| TColMaster |
Master Gunner (Ally B)
Cloth Armor (Armor B)
Blessing of Hshurha (Blessing 2)
Liquid Ice (Item 2)
Potion of Healing (Item B)
Potion of Fortitude (Item B)
Potion of Heroism (Item 1)
Worn Leather Skullcap (Item 2)
Potion of Heroism (Item 1)
Ring of the Beasts (Item 1)
Potion of Healing (Item B)
Tot Flask (Item B)
Protect (Spell 2)
Draws
Weapon B, 1, 2
| TColMaster Oloch |
Hero Point: Weapon +1
Weapon 2: 1d1000 ⇒ 388
Add in Cleaving Battleaxe
If lose on weapon.
Hero Point: Blessing +1
Blessing 2: 1d1000 ⇒ 214
Add in Urgathoa's Gluttony
| Reiko - Gimry |
Hero Point
(□ Then you may either examine the top card of your location or move.)
Upgrades
Weapon 2: 1d1000 ⇒ 999
Item 2: 1d1000 ⇒ 509
| Jirelle - The Chu |
Hero Point:
Skill Feat - Dexterity +3
Upgrade Preference Order:
Weapon 2: 1d1000 ⇒ 810 - Humanbane Rapier
Blessing 2: 1d1000 ⇒ 8 - Blessing of Zon-Kuthon
Weapon 1: 1d1000 ⇒ 866 - Keen Rapier
| Cogsnap Z. |
Hero Point: Card Feat (Item)
4 hero points remaining
Upgrade:
Item 2 - fill new Item slot with Elixir of Focus
I think my card draw is still unused in case there's a chance of getting another Weapon 2 for one of you.
| TColMaster Oloch |
Hero Point" STR +1
Item 2: 1d1000 ⇒ 467
Orc War Drum -> Banner of the Ancient Kings
| Reiko - Gimry |
Hero Point:
Card Feat: Blessing
Reward:
Draw Armor
Upgrades
Weapon 2: 1d1000 ⇒ 655
Armor 2: 1d1000 ⇒ 33
Item 2: 1d1000 ⇒ 842
| Jirelle - The Chu |
Reward:
Draw an armor
Hero Point:
Power Feat - The first check of: ""On your Swashbuckling check (☑ or your check to defeat a ship), you may reroll 1 die (☑ or 2 dice).""
Upgrade Preference Order:
Weapon 2: 1d1000 ⇒ 404 - Humanbane Rapier
Armor 2 (if available): 1d1000 ⇒ 956 - Glamered Leather Armor
Blessing 1: 1d1000 ⇒ 66 - Shelyn's Song
| Cogsnap Z. |
oops, I made my upgrade roll in the gameplay thread. But it looks to me like we all get our first choice.
Cogsnap will use one of the Item 2 upgrades to add Liquid Ice, replacing Noxious Bomb.
| Reiko - Gimry |
Actually, I'm going to change my Card Feat to be Weapon instead of Blessing.
| TColMaster |
Reward
Each character draws a blessing from the box.
For the rest of the Adventure Path, when setting up each scenario, you may temporarily replace a card in your deck with a loot card of the same type that has an adventure deck number of 2. At the end of each scenario, return the loot to the game box.
Besmaran Priest (Ally B)
Deckhand (Ally B)
Tidepool Dragon (Ally 1)
Master-at-Arms (Ally B)
Magic Leather Armor (Armor B)
Magic Leather Armor (Armor B)
Cloth Armor (Armor B)
Magic Leather Armor (Armor B)
Buckler (Armor B)
Blessing of Gorum (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Besmara (Blessing 1)
Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)
Spyglass (Item B)
Emerald of Dexterity (Item B)
Potion of Fortitude (Item B)
Sapphire of Intelligence (Item B)
Geyser (Spell 2)
Main-Gauche (Weapon B)
Harpoon (Weapon B)
Sap (Weapon B)
Toxic Blunderbuss +1 (Weapon 2)
Musket (Weapon B)
Mace (Weapon B)
Rapier (Weapon B)
Whip (Weapon B)
| TColMaster Oloch |
Weapon 2: 1d1000 ⇒ 182
Battleaxe -> Vicious Scythe
Spell 2: 1d1000 ⇒ 603
Enchant Weapon -> Deathgrip
Loot Reward: Pass on all Level 2 reward Loot
Tier up to Level 3
Bank Hero Point
| Jirelle - The Chu |
Hero Point:
Saved
Upgrade Preference Order:
Weapon 2: 1d1000 ⇒ 309 - Menacing Backsword +1
Blessing 1: 1d1000 ⇒ 49 - Shelyn's Song
Loot Reward:
Pass
Advance to Tier 3
| Cogsnap Z. |
Hero Point saved - now have 5 in the bank.
Upgrades:
Spell 2: 1d1000 ⇒ 496
Blessing 1: 1d1000 ⇒ 867
Loot Reward: I'm not sure - is there a place where I can see what the loot options are? No interest in any of the loot.
Tier up to level 3.
| Reiko - Gimry |
Hero Point
Saved
Upgrades
Weapon 2: 1d1000 ⇒ 139
Pass on Loot cards
Tier up to Tier 3.
| TColMaster |
Rewards
Each character chooses item or armor and draws a card of that type from the box.
Giffer Tibbs (Ally B)
Leather Armor (Armor B)
Magic Chain Shirt (Armor B)
Magic Buckler (Armor B)
Illusory Wall (Barrier B)
Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)
Potion of Glibness (Item B)
Jolly Roger (Item 2)
Liquid Ice (Item 2)
Liquid Ice (Item 2)
Tot Flask (Item B)
Potion of Flying (Item 3)
Potion of Healing (Item B)
Tot Flask (Item B)
Force Missile (Spell B)
Arcane Armor (Spell B)
Strength (Spell B)
| TColMaster Oloch |
Reward: Armor
Hero Point: Power Feat
[X] When a character plays a blessing on your combat or Strength check, that character may recharge (☐ that blessing of) a random card from her discard pile.
Role Card: Battle Champion
| Jirelle - The Chu |
Reward:
Armor
Hero Point:
Power Feat - ☑ When you defeat a monster on your turn, and your check to defeat has the Swashbuckling trait, you may discard (☐ or recharge) a card to immediately explore.
Role:
Duelist
| Cogsnap Z. |
Reward: Armor
Hero Point: Power Feat
After you defeat a monster, you may discard (☐ or recharge) a card to draw an item that has the Alchemical or Liquid trait from the box. ([X] or you may draw 2 and return 1 to the box.)
Note for BR: this will mean that I'll need twice as many Cogsnap Goodies on the board - hope that's not a hassle for you.
Role: Bloodbomber
5 hero points in the bank.
| Reiko - Gimry |
Reward:
Armor
Hero Point
□ When you defeat a barrier, you may draw a new blessing then discard a card.
Role: Saboteur
Upgrade
Item 3: 1d1000 ⇒ 584
I want the Item 3 first, then either an Item 2 or an armor if we get a good one.
| Cogsnap Z. |
Ok, I've got some questions about potential upgrades:
Ambrosia (Item 3): "Banish to heal a local character 1d4+1 cards and/or remove up to 2 scourges from them." So far it doesn't seem like we've seen many (any?) scourges - are they not a thing in this set? If they aren't then this isn't much of an upgrade over Elixir of Healing (though it does have another power too).
Liquid Persuasion (Item 3): "Banish this card to add your Intelligence or Craft skill to a Charisma or Wisdom check by a character at your location." - I think this isn't *that* useful for us because I think none of us are primarily Cha or Wis based. Correct?
Potion of Restoration (Item 2): "Display this card to choose a character at your location to draw 2 card from his deck. At the end of the turn, banish this card." - I can't tell whether this card can work with Cogsnap's powers or not. Relevant rules:
The rules for which older cards get put into recovery need to be broadened in certain cases.
The Transition Guide on page 26 of the Core Set Rulebook says "If a card you banish to play has a check that can allow you to do something other than banish it, put it in a recovery pile and attempt that check at the end of the turn." You should also put it in a recovery pile if you have a power on your character card or on a displayed card that can allow you to do something other than banish that card.
On Alchemical items that you banish to play and that have Craft in the check to acquire, but do not already have a During Recovery power, add “DURING RECOVERY If proficient, you may succeed at a Craft X check to recharge this card” where X is equal to the Craft check to acquire the card + 2.
When you would put an Alchemical card in your recovery pile, you may instead put a different Alchemical or Liquid card in your recovery pile.
[X] During recovery, you may discard ([ ] or recharge) Alchemical boons instead of banishing them.
Based on these rules, for example, I've been assuming that I can send Fire Lance to Recovery when I play it (or send another card in its stead), even though it has no Recharge power because Cogsnap's power lets him do something other than banishing a card. But is it different for Potion of Restoration since that is not banished when played but at the end of the turn? I'm confused!
Liquid Courage (Item 2): "Display. While displayed:
Remove your scourge Frightened.
You may banish to ignore a monster's before acting powers." - I think that, given Cogsnap's power to send a different alchemical card to Recovery, I could keep using Liquid Courage indefinitely (as long as I still had other alchemical cards I was willing to send to Recovery). Correct?
| TColMaster |
There are no scourges/curses until you get to Mummies Mask or Core.
I don't see why the potion wouldn't work with Cogsnaps ability. End of turn -> goes to recovery for the check, discard instead of banish. Yes?
Liquid Courage - When you would put an Alchemical card in your recovery pile, you may instead put a different Alchemical or Liquid card in your recovery pile. That would allow you to put another Alchemy/Liquid card in there.
| TColMaster |
SS Armor 1
Traits: Light Armor Magic Elite
To Acquire: Constitution Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 1, or to add 1 to your Constitution or Fortitude check. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead. If you are proficient with light armors, you may recharge this card when you reset your hand.
SS Armor B
Traits: Light Armor Magic Swashbuckling Elite
To Acquire: Constitution Fortitude 5
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead. If you are proficient with light armors, you may recharge this card when you reset your hand.
SS Armor 1
Traits: Shield Magic
To Acquire: Constitution Fortitude 5
Recharge this card to reduce Ranged Combat damage dealt to a character at your location by 2, or Combat damage dealt to you by 2. If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check.
SS Armor 3
Traits: Heavy Armor Magic Aquatic Elite
To Acquire: ConstitutionFortitude 8
Reveal this card to reduce Combat damage to you by 2, or to add 2 to your Constitution or Fortitude check. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand.
| Jirelle - The Chu |
I'm good with no upgrades this scenario.
| Cogsnap Z. |
Thanks for the answers, TCol. I'll use the Item 2 upgrade to replace Elixir of Love with Liquid Courage.
| TColMaster |
REWARD
Each character chooses weapon or spell and draws a card of that type from the box.
Besmaran Priest (Ally B)
Coral Capuchin (Ally 1)
Benevolent Buckler (Armor 1)
Fortified Shell Armor (Armor 3)
Blessing of Sivanah (Blessing B)
Blessing of Achaekek (Blessing B)
Blessing of Abadar (Blessing B)
Blessing of Kelizandri (Blessing 3)
Blessing of the Gods (Blessing B)
Alchemical Glue (Item 1)
Helpful Haversack (Item 1)
Powder Horn (Item B)
Old Salt's Bandana (Item B)
Navigator Musket +1 (Weapon 3)
Longsword (Weapon B)
Dragon Pistol +1 (Weapon 2)
Throwing Axe (Weapon B)
Pepperbox (Weapon 1)
Quarterstaff (Weapon B)
| TColMaster Oloch |
Hero Point: Card Feat - Armor +1
Take the Armor 3, add in Magic Spiked Full Plate
Give Spell/Weapon draw to someone else.
| Jirelle - The Chu |
Hero Point:
Card Feat - Weapon if I win the Weapon 3
Skill Feat - Dexterity +4 if not
Upgrade Preference Order:
Weapon 3: 1d1000 ⇒ 491 - Shadowless Sword
Blessing 3: 1d1000 ⇒ 85 - Blessing of the Midnight Lord
Reward:
Weapon
| Cogsnap Z. |
Draw Spell. Wait to decide about upgrades and spending hero point - could potentially make use of any of the options we already have but replacing my level 0 spell is a priority.
| Reiko - Gimry |
Draw a weapon and depending on what the results are I'll see what I want.
| TColMaster |
SS Weapon B
Traits: Axe Melee Slashing Swashbuckling Basic
To Acquire: Strength Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; add another 1d6 if the bane has the Pirate trait. You may additionally discard this card to add another 1d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
SS Weapon B
Traits: Polearm Melee Piercing 2-Handed Magic
To Acquire: Strength Melee 10
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1 and add the Cold trait. Add another 1d4 if you are on a ship. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result.
SS Spell B
Traits: Magic Arcane Attack Force Basic
To Acquire: Intelligence Arcane 4
For your combat check, discard this card to use your Arcane skill + 2d4. After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.
SS Weapon B
Traits: Knife Melee Piercing Finesse Offhand Swashbuckling Elite
To Acquire: Strength Melee 5
If you played a weapon that has the 2-Handed trait on this check, you may not play this card. For your combat check, reveal this card to use your Strength or Melee skill + 1d4. Discard this card to reduce Combat damage dealt to you by 2.
| Cogsnap Z. |
Upgrades:
Blessing 3: 1d1000 ⇒ 11
Weapon 3: 1d1000 ⇒ 424
Hero Point: Skill Feat (4): Int +2
| Reiko - Gimry |
Hero Point
Skill Feat: Dex
Upgrades
Armor 3: 1d1000 ⇒ 452
Blessing 3: 1d1000 ⇒ 984
| TColMaster Oloch |
armor 3: 1d1000 ⇒ 185
Weapon 3: 1d1000 ⇒ 901
Change Hero Point to Weapon +1
| TColMaster |
REWARDS
Each character gains a card feat.
Monkey (Ally 3)
Blessing of Milani (Blessing B)
Blessing of Pharasma (Blessing B)
Blessing of Hshurha (Blessing 2)
Alchemical Glue (Item 1)
Powder Keg (Item 3)
Potion of Fortitude (Item B)
Instant Armor (Spell B)
Humanbane Crossbow +2 (Weapon 3)
Harpoon (Weapon B)
Sap (Weapon B)
| TColMaster Oloch |
Hero Point: STR +1
Card Feat: Depends on upgrade
Weapon 3: 1d1000 ⇒ 134
Blessing 2: 1d1000 ⇒ 691
Ally 3: 1d1000 ⇒ 107
Item 3: 1d1000 ⇒ 630
| Jirelle - The Chu |
Hero Point:
Card Feat - Blessing
Upgrade Preference Order:
Blessing 2: 1d1000 ⇒ 911 - Blessing of Zon-Kuthon
Weapon 3: 1d1000 ⇒ 115 - Shadowless Sword
Ally 3: 1d1000 ⇒ 235 - Evangelist
Item 3: 1d1000 ⇒ 928 - Mask of Stolen Mien
Reward:
Card Feat - Weapon
Fallback Cards if I don't get either a Blessing or Weapon:
Blessing - Song of Shelyn
Weapon - Keen Rapier
| Cogsnap Z. |
Hero Point: Card Feat (3): Item (8). Spent two hero points during that last scenario so now have 3 hero points in the bank.
(Bonus) Card Feat (4): Blessing (4).
Fill both new slots with TBD, depending on upgrades.
Upgrades:
Ally 3: 1d1000 ⇒ 709
Item 3: 1d1000 ⇒ 819
Blessing 2: 1d1000 ⇒ 945
If I get the Ally 3: replace Gentleman Explorer with Deathtrap in a Jar.
Fill empty Blessing slot with: The Uprising (I think I can take a Blessing 1 since we are tier 3)
fill empty Item slot with: Canteen (ditto as above with taking an Item 1)
| Reiko - Gimry |
Hero Point: Card Feat Item
Reward: Card Feat: Weapon
Looks like we all get first choice.
| Cogsnap Z. |
I'll be playing online games at GenCon this weekend, Thursday night through Sunday so my posting may be a bit sporadic.
| TColMaster |
REWARDS
Each character chooses a type of boon other than loot and draws a card of that type from the box. Each player chooses one of her Pathfinder Society RPG characters. That character may purchase potions of water breathing as though their market price were 375 gp.
Each character chooses a type of boon other than loot, then draws a card of that type that has an adventure deck number of 3 from the box. Adventure Card Guild characters may treat this card as an additional deck upgrade. Each character chooses a role card and gains a power feat.
Chanty Singer (Ally B)
Sailor (Ally B)
Surgeon (Ally B)
Sailor (Ally B)
Chain Shirt (Armor B)
Magic Buckler (Armor B)
Blessing of Kelizandri (Blessing 3)
Blessing of Kelizandri (Blessing 3)
Blessing of Erastil (Blessing B)
Blessing of Kelizandri (Blessing 3)
Potion of the Ocean (Item 3)
Potion of Fortitude (Item B)
Potion of the Ocean (Item 3)
Potion of Fortitude (Item B)
Potion of Fortitude (Item B)
Potion of Glibness (Item B)
Potion of Heroism (Item 1)
Detect Magic (Spell B)
Detect Magic (Spell B)
Geyser (Spell 2)
Boarding Pike (Weapon B)
Chanty Singer (Ally B)
Sailor (Ally B)
Surgeon (Ally B)
Sailor (Ally B)
Chain Shirt (Armor B)
Magic Buckler (Armor B)
Blessing of Kelizandri (Blessing 3)
Blessing of Kelizandri (Blessing 3)
Blessing of Erastil (Blessing B)
Blessing of Kelizandri (Blessing 3)
Potion of the Ocean (Item 3)
Potion of Fortitude (Item B)
Potion of the Ocean (Item 3)
Potion of Fortitude (Item B)
Potion of Fortitude (Item B)
Potion of Glibness (Item B)
Potion of Heroism (Item 1)
Detect Magic (Spell B)
Detect Magic (Spell B)
Geyser (Spell 2)
Boarding Pike (Weapon B)
| TColMaster Oloch |
Role Card: SHield of Gorum
Hero Point: Bank
Power Feat: Reveal Armor to Heal
Deck Upgrade 1
Bonus Deck Upgrade:
Reward: Player CHoice.
Level 3 Reward: Blessing 3 (w/ upgrade
Actual Deck Upgrade: TBD, probably Blessing 3.
| Cogsnap Z. |
Normal scenario rewards:
Hero Point: save it. Now have 4 in the bank.
Return scenario loot (Farglass) to the box and put Elixir of Energy Resistance back in my deck.
Deck upgrade:
Blessing 3: 1d1000 ⇒ 931 Replace Blessing of the Elements with Prince of Pain
Item 3: 1d1000 ⇒ 494
REWARDS: Each character chooses a type of boon other than loot and draws a card of that type from the box. Choose TBD, depending on what the party needs (I assume this isn't a bonus upgrade, but just a card that is added to the upgrade pool?).
REWARDS: Each character chooses a type of boon other than loot, then draws a card of that type that has an adventure deck number of 3 from the box. Adventure Card Guild characters may treat this card as an additional deck upgrade. Choose Blessing 3. Does this mean I get to pick an additional Blessing 3 as a bonus upgrade? Or does it mean that I get a specific Blessing 3 card, randomly chosen, that I can add as a loot card if I wish?
REWARDS: Each character chooses a role card and gains a power feat.
Role Card: previously taken (after 0-3A) - Bloodbomber
Power Feat: this would be Power Feat #5 (since a bonus power feat was previously awarded back in 0-1C). If another power feat is allowed then take "[X] During recovery, you may discard ([X] or recharge) Alchemical boons instead of banishing them." Otherwise, bank another hero point, leaving me with 5 saved.
Also, I think we have to tier up to level 4?
| Reiko - Gimry |
I had already Chosen my Saboteur Role.
Hero Point:
Banked - 2
Level 3 Reward - Ally. Replace Dags with Sable Company Marine
Bonus Draw - Weapon. Looking for a Weapon 3 here as well.
| Jirelle - The Chu |
Already chose Duelist as my role.
Hero Point:
Saved x2 --> 3 Total
Reward 1:
Tier 3 Upgrade - Armor (Sable Company Leathers)
Reward 2:
Bonus Draw - Weapon
Upgrade Preference Order:
TBD based on draws
| TColMaster |
SS Weapon B
Traits: Firearm Ranged Piercing Elite
To Acquire: Dexterity Ranged Craft 9
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6. You may additionally bury this card to add another 2d6. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck. Recharge this card to add 1d6 and this card's traits to another character's combat check at your location.
SS Weapon B
Traits: Spear Ranged Piercing 2-Handed Swashbuckling Elite
To Acquire: Dexterity Ranged 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6. Add another 1d8 if the bane has the Aquatic trait. If you fail a check to defeat a non-villain monster, and you are proficient with weapons, you may put the monster on top of the location deck, if it came from one.
SS Weapon 2
Traits: Mace Melee Piercing Magic Elite
To Acquire: Strength Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d4. You may play this card as if it has the Bludgeoning trait instead of the Piercing trait.