huge chode. If she needs to go ranged, she has several shuriken - but getting the sneak damage is a problem. Her damage without sneak is basically pointless, I think Pai and Floria have seen her struggle when she can't get sneak.
If she has a flank, she'll have Offensive Defense, plus parry and riposte. If she doesn't, she won't riposte, and use Defensive Panache.
Out of combat, Tsuan will happily Aid where she can. I think Noke has a better Dip/Bluff but Tsuan has a better Intimidation. She'll have some unpleasant things to say to both Tancred and Thurl, should they interact. (Tsuan has played 5-09)
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind
Floria does have a scroll of restoration (the kind with 100GP material component) that could help Pai, but she'd have a hard time casting it with UMD, she'd need to roll a natural 19 to impersonate having a 14 wisdom directly after succeeding on the check to have it on her spell list I think.
retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none
Tsuan has a +14 UMD modifier, but I think that's only 1 better.
Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
No point in wasting good resources. Pai has lots of Prestige Points saved up, so I can get her back to normal at the end of the scenario. Thanks for offering, though!