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” Let’s get moving. I have Whiskers back and can bolster Pai. How much of a head start do those we track have on us? Minutes hours or days?“
He casts mage armor on himself

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"Yeah, and which direction did they go?" Pai adds weakly. Ooohhh, I hate that stupid demon!" Her lip curls petulantly, and she toys with the idea of blasting its corpse one more time, just because!

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Wiem Weems begins looking for the path of their foes!
Survival: 1d20 + 9 ⇒ (19) + 9 = 28
He peeps loudly as he laments the inability to put 'keen' magic on a skill check.

GM Sasha |

The group of you set out to the north with Wiem leading the way, tracking.
After several minutes of walking, the humans suddenly heft the greataxes from their shoulders and swing at Tsuan.
1d20 + 11 ⇒ (20) + 11 = 31 to hit, for 1d12 + 14 ⇒ (9) + 14 = 23
1d20 + 11 ⇒ (6) + 11 = 17 to hit, for 1d12 + 14 ⇒ (5) + 14 = 19
1d20 + 11 ⇒ (15) + 11 = 26 to hit, for 1d12 + 14 ⇒ (5) + 14 = 19
Tsuan Init: 1d20 + 7 ⇒ (15) + 7 = 22
Noke Init: 1d20 + 3 ⇒ (3) + 3 = 6
Pai Init: 1d20 + 6 ⇒ (16) + 6 = 22
Wembly Init: 1d20 + 4 ⇒ (7) + 4 = 11
Wiem Init: 1d20 + 3 ⇒ (15) + 3 = 18
Humans Init: 1d20 + 1 ⇒ (7) + 1 = 8
Round 1
Floria, Noke, and Wembly you are up
Humans
Everyone else

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"Iomedae H. Inheritor, I knew it."
First hit needs a crit confirm, if it crits she goes down after the first hit.

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"Friendly Fire. I repeat: we are under friendly fire." Wiem Weems reports as if talking to someone farther away.

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Floria looks aghast.
"Tsuan!"
She moves out to get a better look at their assailants.
"Die!" she says, as she tilts her head forward and looks up to the nearest barbarian. cyan
Mind Thrust III: 7d8 ⇒ (1, 1, 7, 7, 7, 3, 8) = 34
DC 20 Will half plus 2 bleed if it takes any damage
She knows she's running low on energy so she fights to try to regain control immediately.
Concentration DC 17, negative levels: 1d20 + 13 - 3 ⇒ (7) + 13 - 3 = 17
It's not totally clear to me if concentration takes the negative level penalty, but it's got caster level in there so maybe? Either way it's a pass
Panting and dripping with sweat, she looks on with concern.

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Noke invokes her patron!
- Curiosity: The DCs of the invoker’s hexes and patron spells increase by 1. These DCs increase by an additional 1 at 8th level and 16th level.
She thenn moves forward and slumber hexes the barbarian in blue.
DC 24 Will save or asleep 9 rounds.

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Edit: nevermind. I forgot Tsuan has Uncanny Dodge, so she's not flat footed and the crit doesn't confirm.

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Wembly gasps
”What in the world? That is totally not cool! “
He casts heroism on Whiskers then dives below To pounce red dude.
Whiskers Mgc bite, hero neg pounce: 1d20 + 10 + 3 - 1 + 4 ⇒ (3) + 10 + 3 - 1 + 4 = 19
for dmg: 1d6 + 4 ⇒ (5) + 4 = 9 grab
WhiskersMgc claw, hero neg pounce: 1d20 + 10 + 3 - 1 + 4 ⇒ (12) + 10 + 3 - 1 + 4 = 28
for dmg: 1d6 + 4 ⇒ (3) + 4 = 7
Whiskers Mgc claw, hero neg pounce: 1d20 + 10 + 3 - 1 + 4 ⇒ (13) + 10 + 3 - 1 + 4 = 29
for dmg: 1d6 + 4 ⇒ (4) + 4 = 8
WhiskersMgc rake, hero neg pounce: 1d20 + 10 + 3 - 1 + 4 ⇒ (1) + 10 + 3 - 1 + 4 = 17
for dmg: 1d6 + 4 ⇒ (6) + 4 = 10
Whiskers Mgc rake, hero neg pounce: 1d20 + 10 + 3 - 1 + 4 ⇒ (7) + 10 + 3 - 1 + 4 = 23
for dmg: 1d6 + 4 ⇒ (3) + 4 = 7
I believe in 3D that puts him 5’ off ground and below Pai and south of Lai. If he must go lower or charge not possible then flank with Lai but discount pounce

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"Pai, didn't we kill this one before?! At Michelia's wedding? I seem to recall you shooting energy beams between my legs."

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I am assuming pounce attacks all occur at once. Did the warrior drop and demon appears or was the warrior the demon in disguise? If he can redirect attacks then do so…but otherwise just apply to original targets for simplicity

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"YEAH! OOOH those @#$%@&* demons! Wearing human skin! They're totally stalling us! And leading us off course probably too!" Pai is spitting mad now, vibrating with fury.

GM Sasha |

Apologies again for the slowness
Whiskers is continues onto the wispy demon and does some more damage, but it is hard to tell with its wispy form.
The demon flinches at Whiskers attack and the light of day (bright light, as far as I can tell). But it seems to wait a moment before acting. In that moment, the singularly awake human (green) swings twice at Tsuan. (The second attack would be at Wiem if the first brings Tsuan down)
1d20 + 11 ⇒ (13) + 11 = 24 for 1d12 + 14 ⇒ (4) + 14 = 18
1d20 + 6 ⇒ (14) + 6 = 20 for 1d12 + 14 ⇒ (2) + 14 = 16
1d20 + 14 ⇒ (9) + 14 = 23
1d20 + 14 ⇒ (12) + 14 = 26
The wispy demon casts carefully and everyone is blanketed in darkness. It then seems to melt into said darkness. (READ THIS!: Okay, this is where it gets interesting. So, as far as I can tell it is the middle of the day. Meaning, as I stated earlier, it would be bright light. As such, deeper darkness lowers the light level down to dim light. Please correct me if I am wrong.)
(Also, the shadow demon stealthed with a result of a 26 to its new location (movement that does provoke from those adjacent that aren't flat-footed that succeed on perceptions). Everyone can roll a free perception check at the start of their turn to spot the shadow demon.)
Round 1
Floria, Noke, and Wembly
Humans + Demon (kn planes)
Everyone else

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Pai has low light vision.
Perception DC 26: 1d20 + 12 - 3 ⇒ (6) + 12 - 3 = 15
"RRRRGH! NOT COOL!" Flushed in anger, Pai stretches out both arms to Gather Power. Arcs of lightening flash within 20 feet of her, drawing inward to be absorbed into her body before blasting from her outstretched palm toward the green human who attacked Tsuan.
Electric blast vs. Touch AC: 1d20 + 11 - 3 + 3 ⇒ (2) + 11 - 3 + 3 = 133d6 + 2 + 5 ⇒ (6, 4, 4) + 2 + 5 = 21
Empower Spell: 21 x 1.5 = 31 total damage
Spell Resistance: 1d20 + 9 ⇒ (15) + 9 = 24
Includes Elemental Overflow, Point Blank Shot, Precise Shot
"AAARRRGGGHHH!" The excitable gnome does a tantrum dance in the air. The effect is more comical than she cares to know.

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Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Tsuan is too blinded by rage - also blood and darkness - to see where the shadow went. But in a flash her wakizashis are out, slashing at the Green.
Concealment: 1d100 ⇒ 6
Wakizashi: 1d20 + 11 ⇒ (11) + 11 = 22 vs flanking
Damage: 1d6 + 3 ⇒ (2) + 3 = 5 plus Sneak: 4d6 ⇒ (4, 2, 4, 4) = 14
Concealment: 1d100 ⇒ 36
Wakizashi: 1d20 + 11 ⇒ (15) + 11 = 26 vs flanking
Damage: 1d6 ⇒ 4 plus Sneak: 4d6 ⇒ (4, 1, 2, 4) = 11
Concealment: 1d100 ⇒ 48
Wakizashi: 1d20 + 8 ⇒ (9) + 8 = 17 vs flanking
Damage: 1d6 + 3 ⇒ (4) + 3 = 7 plus Sneak: 4d6 ⇒ (6, 2, 5, 5) = 18
Then ... she vanishes and steps away to lick her wounds (not literally).

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I posted a preview, but then had to leave town. :(
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Is the strange way they were fighting still in evidence?
Failing to find the demon, Wiem Weems turns his attention to the warrior in front of him. "Your actions are lacking courage, soldier. Why attack an ally when demons are present?" he peeps.
The starknife begins glowing and the hand holding it begins slashing at the warrior in green.
adding keen & shocking
Starknife: 1d20 + 12 ⇒ (13) + 12 = 25, slash: 1d3 + 3 ⇒ (3) + 3 = 6 plus ZZzzaap!: 1d6 ⇒ 2
Starknife: 1d20 + 7 ⇒ (1) + 7 = 8, slash: 1d3 + 3 ⇒ (3) + 3 = 6 plus ZZzzaap!: 1d6 ⇒ 4

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In (planes): 1d20 + 7 ⇒ (14) + 7 = 21
Ribbit

GM Sasha |

Pai's electric blast hits the raging human squarely, as do all of Tsuan's strikes. Wiem does still note their 'strange' behavior.
CE Medium outsider (chaotic, demon, evil, extraplanar, incorporeal)
Round 2
Floria, Noke, and Wembly
Humans + Demon (kn planes)
Everyone else

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Wembly does not like the looks of the new creature
Kn:planes : 1d20 + 5 ⇒ (10) + 5 = 15
”Whiskers we need to do better than that with this thing. “
Whiskers cannot help but just continue to attack teal man then fly back 5’
Whiskers Mgc bite,hero: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
for dmg: 1d6 + 4 ⇒ (3) + 4 = 7 grab
WhiskersMgc claw, hero: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
for dmg: 1d6 + 4 ⇒ (6) + 4 = 10
Whiskers Mgc claw, hero: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
for dmg: 1d6 + 4 ⇒ (6) + 4 = 10
3d100 ⇒ (75, 78, 82) = 235 miss?
Wembly casts glitterdust on shadowy creature DC 19 vs blindness

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kn planes: 1d20 + 20 ⇒ (4) + 20 = 24 DR, special defenses, special attacks please

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Knowledge (planes): 1d20 + 17 - 3 ⇒ (8) + 17 - 3 = 22
If she can see the shadowy creature because of the glitterdust she'll cast magic missile on it, if not she'll ready to do so should it become visible (she can't make the perception even on a nat 20)
Magic Missile: 4d4 + 4 ⇒ (4, 1, 3, 1) + 4 = 13
CL: 1d20 + 7 + 2 - 3 ⇒ (17) + 7 + 2 - 3 = 23

GM Sasha |

CE Medium outsider (chaotic, demon, evil, extraplanar, incorporeal)
Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17
CE Medium outsider (chaotic, demon, evil, extraplanar, incorporeal)
Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17
Special Attacks pounce, sprint, shadow blend
Sprint (Ex) Once per minute, a shadow demon increase its fly speed to 240 feet for 1 round.
Shadow Blend (Su) During any conditions other than bright light, a shadow demon can disappear into the shadows as a move-equivalent action, effectively becoming invisible. Artificial illumination or light spells of 2nd level or lower do not negate this ability.
I'm a little confused by Wembly's glitterdust because Wembly didn't roll a perception to see where the demon went to. While Wembly does have low light vision, the demon broke line of sight.
Whiskers rips apart the human and again continues onto a shadowy demon.

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"That demonic shadow thing is," Wiem Weems peeps, "a shadow demon."

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Oops sorry. I thought low light was sufficient to see him normally plus area effect rather than targeted spell. If he broke line of sight I missed it..,was driving cross country Tuesday and read that post too quickly.
Perception : 1d20 + 10 ⇒ (3) + 10 = 13 if it matters…if he has no shadow target for glitterdust then he will bond senses with Whiskers to gain scent and dark vision

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Noke tries to find the demon.
perception dc 26 : 1d20 + 13 ⇒ (19) + 13 = 32
Can you please move me on the map.
Noke moves forward and slumber hexes the hidden shadow.
DC 24 Will save or asleep 9 rounds.

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Floria nods Wiem's identification.
"Good weapons should do as well as cold-iron, and they're immune to electricity Pai! Damnable demons"
Sorry I'd missed that there was another. Floria would target the demon she could see with that magic missile

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Ok since I messed up :(. Just apply glitter to shadow if he could see either one…otherwise bind senses.

GM Sasha |

Wembly makes the newly appeared shadow demon all glittery. It does not seem pleased by this.
Floria launches several small missiles at aforementioned demon, which collide with some decent POP!s.
Noke spots the first demon, the one that hid, and tries to put it to sleep, but it resists.
The last human, barely standing, swings its axe at Wiem.
1d20 + 11 ⇒ (2) + 11 = 13 for 1d12 + 14 ⇒ (5) + 14 = 19
1d20 + 6 ⇒ (5) + 6 = 11 for 1d12 + 14 ⇒ (9) + 14 = 23
The glittery demon seems to blur as it moves very quickly straight west, out of sight. Stealth: 1d20 + 14 ⇒ (14) + 14 = 28
The last shadow demon looks at Noke with a malicious grin and seems to become one with the shadows and fades from view.
Round 3
Everyone
Humans + Demon (kn planes)

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"Good weapons should do as well as cold-iron, and they're immune to electricity Pai! Damnable demons"
"Gol DING it! Dad-blasted sons of--RRRRGH! WHERE'D THEY GO?!" Pai is so spitting mad that she doesn't even realize that she's censoring herself, much less how idiotic it makes her sound.
Where's one of those shadow demons? Pai doesn't care which one.
Perception: 1d20 + 12 - 3 ⇒ (14) + 12 - 3 = 23
Choosing her target, Pai lets out a roar of rage (that's too high pitched to be particularly intimidating) as she Gathers Power, then shoots a blast of water at the demon.
(Assuming she targets the sparkly demon, unless there's a closer one that she sees.)
Water blast vs. AC: 1d20 + 11 - 3 ⇒ (7) + 11 - 3 = 153d6 + 10 ⇒ (5, 5, 2) + 10 = 22
Empower Spell: 22 x 1.5 = 33 total damage
Includes Extended Range (120 ft; 1 point of Burn canceled out by Infusion Specialization), Metakinesis (Empower Spell), and 3 negative levels
Sigh. The dice are really playing into this narrative: lots of power but no control. At some point Pai's gonna have to realize that she's not a Barbarian.
"AAAAAAAAARRRRGGGGHHHHH!!!!"

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Wembly makes the newly appeared shadow demon all glittery. It does not seem pleased by this.
The glittery demon seems to blur as it moves very quickly straight west, out of sight.
Any creature covered by the dust takes a -40 penalty on Stealth checks.
Wembly casts haste upon himself, Whiskers and any ally within 15’ of him he can still see.
” Quickly everyone. Whiskers go sniff out another one.“
waiting to see if one drops. Likely Whiskers will try to use scent or dark vision to find another target before pouncing…
Perception : 1d20 + 9 ⇒ (8) + 9 = 17

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If the last human indeed drops, Whiskers will 5'over and try to attack it before it goes out of sight.
Whiskers Mgc bite, haste, hero: 1d20 + 10 + 3 ⇒ (2) + 10 + 3 = 15
for dmg: 1d6 + 4 ⇒ (1) + 4 = 5 grab
WhiskersMgc claw, haste, hero: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21
for dmg: 1d6 + 4 ⇒ (3) + 4 = 7
Whiskers Mgc claw, haste, hero: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18
for dmg: 1d6 + 4 ⇒ (4) + 4 = 8
Whiskers Mgc bite, haste, hero: 1d20 + 10 + 3 ⇒ (16) + 10 + 3 = 29
for dmg: 1d6 + 4 ⇒ (3) + 4 = 7 grab
I doubt any of these will affect the demon, but not much else this round...apply to the human if he survived the blast...

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Floria conjures a shield for herself while looking around for the demons.
Casting shield

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As soon as the shadow demon exits the himan’s body, Noke tries to slumber hex the shadow demon!
Will dc 24 or asleep 9 rounds.

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Tsuan will stow her offhand wakizashi and pull out a wand of cure light wounds.

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Wiem Weems steps from the human turned shadow demon to cast a spell. Afraid the demons will continue to evade, the magus matches the summoner's magic.
I am confused, did Wembly's glitterdust target demon 2 or 3? Wiem will target the third before it has a chance to hide or ready to glitter the first non-glittery demon to come out of hiding.
Regardless of the demons state of sparkle, the grippli studies the once-ally, looking for a sign of life. Are the humans still alive now that the demons have left them? If so he will begin stabilizing them.

GM Sasha |

Will vs Hex: 1d20 + 7 ⇒ (20) + 7 = 27
Shadow Demon 2 was glitterdusted and ran off. Shadow Demon 1 is somewhere, possibly ran off, but doubtful. Shadow Demon 3 has just appeared and has not been glitterdusted.
Will vs glitterdust: 1d20 + 7 ⇒ (1) + 7 = 8
Pai blasts the last human and, as before, a shadow demon appears when it falls. Whiskers attacks the new shadow demon ineffectually as Wembly hastes most of the party. Noke gives the sleepy eye to the new shadow demon but it resists. Wiem covers the new shadow demon in glitter and seems to have blinded it.
The blinded shadow demon, like the last becomes a bit of a blur as it also flies quickly west.
Nothing else seems to happen...
Round 4
Everyone
Humans + Demon (kn planes)

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Wembly and Whiskers will give chase to the glowing fleeing shadows...
This way! We may be able to catch them.
With haste, Whiskers has a fly speed of 70' which may or may not be fast enough to catch a flitting blur.

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So Pai didn't see the glitter demon because it was too far away to see, even with low light vision? Huh.
Pai's too angry to think straight. She shoots through the air after the sparkly fleeing shadow demons. Move action
Fly speed is 60 ft, so she can go up to 120 ft this round. If she sees a demon within 120 ft of her at any point when she still has a standard action left, she'll shoot a blast of water at it.
Includes Extended Range (120 ft; 1 point of Burn canceled out by Infusion Specialization), 3 negative levels, and the desperate hope that her only high attack roll in this fight isn't totally wasted.

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Tsuan will heal herself with the wand of CLW, and begin creeping west.
UMD, DC 20: 1d20 + 14 ⇒ (4) + 14 = 18
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

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Floria looks around suspiciously, worried a demon will burst out at any moment.
Ready a magic missile to blast a shadow demon if one should make itself known. Should that happen she'll use her last phrenic point for relentless casting, allowing her to roll twice and take the better result on SR
Magic Missile: 4d4 + 4 ⇒ (2, 4, 3, 3) + 4 = 16
SR 1: 1d20 + 7 + 2 - 3 ⇒ (1) + 7 + 2 - 3 = 7
SR 2: 1d20 + 7 + 2 - 3 ⇒ (8) + 7 + 2 - 3 = 14
Let's hope one doesn't appear!

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Noke readies to slumber any appearing demon.
Accursed hex feat allows to target even those that made the saving throws. Dc 24 will