[PFSACG]The Complete Adventure

Game Master TColMaster

Digital Chronicle Sheets

Shared Hand Tracker

Player Turn Order
TColMaster - Cogsnap
Gimry - Kess
Abraham Z - Shardra
The Chu - Seoni

Mythic Charges:

After you gain a mythic path card, you begin each scenario with
a number of mythic charges equal to that scenario’s adventure deck
number. Use the provided counters to track your mythic charges. If
you encounter a bane that has the Mythic trait, when it is defeated,
you get 1 charge. You may expend charges for certain powers. When
you reset your hand at the end of your turn, if you have more mythic
charges than the scenario’s adventure deck number, expend charges
down to that number.

S&S Ship Rules:

Commanding and Moving Ships
Whenever it is your turn, if your ship is not anchored at a location,
you are commanding your party’s ship. All characters at your location
are on the ship; characters at other locations are not on the ship. If
you move or are moved while commanding the ship, other characters
on the ship may choose to move with you. Effects that restrict
movement still apply—if something prevents you from moving, you
can’t move; if something is preventing another character at your
location from moving, that character cannot move with you. Any
character who does not move with you is no longer on the ship.

Whenever it is your turn, if your ship is anchored and you are
at the ship’s location, you are commanding your party’s ship; all
characters at your location are on the ship. You may not choose to
move an anchored ship. If your character moves or is moved from the
ship’s location, you are no longer on the ship or commanding it, and
other characters may not choose to move with you.
ENCOUTERING SHIPS
While you are commanding a ship, you may encounter other ships. If
you are not commanding a ship, banish any ship you would encounter.

Even though a ship is neither a bane nor a boon, encountering
a ship is much like encountering a bane: if you don’t evade it, you
must attempt a check to defeat it. If you succeed at all of the checks
required to defeat a ship, and your ship is not wrecked, stash a
plunder card (see Plunder Cards below). If you fail a check to defeat
a ship, it does not deal damage to your character; instead, it deals
Structural damage to your ship (see Structural Damage below).
Whether you succeed or fail to defeat a ship, unless you seize it (see
Seizing Ships below), return it to wherever it came from.

Seizing Ships
Some cards allow you to seize a ship you defeat. If you seize a ship,
it replaces your current ship, which is banished. Take any plunder
cards that were under your original ship and put them under your
new ship. Seizing a ship does not allow you to check it off on your
fleet card.
If your ship is anchored, and you seize another ship, that ship is
now anchored.

Structural Damage
Structural damage is a special type of damage; it does not affect
characters, and it is the only type of damage that affects ships.
Cards that reduce damage only to characters do not affect Structural
damage. If you fail a check to defeat a ship, it deals an amount of
Structural damage to your ship equal to the difference between the
difficulty to defeat the ship and your check result.

When your ship is dealt Structural damage, first apply any powers
on the ship card or other cards in play that reduce or increase that
damage. Then characters may play cards or use powers that affect
Structural damage. Finally, any character may discard any number
of cards from his hand to reduce Structural damage by 1 for each
such discarded card. If the Structural damage is reduced to 0, the
ship is unaffected.

If a ship that is not already wrecked is successfully dealt any
Structural damage, it is wrecked (see Wrecked Ships below); you
do not need to discard cards equal to the amount of damage—the
effect is the same regardless of the amount of damage that is dealt.
If a ship that is already wrecked is successfully dealt any Structural
damage, discard a number of cards from the blessings deck equal to
the amount of damage successfully dealt to the ship.

Wrecked Ships
When your ship is wrecked, flip it facedown to indicate its wrecked
state. When commanding a wrecked ship, at the start of your move
step, you may attempt the check to repair the ship listed on the ship
card; if you succeed, the ship is no longer wrecked, so you turn the
ship card faceup. If you move while commanding a wrecked ship,
other characters cannot choose to move with you. When a ship is
wrecked, you can never stash more plunder cards under it (see
Plunder Cards below). At the end of any turn, if your ship is wrecked,
banish 1 random plunder card from under the ship.

Plunder Cards
Plunder cards commonly represent potential rewards carried on your
ship. When you stash a plunder card, roll 1d6 on the table below,
draw 1 card of the corresponding type from the box without looking
at the card, and unless otherwise instructed, put the plunder card
facedown under your ship.
PLUNDER TABLE
d6 Card Type
1 weapon
2 spell
3 armor
4 item
5 ally
6 choose 1 of the above 5 card types
If you win the scenario, treat any plunder cards under your ship as
you do loot; if you lose the scenario, put them back in the box. You
don’t get to use plunder cards while they’re under your ship card, so
do your best to keep them safe until the end of the scenario.
You stash 1 plunder card when you set up a scenario (see page 7).
You also stash 1 plunder card if you defeat a ship while your ship is
not wrecked (see Encountering Ships on page 17).
If you are instructed to add a plunder card to your hand or to a
deck, roll on the Plunder Table, draw the corresponding card from the
box, and add it as you would any other card. (This does not count as
stashing a plunder card.)


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Deck Handler

Took care of my tree. Fyi, I'll be offline until the 18th so please bot me as needed.


REWARDS
Each character chooses a type of boon other than loot, then draws a card of that type that has an adventure deck number of 5 from the box.

Verbovezzor (Ally 5)
Retainer (Ally B)
Helm of the Serpent King (Armor 5)
Black Dragonhide Breastplate (Armor 4)
Blessing of the Starsong (Blessing 3)
Blessing of Ascension (Blessing B)
Blessing of Abraxas (Blessing B)
Blessing of Ascension (Blessing B)
Blessing of Torag (Blessing B)
Blessing of Xoveron (Blessing 5)
Pure Holy Water (Item 3)
Book of the Damned (Item 5)
Potion of Restoration (Item 1)
Potion of Healing (Item B)
Elemental Bombardment (Spell 5)
Terraform (Spell 4)
Dismissal (Spell 2)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: ([X] or any barrier)

Rewards (and deck upgrade): Spell 5 (Dragon's Breath)


Deck Handler

Rewards: Blessing 5 to add Blessing of Nethys 2 (replacing Blessing of Pharasma).

Also have to replace the banished Blessing of Abraxas - replace with Blessing of Qi Zhong (tier 3).

Spend hero point on Card Feat (5): Ally - fill new slot with Bound Lantern Archon (tier 2).

Spent 1 hero point during the last scenario so now have 6 remaining in the bank.

Cohort High Priestess Eliandra - this seems like it will be helpful for any of us. Shardra will take it if no one else wants it but happy to defer to anyone who would like it.


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Card Feat - Spell

Upgrade Preference Order:
Spell 5 - Disintegrate

Adventure Reward:
None


Hero Point
Card Feat: Ally

Upgrades
Armor 5 - Bearskin Armor


b]REWARDS[/b]

You may redeem 1 loot card listed on the Redemption card that a reward allows you to temporarily add to your deck. (Note the redeemed card on your Chronicle sheet instead of checking it on the Redemption card.)

For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with a Blessing of Pulura. At the end of each scenario, return these blessings to the game box.

Demon Hunter (Ally B)
Redeemer Blacksmith (Ally 3)
Runelord Alderpash (Ally 5)
Expeditious Chain Mail (Armor 4)
Blessing of Deskari (Blessing 1)
Blessing of Pulura (Blessing B)
Blessing of Ascension (Blessing B)
Blessing of Ascension (Blessing B)
Blessing of Ascension (Blessing B)
Blessing of Xoveron (Blessing 5)
Blessing of Ascension (Blessing B)
Manual of War (Item 1)
Elemental Bombardment (Spell 5)
Dismissal (Spell 2)
Sword of Subtlety (Weapon 5)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: Int +1

Blessing 5: 1d1000 ⇒ 413
Replace Elements 3 with Blessing of Norgorber


Deck Handler

Hero Point: Skill Feat (6): Cha +2
6 hero points remaining

Upgrades:
Armor 4: 1d1000 ⇒ 176 replace Shield cloak with Reflecting Shield
Spell 5: 1d1000 ⇒ 299
Ally 5: 1d1000 ⇒ 843
Blessing 5: 1d1000 ⇒ 69

Rewards:
Redeem Amulet of the Abyss

Rewards:
Replace Blessing of Abadar with Blessing of Pulura (loot)


Hero Point:
Skill Feat - Intelligence (+2)

Upgrade Preference Order:
Ally 3: 1d1000 ⇒ 89 - Academae Scholar

Adventure Reward:
None


Hero Point
recharge an ally (☑ or item or armor)

Upgrades
Ally 5: 1d1000 ⇒ 541


REWARDS
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace 1 item in her deck with the loot Chalice of Ozem. At the end of each scenario, return the loot to the game box.

Chalice of Ozem:

Loot
Type: Item
Traits: Object Magic Divine Iomedae
To Acquire: 0
Display this card next to a character at your location. While displayed, that character may add 1d6 to her checks. At the end of the turn, recharge this card. Bury this card to get 2 mythic charges.

Suurlahetas (Ally 5)
Apprentice (Ally B)
Thylacine (Ally 3)
Spellcaster's Shield (Armor 1)
Demon Armor (Armor 5)
Blessing of Ascension (Blessing B)
Blessing of Nethys (Blessing 2)
Blessing of Iomedae (Blessing B)
Potion of Healing (Item B)
Knight's Pennon (Item 2)
Pure Holy Water (Item 3)
Wand of Paralyze (Item B)
Demon Hunter's Handbook (Item B)
Book of the Damned (Item 5)
Ghost Wolf (Spell 4)
Lend Mythic Path (Spell 4)
Death's Touch (Spell 5)
Heavy Crossbow (Weapon B)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: Bank
Item 5: 1d1000 ⇒ 963
Replace Elixir of Love with Bottled Lightning (Core)


Deck Handler

Save hero point (now have 7 in the bank).

Upgrades: equally happy with Spell 5 or Ally 5 so no preference on the order:
Ally 5: 1d1000 ⇒ 145
Spell 5: 1d1000 ⇒ 63
Spell 4: 1d1000 ⇒ 466

No interest in the Chalice.


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Saved - 3 Remaining

I'll take the Chalice if no one wants it, and I'll minimize my rolls below to give others priority.

Upgrade Preference Order:
Ally 5: 1d1 ⇒ 1 - Pyromaniac Mage
Blessing 2: 1d1 ⇒ 1 - Blessing of Abadar

Adventure Reward:
None


Hero Point
Bank - 4 left

Upgrades
Skip Upgrades


Deck Handler

use the Ally 5 upgrade to replace Bound Lantern Archon with Wayfarer.


Deck Handler

Just a quick note to mention that I'll be offline from August 3-11. Please bot me as needed.


REWARD
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace 1 weapon in her deck with the loot Dawnflower’s Kiss. At the end of each scenario, return the loot to the game box.

Dawnflower's Kiss:

Loot
Type: Weapon
Traits: Sword Melee Magic Divine Sarenrae
To Acquire: 0
For your combat check, reveal this card to roll your Strength or Melee die + 1d8+4; you may recharge a blessing to add 1d8 and the Fire trait, or 2d6 and the Fire trait if the blessing has the Sarenrae trait. If not proficient with weapons, the difficulty of this check is increased by 4. You may discard this card and expend a mythic charge to add 1d20 and the Fire trait to a combat check at another location.

1-5 Reward

Each character gains a power feat. We are at 6 so this is a HERO POINT

For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace 1 armor in her deck with the loot Stole of the Inheritor. At the end of each scenario, return the loot to the game box.

Stole of the Inheritor:

Loot
Type: Armor
Traits: Light Armor Magic Divine Healing Iomedae Clothing
To Acquire: None 0
Reveal this card to reduce damage dealt to you by 2, or by 4 if dealt by a bane that has the Demon trait. Reveal this card and bury a blessing that has the Iomedae trait to allow a character at your location to shuffle 1d4+4 random cards from his discard pile into his deck. If proficient with light armors, you may recharge this card when you reset your hand.

Celestial Unicorn (Ally 4)
Retainer (Ally B)
Mendevian Crusader (Ally B)
Raconteur (Ally B)
Waxberry (Ally 5)
Apprentice (Ally B)
Apprentice (Ally B)
Retainer (Ally B)
Pit Gladiator (Ally 4)
Riftwarden (Ally 1)
Merchant Lord (Ally 4)
Commander's Field Plate (Armor 2)
Demon Armor (Armor 5)
Bejeweled Helm (Armor 3)
Blessing of the Starsong (Blessing 3)
Blessing of Ascension (Blessing B)
Blessing of Abraxas (Blessing B)
Blessing of Pulura (Blessing B)
Blessing of Ascension (Blessing B)
Potion of Healing (Item B)
Nectar of the Gods (Item B)
Tome of Physical Might (Item 4)
Disrupting Warhammer (Weapon 5)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point x2 Bank

Deck Upgrade - Weapon 5 (Flame Cannon)

No one else does weapons, so won't roll for it.


Deck Handler

Bank two hero points. Now have 9 in reserve.

Interested in the Stole of the Inheritor loot (will swap out Reflecting Shield if no one else wants it).

No interest in any of the upgrades


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
2 Saved - 5 Remaining

Upgrade Preference Order:
Ally 4: 1d1000 ⇒ 102 - Nightspear

Adventure Reward:
Not interested in any of the loot.


Hero Point
Bank 2 - 6 Remaining

Upgrades
Ally 5: 1d1000 ⇒ 346

No Loot


Deck Handler

I'll be at a con all weekend (DragonCon) so I probably won't be able to post until Tuesday. Bot me if needed.


REWARD
Each character chooses armor or weapon, then draws a boon of that type that has an adventure deck number of 5 or 6 from the game box.

Each character gains a medal on the troop Champions of Mendev.
(Note the medal on your Chronicle sheet instead of checking it off on the troop card.)

Dire Griffon (Ally 6)
Eliandra (Ally 6)
Demon Hunter (Ally B)
Chevalier (Ally 6)
Blessing of Shelyn (Blessing B)
Blessing of Ascension (Blessing B)
Nahyndrian Elixer (Item 2)
Abyssal Traveler's Kit (Item B)
Pure Holy Water (Item 3)
Mirror Image (Spell B)
Form of the Dragon (Spell 6)
Planar Crossbow +2 (Weapon 5)
Rapier of Puncturing (Weapon 5)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Champions of Mendev: Knowledge +5

Deck Upgrade: Ally 6 (there are 3 of them)
Hero Point: Ally +1
Add in Crystalline Carnivore


Deck Handler

Reward: choose Armor (since I don't think anyone cares about weapons?) - doesn't really matter to Shardra so this could be Weapon if someone is hunting for a Weapon 6 upgrade instead.

Champion of Mendev: Mythic Medal of Vigor: Fortitude: Constitution + 5

Hero Point: Power Feat (7): [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)

Spent 1 hero point during the last scenario, so now have 8 remaining.

Fly (spell 2) was banished during the last scenario. Replace with: Summon Hellhounds (spell 4).

Upgrade
Spell 6: 1d1000 ⇒ 23 replace Pyrotechnic Blast with Repulsion; stop swapping Pyrotechnic Blast for Transmogrify Loot (which is now available if someone wants it).
Otherwise, Ally 6 and swap out Vampire Bat for Fortune Teller.


Hero Point
Card Feat - Armor

Upgrades
Hoping for Armor 6 from the reward. Otherwise Ally 6

Champion
Mythic Medal of Command - Arcane: Charisma + 5


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Scenario Reward:
Draw an Armor

Champions of Mendev:
Mythic Medal of Command: Arcane: Charisma + 5

Hero Point:
Power Feat - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word "mastered."
☐ Acid ☑ Cold ☑ Electricity ☑ Fire

Upgrade Preference Order:
Spell 6: 1d1000 ⇒ 694 - Meteor Swarm
Ally 6: 1d1000 ⇒ 69 - Toff Ornelos

Adventure Reward:
N/A


REWARDS

Each character chooses ally or blessing, then draws a boon of that type that has an adventure deck number of 5 or 6 from the game box.

For the rest of the Adventure Path, 1 character may temporarily replace 1 weapon in her deck with the loot Mournful Razor. At the end of each scenario, return the loot to the game box.
Each character gains a medal on the troop Champions of Mendev. (Note the medal on your Chronicle sheet instead of checking it off on the troop card.)

Spiked Plate (Armor 3)
Eagle Knight Dress Uniform (Armor 1)
Mantle of Faith (Armor 6)
Skinstitcher's Manual (Item 4)
Swarmlord's Jar (Item 3)
Elemental Bombardment (Spell 5)
Time Stop (Spell 6)
Spirit Blade (Weapon 3)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Boon Draw: Give away

Champions of Mendev - Ranged: Dexterity + 5

Hero Point: Bank

Upgrade: Pass


Deck Handler

Boon draw: Blessing (will upgrade a Blessing to The All-Seeing Eye if we draw a level 6).

Champions of Mendev: Mythic Medal of Command: Arcane: Charisma + 5

Hero Point: Card Feat (Blessing)

Upgrade:
Blessing 6 (if one shows up): 1d1000 ⇒ 667
Spell 6: 1d1000 ⇒ 274


Boon Draw - Ally

Champions of Mendev - Fortitude: Con +5

Hero Point
Skill Feat: Con

Upgrades
Ally 6 (If it shows): 1d1000 ⇒ 899
Blessing 6(If there is an extra): 1d1000 ⇒ 777


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Miscounted feats.

Hand +1 (8 total)


Blessing of the Inheritor:

WotR Blessing 6
Traits: Divine Iomedae
To Acquire: Charisma 12 OR Divine 9
Discard this card to add 1 die to any check. Discard this card to add 3 dice to any check against a bane that has the Demon trait. During a character's turn, discard this card to allow that character to explore her location. If the top card of the blessings discard pile has the Iomedae trait, shuffle that card into a random character's deck.


Chevalier:

WotR Ally 6
Traits: Halfling Aristocrat
To Acquire: Charisma Diplomacy 9
Recharge this card to add 2d4 to your Melee combat check. Bury this card to reduce damage dealt to you to 0.


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Scenario Reward:
Draw an Ally

Champions of Mendev:
Mythic Medal of Clarity: Knowledge: Intelligence +5

Hero Point:
Skill Feat - Intelligence +3

Upgrade Preference Order:
Only if there are 2 Ally 6s. Otherwise, I'll pass.
Ally 6: 1d1000 ⇒ 51 - Toff Ornelos

Adventure Reward:
N/A


Deck Handler

Use Blessing 6 upgrade to fill new empty Blessing slot with The All-Seeing Eye.


Dire Griffon:

WotR Ally 6
Traits: Animal Mount Mythic
To Acquire: Wisdom Survival 15 OR Combat 30
At the start or end of your turn, discard this card to move yourself and 1 other character from your location to another location. Discard this card to explore your location. For each of your mythic charges, add 2 to your combat checks during this exploration.

Verbovezzor:

WotR Ally 5
Traits: Vermin Swarm Mythic
To Acquire: None 0
To acquire this card, each character summons and encounters the henchman Vescavor Swarm. If all the henchmen are defeated by at least 10, you acquire this card. Display this card and take a number of mythic charges equal to your charges from the box and put them on this card. While displayed, each character may expend any number of these charges a if they were her own this turn. At the end of the turn, shuffle this card into a random open location deck.


REWARD

Each character chooses item or spell, then draws a boon of that type that has an adventure deck number of 5 or 6 from the game box.

For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Robe of Rifts. At the end of each scenario, return the loot to the game box.

Each character gains a medal on the troop Champions of Mendev. (Note the medal on your Chronicle sheet instead of checking it off on the troop card.)

Dire Griffon (Ally 6)
Waxberry (Ally 5)
Immolation Cloak (Armor 6)
Charm Monster (Spell 2)
Dismissal (Spell 2)


Deck Handler

Choose to draw a Spell for the Reward.

Not interested in the Robe of Rifts.

Mythic Medal of Spirit: Divine: Wisdom + 5

Spend hero point on Skill Feat (7): Con +1

Upgrade: depends on what the pool looks like after we all choose rewards.


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Scenario Reward:
Draw an Item

Champions of Mendev:
Mythic Medal of Vigor: Fortitude: Constitution + 5

Hero Point:
Card Feat - Blessing (none available, so taking a Blessing 3 or lower from the box)

Upgrade Preference Order:
Ally 6: 1d1000 ⇒ 427 - Toff Ornelos
Item 6 (if available): 1d1000 ⇒ 633 - Third Eye

Adventure Reward:
N/A


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero point: Con +1
Medal: Fort +5

Draw: give away.


Breath of Life:

WotR Spell 5
Traits: Magic Divine Healing
To Acquire: Wisdom Divine 13
Reveal this card and choose a character. If that character is alive, shuffle 1d4+1 random cards from her discard pile into her deck. If that character is dead, shuffle 10 of his buried cards at random into his character deck; he draws a new hand and is no longer dead. After playing this card, discard it. If you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 15 check to recharge this card instead of discarding it.

Time Stop:

WotR Spell 6
Traits: Magic Arcane Mythic
To Acquire: Intelligence Arcane 20
Bury this card and expend a mythic charge. Search your deck for any number of cards and put them in your hand; if you play this card during an encounter, you may play any number of cards of each type during the encounter. After playing this card, if you do not have the Arcane skill, banish it.

Torc of the Heavens:

WotR Item 5
Traits: Accessory Magic Divine
To Acquire: Wisdom Divine 13
Put this card on top of your deck to add your number of mythic charges to your Charisma check. On your turn, put this card on top of your deck to examine the top card of your location; if it is a weapon, an item, or an armor, you may explore your location. Bury this card to draw 1 random non-Basic blessing from the box.

Chaos Stone:

WotR Item 5
Traits: Object Magic
To Acquire: Intelligence Arcane Wisdom Divine 10
Discard this card to roll 1d4, 1d6, 1d8, and 1d10; choose 2 of the die values and add 1 of them to your combat check; you are dealt the other value you chose as an amount of Force damage that may not be reduced.


Hero Point
Power Feat: Bury a card to add d8 to combat check

Upgrades
Ally 6

Rewards
Knowledge = Int + 5


Deck Handler

Upgrade: Spell 6 - replace Pyrotechnic Blast with Repulsion.

As a note, no longer taking Transmogrify as a loot card - which I was previously swapping Pyrotechnic Blast for - so it is available if someone wants it.


REWARDS
Each character chooses a boon of a type other than loot from the box.

You may redeem 1 loot card listed on the Redemption card that a reward allows you to temporarily add to your deck.
(Note the redeemed card on your Chronicle sheet instead of checking it off on the Redemption card.)
Each character gains a medal on the troop Champions of Mendev. (Note the medal on your Chronicle sheet instead of checking it off on the troop card.)
Druid of the Storm (Ally 2)
Apprentice (Ally B)
Blessing of Deskari (Blessing 1)
Abyssal Traveler's Kit (Item B)
Wand of Paralyze (Item B)
Death's Touch (Spell 5)
Unearthly Aim (Spell 2)
Form of the Dragon (Spell 6)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: Bank
Champions of Mendev Medal: Cha

Loot draw: Pass to others

Redemption Card https://pacg.fandom.com/wiki/Redemption?so=search

None really apply to me, so Monkey's Paw for the LOL's.

Deck Upgrade, Pass


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Scenario Reward:
Draw an Item

Champions of Mendev:
Mythic Medal of Spirit: Divine: Wisdom + 5

Hero Point:
Saved - 6 Remaining

Redemption:
Amulet of the Abyss

Upgrade Preference Order:
Item 6 (if available): 1d1000 ⇒ 533 - Third Eye


Deck Handler

Spell 6: 1d1000 ⇒ 668

If I get the spell upgrade then pass the reward draw to the others.

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