========================
Kess starts her turn.
Hour: Blessing of the Starsong Hour Power:No effect. Location:Canyon Location Power:When you encounter a non-henchman, non-villain monster, each other character at this location encounters that monster. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
Banes treat the scenario’s adventure deck number as 10; treat it as 7 for all other purposes.
Build the blessings deck with only 15 cards. When you would acquire a blessing, put it on the bottom of the blessings deck instead. If you cannot advance the blessings deck, you do not fail the scenario; instead, bury a card from your discard pile, your hand, and your deck.
Add the Mythic trait to banes that have the Veteran trait; the difficulty of checks against them is increased by 1d20.
At the end of a turn, if Gate of the Worldwound is temporarily closed, summon and build the location Eagle Rock and shuffle the villain Deskari (proxy for Pazuzu) into its deck.
To win the scenario, defeat and corner Pazuzu."
Alderpash's Ghoul:
WotR
Monster 5
Traits:
Undead
Ghoul
To Defeat:
Combat 23
Alderpash's Ghoul is immune to the Mental and Poison trait.
Before you act, succeed at an Intelligence or Arcane 14 check or each character at your location is dealt 1d4+1 Combat damage.
If undefeated, end your turn.
Defeating a monster lets me heal a card Kess is healed for 1: (Topaz of Strength). Deck shuffled.
Discard Kaa to explore again
Drake Rider:
WotR
Monster 3
Traits:
Outsider
Demon
Fighter
AND
Dragon
To Defeat:
(Dragon)
Combat 21
THEN (Rider)
Combat 23
The Drake Rider is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 12 check, or if your check has the Force or Ranged traits, add 5 to your checks to defeat it.
If you fail a check to defeat the Drake Rider, you may reroll the dice; take the new result. If you do, the Drake Rider deals 1d4 Combat damage to you, then deals 1d4 Electricity damage to you.
Defeating a monster lets me heal a card Kess is healed for 1: (Blessing of the Green Faith). Deck shuffled.
Discard Smokey to explore again
Stalker's Crossbow:
WotR
Weapon 4
Traits:
Bow
Ranged
Piercing
Magic
Corrupted
To Acquire:
Dexterity
Ranged 11
If this card has the Corrupted trait, discard the top card of your deck or you may not play this card.
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+4. If you fail this check, you may discard this card to reroll the dice, adding another 1d8; take the new result.
If proficient with weapons, discard this card to add 1d4+2 to a combat check by a character at another location.
Auto Fail that
"Kess ends her turn. Kess attempts to recover all cards in her Recovery pile. Cloud Puff: Craft 4:1d4 ⇒ 2 -> Cloud Puff Banished. Kess resets her hand."
Displayed:Magic Chain Mail,
Deck: 10 Discard: 3 Buried: 1
Current Location: Canyon
Hero Points: 9
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6CD: Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Pious Healer, Bearskin Armor, Mendevian Crusader, Shaman, Blessing of the Green Faith (2), Topaz of Strength, Iron Knuckles, Blessing of Gozreh, Baby Triceratops
Recharged: Ursine Rageskin,
Discard Pile: Blessing of Gorum, Kaa (Reed Moccasin), Smokey (Bear), Buried Pile: Councilor's Ring,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
☑ Ranged (Dexterity + 5)
========================
Kess starts her turn.
Hour: Blessing of the Starsong Hour Power:No effect. Location:Canyon Location Power:When you encounter a non-henchman, non-villain monster, each other character at this location encounters that monster. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
Banes treat the scenario’s adventure deck number as 10; treat it as 7 for all other purposes.
Build the blessings deck with only 15 cards. When you would acquire a blessing, put it on the bottom of the blessings deck instead. If you cannot advance the blessings deck, you do not fail the scenario; instead, bury a card from your discard pile, your hand, and your deck.
Add the Mythic trait to banes that have the Veteran trait; the difficulty of checks against them is increased by 1d20.
At the end of a turn, if Gate of the Worldwound is temporarily closed, summon and build the location Eagle Rock and shuffle the villain Deskari (proxy for Pazuzu) into its deck.
To win the scenario, defeat and corner Pazuzu.
Move to Eagle Rock
Demonic Fly:
WotR
Monster 1
Traits:
Vermin
Demon
To Defeat:
Combat 13
The Demonic Fly is immune to the Acid, Electricity, and Poison traits.
If defeated, each character at your location is dealt 1 Acid damage.
If undefeated, bury a random card from your discard pile and shuffle this card into a random open location.
Displayed:Magic Chain Mail,
Deck: 11 Discard: 3 Buried: 1
Current Location: Canyon
Hero Points: 9
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6CD: Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Shaman, Iron Knuckles, Bearskin Armor, Blessing of Gozreh, Phantom (Shadowcat), Bulwinkle (Moose), Mendevian Crusader, Baby Triceratops, Blessing of the Green Faith (2), Crocodile Skin Madu, Pious Healer
Recharged: Discard Pile: Blessing of the Green Faith, Blessing of Gorum, Topaz of Strength, Buried Pile: Councilor's Ring,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
☑ Ranged (Dexterity + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Celestial Beacon CLOSED Shardra - Gate of the Worldwound 1-9 remain // (Worldwound is on non-Abyssal side) | 2=Insane Bythos Cognsap - Watchtower CLOSED Seoni - Paradise Hill CLOSED Canyon 1-5 remain // 1=Abyssal Shortcut; 2=Corrupted Soldier; Kess - Eagle Rock 2-10 remain"
========================
Kess starts her turn.
Hour: Blessing of Pulura Hour Power:No effect. Location:Canyon Location Power:When you encounter a non-henchman, non-villain monster, each other character at this location encounters that monster. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
Banes treat the scenario’s adventure deck number as 10; treat it as 7 for all other purposes.
Build the blessings deck with only 15 cards. When you would acquire a blessing, put it on the bottom of the blessings deck instead. If you cannot advance the blessings deck, you do not fail the scenario; instead, bury a card from your discard pile, your hand, and your deck.
Add the Mythic trait to banes that have the Veteran trait; the difficulty of checks against them is increased by 1d20.
At the end of a turn, if Gate of the Worldwound is temporarily closed, summon and build the location Eagle Rock and shuffle the villain Deskari (proxy for Pazuzu) into its deck.
To win the scenario, defeat and corner Pazuzu.
Black Flame Vrolikai:
WotR
Monster 6
Traits:
Outsider
Demon
Mythic
To Defeat:
Combat 25
The Black Flame Vrolikai may not be evaded and is immune to the Electricity and Poison traits. Before you act, succeed at an Arcane or Divine 14 check or you may not play spells that have the Attack trait.
Before the encounter, roll 1d4; on a 1, bury your role card.
If undefeated, bury your role card.
Spend a Mythic Charge Gain a Mythinc Charge for defeating Mythic
Defeating a monster lets me heal a card Kess is healed for 1: (Kaa (Reed Moccasin)). Deck shuffled.
Discard Green Faith to explore again
Death of Righteousness:
WotR
Barrier 2
Traits:
Trap
Mental
Magic
To Defeat:
Wisdom 12
OR Knowledge 10
Each character at your location encounters this barrier.
If a character does not defeat this barrier, she discards a number of cards from her deck equal to her hand size, and she may not play cards or use powers against this barrier until the end of the turn.
After you act, banish this barrier.
Displayed:Magic Chain Mail,
Deck: 12 Discard: 2 Buried: 1
Current Location: Canyon
Hero Points: 9
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6CD: Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Kaa (Reed Moccasin), Gecks (Fire Gecko), Iron Knuckles, Blessing of Gorum (2), Bearskin Armor, Blessing of the Green Faith (2), Bulwinkle (Moose), Baby Triceratops, Blessing of Gozreh, Pious Healer, Shaman, Phantom (Shadowcat)
Recharged: Discard Pile: Mendevian Crusader, Blessing of the Green Faith, Buried Pile: Councilor's Ring,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
☑ Ranged (Dexterity + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Celestial Beacon CLOSED Gate of the Worldwound 1-10 remain // (Worldwound is on Abyssal side) | 1=Telekinesis Trap Cognsap, Shardra - Watchtower 1-3 remain Seoni - Paradise Hill 1-6 remain Kess - Canyon 3-7 remain"
========================
Kess starts her turn.
Hour: Blessing of Ascension Hour Power:No effect. Location:Canyon Location Power:When you encounter a non-henchman, non-villain monster, each other character at this location encounters that monster. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
Banes treat the scenario’s adventure deck number as 10; treat it as 7 for all other purposes.
Build the blessings deck with only 15 cards. When you would acquire a blessing, put it on the bottom of the blessings deck instead. If you cannot advance the blessings deck, you do not fail the scenario; instead, bury a card from your discard pile, your hand, and your deck.
Add the Mythic trait to banes that have the Veteran trait; the difficulty of checks against them is increased by 1d20.
At the end of a turn, if Gate of the Worldwound is temporarily closed, summon and build the location Eagle Rock and shuffle the villain Deskari (proxy for Pazuzu) into its deck.
To win the scenario, defeat and corner Pazuzu.
Mendevian Crusader:
WotR
Ally B
Traits:
Human
Soldier
To Acquire:
Divine 9
OR Charisma
Diplomacy 6
Discard this card to reduce damage dealt before you act to a character at your location to 0.
Discard this card to explore your location. During this exploration, add 1 to your combat checks.
Diplo 6 is an auto
Discard Crusader to explore
Elder Fire Demon:
WotR
Monster 6
Traits:
Outsider
Demon
Aristocrat
Mythic
To Defeat:
Combat 33
The Elder Fire Demon is immune to the Electricity, Fire, and Poison traits. All damage dealt by the Fire Demon is Fire damage. If you succeed at an Intelligence or Knowledge 18 check, add 10 to your check to defeat it.
If undefeated, expend 1d4 mythic charges.
If defeated, each character at your location rolls 1d20; if a character rolls a number less than or equal to her hand size, she discards her hand.
Spend a Mythic Charge Use Gorum to bless Defeating a monster lets me heal a card Kess is healed for 1: (Blessing of Gorum). Deck shuffled. Bane has Mythic, so get the charge back
Discard Kaa to explore again
Traitor's Blade:
WotR
Weapon 5
Traits:
Knife
Ranged
Piercing
Magic
Corrupted
To Acquire:
Dexterity
Ranged 13
If this card has the Corrupted trait, a random character at your location must discard a card or you may not play this card.
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+4; you may additionally recharge this card to add another 3d4+4 and the Force trait. If the bane has the Basic or Elite trait, add 1d4.
When playing another weapon, you may discard this card to add 1d4+2 and the Force trait to your combat check.
Displayed:Magic Chain Mail,
Deck: 13 Discard: 2 Buried: 0
Current Location: Canyon
Hero Points: 9
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6CD: Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Gorum (2), Bulwinkle (Moose), Bearskin Armor, Gecks (Fire Gecko), Blessing of the Green Faith (2), Iron Knuckles, Baby Triceratops, Blessing of Gozreh, Crocodile Skin Madu, Shaman, Pious Healer, Phantom (Shadowcat), Blessing of Gorum
Recharged: Discard Pile: Mendevian Crusader, Kaa (Reed Moccasin), Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
☑ Ranged (Dexterity + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Celestial Beacon CLOSED Gate of the Worldwound 1-10 remain // (Worldwound is on Abyssal side) | 1=Telekinesis Trap Cognsap, Shardra - Watchtower 1-10 remain // (Summon Hellhounds displayed here) | 1=Filth Demon Seoni - Paradise Hill 3-10 remain Kess - Canyon 4-10 remain"
Displayed:Magic Chain Mail,
Deck: 15 Discard: 0 Buried: 0
Current Location: Canyon
Hero Points: 9
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6CD: Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bulwinkle (Moose), Blessing of the Green Faith, Iron Knuckles, Bearskin Armor, Blessing of Gorum (2), Councilor's Ring, Phantom (Shadowcat), Baby Triceratops, Crocodile Skin Madu, Shaman, Gecks (Fire Gecko), Blessing of the Green Faith (2), Blessing of Gozreh, Pious Healer, Cloud Puff
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
☑ Ranged (Dexterity + 5)
========================
Kess starts her turn.
Hour: Blessing of Deskari Hour Power:No effect. Location:The Rasping Rifts Location Power:Henchmen gain the Mythic trait and may not be evaded. When you defeat a henchman, do not attempt to close this location. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
After building the blessings deck, deal 18 of its blessings into a stack and display the villain Deskari next to them. At the end of a character’s move step, that character may summon and encounter Deskari. If any check to defeat Deskari is successful, Deskari is defeated and the encounter immediately ends; shuffle 6 of the blessings from the stack into the blessings deck.
Spiny Shield:
WotR
Armor 2
Traits:
Shield
Offhand
Magic
To Acquire:
Constitution
Fortitude 8
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Discard this card to add 1d4 and the Ranged and Magic traits to your combat check.
Reveal this card to reduce Combat damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.
Fortitude 8:1d8 + 2 ⇒ (5) + 2 = 7
Roll Details:
Fortitude - 1d8+2
Discard Kaa to examine/explore
Demon Eater:
WotR
Monster 3
Traits:
Outsider
To Defeat:
Combat 21
Armors may not be played during this encounter.
If undefeated, bury 1d4+1 random cards from your discard pile.
Defeating a monster lets me heal a card Kess is healed for 1: (Pit Gladiator). Deck shuffled.
Bury Rageskin to explore again
Planar Crossbow +2:
WotR
Weapon 5
Traits:
Bow
Ranged
Piercing
Magic
To Acquire:
Dexterity
Ranged 11
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally recharge this card to add another 1d8. If the bane has the Outsider trait, ignore the bane's immunities.
If proficient with weapons, discard this card to add 1d4+1 to a combat check by a character another location. If the bane has the Outsider trait, ignore the bane's immunities.
Displayed:Magic Chain Mail,
Deck: 11 Discard: 2 Buried: 2
Current Location: The Rasping Rifts
Hero Points: 7
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6CD: Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Green Faith (2), Bulwinkle (Moose), Smokey (Bear), Crocodile Skin Madu, Councilor's Ring, Pious Healer, Baby Triceratops, Phantom (Shadowcat), Blessing of Gozreh, Demon Hunter, Shaman
Recharged: Discard Pile: Blessing of the Green Faith, Kaa (Reed Moccasin), Buried Pile: Bearskin Armor, Ursine Rageskin,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
☑ Ranged (Dexterity + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Fire Shield is displayed by Shardra
Glimmer of Hope:
While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.
is displayed next to the scenario
Notes for Cogsnap:Cogsnap gets yet another Favored of Deskari :P
Gate of the Worldwound 1-4 remain // 1=Mist Horror; 2=Boar Demon; (Worldwound is on non-Abyssal side) Seoni, Kess, Cognsap, Shardra - The Rasping Rifts 4-6 remain"
========================
Kess starts her turn.
Hour: Blessing of Ascension Hour Power:No effect. Location:The Rasping Rifts Location Power:Henchmen gain the Mythic trait and may not be evaded. When you defeat a henchman, do not attempt to close this location. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
After building the blessings deck, deal 18 of its blessings into a stack and display the villain Deskari next to them. At the end of a character’s move step, that character may summon and encounter Deskari. If any check to defeat Deskari is successful, Deskari is defeated and the encounter immediately ends; shuffle 6 of the blessings from the stack into the blessings deck.
Rift Demon:
None
Henchman 6
Type: Monster
Traits:
Demon
Mythic
Outsider
To Defeat:
Combat 30
The Rift Demon may not be evaded and is immune to the Electricity and Poison traits.
Before you act, a random character summons and encounters this adventure’s servitor demon.
If the check to defeat does not have the Attack or Ranged trait, its difficulty is increased by 30.
While you act, characters at other locations cannot play cards; when a character at your location plays a card, he recharges a card
Recharge Baby Triceratops for Brawlers Aid Use Shardra's Nethys
Burn 4 Mythic Charges, gain 1 and give Cogsnap 1 back Defeating a monster lets me heal a card Kess is healed for 1: (Blessing of the Green Faith (2)). Deck shuffled.
Discard Bulwinkle to explore again
Cultist of Deskari:
WotR
Henchman 1
Type: Monster
Traits:
Human
Cleric
Cultist
Veteran
To Defeat:
Combat 10
The difficult of checks to defeat the Cultist of Deskari is increased by twice the scenario's adventure deck number.
If undefeated, shuffle a number of cards from the blessings deck equal to the scenario's adventure deck number into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Gain a Mythic charge Defeating a monster lets me heal a card Kess is healed for 1: (Bulwinkle (Moose)). Deck shuffled.
Discard Phantom to explore
Cultist of Deskari:
WotR
Henchman 1
Type: Monster
Traits:
Human
Cleric
Cultist
Veteran
To Defeat:
Combat 10
The difficult of checks to defeat the Cultist of Deskari is increased by twice the scenario's adventure deck number.
If undefeated, shuffle a number of cards from the blessings deck equal to the scenario's adventure deck number into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Displayed:Magic Chain Mail,
Deck: 13 Discard: 1 Buried: 1
Current Location: The Rasping Rifts
Hero Points: 7
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6CD: Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Phantom (Shadowcat), Crocodile Skin Madu, Topaz of Strength, Amulet of Furious Fists, Blessing of Gozreh, Councilor's Ring, Bulwinkle (Moose), Smokey (Bear), Baby Triceratops, Shaman, Demon Hunter, Blessing of the Green Faith (2), Pious Healer
Recharged: Discard Pile: Pit Gladiator, Buried Pile: Bearskin Armor,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
☑ Ranged (Dexterity + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Glimmer of Hope:
While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.
is displayed next to the scenario
Notes for Shardra:Used Blessing of Nethys Cogsnap takes the servitor demon
Shardra - Gate of the Worldwound 1-4 remain // (Worldwound is on non-Abyssal side) Seoni, Kess, Cognsap - The Rasping Rifts 4-16 remain"
========================
Kess starts her turn.
Hour: Blessing of Nethys Hour Power:No effect. Location:The Rasping Rifts Location Power:Henchmen gain the Mythic trait and may not be evaded. When you defeat a henchman, do not attempt to close this location. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
After building the blessings deck, deal 18 of its blessings into a stack and display the villain Deskari next to them. At the end of a character’s move step, that character may summon and encounter Deskari. If any check to defeat Deskari is successful, Deskari is defeated and the encounter immediately ends; shuffle 6 of the blessings from the stack into the blessings deck.
Steal Soul:
WotR
Spell 3
Traits:
Magic
Arcane
Divine
Attack
To Acquire:
Intelligence
Arcane 12
OR Wisdom
Divine 10
When a character at your location defeats a monster that is not immune to the Attack trait, display this card next to your deck to add 1d4 to your checks while displayed. At the end of the scenario, if you do not have either the Arcane or Divine skill, banish this card.
Use Green Faith to bless Recharge Topaz of Strength to use Strength for Wisdom
Use Pit Gladiator to explore
Glimmer of Hope:
WotR
Barrier 3
Traits:
Temptation
To Defeat:
None 0
Display this card next to the scenario; the barrier is defeated. If another barrier is next to the scenario, banish 1 of them.
While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.
Display Next to scenario, this will banish Compelling Offer
Displayed:Magic Chain Mail,
Deck: 13 Discard: 2 Buried: 1
Current Location: The Rasping Rifts
Hero Points: 7
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6CD: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ursine Rageskin, Councilor's Ring, Amulet of Furious Fists, Pious Healer, Blessing of the Green Faith, Kaa (Reed Moccasin), Blessing of Gozreh, Demon Hunter, Crocodile Skin Madu, Smokey (Bear), Blessing of Gorum, Shaman
Recharged: Topaz of Strength,
Discard Pile: Blessing of the Green Faith (2), Pit Gladiator, Buried Pile: Bearskin Armor,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
☑ Ranged (Dexterity + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Glimmer of Hope:
While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.
is displayed next to the scenario Shardra - Gate of the Worldwound 1-8 remain // 1=Charm Monster; 2=Ebon Thorn (Worldwound is now on non-Abyssal side) Seoni, Kess, Cognsap - The Rasping Rifts 3-21 remain"
Auto Fail Wis 9 on Cogs Locust. Discard top of deck
Demonic Cyclops:
WotR
Monster 5
Traits:
Outsider
Demon
Giant
To Defeat:
Combat 28
The Demonic Cyclops is immune to the Electricity and Poison traits. Damage dealt by the Demonic Cyclops is dealt to each character at your location.
Before you act, examine the top 2 cards of your deck; recharge 1 and bury 1.
They say a cyclops's eye can see the future_ This one obviously didn't like what it saw_
WOTR-B henchman (monster)
PlantDemonVeteran
Check to defeat
Combat
13
Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number. The Fiendish Tree is immune to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8.
Before you act, the Fiendish Tree deals 1 Ranged Combat damage to you.
After you act, the Fiendish Tree deals 1 Ranged Combat damage to you.
Defeating a monster lets me heal a card Kess has all cards in her discard pile healed: (Phantom (Shadowcat)). Deck shuffled.
Pit Gladiator:
WotR
Ally 4
Traits:
Human
Warrior
To Acquire:
Strength
Melee 12
THEN Charisma
Diplomacy 12
Bury this card to add 2d6 to your combat check. If you defeat the bane by 10 or more, recharge this card instead.
Discard this card to draw all the weapons from your discard pile, then explore your location.
Displayed: Deck: 15 Discard: 0 Buried: 0
Current Location: The Rasping Rifts
Hero Points: 7
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6E: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bulwinkle (Moose), Amulet of Furious Fists, Shaman, Councilor's Ring, Ursine Rageskin, Baby Triceratops, Bearskin Armor, Magic Chain Mail, Smokey (Bear), Kaa (Reed Moccasin), Blessing of Gozreh, Demon Hunter, Blessing of the Green Faith, Blessing of Gorum, Pious Healer
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
☑ Ranged (Dexterity + 5)
========================
Kess starts her turn.
Hour: Blessing of Ascension Hour Power:No effect. Location:Torture Chamber Location Power:Combat or Fire damage dealt to you is increased by 1d4. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
When you encounter a boon, before you act, you may summon and encounter the henchman Shadow Demon. If you do not summon and defeat the Shadow Demon, the difficulty of your checks to acquire the boon is increased by 5.
Demon Hunter:
WotR
Ally B
Traits:
Human
Ranger
To Acquire:
Melee
Ranged 7
OR Charisma
Diplomacy 6
Discard this card to add 1d6 to your check against a bane that has the Demon trait.
Discard this card to explore your location. During this exploration, add 1d6 to your checks against banes that have the Demon trait.
BYA Encounter
Shadow Demon:
Henchman
Type: Monster
Traits: Outsider Demon Incorporeal Servitor
To Defeat: Combat 20
The Shadow Demon is immune to the Electricity and Poison traits. If the check to defeat does not have the Magic trait, the Shadow Demon is undefeated. Before you act, if your location has the Abyssal trait, you are dealt 1d4 Cold damage.
"Don't worry about the things that come out of the shadows_ Worry about the shadows_" -- Spymaster Anevia
Defeating a monster lets me heal a card Kess has all cards in her discard pile healed: (Blessing of Gorum). Deck shuffled.
Diplomacy 6:1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13
Roll Details:
Diplomacy - 1d8+3
Mythic Marshal (Cha) - 6
Discard Demon Hunter to explore again
Compelling Offer:
WotR
Barrier 3
Traits:
Temptation
To Defeat:
None 0
Display this card next to the scenario; the barrier is defeated. If another barrier is next to the scenario, banish 1 of them.
When you encounter a villain, choose a type of boon other than loot and draw 3 non-Basic cards of that type from the box. You may choose 1 and put it under this card and banish any not chosen; if you do, the difficulty of checks to defeat the villain is increased by 1d20. If the villain is defeated, add the boon to the scenario rewards; otherwise, banish the boon.
Displayed:Bearskin Armor,
Deck: 13 Discard: 1 Buried: 0
Current Location: Torture Chamber
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6CD: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magic Chain Mail, Blessing of the Green Faith, Blessing of Gorum, Amulet of Furious Fists, Crocodile Skin Madu, Blessing of Gozreh, Iron Knuckles, Cloud Puff, Phantom (Shadowcat), Topaz of Strength, Blessing of the Green Faith (2), Shaman, Baby Triceratops
Recharged: Discard Pile: Demon Hunter, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
========================
Kess starts her turn.
Hour: Blessing of Abraxas Hour Power:No effect. Location:Torture Chamber Location Power:Combat or Fire damage dealt to you is increased by 1d4. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
When you encounter a boon, before you act, you may summon and encounter the henchman Shadow Demon. If you do not summon and defeat the Shadow Demon, the difficulty of your checks to acquire the boon is increased by 5.
Wolf:
WotR
Ally 2
Traits:
Animal
To Acquire:
Wisdom
Survival 8
Recharge this card to examine the top card of your location deck.
Discard this card to explore your location.
Auto Fail this
Discard Kaa to examine/explore
Worm Demon:
WotR
Monster B
Traits:
Outsider
Undead
Demon
To Defeat:
Combat 10
The Worm Demon is immune to the Electricity and Poison traits.
If undefeated, bury an ally from your hand or your discard pile.
Worn demons inhabit and control the corpses of dead humanoids_
Displayed:Bearskin Armor,
Deck: 12 Discard: 1 Buried: 0
Current Location: Torture Chamber
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6CD: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magic Chain Mail, Blessing of Gozreh, Iron Knuckles, Topaz of Strength, Blessing of the Green Faith (2), Shaman, Cloud Puff, Kaa (Reed Moccasin), Amulet of Furious Fists, Phantom (Shadowcat), Baby Triceratops, Blessing of the Green Faith
Recharged: Discard Pile: Blessing of Gorum, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
OFF-TURN ACTIONS: Auto Fail the Acro check, so move to Prison Vault
========================
Kess starts her turn.
Hour: Blessing of Baphomet Hour Power:No effect. Location:Torture Chamber Location Power:Combat or Fire damage dealt to you is increased by 1d4. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
When you encounter a boon, before you act, you may summon and encounter the henchman Shadow Demon. If you do not summon and defeat the Shadow Demon, the difficulty of your checks to acquire the boon is increased by 5.
Move back to Torture Chamber
Expeditious Chain Mail:
WotR
Armor 4
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Acrobatics 9
Recharge this card to reduce Combat damage dealt to you by 2, or to add 2 to your non-combat Dexterity check.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Torture Chamber
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6CD: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Councilor's Ring, Shaman, Smokey (Bear), Amulet of Furious Fists, Topaz of Strength, Blessing of the Green Faith, Cloud Puff, Phantom (Shadowcat), Bulwinkle (Moose), Magic Chain Mail, Iron Knuckles, Blessing of the Green Faith (2), Crocodile Skin Madu, Blessing of Gozreh
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Torture Chamber
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Blessing of the Green Faith - Recharges to Bless
Other: Paizo reroll used for scenario 1-6CD: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Smokey (Bear), Cloud Puff, Blessing of the Green Faith, Iron Knuckles, Shaman, Bulwinkle (Moose), Amulet of Furious Fists, Councilor's Ring, Blessing of Gozreh, Phantom (Shadowcat), Crocodile Skin Madu, Magic Chain Mail, Blessing of the Green Faith (2), Topaz of Strength
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
☑ When you would fail a combat check, you may bury a random card to add 1d8
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev:
☑ Arcane (Charisma + 5)
☑ Fortitude (Constitution + 5)
☑ Knowledge (Intelligence + 5)
Defeating a monster lets me heal a card Kess is healed for 1: (Blessing of the Green Faith). Deck shuffled. Defeating a Mythic Monster lets be get a Mythic Charge back
Displayed:Bearskin Armor,
Deck: 12 Discard: 3 Buried: 0
Current Location: Occult Library
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Blessing of the Green Faith - Recharges to Bless
Other: Paizo reroll used for scenario 1-6B?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Councilor's Ring, Cloud Puff, Gecks (Fire Gecko), Amulet of Furious Fists, Big Eyes (Wolf), Magic Chain Mail, Kaa (Reed Moccasin), Iron Knuckles, Blessing of the Green Faith (2), Thylacine, Shaman, Bulwinkle (Moose)
Recharged: Discard Pile: Blessing of Gorum, Holy Glaive of Speed, Form of the Dragon, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev - Arcane (Charisma + 5)
Champions of Mendev - Fortitude (Constitution + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Notes for Cogsnap:Needs to do Yracandra BYA
Draw 2 Cards Notes for Seoni:Draw 2 Cards
Cell CLOSED Harvester's Pit CLOSED Soul Foundry CLOSED Seoni, Kess, Cogsnap - Occult Library CLOSED Shardra - Torture Chamber 1-9 remain // 1=Glimmer of Hope; 2= Firadreal (villain!); Blasphemy Demon and Mist Horror are known Cavern CLOSED Middle of Nowhere"
========================
Kess starts her turn.
Hour: Blessing of Sarenrae Hour Power:No effect. Location:Harvester's Pit Location Power:When you encounter a boon, before you act, succeed at a Strength 9 check or the boon is evaded. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
After building locations, summon and build the location Middle of Nowhere, then arrange the locations in a circle. If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
Move to Occult Library
Yracandra:
None
Villain 6
Type: Monster
Traits:
Demon
Mythic
Outsider
To Defeat:
Combat 30
THEN Combat 30
Yracandra may not be evaded and is immune to the Electricity and Poison traits.
Before you act, each character at this location recharges 2 random cards, then must succeed at a Wisdom 14 check or expend 1d4 mythic charges.
The first time that you fail a check to defeat Yracandra, before you are dealt damage, draw a number of cards equal to your hand size.
If defeated, each character at this location draws 2 cards.
Recharge 2 cards:1d6 + 1d5 ⇒ (3) + (3) = 6
Auto Fail the Wisdom check Mythic Charges Lost:1d4 ⇒ 4
Pause here because Seoni and Cogsnap need to do the BYA so we can figure out where we're at cardwise
========================
Kess starts her turn.
Hour: Blessing of Xoveron Hour Power:No effect. Location:Harvester's Pit Location Power:When you encounter a boon, before you act, succeed at a Strength 9 check or the boon is evaded. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
After building locations, summon and build the location Middle of Nowhere, then arrange the locations in a circle. If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
Move to Soul Foundry, auto fail the Swarmlord's Jar and end turn
Displayed:Bearskin Armor,
Deck: 13 Discard: 1 Buried: 0
Current Location: Harvester's Pit
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Blessing of the Green Faith - Recharges to Bless
Other: Paizo reroll used for scenario 1-6B?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Councilor's Ring, Gecks (Fire Gecko), Cloud Puff, Bulwinkle (Moose), Kaa (Reed Moccasin), Big Eyes (Wolf), Shaman, Blessing of Gozreh, Magic Chain Mail, Iron Knuckles, Smokey (Bear), Holy Glaive of Speed, Thylacine
Recharged: Discard Pile: Blessing of Gorum, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev - Arcane (Charisma + 5)
Champions of Mendev - Fortitude (Constitution + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
========================
Kess starts her turn.
Hour: Blessing of Deskari Hour Power:No effect. Location:Harvester's Pit Location Power:When you encounter a boon, before you act, succeed at a Strength 9 check or the boon is evaded. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
After building locations, summon and build the location Middle of Nowhere, then arrange the locations in a circle. If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
Swordbreaker:
WotR
Weapon B
Traits:
Knife
Melee
Slashing
Finesse
Veteran
To Acquire:
Strength
Melee 9
For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally discard this card to add another 1d4+1.
Discard this card to evade a monster you encounter whose highest difficulty to defeat is less than 11 plus twice the scenario's adventure deck number.
Auto Fail that
Discard Kaa to examine/explore - Demon Brawl
Demon Brawl:
None
Henchman 6
Type: Barrier
Traits:
Demon
Outsider
To Defeat:
See below
When you encounter this card, a random character at your location summons and encounters a Vulture Demon, and a random character at your location summons and encounters a Treachery Demon. Choose the order in which these encounters happen. During the first encounter, the difficulty of the checks to defeat is reduced by 1d6; during the second encounter, the difficulty of the checks is increased by 1d10.
If both summoned monsters are defeated, this barrier is defeated, and you may immediately attempt to close the location this henchman came from. If either monster is not defeated, this barrier is undefeated.
Treachery Demon:
Henchman
Type: Monster
Traits: Outsider Demon Servitor
To Defeat: Combat 24
The Treachery Demon may not be evaded and is immune to the Electricity and Poison traits. Before the encounter, succeed at a Wisdom 12 check or a random character at this location is dealt an amount of Combat damage equal to the number of spells that have the Attack trait and weapons in your hand. If undefeated, discard 2 cards from the top of your deck. If defeated, draw 2 cards.
Defeating a monster lets me heal a card Kess is healed for 1: (Big Eyes (Wolf)). Deck shuffled.
Vulture Demon:
Henchman
Type: Monster
Traits: Outsider Demon Servitor
To Defeat: Combat 19
The Vulture Demon is immune to the Electricity and Poison traits. Before you act, succeed at a Constituion or Fortitude 9 check or you may not play boons that have the Attack trait or weapons during this encounter. If undefeated, each character at your location is dealt 1d4+1 Electricity damage.
Defeating a monster lets me heal a card Kess is healed for 1: (Kaa (Reed Moccasin)). Deck shuffled.
Attempt to close
Harvester:
Henchman
Type: Monster
Traits: Outsider
To Defeat: Combat 27
The Harvester is immune to the Poison trait. If the check to defeat has the Electricity trait, add 1d8. Damage dealt by the Harvester is dealt to each character at your location. Before you act, each character at another location must succeed at a Strength 12 check or move to your location.
Displayed:Bearskin Armor,
Deck: 13 Discard: 1 Buried: 0
Current Location: Harvester's Pit
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Blessing of the Green Faith - Recharges to Bless
Other: Paizo reroll used for scenario 1-6B?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magic Chain Mail, Big Eyes (Wolf), Kaa (Reed Moccasin), Iron Knuckles, Councilor's Ring, Bulwinkle (Moose), Blessing of Gozreh, Gecks (Fire Gecko), Smokey (Bear), Shaman, Holy Glaive of Speed, Thylacine, Cloud Puff
Recharged: Discard Pile: Blessing of Gorum, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev - Arcane (Charisma + 5)
Champions of Mendev - Fortitude (Constitution + 5)
========================
Kess starts her turn.
Hour: Blessing of Ascension Hour Power:No effect. Location:Harvester's Pit Location Power:When you encounter a boon, before you act, succeed at a Strength 9 check or the boon is evaded. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
After building locations, summon and build the location Middle of Nowhere, then arrange the locations in a circle. If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
Gargoyle:
WotR
Monster 2
Traits:
Gargoyle
To Defeat:
Combat 14
If you evade the Gargoyle, put it on top of its location deck. If the check to defeat does not have the Magic trait, the difficulty is increased by 4.
This sinister crouching humanoid resembles a horned, winged demon statue_
Defeating a monster lets me heal a card Kess is healed for 1: (Phantom (Shadowcat)). Deck shuffled.
Discard Big Eyes to explore again
Holy Glaive of Speed:
WotR
Weapon 5
Traits:
Polearm
Melee
Slashing
2-Handed
Magic
To Acquire:
Strength
Melee 13
For your combat check, reveal this card to use your Strength or Melee skill + 1d10+2. If the bane has the Demon, Devil, Fiend, or Undead trait, add another 2d6. If not proficient with weapons, the difficulty of this check is increased by 4. If you fail this check, you may put this card on top of your deck to reroll the dice; take the new result.
Strength 9 is an auto, so encounter this but auto fail it since we don't need weapons.
Displayed:Bearskin Armor,
Deck: 12 Discard: 2 Buried: 0
Current Location: Harvester's Pit
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6B?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Councilor's Ring, Thylacine, Shaman, Blessing of the Green Faith, Phantom (Shadowcat), Iron Knuckles, Cloud Puff, Gecks (Fire Gecko), Magic Chain Mail, Smokey (Bear), Holy Glaive of Speed, Blessing of the Green Faith (2)
Recharged: Discard Pile: Blessing of Gozreh, Big Eyes (Wolf), Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev - Arcane (Charisma + 5)
Champions of Mendev - Fortitude (Constitution + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
========================
Kess starts her turn.
Hour: Blessing of Abadar Hour Power:No effect. Location:Harvester's Pit Location Power:When you encounter a boon, before you act, succeed at a Strength 9 check or the boon is evaded. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
After building locations, summon and build the location Middle of Nowhere, then arrange the locations in a circle. If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
Nectar of the Gods:
WotR
Item B
Traits:
Liquid
Mythic
To Acquire:
Wisdom
Divine 9
Display this card next to a character at your location. While displayed, that character may add 1d6 to her checks. At the end of the turn, banish this card.
Banish this card and choose a character at your location to get a mythic charge.
Strength 9 is an auto, so encounter this, but auto fail it
Discard Gozreh to explore again
Fire Shield:
WotR
Spell 3
Traits:
Magic
Arcane
To Acquire:
Intelligence
Arcane 10
Display this card. While displayed, you may add 1d8 and the Fire or Cold trait to a combat check attempted by a character at your location.
At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, you may attempt an Arcane 12 check. If you succeed, recharge this card; if you fail, discard this card.
Strength 9 is an auto, so encounter this, but auto fail it
Discard Phantom to examine top of location, then explore
Strength 9 is an auto, so encounter this
Good Omen:
WotR
Spell B
Traits:
Magic
Arcane
Divine
Mental
Veteran
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to add 1 plus the scenario's adventure deck number to any check to acquire or any check to close a location.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Displayed: Deck: 12 Discard: 2 Buried: 0
Current Location: Harvester's Pit
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6B?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Smokey (Bear), Blessing of the Green Faith, Shaman, Blessing of the Green Faith (2), Councilor's Ring, Iron Knuckles, Magic Chain Mail, Kaa (Reed Moccasin), Gecks (Fire Gecko), Thylacine, Topaz of Strength, Cloud Puff
Recharged: Discard Pile: Blessing of Gozreh, Phantom (Shadowcat), Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Champions of Mendev - Arcane (Charisma + 5)
Champions of Mendev - Fortitude (Constitution + 5)
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
I'll do Seoni's Knowledge check Knowledge:3d8 + 8 ⇒ (2, 6, 6) + 8 = 22 Use Foreign Trader to Bless and add Int die
Yealek-Vor:
None
Villain 6
Type: Monster
Traits:
Cleric
Demon
Mythic
Outsider
To Defeat:
Combat
Divine
Wisdom 30
THEN Combat 40
Yealek-Vor is immune to the Electricity and Poison traits.
Before you act, you are dealt 1d4+1 Combat damage, then each character must succeed at a Divine, Knowledge, or Wisdom 12 check. If you fail, bury your hand and draw the same number of cards; other character who fail cannot play cards during this encounter.
If undefeated, and Yealek-Vor escapes, instead of retrieving blessings from the blessings deck, draw cards from your hand, discard pile, and deck to shuffle in with Yealek-Vor.
Scenaio power, recharge hand, then draw 1 card (Cloud Puff) BYA Damage:1d4 + 1 ⇒ (1) + 1 = 2 Recharge Chain Mail to prevent damage Auto fail the BYA so bury 1 card and draw 1 card (Shaman)
========================
Kess starts her turn.
Hour: Blessing of Sarenrae Hour Power:No effect. Location:Sanctum Location Power:When you move, bury a card. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged.
If you fail to defeat a card that has the Cultist or Demon trait, shuffle the top card of the blessings deck into your location deck.
Move to Great Hall
Yealek-Vor:
None
Villain 6
Type: Monster
Traits:
Cleric
Demon
Mythic
Outsider
To Defeat:
Combat
Divine
Wisdom 30
THEN Combat 40
Yealek-Vor is immune to the Electricity and Poison traits.
Before you act, you are dealt 1d4+1 Combat damage, then each character must succeed at a Divine, Knowledge, or Wisdom 12 check. If you fail, bury your hand and draw the same number of cards; other character who fail cannot play cards during this encounter.
If undefeated, and Yealek-Vor escapes, instead of retrieving blessings from the blessings deck, draw cards from your hand, discard pile, and deck to shuffle in with Yealek-Vor.
Location Power - Encounter servitor Demon
Favored of Deskari:
Type: Monster
Traits: Outsider Vermin Demon Barbarian Mythic
To Defeat: Combat 35
The Favored of Deskari is immune to the Electricity and Poison traits. If your check to defeat has the Attack trait, expend a mythic charge. If you succeed at the check to defeat, reroll the dice; take the new result. If defeated, you may immediately attempt to close the location this henchman came from.
========================
Kess starts her turn.
Hour: Blessing of Torag Hour Power:No effect. Location:Sanctum Location Power:When you move, bury a card. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged.
If you fail to defeat a card that has the Cultist or Demon trait, shuffle the top card of the blessings deck into your location deck.
Corruption Demon:
WotR
Monster 5
Traits:
Outsider
Demon
To Defeat:
Combat 25
The Corruption Demon is immune to the Electricity, Mental, and Poison traits.
Before you act, succeed at an Intelligence or Knowledge 14 check or summon and build the location Middle of Nowhere and move there.
If undefeated, display this card next to your deck. While displayed, your Intelligence, Wisdom, and Charisma dice are each d4. At the start of your turn, you may bury 1d4 cards to banish this card.
Recharge/Redraw hand. Draw Thylacine thankfully
Discard Thylacine to evade the monster because I can't pass that Int/Knowledge check. I can elect to reload it for Seoni to deal with, or we can recharge it/
Displayed:Magic Chain Mail, Bearskin Armor,
Deck: 9 Discard: 4 Buried: 1
Current Location: Sanctum
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6B?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Eagle Knight Dress Uniform, Shaman, Crocodile Skin Madu, Blessing of the Green Faith (2)
Recharged: Topaz of Strength, Ursine Rageskin, Iron Knuckles, Smokey (Bear), Bulwinkle (Moose),
Discard Pile: Blessing of Gozreh, Big Eyes (Wolf), Blessing of the Green Faith, Thylacine, Buried Pile: Councilor's Ring,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Cavern CLOSED Cogsnap - Corruption Forge 1-6 remain Shardra - Great Hall 1-6 remain // 1=Yealek-Vor (villain!) Kess, Seoni - Sanctum 1-5 remain Abbatoir CLOSED Molten Pool CLOSED"
Note: Seoni can elect to Reload or Recharge the Corruption Demon on top of the Sanctum
========================
Kess starts her turn.
Hour: Blessing of Ascension Hour Power:No effect. Location:Sanctum Location Power:When you move, bury a card. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged.
If you fail to defeat a card that has the Cultist or Demon trait, shuffle the top card of the blessings deck into your location deck.
Dragon's Breath:
WotR
Spell 4
Traits:
Magic
Arcane
Attack
To Acquire:
Intelligence
Arcane 11
For your combat check, you may discard this card to use your Arcane skill + 3d6 and the Acid, Cold, Electricity, Fire, or Poison trait.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 13 check to recharge this card instead of discaring it.
Auto Fail that
Discard Big Eyes to explore again
Ebon Thorn:
WotR
Armor 4
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 12
Reveal this card to add 2 and the Piercing trait to your Melee combat or Diplomacy check.
Recharge this card to reduce Combat damage dealt to you by 4.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.
Displayed: Deck: 13 Discard: 2 Buried: 0
Current Location: Sanctum
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6B?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Gorum, Magic Chain Mail, Eagle Knight Dress Uniform, Shaman, Bearskin Armor, Kaa (Reed Moccasin), Sedja, Blessing of the Green Faith (2), Cloud Puff, Thylacine, Amulet of Furious Fists, Gecks (Fire Gecko), Crocodile Skin Madu
Recharged: Discard Pile: Blessing of Gozreh, Big Eyes (Wolf), Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Cavern CLOSED Cogsnap - Corruption Forge 1-6 remain Seoni, Shardra - Great Hall 1-8 remain Kess - Sanctum 3-10 remain Abbatoir CLOSED Molten Pool CLOSED"
========================
Kess starts her turn.
Hour: Blessing of Baphomet Hour Power:No effect. Location:Cavern Location Power:If you move or are moved from this location, move to a random other location. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged.
If you fail to defeat a card that has the Cultist or Demon trait, shuffle the top card of the blessings deck into your location deck.
Eagle Knight Dress Uniform:
WotR
Armor 1
Traits:
Heavy Armor
Veteran
To Acquire:
Constitution
Fortitude 6
Recharge this card to reduce Combat damage dealt to you by 3.
Recharge this card to add 1 plus the scenario's adventure deck number to your check to acquire an ally.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
Fortitude 6:1d8 + 1 ⇒ (7) + 1 = 8
Roll Details:
Fortitude - 1d8+1
Discard Big Eyes to explore again
Blackfire Adept:
WotR
Henchman B
Type: Monster
Traits:
Human
Conjurer
Cultist
To Defeat:
Combat 11
OR Arcane 8
Before you act, a character at your location summons and encouters this adventure's servitor demon. If the demon is not defeated, the Blackfire Adept is undefeated.
If undefeated, discard the top card of the blessings deck; if that card has the Corrpted trait, discard an addition card.
If defated, you may immediately attempt to close the location this henchman came from.
Recharge and Draw Encounter Servitor demon
Favored of Deskari:
Henchman
Type: Monster
Traits: Outsider Vermin Demon Barbarian Mythic
To Defeat: Combat 35
The Favored of Deskari is immune to the Electricity and Poison traits. If your check to defeat has the Attack trait, expend a mythic charge. If you succeed at the check to defeat, reroll the dice; take the new result. If defeated, you may immediately attempt to close the location this henchman came from.
Displayed: Deck: 15 Discard: 0 Buried: 0
Current Location: Sanctum
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6B?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Shaman, Blessing of the Green Faith (2), Kaa (Reed Moccasin), Amulet of Furious Fists, Gecks (Fire Gecko), Cloud Puff, Thylacine, Magic Chain Mail, Blessing of the Green Faith, Eagle Knight Dress Uniform, Bearskin Armor, Blessing of Gorum, Crocodile Skin Madu, Sedja, Bulwinkle (Moose)
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Notes for Seoni:Used Blessing of Pharasma
Cavern CLOSED Cogsnap - Corruption Forge 1-10 remain Great Hall 1-10 remain Kess - Sanctum 1-10 remain Shardra - Abbatoir 1-10 remain Seoni - Molten Pool CLOSED"
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Cavern
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6B?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Gorum, Bulwinkle (Moose), Thylacine, Topaz of Strength, Sedja, Shaman, Blessing of the Green Faith (2), Magic Chain Mail, Councilor's Ring, Bearskin Armor, Ursine Rageskin, Gecks (Fire Gecko), Blessing of the Green Faith, Crocodile Skin Madu
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
========================
Kess starts her turn.
Hour: Blessing of Deskari Hour Power:No effect. Location:Cavern Location Power:If you move or are moved from this location, move to a random other location. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
Locations cannot be temporarily closed.
Flensing Walls:
WotR
Barrier 6
Traits:
Obstacle
Magic
To Defeat:
Arcane
Divine 20
OR Disable 17
Before you act, you may defeat this barrier by burying a number of cards equal to your hand size.
If undefeated, you are dealt 1d4+1 Combat damage. Leave this barrier faceup on its location deck; characters at this location encounter this barrier as their first exploration each turn until the barrier is defeated.
This aint happening! Bury Armor to reduce damage to 0
Displayed:Magic Chain Mail,
Deck: 7 Discard: 6 Buried: 2
Current Location: Cavern
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gecks (Fire Gecko), Shaman
Recharged: Blessing of the Green Faith (2), Big Eyes (Wolf), Topaz of Strength, Iron Knuckles, Crocodile Skin Madu,
Discard Pile: Kaa (Reed Moccasin), Blessing of Gorum, Rapier of Puncturing, Bulwinkle (Moose), Blessing of Gozreh, Smokey (Bear), Buried Pile: Councilor's Ring, Bearskin Armor,
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
"
"Board Status Most Recent BR Refresh Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5 Glimmer of Hope is displayed next to the scenario (While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.)
Seoni - Great Hall 1 remain Shardra - Eagle Rock CLOSED Molten Pool CLOSED Kess - Cavern 1-10 remain // Displayed: Flensing Walls (Must Encounter first) Abyssal River CLOSED Cogsnap - Canyon CLOSED"
========================
Kess starts her turn.
Hour: Blessing of Ascension Hour Power:No effect. Location:Eagle Rock Location Power:All monsters gain the Demon trait and are immune to the Electricity and Poison traits. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
Locations cannot be temporarily closed.
Blessing of Nethys:
WotR
Blessing 2
Traits:
Divine
Nethys
To Acquire:
Wisdom
Perception 8
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Strength(Divine) 5:1d10 ⇒ 2
Roll Details:
Strength die - 1d10
Recharge Topaz of Strength to use Strength Die
Discard Bulwinkle to explore again (1d8 to Combat/Survival)
Rasping Rift Portal:
WotR
Barrier 6
Traits:
Obstacle
Magic
Arcane
To Defeat:
Intelligence
Arcane
Knowledge
Divine 18
If undefeated, you are dealt 1d6+1 Force damage, then 1d6+1 Mental damage. Leave this barrier faceup on its location deck; characters at this location encounter this barrier as their first exploration each turn.
After you act, move to a random other location.
Displayed:Bearskin Armor,
Deck: 10 Discard: 4 Buried: 1
Current Location: Cavern
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Green Faith, Shaman, Gecks (Fire Gecko), Thylacine, Sedja, Cloud Puff, Magic Chain Mail
Recharged: Blessing of the Green Faith (2), Big Eyes (Wolf), Topaz of Strength,
Discard Pile: Kaa (Reed Moccasin), Blessing of Gorum, Rapier of Puncturing, Bulwinkle (Moose), Buried Pile: Councilor's Ring,
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
"
"Board Status Most Recent BR Refresh Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5 Glimmer of Hope is displayed next to the scenario (While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.)
Seoni - Great Hall 1-4 remain Shardra - Eagle Rock 3-7 remain Molten Pool CLOSED Kess - Cavern 1-10 remain Abyssal River CLOSED Cogsnap - Canyon CLOSED"
========================
Kess starts her turn.
Hour: Blessing of Ascension Hour Power:No effect. Location:Eagle Rock Location Power:All monsters gain the Demon trait and are immune to the Electricity and Poison traits. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
Locations cannot be temporarily closed.
Rapier of Puncturing:
WotR
Weapon 5
Traits:
Sword
Melee
Piercing
Finesse
Swashbuckling
Magic
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2. If not proficient with weapons, the difficulty of this check is increased by 4. After you roll the dice, you may additionally discard this card to add 2d4 to your result. If any d4 rolled on this check is a 4, count it as 5.
Displayed: Deck: 12 Discard: 3 Buried: 0
Current Location: Eagle Rock
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sedja, Blessing of Gozreh, Gecks (Fire Gecko), Cloud Puff, Shaman, Magic Chain Mail, Thylacine, Crocodile Skin Madu, Bearskin Armor, Blessing of the Green Faith
Recharged: Blessing of the Green Faith (2), Big Eyes (Wolf),
Discard Pile: Kaa (Reed Moccasin), Blessing of Gorum, Rapier of Puncturing, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Displayed: Deck: 15 Discard: 2 Buried: 0
Current Location: Eagle Rock
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Green Faith, Cloud Puff, Smokey (Bear), Bearskin Armor, Gecks (Fire Gecko), Shaman, Amulet of Furious Fists, Crocodile Skin Madu, Bulwinkle (Moose), Magic Chain Mail, Blessing of Gozreh, Sedja, Thylacine
Recharged: Blessing of the Green Faith (2), Big Eyes (Wolf),
Discard Pile: Kaa (Reed Moccasin), Blessing of Gorum, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
========================
Kess starts her turn.
Hour: Blessing of Ascension Hour Power:No effect. Location:Eagle Rock Location Power:All monsters gain the Demon trait and are immune to the Electricity and Poison traits. Adventure Powers:
The servitor demon is the henchman Favored of Deskari. Scenario Powers:
Locations cannot be temporarily closed.
Skirmishing Spear:
WotR
Weapon 3
Traits:
Spear
Ranged
Piercing
Magic
Mythic
Veteran
To Acquire:
Dexterity
Ranged 15
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8 plus the scenario's adventure deck number; you may additionally recharge this card to add another 1d6+2.
If proficient with weapons, discard this card to add 1d4+2 to a combat check by a character at another location; then you may additionally expend a mythic charge to move to that location.
Auto Fail this
Discard Kaa to explore again
Urannag:
WotR
Monster 4
Traits:
Construct
Obstacle
Lock
To Defeat:
Combat 30
OR Disable 17
You may not play spells that have the Attack trait. Cards that affect barriers affect this card.
If undefeated, leave this monster faceup on its location deck. Characters at this location encounter this card as their first exploration each turn. When this location has no other cards, banish this card.
Displayed: Deck: 13 Discard: 1 Buried: 0
Current Location: Eagle Rock
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magic Chain Mail, Gecks (Fire Gecko), Bearskin Armor, Thylacine, Amulet of Furious Fists, Blessing of the Green Faith, Sedja, Shaman, Bulwinkle (Moose), Crocodile Skin Madu, Cloud Puff, Smokey (Bear), Blessing of Gozreh
Recharged: Discard Pile: Kaa (Reed Moccasin), Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
"
"Board Status Most Recent BR Refresh Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Great Hall 1-10 remain // 1=Heavy Crossbow; 2=Manual of War Kess - Eagle Rock 3-10 remain Seoni - Molten Pool 4-10 remain Cavern 1-10 remain // 1=Mace of Smiting (weapon 6); 2=Abyssal Army (closing henchman) Shardra - Abyssal River CLOSED Cogsnap - Canyon 1-10 remain"
Displayed: Deck: 15 Discard: 1 Buried: 0
Current Location: Eagle Rock
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Gozreh, Big Eyes (Wolf), Bearskin Armor, Thylacine, Blessing of the Green Faith, Bulwinkle (Moose), Blessing of Gorum, Magic Chain Mail, Cloud Puff, Amulet of Furious Fists, Crocodile Skin Madu, Blessing of the Green Faith (2), Councilor's Ring, Gecks (Fire Gecko)
Recharged: Shaman,
Discard Pile: Smokey (Bear), Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Eagle Rock
Hero Points: 6
NOTES: Available Support: When I bless ANY Combat/Diplomacy checks add 1d12 instead of normal die.
Other: Paizo reroll used for scenario 1-6A?: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bulwinkle (Moose), Bearskin Armor, Blessing of the Green Faith (2), Councilor's Ring, Cloud Puff, Blessing of Gorum, Crocodile Skin Madu, Magic Chain Mail, Amulet of Furious Fists, Blessing of Gozreh, Blessing of the Green Faith, Thylacine, Big Eyes (Wolf), Gecks (Fire Gecko)
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies:
POWERS:
For your combat check, you may use Melee + 1d8 (☑ or Melee + 1d12 and add the Magic Trait )
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally(☑ or an armor or an item) to add 1d4 plus that card’s level.
When you discard or bury a card as damage, it counts as up to 2
When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card
☑ When you bless a local (☑ or Any) Combat or Charisma check, add 1d12 instead of the normal die
Mythic Marshal
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge. When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
Knights of Kenabres:
☑ Righteous Medal of Valor: Strength
☑ Righteous Medal of Command: Charisma
☑ Righteous Medal of Vigor: Constitution
WotR
Villain B
Type: Monster
Traits:
Outsider
Demon
Mythic
To Defeat:
Combat 50
THEN Combat 50
Khorramzadeh may not be evaded and is immune to the Electricity, Fire, and Poison traits.
Before you act, each character at your location attempts a Constitution or Fortitude 12 check. Each character that fails is dealt 2d4 Fire damage and moves to a random location.
If you fail a check to defeat Khorramzadeh, you die.
If defeated, Khorramzadeh deals 2d4 Fire damage to each character at your location.