Fey Creature

Wiem Weems Finyik's page

180 posts. Organized Play character for Curaigh.


Full Name

Wiem Weems Finyik

Race

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17)

Classes/Levels

Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

Strength 10
Dexterity 16
Constitution 14
Intelligence 17
Wisdom 11
Charisma 10

About Wiem Weems Finyik

25879-6

NG Male grippli* magus 8/druid 1
Initiative +3, Senses Perception +6 (darkvision)
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DEFENSE
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AC 21, touch 15, flat-footed 17 (+6 armor, +3 Dex, +1 size)
hp 73: 8d8+8+9 (Con) +8 favored class bonus)
Fort +6, Ref +5, Will +5
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OFFENSE
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Spd 30 ft. climb 20 ft. glide
Melee: starknife (augmented) +12/+7 (1d3 x3) (+3 when charging from above; +1 during surprise round) arcane strike adds +1 dmge
Ranged: starknife +6 (1d4 x3)
Ranged: touch +9
Space 5 ft.; Reach 5 ft.
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STATISTICS
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S10, D16, C14, I17, W11, H10
BAB +2; CMB 1; CMD 14

FEATS
(1) Weapon Finesse
(3) Weapon Focus (starknife)
(5) Agile Tongue
(b5) Branch Pounce
(7) Dodge
(9) Mobility

SKILLS (+ability+ranks+class+other)
+14 Climb (+0+3+3+8) +8 racial bonus
+10 Fly (+3+2+3+2)
+4 Handle animal (+0+1+3)
+4 Heal (0+1+3)
+5 Intimidate (0+2+3)
+7 Knowledge (arcana) (+3+1+3)
+7 Knowledge (dungeoneering) (+3+1+3)
+9 Knowledge (nature) (+3+1+3+2)
+7 Knowledge (planes) (+3+1+3)
+4 Knowledge (geography) (+0+1+3)
+6 Profession (soldier) (+0+2+3+1) +1 trait
+15 Ride (+3+7+3+2)
+8 Spellcraft (+3+2+3)
+10 Stealth (+3+3+0+4) +4 size
+9 Survival (+0+4+3+2)
+0 Swim (+0+1+3-4) -4 armor
+4 Use Magic Device (0+1+3)

LANGUAGES: Common, Boggard, Druidic, Gnome, Grippli, Sylvan.
TRAITS: Militia Veteran: Profession (soldier), Reverent Wielder
RACIAL ABILITIES: Normal Speed, Darkvision, Glider, Jumper, Weapon familiarity (nets)

CLASS ABILITIES: arcane pool (7), spell strike, Nature bond (roc companion “Hercules C130”), nature sense, spontaneous casting, orisons, wild empathy, magus arcana (pool strike (+3d6 energy), spell recall, bonus feat (branch pounce), magus arcana (arcane accuracy), knowledge pool, medium armor, improved spell combat

SPELLS:( DC 10+level)
Druid 0th (3): flare, know direction, resistance
Druid 1st (2/day): cure minor wounds, jump
Magus 0:
Magus 1st (5/day): vanish, magic missile, shocking grasp, [pearl of power], [pearl of power]
Magus 2nd (5/day): [/i], [i], [/i], [i], [/i]
Magus 3rd (3/day): [i]
, [/i], [i]

SPELLBOOK:
NOT UP TO DATE
0 ALL core magus cantrips
1 (10 gp to copy, DC 16 to learn): chill touch, corrosive touch, frost bite, vanish, ray of enfeeblement, true strike, magic missile, shocking grasp, blurred movement, color spray, silent image, burning hands, expeditious retreat.

POSSESSIONS: studded leather armor, +1 starknife, starknife, spear, exotic riding saddle, scroll of barkskin, 81 gp

Hercules C130
Medium roc
Initiative +4 Senses Perception +2, low-light vision
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DEFENSE
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AC 20, touch 15, flat-footed 15 (+5 natural armor, +4 Dex, +1 dodge)
hp 8 (2d8-2)
Fort +2, Ref +7, Will +1
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OFFENSE
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Spd 20 ft., fly 80 ft,;
Melee 2 talons +2
Bite +2 (1d6+2)
Space 5'; Reach 5'
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STATISTICS
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S12, D19, C9, I2, W13, H11
BAB +1; CMB 11; CMD 15

FEATS : (1) Dodge

SKILLS
+12 Fly (4+8)
+8 Stealth (4+1+3)
+5 Perception (1+1+3)

TRICKS: Riding (come, heel, stay), seek
SQ: link, share spells

*includes boon earned for orange-shirting at GenCon 2015 (Tier 2 HQ)