| TColMaster |
REWARDS
Each character chooses a type of boon other than loot, then draws a card of that type that has an adventure deck number of 5 from the box.
Verbovezzor (Ally 5)
Retainer (Ally B)
Helm of the Serpent King (Armor 5)
Black Dragonhide Breastplate (Armor 4)
Blessing of the Starsong (Blessing 3)
Blessing of Ascension (Blessing B)
Blessing of Abraxas (Blessing B)
Blessing of Ascension (Blessing B)
Blessing of Torag (Blessing B)
Blessing of Xoveron (Blessing 5)
Pure Holy Water (Item 3)
Book of the Damned (Item 5)
Potion of Restoration (Item 1)
Potion of Healing (Item B)
Elemental Bombardment (Spell 5)
Terraform (Spell 4)
Dismissal (Spell 2)
| TColMaster Cogsnap |
Hero Point: ([X] or any barrier)
Rewards (and deck upgrade): Spell 5 (Dragon's Breath)
| Shardra Z. |
Rewards: Blessing 5 to add Blessing of Nethys 2 (replacing Blessing of Pharasma).
Also have to replace the banished Blessing of Abraxas - replace with Blessing of Qi Zhong (tier 3).
Spend hero point on Card Feat (5): Ally - fill new slot with Bound Lantern Archon (tier 2).
Spent 1 hero point during the last scenario so now have 6 remaining in the bank.
Cohort High Priestess Eliandra - this seems like it will be helpful for any of us. Shardra will take it if no one else wants it but happy to defer to anyone who would like it.
| Seoni - The Chu |
Hero Point:
Card Feat - Spell
Upgrade Preference Order:
Spell 5 - Disintegrate
Adventure Reward:
None
| TColMaster |
b]REWARDS[/b]
You may redeem 1 loot card listed on the Redemption card that a reward allows you to temporarily add to your deck. (Note the redeemed card on your Chronicle sheet instead of checking it on the Redemption card.)
For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with a Blessing of Pulura. At the end of each scenario, return these blessings to the game box.
Demon Hunter (Ally B)
Redeemer Blacksmith (Ally 3)
Runelord Alderpash (Ally 5)
Expeditious Chain Mail (Armor 4)
Blessing of Deskari (Blessing 1)
Blessing of Pulura (Blessing B)
Blessing of Ascension (Blessing B)
Blessing of Ascension (Blessing B)
Blessing of Ascension (Blessing B)
Blessing of Xoveron (Blessing 5)
Blessing of Ascension (Blessing B)
Manual of War (Item 1)
Elemental Bombardment (Spell 5)
Dismissal (Spell 2)
Sword of Subtlety (Weapon 5)
| TColMaster Cogsnap |
Hero Point: Int +1
Blessing 5: 1d1000 ⇒ 413
Replace Elements 3 with Blessing of Norgorber
| Shardra Z. |
Hero Point: Skill Feat (6): Cha +2
6 hero points remaining
Upgrades:
Armor 4: 1d1000 ⇒ 176 replace Shield cloak with Reflecting Shield
Spell 5: 1d1000 ⇒ 299
Ally 5: 1d1000 ⇒ 843
Blessing 5: 1d1000 ⇒ 69
Rewards:
Redeem Amulet of the Abyss
Rewards:
Replace Blessing of Abadar with Blessing of Pulura (loot)
| TColMaster |
REWARDS
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace 1 item in her deck with the loot Chalice of Ozem. At the end of each scenario, return the loot to the game box.
Loot
Type: Item
Traits: Object Magic Divine Iomedae
To Acquire: 0
Display this card next to a character at your location. While displayed, that character may add 1d6 to her checks. At the end of the turn, recharge this card. Bury this card to get 2 mythic charges.
Suurlahetas (Ally 5)
Apprentice (Ally B)
Thylacine (Ally 3)
Spellcaster's Shield (Armor 1)
Demon Armor (Armor 5)
Blessing of Ascension (Blessing B)
Blessing of Nethys (Blessing 2)
Blessing of Iomedae (Blessing B)
Potion of Healing (Item B)
Knight's Pennon (Item 2)
Pure Holy Water (Item 3)
Wand of Paralyze (Item B)
Demon Hunter's Handbook (Item B)
Book of the Damned (Item 5)
Ghost Wolf (Spell 4)
Lend Mythic Path (Spell 4)
Death's Touch (Spell 5)
Heavy Crossbow (Weapon B)
| TColMaster Cogsnap |
Hero Point: Bank
Item 5: 1d1000 ⇒ 963
Replace Elixir of Love with Bottled Lightning (Core)
| Shardra Z. |
Save hero point (now have 7 in the bank).
Upgrades: equally happy with Spell 5 or Ally 5 so no preference on the order:
Ally 5: 1d1000 ⇒ 145
Spell 5: 1d1000 ⇒ 63
Spell 4: 1d1000 ⇒ 466
No interest in the Chalice.
| Seoni - The Chu |
Hero Point:
Saved - 3 Remaining
I'll take the Chalice if no one wants it, and I'll minimize my rolls below to give others priority.
Upgrade Preference Order:
Ally 5: 1d1 ⇒ 1 - Pyromaniac Mage
Blessing 2: 1d1 ⇒ 1 - Blessing of Abadar
Adventure Reward:
None
| Shardra Z. |
Just a quick note to mention that I'll be offline from August 3-11. Please bot me as needed.
| TColMaster |
REWARD
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace 1 weapon in her deck with the loot Dawnflower’s Kiss. At the end of each scenario, return the loot to the game box.
Loot
Type: Weapon
Traits: Sword Melee Magic Divine Sarenrae
To Acquire: 0
For your combat check, reveal this card to roll your Strength or Melee die + 1d8+4; you may recharge a blessing to add 1d8 and the Fire trait, or 2d6 and the Fire trait if the blessing has the Sarenrae trait. If not proficient with weapons, the difficulty of this check is increased by 4. You may discard this card and expend a mythic charge to add 1d20 and the Fire trait to a combat check at another location.
1-5 Reward
Each character gains a power feat. We are at 6 so this is a HERO POINT
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace 1 armor in her deck with the loot Stole of the Inheritor. At the end of each scenario, return the loot to the game box.
Loot
Type: Armor
Traits: Light Armor Magic Divine Healing Iomedae Clothing
To Acquire: None 0
Reveal this card to reduce damage dealt to you by 2, or by 4 if dealt by a bane that has the Demon trait. Reveal this card and bury a blessing that has the Iomedae trait to allow a character at your location to shuffle 1d4+4 random cards from his discard pile into his deck. If proficient with light armors, you may recharge this card when you reset your hand.
Celestial Unicorn (Ally 4)
Retainer (Ally B)
Mendevian Crusader (Ally B)
Raconteur (Ally B)
Waxberry (Ally 5)
Apprentice (Ally B)
Apprentice (Ally B)
Retainer (Ally B)
Pit Gladiator (Ally 4)
Riftwarden (Ally 1)
Merchant Lord (Ally 4)
Commander's Field Plate (Armor 2)
Demon Armor (Armor 5)
Bejeweled Helm (Armor 3)
Blessing of the Starsong (Blessing 3)
Blessing of Ascension (Blessing B)
Blessing of Abraxas (Blessing B)
Blessing of Pulura (Blessing B)
Blessing of Ascension (Blessing B)
Potion of Healing (Item B)
Nectar of the Gods (Item B)
Tome of Physical Might (Item 4)
Disrupting Warhammer (Weapon 5)
| TColMaster Cogsnap |
Hero Point x2 Bank
Deck Upgrade - Weapon 5 (Flame Cannon)
No one else does weapons, so won't roll for it.
| Shardra Z. |
Bank two hero points. Now have 9 in reserve.
Interested in the Stole of the Inheritor loot (will swap out Reflecting Shield if no one else wants it).
No interest in any of the upgrades
| Seoni - The Chu |
Hero Point:
2 Saved - 5 Remaining
Upgrade Preference Order:
Ally 4: 1d1000 ⇒ 102 - Nightspear
Adventure Reward:
Not interested in any of the loot.
| Shardra Z. |
I'll be at a con all weekend (DragonCon) so I probably won't be able to post until Tuesday. Bot me if needed.
| TColMaster |
REWARD
Each character chooses armor or weapon, then draws a boon of that type that has an adventure deck number of 5 or 6 from the game box.
Each character gains a medal on the troop Champions of Mendev.
(Note the medal on your Chronicle sheet instead of checking it off on the troop card.)
Dire Griffon (Ally 6)
Eliandra (Ally 6)
Demon Hunter (Ally B)
Chevalier (Ally 6)
Blessing of Shelyn (Blessing B)
Blessing of Ascension (Blessing B)
Nahyndrian Elixer (Item 2)
Abyssal Traveler's Kit (Item B)
Pure Holy Water (Item 3)
Mirror Image (Spell B)
Form of the Dragon (Spell 6)
Planar Crossbow +2 (Weapon 5)
Rapier of Puncturing (Weapon 5)
| TColMaster Cogsnap |
Champions of Mendev: Knowledge +5
Deck Upgrade: Ally 6 (there are 3 of them)
Hero Point: Ally +1
Add in Crystalline Carnivore
| Shardra Z. |
Reward: choose Armor (since I don't think anyone cares about weapons?) - doesn't really matter to Shardra so this could be Weapon if someone is hunting for a Weapon 6 upgrade instead.
Champion of Mendev: Mythic Medal of Vigor: Fortitude: Constitution + 5
Hero Point: Power Feat (7): [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
Spent 1 hero point during the last scenario, so now have 8 remaining.
Fly (spell 2) was banished during the last scenario. Replace with: Summon Hellhounds (spell 4).
Upgrade
Spell 6: 1d1000 ⇒ 23 replace Pyrotechnic Blast with Repulsion; stop swapping Pyrotechnic Blast for Transmogrify Loot (which is now available if someone wants it).
Otherwise, Ally 6 and swap out Vampire Bat for Fortune Teller.
| Seoni - The Chu |
Scenario Reward:
Draw an Armor
Champions of Mendev:
Mythic Medal of Command: Arcane: Charisma + 5
Hero Point:
Power Feat - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word "mastered."
☐ Acid ☑ Cold ☑ Electricity ☑ Fire
Upgrade Preference Order:
Spell 6: 1d1000 ⇒ 694 - Meteor Swarm
Ally 6: 1d1000 ⇒ 69 - Toff Ornelos
Adventure Reward:
N/A
| TColMaster |
REWARDS
Each character chooses ally or blessing, then draws a boon of that type that has an adventure deck number of 5 or 6 from the game box.
For the rest of the Adventure Path, 1 character may temporarily replace 1 weapon in her deck with the loot Mournful Razor. At the end of each scenario, return the loot to the game box.
Each character gains a medal on the troop Champions of Mendev. (Note the medal on your Chronicle sheet instead of checking it off on the troop card.)
Spiked Plate (Armor 3)
Eagle Knight Dress Uniform (Armor 1)
Mantle of Faith (Armor 6)
Skinstitcher's Manual (Item 4)
Swarmlord's Jar (Item 3)
Elemental Bombardment (Spell 5)
Time Stop (Spell 6)
Spirit Blade (Weapon 3)
| TColMaster Cogsnap |
Boon Draw: Give away
Champions of Mendev - Ranged: Dexterity + 5
Hero Point: Bank
Upgrade: Pass
| Shardra Z. |
Boon draw: Blessing (will upgrade a Blessing to The All-Seeing Eye if we draw a level 6).
Champions of Mendev: Mythic Medal of Command: Arcane: Charisma + 5
Hero Point: Card Feat (Blessing)
Upgrade:
Blessing 6 (if one shows up): 1d1000 ⇒ 667
Spell 6: 1d1000 ⇒ 274
| TColMaster |
WotR Blessing 6
Traits: Divine Iomedae
To Acquire: Charisma 12 OR Divine 9
Discard this card to add 1 die to any check. Discard this card to add 3 dice to any check against a bane that has the Demon trait. During a character's turn, discard this card to allow that character to explore her location. If the top card of the blessings discard pile has the Iomedae trait, shuffle that card into a random character's deck.
| Seoni - The Chu |
Scenario Reward:
Draw an Ally
Champions of Mendev:
Mythic Medal of Clarity: Knowledge: Intelligence +5
Hero Point:
Skill Feat - Intelligence +3
Upgrade Preference Order:
Only if there are 2 Ally 6s. Otherwise, I'll pass.
Ally 6: 1d1000 ⇒ 51 - Toff Ornelos
Adventure Reward:
N/A
| TColMaster |
WotR Ally 6
Traits: Animal Mount Mythic
To Acquire: Wisdom Survival 15 OR Combat 30
At the start or end of your turn, discard this card to move yourself and 1 other character from your location to another location. Discard this card to explore your location. For each of your mythic charges, add 2 to your combat checks during this exploration.
WotR Ally 5
Traits: Vermin Swarm Mythic
To Acquire: None 0
To acquire this card, each character summons and encounters the henchman Vescavor Swarm. If all the henchmen are defeated by at least 10, you acquire this card. Display this card and take a number of mythic charges equal to your charges from the box and put them on this card. While displayed, each character may expend any number of these charges a if they were her own this turn. At the end of the turn, shuffle this card into a random open location deck.
| TColMaster |
REWARD
Each character chooses item or spell, then draws a boon of that type that has an adventure deck number of 5 or 6 from the game box.
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Robe of Rifts. At the end of each scenario, return the loot to the game box.
Each character gains a medal on the troop Champions of Mendev. (Note the medal on your Chronicle sheet instead of checking it off on the troop card.)
Dire Griffon (Ally 6)
Waxberry (Ally 5)
Immolation Cloak (Armor 6)
Charm Monster (Spell 2)
Dismissal (Spell 2)
| Shardra Z. |
Choose to draw a Spell for the Reward.
Not interested in the Robe of Rifts.
Mythic Medal of Spirit: Divine: Wisdom + 5
Spend hero point on Skill Feat (7): Con +1
Upgrade: depends on what the pool looks like after we all choose rewards.
| Seoni - The Chu |
Scenario Reward:
Draw an Item
Champions of Mendev:
Mythic Medal of Vigor: Fortitude: Constitution + 5
Hero Point:
Card Feat - Blessing (none available, so taking a Blessing 3 or lower from the box)
Upgrade Preference Order:
Ally 6: 1d1000 ⇒ 427 - Toff Ornelos
Item 6 (if available): 1d1000 ⇒ 633 - Third Eye
Adventure Reward:
N/A
| TColMaster Cogsnap |
Hero point: Con +1
Medal: Fort +5
Draw: give away.
| TColMaster |
WotR Spell 5
Traits: Magic Divine Healing
To Acquire: Wisdom Divine 13
Reveal this card and choose a character. If that character is alive, shuffle 1d4+1 random cards from her discard pile into her deck. If that character is dead, shuffle 10 of his buried cards at random into his character deck; he draws a new hand and is no longer dead. After playing this card, discard it. If you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 15 check to recharge this card instead of discarding it.
WotR Spell 6
Traits: Magic Arcane Mythic
To Acquire: Intelligence Arcane 20
Bury this card and expend a mythic charge. Search your deck for any number of cards and put them in your hand; if you play this card during an encounter, you may play any number of cards of each type during the encounter. After playing this card, if you do not have the Arcane skill, banish it.
WotR Item 5
Traits: Accessory Magic Divine
To Acquire: Wisdom Divine 13
Put this card on top of your deck to add your number of mythic charges to your Charisma check. On your turn, put this card on top of your deck to examine the top card of your location; if it is a weapon, an item, or an armor, you may explore your location. Bury this card to draw 1 random non-Basic blessing from the box.
WotR Item 5
Traits: Object Magic
To Acquire: Intelligence Arcane Wisdom Divine 10
Discard this card to roll 1d4, 1d6, 1d8, and 1d10; choose 2 of the die values and add 1 of them to your combat check; you are dealt the other value you chose as an amount of Force damage that may not be reduced.
| Shardra Z. |
Upgrade: Spell 6 - replace Pyrotechnic Blast with Repulsion.
As a note, no longer taking Transmogrify as a loot card - which I was previously swapping Pyrotechnic Blast for - so it is available if someone wants it.
| TColMaster |
REWARDS
Each character chooses a boon of a type other than loot from the box.
You may redeem 1 loot card listed on the Redemption card that a reward allows you to temporarily add to your deck.
(Note the redeemed card on your Chronicle sheet instead of checking it off on the Redemption card.)
Each character gains a medal on the troop Champions of Mendev. (Note the medal on your Chronicle sheet instead of checking it off on the troop card.)
Druid of the Storm (Ally 2)
Apprentice (Ally B)
Blessing of Deskari (Blessing 1)
Abyssal Traveler's Kit (Item B)
Wand of Paralyze (Item B)
Death's Touch (Spell 5)
Unearthly Aim (Spell 2)
Form of the Dragon (Spell 6)
| TColMaster Cogsnap |
Hero Point: Bank
Champions of Mendev Medal: Cha
Loot draw: Pass to others
Redemption Card https://pacg.fandom.com/wiki/Redemption?so=search
None really apply to me, so Monkey's Paw for the LOL's.
Deck Upgrade, Pass
| Seoni - The Chu |
Scenario Reward:
Draw an Item
Champions of Mendev:
Mythic Medal of Spirit: Divine: Wisdom + 5
Hero Point:
Saved - 6 Remaining
Redemption:
Amulet of the Abyss
Upgrade Preference Order:
Item 6 (if available): 1d1000 ⇒ 533 - Third Eye
| Shardra Z. |
Spell 6: 1d1000 ⇒ 668
If I get the spell upgrade then pass the reward draw to the others.