[PFSACG]The Complete Adventure

Game Master TColMaster

Digital Chronicle Sheets

Shared Hand Tracker

Player Turn Order
TColMaster - Cogsnap
Gimry - Kess
Abraham Z - Shardra
The Chu - Seoni

Mythic Charges:

After you gain a mythic path card, you begin each scenario with
a number of mythic charges equal to that scenario’s adventure deck
number. Use the provided counters to track your mythic charges. If
you encounter a bane that has the Mythic trait, when it is defeated,
you get 1 charge. You may expend charges for certain powers. When
you reset your hand at the end of your turn, if you have more mythic
charges than the scenario’s adventure deck number, expend charges
down to that number.

S&S Ship Rules:

Commanding and Moving Ships
Whenever it is your turn, if your ship is not anchored at a location,
you are commanding your party’s ship. All characters at your location
are on the ship; characters at other locations are not on the ship. If
you move or are moved while commanding the ship, other characters
on the ship may choose to move with you. Effects that restrict
movement still apply—if something prevents you from moving, you
can’t move; if something is preventing another character at your
location from moving, that character cannot move with you. Any
character who does not move with you is no longer on the ship.

Whenever it is your turn, if your ship is anchored and you are
at the ship’s location, you are commanding your party’s ship; all
characters at your location are on the ship. You may not choose to
move an anchored ship. If your character moves or is moved from the
ship’s location, you are no longer on the ship or commanding it, and
other characters may not choose to move with you.
ENCOUTERING SHIPS
While you are commanding a ship, you may encounter other ships. If
you are not commanding a ship, banish any ship you would encounter.

Even though a ship is neither a bane nor a boon, encountering
a ship is much like encountering a bane: if you don’t evade it, you
must attempt a check to defeat it. If you succeed at all of the checks
required to defeat a ship, and your ship is not wrecked, stash a
plunder card (see Plunder Cards below). If you fail a check to defeat
a ship, it does not deal damage to your character; instead, it deals
Structural damage to your ship (see Structural Damage below).
Whether you succeed or fail to defeat a ship, unless you seize it (see
Seizing Ships below), return it to wherever it came from.

Seizing Ships
Some cards allow you to seize a ship you defeat. If you seize a ship,
it replaces your current ship, which is banished. Take any plunder
cards that were under your original ship and put them under your
new ship. Seizing a ship does not allow you to check it off on your
fleet card.
If your ship is anchored, and you seize another ship, that ship is
now anchored.

Structural Damage
Structural damage is a special type of damage; it does not affect
characters, and it is the only type of damage that affects ships.
Cards that reduce damage only to characters do not affect Structural
damage. If you fail a check to defeat a ship, it deals an amount of
Structural damage to your ship equal to the difference between the
difficulty to defeat the ship and your check result.

When your ship is dealt Structural damage, first apply any powers
on the ship card or other cards in play that reduce or increase that
damage. Then characters may play cards or use powers that affect
Structural damage. Finally, any character may discard any number
of cards from his hand to reduce Structural damage by 1 for each
such discarded card. If the Structural damage is reduced to 0, the
ship is unaffected.

If a ship that is not already wrecked is successfully dealt any
Structural damage, it is wrecked (see Wrecked Ships below); you
do not need to discard cards equal to the amount of damage—the
effect is the same regardless of the amount of damage that is dealt.
If a ship that is already wrecked is successfully dealt any Structural
damage, discard a number of cards from the blessings deck equal to
the amount of damage successfully dealt to the ship.

Wrecked Ships
When your ship is wrecked, flip it facedown to indicate its wrecked
state. When commanding a wrecked ship, at the start of your move
step, you may attempt the check to repair the ship listed on the ship
card; if you succeed, the ship is no longer wrecked, so you turn the
ship card faceup. If you move while commanding a wrecked ship,
other characters cannot choose to move with you. When a ship is
wrecked, you can never stash more plunder cards under it (see
Plunder Cards below). At the end of any turn, if your ship is wrecked,
banish 1 random plunder card from under the ship.

Plunder Cards
Plunder cards commonly represent potential rewards carried on your
ship. When you stash a plunder card, roll 1d6 on the table below,
draw 1 card of the corresponding type from the box without looking
at the card, and unless otherwise instructed, put the plunder card
facedown under your ship.
PLUNDER TABLE
d6 Card Type
1 weapon
2 spell
3 armor
4 item
5 ally
6 choose 1 of the above 5 card types
If you win the scenario, treat any plunder cards under your ship as
you do loot; if you lose the scenario, put them back in the box. You
don’t get to use plunder cards while they’re under your ship card, so
do your best to keep them safe until the end of the scenario.
You stash 1 plunder card when you set up a scenario (see page 7).
You also stash 1 plunder card if you defeat a ship while your ship is
not wrecked (see Encountering Ships on page 17).
If you are instructed to add a plunder card to your hand or to a
deck, roll on the Plunder Table, draw the corresponding card from the
box, and add it as you would any other card. (This does not count as
stashing a plunder card.)


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Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Power Feat - Elemental Master: For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word "mastered."
☐ Acid ☐ Cold ☑ Electricity ☐ Fire

Upgrade Preference Order:
Ally 2: 1d1000 ⇒ 773 - Korvosan House Drake
Spell 1: 1d1000 ⇒ 466 - Frost Ray


Deck Handler

Item 3 upgrade: 1d1000 ⇒ 150 Swap Binder's Tome out for Crystal Ball.

Hero Point: Skill Feat (4): Wis +4


Hero Point
Skill Feat: Str

Upgrades
None


Reward
Choose one of the following loots: Spherewalker Staff, Starbow, or Swallowtail Bracers. Note this choice on your Chronicle sheet. For therest
of the Adventure Path, when setting up each scenario, you may choose character to temporarily replace 1 card of the chosen loot’s type in her deck with the loot you chose.

Spherewalker Staff:

Loot
Type: Item
Traits: Staff Magic Desna
Owner: Owner: Arueshalae
To Acquire: 0
During your move step, reveal this card and discard a card that has the Desna trait or a spell to allow any number of characters at your location to move; ignore movement restrictions. Reveal this card and recharge a card that has the Desna trait or a spell to ignore a location's trait until the end of the turn.

Starbow:

Loot
Type: Weapon
Traits: Bow Ranged Piercing 2-Handed Magic Desna
Owner: Owner: Arueshalae
To Acquire: 0
For your combat check, reveal this card to use your Dexterity or Ranged skill plus your Strength die + 3; you may additionally discard this card to add another 1d8 and ignore the bane's immunities for your check. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If you are proficient with weapons, you may discard this card to add 1d4 plus the number of cards that have the Desna trait in your hand to any combat check at another location.

Swallowtail Bracers:

Loot
Type: Item
Traits: Accessory Magic Desna
Owner: Owner: Arueshalae
To Acquire: 0
Reveal this card to add 1 to your non-combat check. When a character at your location plays a boon that has the Desna trait on a check, recharge this card to add 1 die to that check.

Mendevian Crusader (Ally B)
Caravan Guard (Ally B)
Imperial Army Greathelm (Armor 2)
Blessing of Deskari (Blessing 1)
Nahyndrian Elixer (Item 2)
Pure Holy Water (Item 3)
Nahyndrian Elixer (Item 2)
Potion of Restoration (Item 1)
Potion of Healing (Item B)
Pure Holy Water (Item 3)
Hellmouth Lash (Spell 3)
Skitter (Spell B)
Charm Monster (Spell 2)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: Dex +3

Blessing 1: 1d1000 ⇒ 157
Replace Bot Elements with Blessing of Nethys

Loot Choice: Starbow, replace Fire Lance with Starbow


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Skill Feat - Charisma +4

Upgrade Preference Order:
Spell 3: 1d1000 ⇒ 594 - Chain Lightning
Spell 2: 1d1000 ⇒ 536 - Frost Ray (Spell 1)


Deck Handler

Hero Point - Card Feat (Spell)

Upgrades:
Spell 3: 1d1000 ⇒ 952 fill new empty Spell slot with Ice Strike (Core)
Spell 2: 1d1000 ⇒ 553


Hero Point
Card Feat: Ally

Upgrades
None


REWARDS

You may redeem 1 loot card that a reward allowed you to temporarily add to your deck and that is listed on the Redemption card. (Note the redeemed card on your Chronicle sheet instead of checking it off on the Redemption card.)

Redemption Checklist

Adventure 3 Reward: Each character gains a power feat.
Warhorse (Ally 2)
Blessing of Ascension (Blessing B)
Blessing of Deskari (Blessing 1)
Blessing of Abraxas (Blessing B)
Blessing of Ascension (Blessing B)
Pure Holy Water (Item 3)
Nectar of the Gods (Item B)
Nahyndrian Elixer (Item 2)
Pure Holy Water (Item 3)
Fiery Glare (Spell B)
Steal Soul (Spell 3)
Corrosive Dagger +1 (Weapon B)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: Save

Power Feat:[X]When you would discard ([ ]or bury) an Automaton or Tool boon, you may recharge it instead.

Spell 3: 1d1000 ⇒ 903
Replace Immolate with Lightning Bolt


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Saved

Upgrade Preference Order:
Spell 3: 1d1000 ⇒ 482 - Chain Lightning

Adventure Reward:
Power Feat - ☑ Add 4 to your check that has a mastered trait.
Redeeming Black Robe for possible future use.


Deck Handler

Hero Point: saved (now have 7 in the bank).

Bonus Power Feat: Power Feat #4 - When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck.

Redeem corrupted loot card: Black Robe

Upgrades:
Ally 2: 1d1000 ⇒ 858 Replace Apprentice with Cleric of Nethys
Spell 3: 1d1000 ⇒ 555
Blessing 1: 1d1000 ⇒ 597


Hero Point
Saved. 2 Total

Bonus Feat
- Blessings add d12

Upgrades
Ally 2: 1d1000 ⇒ 262


Rewards

Each character draws an armor or a blessing from the box. For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace 1 spell in her deck with the loot Transmogrify. At the end of each scenario, return the loot to the game box.

Transmogrify:

Loot
Type: Spell
Traits: Magic Arcane Divine Attack
To Acquire: 0
When a character at your location encounters a monster, display this card next to that monster. While displayed, the difficulty of checks to defeat that monster is decreased by your Arcane or Divine skill + 1d6. At the end of the encounter, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 16 check. If you succeed, recharge this card; if you fail, discard it.

Redeemer Blacksmith (Ally 3)
Retainer (Ally B)
Sniper's Studded Leather (Armor 3)
Blessing of Abadar (Blessing B)
Blessing of the Starsong (Blessing 3)
Blessing of Deskari (Blessing 1)
Blessing of the Starsong (Blessing 3)
Skinstitcher's Manual (Item 4)
Abyssal Traveler's Kit (Item B)
Potion of Restoration (Item 1)
Potion of Restoration (Item 1)
Hellmouth Lash (Spell 3)
Refuge (Spell 3)
Divine Blaze (Spell 4)
Good Omen (Spell B)
Scizore +3 (Weapon 4)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point - Card +1 (depends on card gained)
Item 4: 1d1000 ⇒ 265
Add in Bottle Lightning (Core)

Blessing 3: 1d1000 ⇒ 292
Add in Blackfingers


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
If I get the Item 4, Card Feat for Item
Otherwise, Power Feat for
☑ You may add 1 mastered trait to your check.

Upgrade Preference Order:
Spell 4: 1d1000 ⇒ 646 - Death's Touch
Item 4: 1d1000 ⇒ 754 - Fireball Beads
Spell 3: 1d1000 ⇒ 36 - Chain Lightning
Ally 3: 1d1000 ⇒ 264 - Academae Scholar

Adventure Reward:
None


Deck Handler

Hero Point:
Power Feat (5): Increase hand size to 7
7 hero points remaining

Upgrades:
ally 3: 1d1000 ⇒ 640
spell 4: 1d1000 ⇒ 28
spell 3: 1d1000 ⇒ 638

I'm interested in Transmogrify if no one else is.


Hero Point:
Card Feat: Blessing

Upgrades
Blessing 3: 1d1000 ⇒ 916


Deck Handler

Use Ally 3 upgrade to replace Chronicler with Vampire Bat.

Swap out Pyrotechnic Blast for loot Transmogrify.


REWARD
For the rest of the Adventure Path, when setting up each scenario, you may temporarily replace a blessing in your deck with a blessing that has the Corrupted trait from the game box. At the end of each scenario, return that blessing to the game box.

Merchant Lord (Ally 4)
Lann (Ally 1)
Blessing of Baphomet (Blessing B)
Blessing of Shax (Blessing B)
Blessing of Shelyn (Blessing B)
Blessing of Ascension (Blessing B)
Ring of Reflection (Item 4)
Potion of Healing (Item B)
Nahyndrian Elixer (Item 2)
Potion of Restoration (Item 1)
Fiery Glare (Spell B)
Ice Strike (Spell 3)
Protect (Spell 1)
Divine Blaze (Spell 4)


Hero Point
Power Feat: Blessings are d12 for ALL Combat/Diplo checks

Upgrades
Ally 4: 1d1000 ⇒ 76


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
If I get the Item 4, Card Feat for Item
Otherwise, Card Feat for Spell

Upgrade Preference Order:
Item 4: 1d1000 ⇒ 241 - Fireball Beads
Spell 4: 1d1000 ⇒ 414 - Poison Blast
Spell 3: 1d1000 ⇒ 140 - Scrying

Adventure Reward:
None


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: Feat

On your Alchemical Ranged Combat check ([X] or your check against an Automaton, Construct, or Trap Card), add 1d6

Pass on loot


Deck Handler

Upgrades:
Spell 4: 1d1000 ⇒ 880
Replace Sphere of Fire with Cloudburst

Hero Point:
Card Feat (4): Item
Fill new empty Item Slot with Byzantine Lexicon (Item 2)
spent 1 hero point during the scenario
6 hero points remaining

Rewards:
In scenarios that have more than one Abyssal location, I'll use the Adventure Reward to replace Blessing of Pharasma 2 with Blessing of Xoveron BR, can I do this? Xoveron is from the WotR box so I'm guessing it's allowed?


It's allowed


REWARDS
Each character chooses weapon or spell and draws a card of that type from the box. I am drawing SPELL for everyone - Cog is the only weapon user

For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace 1 weapon in her deck with the loot Blancher; up to 2 players may temporarily replace 1 blessing with the loot Blessing of Nocticula. At the end of each scenario, return the loots to the game box.

Blancher:

Loot
Type: Weapon
Traits: Pick Melee Piercing 2-Handed Magic
To Acquire: None 0
For your combat check, reveal this card to use your Strength or Melee skill + 2d6+4; you may additionally discard this card to add another 2d6. If any d6 rolled on this check is a 6, count it as a 7. If a monster has an effect that increases the difficulty of this check, ignore that effect.

Blessing of Nocticula:

Loot
Type: Blessing
Traits: Divine Nocticula Corrupted Veteran
To Acquire: 0
Discard this card to add 1 die to any check. Discard this card to add 2 dice plus the scenario's adventure deck number to your check; if the top card of the blessings discard pile does not have the Corrupted trait, remove this card from the game instead of discarding it. When this card would be banished, remove it from the game instead.

Bat (Ally B)
Blessing of Ascension (Blessing B)
Potion of Restoration (Item 1)
Nectar of the Gods (Item B)
Knight's Pennon (Item 2)
Potion of Restoration (Item 1)
Potion of Healing (Item B)
Heat Metal (Spell 2)
Bloodscent (Spell 1)
Ghost Wolf (Spell 4)
Good Omen (Spell B)
Fire Shield (Spell 3)
Cape of Wasps (Spell 4)


Deck Handler

Upgrades:
Spell 4: 1d1000 ⇒ 322
Spell 3: 1d1000 ⇒ 577

Use hero point for Skill Feat (5): Cha +1
spent one hero point during the scenario, so now have 5 in the bank.

No interest in either of the new loot cards.


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point Int +1

Pass on loot and Deck Upgrades.


Hero Point
Skill Feat: Str

Upgrades
Pass


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Skill Feat - Intelligence +1

Upgrade Preference Order:
Spell 4: 1d1000 ⇒ 911 - Poison Blast
(There are 2 Spell 4s)

Adventure Reward:
None


Deck Handler

Use (the other) spell 4 upgrade to replace Holy Light with Divine Blaze.


REWARDS
If the party defeated The Defiled One, for the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace an item in her deck with the loot Talisman of True Faith. At the end of each scenario, return the loot to the game box.

Full Plate (Armor B)
Blessing of Shax (Blessing B)
Blessing of the Starsong (Blessing 3)
Talisman of Good (Item 3)
Skinstitcher's Manual (Item 4)
Potion of Healing (Item B)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Pass on deck upgrade. However, would like to add the Talisman of True Faith into my deck unless someone else wants it.

Hero Point: Bank


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Saved - 3 Remaining

Upgrade Preference Order:
Blessing 3: 1d1000 ⇒ 446 - Blessing of Sivannah

Adventure Reward:
None


Hero Point:
Saved - 2 Remaining

Upgrades:
Pass


Deck Handler

Hero Point saved (now have 6 in the bank).

Loot: just the same two as before (Transmogrify and Xoveron)

Upgrades:
Item 3: replace Byzantine Lexicon with Wand of Flying.


REWARDS
Each character chooses item or ally and draws a card of that type from the box. Each player chooses one of her Pathfinder Society RPG characters. That character may treat her Fame score as 5 higher when purchasing weapons that have the negating property.

For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace 1 item in her deck with the loot Scale of Cloudwalking. At the end of each scenario, return the loot to the game box.

You may redeem 1 loot card listed on the Redemption card that a reward allows you to temporarily add to your deck. (Note the redeemed card on your Chronicle sheet instead of checking it off on the Redemption card.)

Demon Hunter (Ally B)
Druid of the Storm (Ally 2)
Retainer (Ally B)
Quadnys Orlun (Ally 1)
Grizzled Mercenary (Ally B)
Demon Hunter (Ally B)
Spiked Plate (Armor 3)
Blessing of Shax (Blessing B)
Blessing of Iomedae (Blessing B)
Blessing of Ascension (Blessing B)
Blessing of Pulura (Blessing B)
Potion of Restoration (Item 1)
Cape of Wasps (Spell 4)
Dismissal (Spell 2)


HERALD’S VENGEANCE

You are back home, but home isn’t the place you left. The demeanor of Queen Galfrey seems cheery, but you fear she is broken at the core. While you were in the Abyss, the Storm Lord Khorramzadeh broke the wardstones and attacked the righteous city of Kenabres, destroying its guardian silver dragon, Terendelev. The demons were beaten back, but the city is now in ruins. The loss of such a prominent citadel held by the forces of good means that this crusade might be the last. The Worldwound must be sealed.

After you were drawn into the Abyss, presumably lost in the same manner as the Herald of Iomedae, she sent her last weapon into that foul place. A party of mythic adventurers entered the Grinder, and they’re still battling its way through the Abyss, but the queen cannot communicate with them. If all goes according to plan, they’ll follow your lead and blaze through the demonic armies until they can find the Herald.

And if everything goes according to plan, they’ll survive like you did.

But you cannot rest. After your departure through the Midnight Fane, the Defiled One, the demon Shamira, and Baphomet’s daughter Hepzamirah all had reasons to suspect that the queen had resources far beyond what they expected. If Queen Galfrey’s heroes were that mighty, they could conceivably seal the Worldwound from inside the Abyss. All three—especially Hepzamirah—have reasons to see that fate averted. So while they’re hunting down the other band of heroes, this foul trio has set another dastardly plan in motion. They want to destroy the Lexicon of Paradox on your side of the rift, acting in the name of Baphomet himself.

To avoid this catastrophe, Queen Galfrey is teleporting back to the safety of Lastwall. She will take the Lexicon back with her, hoping to study it and learn its secrets. In the meantime, you must keep the demons’ attention focused on you.

You have a quest to undertake. The Herald of Iomedae is still missing. He was kidnapped at the battle of Raliscrad, and presumably, he was taken into the Abyss. The queen has received a vision from Iomedae that the Herald is still alive, though he is definitely the worse for the wear. You must discover where he has been imprisoned and by whom, so you can avenge his loss. And you should do it loudly, so all the demons know.

Your goal is to find Ylleshka, the twelve-armed ophidian demon who kidnapped the Herald. She must know where he is and if he can be saved. Ylleshka was sighted leading a troop of demons to Pulura’s Fall, deep in the Worldwound. You must lead an expedition there to defeat her. If you can, you will lift the centurylong siege, and the crusaders will cheer your victory throughout the realm. Along the way, you can clean up other sites of demonic infestation, discouraging the forces of the Abyss from returning to plague your lands.

For Kenabres! For the queen! For the world! It is time to avenge the Herald and bring this invasion to an end!


1-5A: DRYAD DUST

You are venturing deep into the Wounded Lands, and everybody knows it. As long as the forces of the Abyss are focused on you, they won’t marshal against Queen Galfrey as she investigates the secrets of the Lexicon of Paradox.

Crossing the West Sellen River from Mendev, you’ll make your first stand in the Winged Wood. The serene name of this place feels inappropriate now, as the wood’s fey residents are no longer as carefree as they once were before the cataclysm. For the last century, the forest has been under the domain of the succubus Zelmisdria and her green dragon consort Azrivauxus. Zelmisdria once enjoyed the romantic favor of the Storm Lord Khorramzadeh, who broke Kenabres’s defenses in your absence.

A century ago, a legion of brimoraks moved into the forest and made it their home. These new residents were particularly unsettling to the faerie denizens of the wood, who have been twisted into depraved versions of their former selves.

Shadowy creatures now skulk in the woods, furtively watching as you trudge along a meager trail. As you hike further, you see lights in the distance, and soon, the darkness is reclaimed by a blaze of flickering illumination. Smoke wafts on a warm breeze.

At the center of the region, the Winged Wood is perpetually on fire. A sea of ash and wastes surrounds a twenty-mile swath of smoldering trees. After the brimoraks set the forest ablaze, Zelmisdria entrapped and corrupted the woodland dryads, keeping their trees alive but burning for a century. The constant pain has tortured and broken the dryads’ will, as howls and screams echo through the once placid forest.

This abomination shall not stand any longer. Zelmisdria may laugh from atop her dragon’s back, but she will not laugh for long. Today is the last day of the rest of her life.


During This Adventure: The servitor demon is the henchman Treachery Demon.

Treachery Demon:

Henchman
Type: Monster
Traits: Outsider Demon Servitor
To Defeat: Combat 24
The Treachery Demon may not be evaded and is immune to the Electricity and Poison traits. Before the encounter, succeed at a Wisdom 12 check or a random character at this location is dealt an amount of Combat damage equal to the number of spells that have the Attack trait and weapons in your hand. If undefeated, discard 2 cards from the top of your deck. If defeated, draw 2 cards.

After you begin Adventure 2, choose a mythic path card. For the rest of the Adventure Path, when you play a scenario in Adventure 2 or higher, the card you chose is your mythic path card.

During This Scenario:

Additional Rules: All damage dealt by the Fiendish Tree is Fire damage.

When you defeat a Fiendish Tree, you may recharge a random card from your discard pile. Then you may recharge a card to immediately attempt to close the location the Fiendish Tree came from.

Scenario Level (#): 5

Turn: 0, Seoni/TheChu

Random Cards:

Monsters
Spoiler:
Salamander
WotR
Monster 2
Traits:
Outsider
To Defeat:
Combat 15
All damage dealt by the Salamander is Fire damage.
If the check to defeat has the Cold trait, add 1d10.
If defeated, you may draw a random armor from the box.
Spines of crackling flame dance along the salamander's blackened, fiery-red scales_

Spoiler:
Alderpash's Ghoul
WotR
Monster 5
Traits:
Undead
Ghoul
To Defeat:
Combat 23
Alderpash's Ghoul is immune to the Mental and Poison trait.
Before you act, succeed at an Intelligence or Arcane 14 check or each character at your location is dealt 1d4+1 Combat damage.
If undefeated, end your turn.

Spoiler:
Spectre
WotR
Monster 2
Traits:
Undead
Incorporeal
Elite
To Defeat:
Combat 11
OR Wisdom
Divine 7
The Spectre is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Spectre is undefeated.
If undefeated, move to a random location.
This translucent, ghostly figure fades into view, its face distorted by rage into a hideous mask_

Spoiler:
Mongrel Wizard
WotR
Monster B
Traits:
Mongrel
Wizard
Elite
To Defeat:
Combat 0
The difficult of the check to defeat is equal to the highest difficulty to defeat a random monster from the box.
Before you act, the Mongrel Wizard deals 1 Acid damage to you.
After you act, the Mongrel Wizard deals 1 Poison damage to you.

Spoiler:
Blasphemous Priest
WotR
Monster B
Traits:
Undead
Cleric
Elite
To Defeat:
Combat 10
The Blasphemous Priest is immune to the Mental and Poison traits. If the check to defeat has the Divine trait, the difficulty is increased by 2d4.

Barriers
Spoiler:
Crazed Cultists
WotR
Barrier 1
Traits:
Skirmish
Cultist
Elite
To Defeat:
None 0
Each character at an open location summons and encouters the henchman Cultist of Baphomet. Each character that does not evade or defeat the henchman banishes an ally. To defeat this barrier, all of the summoned henchman must be defeated.
After you act, banish this barrier.

Spoiler:
Gift of Shamira
WotR
Barrier 4
Traits:
Temptation
Demon
To Defeat:
None 0
Display this card next to the scenario; the barrier is defeated. If another barrier is next to this scenario, banish 1 of them.
While displayed, you may add 1d20 and the Fire trait to your check to defeat a monster and ignore immunity to Fire for that check; then draw 1d10+1 cards and banish this card.

Spoiler:
Greed
WotR
Barrier 4
Traits:
Temptation
To Defeat:
None 0
Examine the top 3 cards of your location. You may add any number of boons you examine to your hand; banish any other boons. If you added any boons to your hand, the barrier is undefeated; for each boon added to your hand, a random character banishes a random card from that character's deck. Otherwise, the barrier is defeated.
After you act, banish this barrier.

Spoiler:
Blood of Eustoyriax
WotR
Barrier 2
Traits:
Temptation
Demon
Corrupted
To Defeat:
None 0
Display this card next to your deck; the barrier is defeated.
While displayed, at the start of each turn, you may bury 1d4-1 cards from your deck to draw 1d4+1 cards; if you do, you may not play blessings on other characters' checks until the end of the turn.

Spoiler:
Rallying Cry
WotR
Barrier B
Traits:
Task
Cache
To Defeat:
None 0
Each character draws from the box a random ally that lists Diplomacy in its check to acquire and attempts to acquire it. If all the characters succeed, this barrier is defeated. If any character fails, this barrier is undefeated; banish all the allies, and you may banish this barrier.

Weapons
Spoiler:
Skirmishing Spear
WotR
Weapon 3
Traits:
Spear
Ranged
Piercing
Magic
Mythic
Veteran
To Acquire:
Dexterity
Ranged 15
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8 plus the scenario's adventure deck number; you may additionally recharge this card to add another 1d6+2.
If proficient with weapons, discard this card to add 1d4+2 to a combat check by a character at another location; then you may additionally expend a mythic charge to move to that location.

Spoiler:
Rod of the Viper
WotR
Weapon 3
Traits:
Mace
Melee
Bludgeoning
Magic
Corrupted
Elite
To Acquire:
Strength
Melee 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d12 and the Poison trait.
Display this card. While displayed, add 1d12 and the Poison trait to your combat checks. At the end of the turn, discard this card; if this card has the Corrupted trait, you are dealt 1d4+1 Poison damage.

Spoiler:
Quarterstaff of Vaulting
WotR
Weapon B
Traits:
Staff
Melee
Bludgeoning
2-Handed
Finesse
Magic
Elite
To Acquire:
Strength
Melee 9
OR Acrobatics 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6.
Recharge this card to automatically succeed at your Acrobatics check.
Discard this card to put the second card of your location deck on top of your location deck.

Spoiler:
Scizore +3
WotR
Weapon 4
Traits:
Scizore
Shield
Melee
Piercing
Magic
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d10+3. If not proficient with weapons, the difficulty of this check is increased by 4. If you are dealt Combat damage on this check, and you are proficient with light armors, you may additionally discard this card to reduce that damage to 0; this counts as playing an armor.

Spoiler:
Anarchy Hammer
WotR
Weapon 4
Traits:
Hammer
Melee
Bludgeoning
Magic
Corrupted
Mythic
To Acquire:
Strength
Melee 16
If this card has the Corrupted trait, the difficulty of checks using this weapon against a bane that has the Demon trait increases by 5.
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+3; you may additionally expend a mythic charge to add another 2d6 and the Force trait. If not proficient with weapons, the difficulty of this check is increased by 4.

Spells
Spoiler:
Divine Blaze
WotR
Spell 4
Traits:
Magic
Divine
Attack
Fire
To Acquire:
Wisdom
Divine 12
For your combat check, discard this card to use your Divine skill + 3d8. If the bane has the Undead trait, add 1d8.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it.

Spoiler:
Fire Shield
WotR
Spell 3
Traits:
Magic
Arcane
To Acquire:
Intelligence
Arcane 10
Display this card. While displayed, you may add 1d8 and the Fire or Cold trait to a combat check attempted by a character at your location.
At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, you may attempt an Arcane 12 check. If you succeed, recharge this card; if you fail, discard this card.

Spoiler:
Skitter
WotR
Spell B
Traits:
Magic
Arcane
Divine
Elite
To Acquire:
Intelligence
Arcane 6
OR Wisdom
Divine 7
At the end of your turn, discard this card to move; you may shuffle your location deck before you move.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 8 or Divine 9 check to recharge this card instead of discarding it.

Spoiler:
Protect
WotR
Spell 1
Traits:
Magic
Divine
To Acquire:
Wisdom
Divine 6
Discard this card to reduce damage dealt to another character at your location by any amount. You are dealt Combat damage equal to half the amount reduced (rounded up).
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Fiery Glare
WotR
Spell B
Traits:
Magic
Arcane
Divine
Attack
Fire
Elite
To Acquire:
Intelligence
Arcane
Wisdom
Divine 8
For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
When you encounter a weapon, a spell, or an item during your exploration, discard this card to banish it; you may explore again.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

Armors
Spoiler:
Bejeweled Helm
WotR
Armor 3
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 10
Recharge this card to add 1d6 and the Fire trait to your combat checks.
Recharge this card to reduce Combat or Fire damage dealt to you by 1; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
If proficient with heavy armors, you may recharge this card when you reset your hand.

Spoiler:
Spiked Plate
WotR
Armor 3
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 8
Reveal this card to add 1 and the Piercing trait to your Melee combat check. You may play another armor on this check.
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.

Spoiler:
Ebon Thorn
WotR
Armor 4
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 12
Reveal this card to add 2 and the Piercing trait to your Melee combat or Diplomacy check.
Recharge this card to reduce Combat damage dealt to you by 4.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.

Spoiler:
Celestial Armor
WotR
Armor 3
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 10
At the end of your turn, bury this card to move.
Reveal this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Elven Chain Shirt
WotR
Armor 1
Traits:
Light Armor
Magic
Elite
To Acquire:
Constitution
Fortitude 6
Reveal this card to reduce Combat damage deal to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Items
Spoiler:
Dawnflower's Light
WotR
Item 2
Traits:
Object
Divine
Magic
To Acquire:
Wisdom
Divine 9
Reveal this card and discard a card that has the Divine trait to add 1d8 and the Magic trait to your check against a bane that has the Demon, Devil, Fiend, or Undead trait; if the discarded card has the Sarenrae trait, shuffle it into your deck instead of discarding it.

Spoiler:
Nectar of the Gods
WotR
Item B
Traits:
Liquid
Mythic
To Acquire:
Wisdom
Divine 9
Display this card next to a character at your location. While displayed, that character may add 1d6 to her checks. At the end of the turn, banish this card.
Banish this card and choose a character at your location to get a mythic charge.

Spoiler:
Wand of Paralyze
WotR
Item B
Traits:
Wand
Attack
Magic
Arcane
Divine
Mental
To Acquire:
Intelligence
Arcane
Wisdom
Divine 10
Bury this card to evade a non-villain monster you encounter; put it on the top of its location deck.
After playing this card, you may succeed at an Arcane or Divine 12 check to recharge this card instead of burying it.

Spoiler:
Nahyndrian Elixer
WotR
Item 2
Traits:
Liquid
Temptation
Corrupted
Mythic
To Acquire:
Intelligence
Craft
Knowledge 10
Display this card. While displayed, at the start of your turn, you may bury 1d4 random cards from your deck to get a mythic charge. If this card has the Corrupted trait, banish it at the end of the scenario.

Spoiler:
Wand of Sacred Weapon
WotR
Item 2
Traits:
Wand
Attack
Divine
Magic
To Acquire:
Wisdom
Divine 10
For your combat check, bury this card to summon and play a random non-Basic weapon from the box. For the summoned card, your Melee and Ranged skills are each 1d8 plus the scenario's adventure deck number.
After playing this card, you may succeed at a Divine 10 check to recharge this card instead of burying it.

Allies
Spoiler:
Unfettered Imp
WotR
Ally 3
Traits:
Outsider
Devil
Temptation
To Acquire:
Intelligence
Charisma
Arcane 7
During your check, if the top card of the blessings discard pile has the Corrupted trait, reveal this card and discard a card to add that blessing to your hand an immediately play it.
Reveal this card and discard a card that has the Corrupted trait to explore your location.

Spoiler:
Merchant Lord
WotR
Ally 4
Traits:
Human
Aristocrat
To Acquire:
Charisma
Diplomacy 9
Discard this card to give any number of cards to another character.
Discard this card to explore your location.

Spoiler:
Orengofta
WotR
Ally 5
Traits:
Outsider
Demon
Mythic
To Acquire:
None 0
To acquire this card, examine a number of cards from the blessings deck equal to the number of characters; discard all that do not have the Corrupted trait, then shuffle the blessings deck.
Bury this card and expend a mythic charge to search your location deck for a villain and put it on top of that deck. If you do not find a villain, each character summons and encounters this adventure's servitor demon.

Spoiler:
Minotaur Mercenary
WotR
Ally 2
Traits:
Minotaur
Hireling
Elite
To Acquire:
Banish a
weapon 0
On your first combat check of the turn, recharge this card to add 1d8.
Discard this card to explore your location.
After playing this card, if the scenario's adventure deck number is 5 or higher, remove this card from the game.

Spoiler:
Mendevian Crusader
WotR
Ally B
Traits:
Human
Soldier
To Acquire:
Divine 9
OR Charisma
Diplomacy 6
Discard this card to reduce damage dealt before you act to a character at your location to 0.
Discard this card to explore your location. During this exploration, add 1 to your combat checks.

Blessings
Spoiler:
Blessing of Baphomet
WotR
Blessing B
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.

Spoiler:
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.

Spoiler:
Blessing of Pulura
WotR
Blessing B
Traits:
Divine
Pulura
To Acquire:
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check.
Recharge this card to ignore the Abyssal or Corrupted trait on a card until the end of your turn.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Spoiler:
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.

Spoiler:
Blessing of Torag
WotR
Blessing B
Traits:
Divine
Torag
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Current Hour:

:
[/b]

Traits:
To Acquire:


Hours Remaining: 30

[b]Hourglass

Hourglass Cards/Turn Order:
Hourglass Card 1 Cogsnap/tcolmaster01:
Spoiler:
Hourglass Card 1 Cogsnap/tcolmaster01
Blessing of Baphomet
WotR
Blessing B
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.
Hourglass Card 2 Kess/Gimry:
Spoiler:
Hourglass Card 2 Kess/Gimry
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 3 Shardra/AbrahamZ.:
Spoiler:
Hourglass Card 3 Shardra/AbrahamZ.
Blessing of Abraxas
WotR
Blessing B
Traits:
Divine
Abraxas
Corrupted
To Acquire:
Arcane 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Arcane or Divine check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Hourglass Card 4 Seoni/TheChu:
Spoiler:
Hourglass Card 4 Seoni/TheChu
Blessing of Sifkesh
WotR
Blessing 5
Traits:
Divine
Sifkesh
Corrupted
To Acquire:
Bury any card 0
OR Divine 5
If the top card of the blessings discard pile has the Corrupted trait, discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that has the Corrupted trait.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, a random character buries the top card of his deck.
Hourglass Card 5 Cogsnap/tcolmaster01:
Spoiler:
Hourglass Card 5 Cogsnap/tcolmaster01
Blessing of Shelyn
WotR
Blessing B
Traits:
Divine
Shelyn
To Acquire:
Wisdom 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 6 Kess/Gimry:
Spoiler:
Hourglass Card 6 Kess/Gimry
Blessing of Pulura
WotR
Blessing B
Traits:
Divine
Pulura
To Acquire:
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check.
Recharge this card to ignore the Abyssal or Corrupted trait on a card until the end of your turn.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 7 Shardra/AbrahamZ.:
Spoiler:
Hourglass Card 7 Shardra/AbrahamZ.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 8 Seoni/TheChu:
Spoiler:
Hourglass Card 8 Seoni/TheChu
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 9 Cogsnap/tcolmaster01:
Spoiler:
Hourglass Card 9 Cogsnap/tcolmaster01
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 10 Kess/Gimry:
Spoiler:
Hourglass Card 10 Kess/Gimry
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 11 Shardra/AbrahamZ.:
Spoiler:
Hourglass Card 11 Shardra/AbrahamZ.
Blessing of Baphomet
WotR
Blessing B
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.
Hourglass Card 12 Seoni/TheChu:
Spoiler:
Hourglass Card 12 Seoni/TheChu
Blessing of Pulura
WotR
Blessing B
Traits:
Divine
Pulura
To Acquire:
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check.
Recharge this card to ignore the Abyssal or Corrupted trait on a card until the end of your turn.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 13 Cogsnap/tcolmaster01:
Spoiler:
Hourglass Card 13 Cogsnap/tcolmaster01
Blessing of Abraxas
WotR
Blessing B
Traits:
Divine
Abraxas
Corrupted
To Acquire:
Arcane 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Arcane or Divine check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Hourglass Card 14 Kess/Gimry:
Spoiler:
Hourglass Card 14 Kess/Gimry
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 15 Shardra/AbrahamZ.:
Spoiler:
Hourglass Card 15 Shardra/AbrahamZ.
Blessing of Deskari
WotR
Blessing 1
Traits:
Divine
Deskari
Corrupted
Veteran
To Acquire:
Survival 7
OR Divine 5
Discard this card to add 1 die to your check.
Discard this card to explore your location.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to add 2 dice plus the scenario's adventure deck number to your check.
Hourglass Card 16 Seoni/TheChu:
Spoiler:
Hourglass Card 16 Seoni/TheChu
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 17 Cogsnap/tcolmaster01:
Spoiler:
Hourglass Card 17 Cogsnap/tcolmaster01
Blessing of Nethys
WotR
Blessing 2
Traits:
Divine
Nethys
To Acquire:
Wisdom
Perception 8
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 18 Kess/Gimry:
Spoiler:
Hourglass Card 18 Kess/Gimry
Blessing of Deskari
WotR
Blessing 1
Traits:
Divine
Deskari
Corrupted
Veteran
To Acquire:
Survival 7
OR Divine 5
Discard this card to add 1 die to your check.
Discard this card to explore your location.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to add 2 dice plus the scenario's adventure deck number to your check.
Hourglass Card 19 Shardra/AbrahamZ.:
Spoiler:
Hourglass Card 19 Shardra/AbrahamZ.
Blessing of Shelyn
WotR
Blessing B
Traits:
Divine
Shelyn
To Acquire:
Wisdom 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 20 Seoni/TheChu:
Spoiler:
Hourglass Card 20 Seoni/TheChu
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 21 Cogsnap/tcolmaster01:
Spoiler:
Hourglass Card 21 Cogsnap/tcolmaster01
Blessing of Abraxas
WotR
Blessing B
Traits:
Divine
Abraxas
Corrupted
To Acquire:
Arcane 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Arcane or Divine check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Hourglass Card 22 Kess/Gimry:
Spoiler:
Hourglass Card 22 Kess/Gimry
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 23 Shardra/AbrahamZ.:
Spoiler:
Hourglass Card 23 Shardra/AbrahamZ.
Blessing of Abraxas
WotR
Blessing B
Traits:
Divine
Abraxas
Corrupted
To Acquire:
Arcane 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Arcane or Divine check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Hourglass Card 24 Seoni/TheChu:
Spoiler:
Hourglass Card 24 Seoni/TheChu
Blessing of the Starsong
WotR
Blessing 3
Traits:
Divine
Desna
To Acquire:
Charisma 7
OR Divine 9
Discard this card to add 1 die to a check.
During any character's check, bury this card to allow that character to reroll the dice; use the new result.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Hourglass Card 25 Cogsnap/tcolmaster01:
Spoiler:
Hourglass Card 25 Cogsnap/tcolmaster01
Blessing of Sarenrae
WotR
Blessing B
Traits:
Divine
Sarenrae
To Acquire:
Constitution 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Constitution check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 26 Kess/Gimry:
Spoiler:
Hourglass Card 26 Kess/Gimry
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 27 Shardra/AbrahamZ.:
Spoiler:
Hourglass Card 27 Shardra/AbrahamZ.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 28 Seoni/TheChu:
Spoiler:
Hourglass Card 28 Seoni/TheChu
Blessing of the Starsong
WotR
Blessing 3
Traits:
Divine
Desna
To Acquire:
Charisma 7
OR Divine 9
Discard this card to add 1 die to a check.
During any character's check, bury this card to allow that character to reroll the dice; use the new result.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Hourglass Card 29 Cogsnap/tcolmaster01:
Spoiler:
Hourglass Card 29 Cogsnap/tcolmaster01
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 30 Kess/Gimry:
Spoiler:
Hourglass Card 30 Kess/Gimry
Blessing of Nethys
WotR
Blessing 2
Traits:
Divine
Nethys
To Acquire:
Wisdom
Perception 8
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Location #1: Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival check with a difficulty of 7 plus the scenario's adventure deck number.
When Permanently Closed: At the end of your turn, recharge your hand.
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 1
Located/Displayed Here: None

Location #2: Eagle Rock
At This Location: All monsters gain the Demon trait and are immune to the Electricity and Poison traits.
When Closing: Summon and defeat this adventure's servitor demon.
When Permanently Closed: No effect.
M: 3 Ba: 1 W: 2 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 1
Located/Displayed Here: None

Location #3: Wounded Lands
Abyssal
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M: 2 Ba: 3 W: 1 Sp: 0 Ar: 1 I: 1 Al: 1 Bl: 0 ?: 1
Located/Displayed Here: None

Location #4: Canyon
At This Location: When you encounter a non-henchman, non-villain monster from a location deck, each other character at this location summons and encounters that monster.
When Closing: Encounter and acquire the bottom card of the blessings deck.
When Permanently Closed: On closing and at the end of your turn, shuffle each location.
M: 3 Ba: 3 W: 1 Sp: 0 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
Located/Displayed Here: None

Location #5: Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength check with a difficulty of 5 plus the scenario's adventure deck number.
When Permanently Closed: On closing, move to a random open location.
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 1 Al: 1 Bl: 0 ?: 1
Located/Displayed Here: None

Location #6: Molten Pool
Abyssal
At This Location: When any character at this location would be dealt Combat damage, you are dealt Fire damage instead. At the start of your turn, you are dealt 1 Fire damage.
When Closing: You are dealt an amount of Fire damage equal to 1 plus the scenario's adventure deck number.
When Permanently Closed: No effect.
M: 2 Ba: 3 W: 1 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 1
Located/Displayed Here: None


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: Bank.

Pass on loot.


Deck Handler

Hero Point: save. Now have 7 in the bank.

Upgrades:
Spell 4: 1d1000 ⇒ 595 replace Aqueous Orb with Channel the Gift


Hero Point
Bank - 3 Remaining

Upgrades
Pass


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Saved - 3 Remaining

Upgrade Preference Order:
None

Adventure Reward:
None


Reward
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace 1 item in her deck with the loot Amulet of the Abyss. At the end of each scenario, return the loot to the game box.

Amulet of the Abyss:

Loot
Type: Item
Traits: Accessory Magic Divine Corrupted Mythic
To Acquire: 0
If this card has the Corrupted trait, bury a blessing or you may not play this card. Reveal this card to reduce Electricity, Poison, Acid, Cold, or Fire damage dealt to you by 4. Recharge this card to add 1d20 to your check to defeat a monster that has the Minotaur or Mythic trait.

Warhorse (Ally 2)
Kamilo Dann (Ally 2)
Magic Padded Armor (Armor B)
Commander's Field Plate (Armor 2)
Blessing of Ascension (Blessing B)
Blessing of Shelyn (Blessing B)
Blessing of the Starsong (Blessing 3)
Blessing of Pulura (Blessing B)
Potion of Restoration (Item 1)
Potion of Healing (Item B)
Demon Hunter's Handbook (Item B)
Potion of Restoration (Item 1)
Demon Hunter's Handbook (Item B)
Iron Shackles (Item 5)
Nahyndrian Elixer (Item 2)
Pure Holy Water (Item 3)
Breath of Life (Spell 5)
Unholy Aspergillum +3 (Weapon 2)
Spellbreaker (Weapon 5)
Demonbane Longsword +2 (Weapon 4)


Deck Handler

Upgrades:
Spell 5: 1d1000 ⇒ 578
Blessing 3: 1d1000 ⇒ 143
Item 5: 1d1000 ⇒ 211

Spend hero point on:
Power Feat (6): [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. (☐ Characters gain this power while at your location.)

Hero Points remaining: 7


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Power Feat - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered."" ☐ Acid ☐ Cold ☑ Electricity ☑ Fire

Upgrade Preference Order:
Spell 5: 1d1000 ⇒ 490 - Disintegrate
Blessing 3: 1d1000 ⇒ 635 - The All-Seeing Eye
Item 5: 1d1000 ⇒ 635 - Headband of Mental Superiority

Adventure Reward:
None


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Blessing 3: 1d1000 ⇒ 699
Hero Point Blessing +1 to add in Blackfinger

ELSE

Pass on loot, Hero Point: ([X] or any barrier)


Hero Point
Skill Feat: Str

Upgrades
Item 5: 1d1000 ⇒ 179


Deck Handler

Use Spell 5 upgrade to replace Fire Snake with Sirocco.

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