[PFSACG]The Complete Adventure

Game Master TColMaster

Digital Chronicle Sheets

Shared Hand Tracker

Player Turn Order
TColMaster - Cogsnap
Gimry - Kess
Abraham Z - Shardra
The Chu - Seoni

Mythic Charges:

After you gain a mythic path card, you begin each scenario with
a number of mythic charges equal to that scenario’s adventure deck
number. Use the provided counters to track your mythic charges. If
you encounter a bane that has the Mythic trait, when it is defeated,
you get 1 charge. You may expend charges for certain powers. When
you reset your hand at the end of your turn, if you have more mythic
charges than the scenario’s adventure deck number, expend charges
down to that number.

S&S Ship Rules:

Commanding and Moving Ships
Whenever it is your turn, if your ship is not anchored at a location,
you are commanding your party’s ship. All characters at your location
are on the ship; characters at other locations are not on the ship. If
you move or are moved while commanding the ship, other characters
on the ship may choose to move with you. Effects that restrict
movement still apply—if something prevents you from moving, you
can’t move; if something is preventing another character at your
location from moving, that character cannot move with you. Any
character who does not move with you is no longer on the ship.

Whenever it is your turn, if your ship is anchored and you are
at the ship’s location, you are commanding your party’s ship; all
characters at your location are on the ship. You may not choose to
move an anchored ship. If your character moves or is moved from the
ship’s location, you are no longer on the ship or commanding it, and
other characters may not choose to move with you.
ENCOUTERING SHIPS
While you are commanding a ship, you may encounter other ships. If
you are not commanding a ship, banish any ship you would encounter.

Even though a ship is neither a bane nor a boon, encountering
a ship is much like encountering a bane: if you don’t evade it, you
must attempt a check to defeat it. If you succeed at all of the checks
required to defeat a ship, and your ship is not wrecked, stash a
plunder card (see Plunder Cards below). If you fail a check to defeat
a ship, it does not deal damage to your character; instead, it deals
Structural damage to your ship (see Structural Damage below).
Whether you succeed or fail to defeat a ship, unless you seize it (see
Seizing Ships below), return it to wherever it came from.

Seizing Ships
Some cards allow you to seize a ship you defeat. If you seize a ship,
it replaces your current ship, which is banished. Take any plunder
cards that were under your original ship and put them under your
new ship. Seizing a ship does not allow you to check it off on your
fleet card.
If your ship is anchored, and you seize another ship, that ship is
now anchored.

Structural Damage
Structural damage is a special type of damage; it does not affect
characters, and it is the only type of damage that affects ships.
Cards that reduce damage only to characters do not affect Structural
damage. If you fail a check to defeat a ship, it deals an amount of
Structural damage to your ship equal to the difference between the
difficulty to defeat the ship and your check result.

When your ship is dealt Structural damage, first apply any powers
on the ship card or other cards in play that reduce or increase that
damage. Then characters may play cards or use powers that affect
Structural damage. Finally, any character may discard any number
of cards from his hand to reduce Structural damage by 1 for each
such discarded card. If the Structural damage is reduced to 0, the
ship is unaffected.

If a ship that is not already wrecked is successfully dealt any
Structural damage, it is wrecked (see Wrecked Ships below); you
do not need to discard cards equal to the amount of damage—the
effect is the same regardless of the amount of damage that is dealt.
If a ship that is already wrecked is successfully dealt any Structural
damage, discard a number of cards from the blessings deck equal to
the amount of damage successfully dealt to the ship.

Wrecked Ships
When your ship is wrecked, flip it facedown to indicate its wrecked
state. When commanding a wrecked ship, at the start of your move
step, you may attempt the check to repair the ship listed on the ship
card; if you succeed, the ship is no longer wrecked, so you turn the
ship card faceup. If you move while commanding a wrecked ship,
other characters cannot choose to move with you. When a ship is
wrecked, you can never stash more plunder cards under it (see
Plunder Cards below). At the end of any turn, if your ship is wrecked,
banish 1 random plunder card from under the ship.

Plunder Cards
Plunder cards commonly represent potential rewards carried on your
ship. When you stash a plunder card, roll 1d6 on the table below,
draw 1 card of the corresponding type from the box without looking
at the card, and unless otherwise instructed, put the plunder card
facedown under your ship.
PLUNDER TABLE
d6 Card Type
1 weapon
2 spell
3 armor
4 item
5 ally
6 choose 1 of the above 5 card types
If you win the scenario, treat any plunder cards under your ship as
you do loot; if you lose the scenario, put them back in the box. You
don’t get to use plunder cards while they’re under your ship card, so
do your best to keep them safe until the end of the scenario.
You stash 1 plunder card when you set up a scenario (see page 7).
You also stash 1 plunder card if you defeat a ship while your ship is
not wrecked (see Encountering Ships on page 17).
If you are instructed to add a plunder card to your hand or to a
deck, roll on the Plunder Table, draw the corresponding card from the
box, and add it as you would any other card. (This does not count as
stashing a plunder card.)


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Hero Point:
Card Feat: Item

Scenario Reward
Draw Ally

I will only be interested in rolling for any Ally 1, but I've already gotten 2, so I'll pass if someone else is after any Allys


Deck Handler

Hero Point:
Card Feat: Spell
Fill new empty Spell slot with: Frigid Blast

Scenario Reward:
Draw Ally

Upgrades:
Item 1: 1d1000 ⇒ 605 Replace Bestiary of Garund with Binder's Tome
Ally 1 (if one comes up): 1d1000 ⇒ 129


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Cogsnap Passes on all loot


Researcher:

WotR Ally B
Traits: Human Hireling Basic
To Acquire: Intelligence Knowledge 7 OR Charisma Diplomacy 6
Recharge this card to add 1d6 to your non-combat Intelligence or Charisma check. Discard this card to explore your location.

Belthis Loumis:

WotR Ally B
Traits: Human Hireling
To Acquire: Craft 6 OR Charisma Diplomacy 9
Reveal this card to draw an armor, an item, and a weapon from the box; banish 2 and set aside 1. Then banish this card to add the card you set aside to your hand, or bury this card and banish that card. Discard this card to explore your location.

Wolverine:

WotR Ally 1
Traits: Animal Veteran
To Acquire: Wisdom Survival 8
If you would fail a combat check by the scenario's adventure deck number or less, you may bury this card to reroll the dice; take the new result. Discard this card to explore your location. During this exploration, add 1d6 to your Stealth checks.

Teamster:

WotR Ally B
Traits: Human Hireling Basic
To Acquire: Constitution Fortitude 7 OR Charisma Diplomacy 6
Recharge this card to add 1d6 to your non-combat Constitution or Wisdom check. Discard thi card to explore your location.


BOT FOR SEONI

Ally 1: 1d1000 ⇒ 87
--If in, Ally +1
Add in Incanter

If not, Spell +1, add in a 2nd Force Missle


REWARDS

Each character may choose one of the boons in the boon pile and use it as a bonus deck upgrade.

Recruit (Ally B)
Frog (Ally B)
Steel Shield (Armor B)
Hide Armor (Armor B)
Helm (Armor B)
Magic Shield (Armor B)
Spellcaster's Shield (Armor 1)
Magic Padded Armor (Armor B)
Wooden Shield (Armor B)
Helm of the Valkyrie (Armor 1)
Hide Armor (Armor B)
Eagle Knight Dress Uniform (Armor 1)
Corroded Helm (Armor B)
Helm (Armor B)
Magic Padded Armor (Armor B)
Magic Scale Mail (Armor B)
Magic Half-Plate (Armor B)
Stalking Armor (Armor B)
Ghoul Hide (Armor 1)
Corroded Helm (Armor B)
Stalking Armor (Armor B)
Wooden Shield (Armor B)
Full Plate (Armor B)
Scale Mail (Armor B)
Spellcaster's Shield (Armor 1)
Elven Chain Shirt (Armor 1)
Full Plate (Armor B)
Scale Mail (Armor B)
Potion of Beast Skin (Item B)
Potion of Striding (Item B)
Potion of Restoration (Item 1)
Potion of Beast Skin (Item B)
Potion of Healing (Item B)
Potion of Restoration (Item 1)
Sickle (Weapon B)
Longsword (Weapon B)
Cold Iron Longsword (Weapon 1)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: Bank

Armor 1: 1d1000 ⇒ 513
Replace Armored Coat with Slick Leather

Only have 1 armor slot. Weapon and Item have no upgrade value.


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Saved - 1 Remaining

Upgrade Preference Order:
Item 1: 1d1000 ⇒ 497 - Gem of Mental Acuity
Armor 1: 1d1000 ⇒ 246 - Magic Leather Armor

Assuming I get the item, there's enough Armor 1s to get two upgrades. Otherwise, I'll just take the one Armor.


Hero Point
Banked - 1 Total

Upgrades
None


Deck Handler

Hero Point: saved. Now have 1 in the bank.

Upgrades:
Armor 1: replace Magic Leather Armor with Armor of the Sands.

Bonus upgrade:
None


REWARD
For the rest of the Adventure Path, when setting up each scenario, 1 player may temporarily replace 1 item in her deck with the loot Sacred Prism. At the end of each scenario, return the loot to the game box.

Each character gains a skill feat.

Riding Horse (Ally B)
Recruit (Ally B)
Magic Scale Mail (Armor B)
Spellcaster's Shield (Armor 1)
Blessing of Deskari (Blessing 1)
Portable Altar (Item B)
Potion of Beast Skin (Item B)
Potion of Restoration (Item 1)
Sage's Journal (Item B)
Burst Bonds (Spell B)
Mirror Image (Spell B)
Frigid Blast (Spell B)
Good Omen (Spell B)
Glaive +1 (Weapon B)

END OF SCENARIO LEVEL 1

After you begin Adventure 2, choose a mythic path card. For the
rest of the Adventure Path, when you play a scenario in Adventure
2 or higher, the card you chose is your mythic path card.

Mythic Cards
---Bottom center below monsters


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Mythic Card: Trickster
Skill: Int +1

Blessing 1: 1d1000 ⇒ 870


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Saved - 1 Remaining

Adventure Reward:
Skill Feat - Charisma +2
Mythic Card: Archmage

Upgrade Preference Order:
Blessing 1: 1d1000 ⇒ 960 - The Foreign Trader


Hero Point
Spend: Skill Feat: Cha

Adventure Reward
Mythic Path: Mythic Marshal

No upgrades and not interested in the Loot.


Deck Handler

Hero Point: saved (now have 2 in the bank)

Bonus Skill Feat (2): +2 Wis

Mythic card: Mythic Hierophant

Not interested in Sacred Prism loot.

Upgrades: None.


REWARD
For the rest of the Adventure Path, when setting up each scenario, character may temporarily replace an item in her deck with the loot Banner of Valor. At the end of each scenario, return the loot to the game box.

Bat (Ally B)
Researcher (Ally B)
Recruit (Ally B)
Caravan Guard (Ally B)
Riding Horse (Ally B)
Teamster (Ally B)
Researcher (Ally B)
Minotaur Mercenary (Ally 2)
Wolverine (Ally 1)
Scribe (Ally 2)
Helm of the Valkyrie (Armor 1)
Commander's Field Plate (Armor 2)
Demon Hunter's Handbook (Item B)
Holy Water Grenade (Item B)
Potion of Restoration (Item 1)
Nahyndrian Elixer (Item 2)
Javelin (Weapon B)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: Card +1

Item 2: 1d1000 ⇒ 459
-Add in Elixir of Focus


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Power Feat - When you acquire an ally (☑ or a spell) you may draw a card.

Upgrade Preference Order:
Ally 2: 1d1000 ⇒ 996 - Fortune-Teller


Deck Handler

Hero Point: Skill Feat (3): +3 Wis
Hero Points remaining: 2

Upgrades:
Ally 2: 1d1 ⇒ 1 Only if Kess doesn't want the 2nd Ally 2 upgrade
Armor 1: 1d1000 ⇒ 527 Replace Armor of the Sands with Shield Cloak


Hero Point
Skill Feat - Cha

Upgrades
Ally 2: 1d1000 ⇒ 164


REWARD
Each character gains a medal on the troop Knights of Kenabres. (Note the medal on your Chronicle sheet instead of checking it off on the troop card.)
While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Valor: Strength
Righteous Medal of Agility: Dexterity
Righteous Medal of Vigor: Constitution
Righteous Medal of Clarity: Intelligence
Righteous Medal of Spirit: Wisdom
Righteous Medal of Command: Charisma

Athlete (Ally B)
Mongrel Archer (Ally 1)
Recruit (Ally B)
Animal Tamer (Ally B)
Warhorse (Ally 2)
Vulture (Ally B)
Mendevian Crusader (Ally B)
Frog (Ally B)
Fortune-Teller (Ally 1)
Retainer (Ally B)
Athlete (Ally B)
Riding Horse (Ally B)
Demon Hunter (Ally B)
Magic Padded Armor (Armor B)
Blessing of Nethys (Blessing 2)
Blessing of Deskari (Blessing 1)
Blessing of Baphomet (Blessing B)
Blessing of Ascension (Blessing B)
Horn of Battle Clarity (Item B)
Nectar of the Gods (Item B)
Nahyndrian Elixer (Item 2)
Potion of Beast Skin (Item B)
Horn of Assured Victory (Item 2)
Dazzle (Spell B)
Weapon of Awe (Spell 1)
Ranseur of the Gargoyle (Weapon 1)
Unholy Aspergillum +3 (Weapon 2)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: Hand Size +1
Medal of Agility

Deck Upgrade: Weapon 2


Deck Handler

Hero Point: Card Feat (2): Spells (7)
Fill new empty Spell slot with: Prophesize (Spell 0)

Kenabres: Righteous Medal of Spirit: Wisdom

Upgrades:
Blessing 2: 1d1000 ⇒ 482 replace Spellbound with Nethys
Ally 2: 1d1000 ⇒ 338 replace Apprentice with Cleric of Nethys
Item 2: 1d1000 ⇒ 337 replace Binder's Tome with Byzantine Lexicon

Shardra will continue to take the Nurah cohort unless someone else wants it.


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Skill Feat - Charisma +3

Scenario Reward:
Righteous Medal of Command: Charisma

Upgrade Preference Order:
Spell 1: 1d1000 ⇒ 55 - Life Drain


Hero Point
Card Feat: Ally

Upgrades
Ally 2: 1d1000 ⇒ 694

Righteous Medal of Valor: Strength


REWARD
For the rest of the Adventure Path, when setting up each scenario, character may temporarily replace a weapon in her deck with the loot Soulshear. At the end of each scenario, return the loot to the game box.

Soulshear:

Loot
Type: Weapon
Traits: Polearm Melee Slashing 2-Handed Magic Corrupted
To Acquire: None 0
For your combat check, reveal this card to use your Strength or Melee skill + 1d10+4. If not proficient with weapons, the difficulty of this check is increased by 4. If you fail this check, you may discard this card to reroll the dice; take the new result. If you reroll the dice and this card has the Corrupted trait, roll 1d12; on a 1, summon and defeat this adventure's servitor demon or shulffle Soulshear into your location deck.

Quadnys Orlun (Ally 1)
Lann (Ally 1)
Minotaur Mercenary (Ally 2)
Mendevian Crusader (Ally B)
Blessing of Ascension (Blessing B)
Blessing of Ascension (Blessing B)
Blessing of Ascension (Blessing B)
Silver Raven Figurine (Item B)
Potion of Restoration (Item 1)
Mist Horn (Item 1)
Dismissal (Spell 2)
Charm Monster (Spell 2)
Brilliance (Spell B)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: Dex +1

Ally 1: 1d1000 ⇒ 574

Replace Clockwork Spy with Clockwork Servant


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Card Feat - Spell

Upgrade Preference Order:
Spell 2: 1d1000 ⇒ 369 - Lightning Bolt


Hero Point
Power Feat: Hand Size

Upgrades
Ally 2: 1d1000 ⇒ 965


Deck Handler

Hero Point:
Power Feat (2): When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your (☐ or any) location deck.

Now have 2 hero points in reserve.

Upgrades:
Spell 2: 1d1000 ⇒ 266 Replace Prophesize with Fly


Retainer (Ally B)
Recruit (Ally B)
Mendevian Crusader (Ally B)
Chief Sull (Ally 1)
Commander's Field Plate (Armor 2)
Imperial Army Greathelm (Armor 2)
Spellcaster's Shield (Armor 1)
Helm of the Valkyrie (Armor 1)
Corroded Helm (Armor B)
Blessing of Abraxas (Blessing B)
Blessing of Ascension (Blessing B)
Potion of Restoration (Item 1)
Potion of Healing (Item B)
Holy Water Grenade (Item B)
Almanac (Item 1)
Enchanted Fang (Spell B)
Flames of the Faithful (Spell 1)
Cure (Spell B)
Cold Iron Mace +1 (Weapon 2)
Quarterstaff (Weapon B)


Hero Point
Saved - 2 left

Upgrades
Ally 1: 1d1000 ⇒ 325


Deck Handler

Spent one hero point during this scenario. Save the new one, leaving a balance of two hero points.

Upgrades:
Spell 1: 1d1000 ⇒ 484


REWARD
For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace an item in her deck with the loot Scale of Sacred Weaponry. At the end of each scenario, return the loot to the game box.

Each character gains a medal on the troop Knights of Kenabres.
(Note the medal on your Chronicle sheet instead of checking it off on the troop card.)

Scale of Sacred Weaponry:

Loot
Type: Item
Traits: Object Magic Terendelev
To Acquire: 0
Recharge this card to add 1 to your combat check, or 2 if you played a weapon on this check.


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Saved - 1 Remaining

Upgrade Preference Order:
None

Scenario Reward:
Righteous Medal of Clarity: Intelligence


Deck Handler

Kenabres - Righteous Medal of Con

Upgrade - assuming that Cogsnap doesn't want the Spell 1, Shardra will replace Find Traps with Sphere of Fire.

If this is the last scenario at tier 2, does that mean we now choose our Role Cards?


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Intel Medal
Hero Point: Bank
No Deck Upgrade


REWARDS
You may redeem 1 loot card that a reward has allowed you to temporarily add to your deck and that is listed on the Redemption card.
(Note the redeemed card on your Chronicle sheet instead of checking it off on the Redemption card.)
Each character gains a medal on the troop Knights of Kenabres. (Note the medal on your Chronicle sheet instead of checking it off on the troop card.)

Each character gains skill feats corresponding to all medals gained on the troop Knights of Kenabres. (as noted on your Chronicle sheet).

Raconteur (Ally B)
Mendevian Crusader (Ally B)
Frog (Ally B)
Frog (Ally B)
Blessing of Abraxas (Blessing B)
Blessing of Nethys (Blessing 2)
Blessing of Ascension (Blessing B)
Blessing of Torag (Blessing B)
Blessing of Ascension (Blessing B)
Potion of Restoration (Item 1)
Potion of Beast Skin (Item B)
Nahyndrian Elixer (Item 2)
Nahyndrian Elixer (Item 2)
Book of the Loremaster (Item B)
Paralyze (Spell 2)
Charm Monster (Spell 2)
Flaming Spear +1 (Weapon 2)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Spell 2: 1d1000 ⇒ 568
-Replace Immolate with Heat Metal (Core)

Blessing 2: 1d1000 ⇒ 761
Replace BoT Elements with The Carnival

3rd Knight bit - Wisdom


Deck Handler

Spell 2: 1d1000 ⇒ 642
- replace Frigid Blast with Aqueous Orb

No interest in the other upgrades.

Knights of Kenabres: Charisma.


Deck Handler

Interested in any of the Cohorts but can also see good reasons for any of them to go to others (and I already have one natively) so will just take any that are unclaimed.


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point(s) TBD

Upgrade Preference Order:
Spell 2: 1d1000 ⇒ 600 - Vampiric Touch
Blessing 2: 1d1000 ⇒ 756 - Blessing of Abadar

Knights of Kenabres:
Righteous Medal of Spirit - Wisdom


I'm after an Item 2, so it looks like I'll be able to grab one of the two of those since nobody else is after one

Exchange Amulet of Mighty fists for Topaz of Strength

Righteous Medal of Vigor: Constitution


REWARD
For the rest of the Adventure Path, when setting up each scenario, you may choose a character to temporarily replace an item in her deck with the loot Black Robe.

Black Robe:

Loot
Type: Item
Traits: Accessory Magic Corrupted
To Acquire: 0
Reveal this card to add 2 to your Arcane or Divine checks, or to reduce damage dealt to you by 2; you may play another item on the check. Discard this card to put a spell from your discard pile on top of your deck. After you play this card, if it has the Corrupted trait, bury a random card from your discard pile.

Minotaur Mercenary (Ally 2)
Raconteur (Ally B)
Apprentice (Ally B)
Retainer (Ally B)
Armor of the Pious (Armor 2)
Blessing of Shax (Blessing B)
Blessing of Iomedae (Blessing B)
Blessing of Ascension (Blessing B)
Blessing of Pulura (Blessing B)
Swarmlord's Jar (Item 3)
Potion of Healing (Item B)
Potion of Healing (Item B)
Pure Holy Water (Item 3)
Pure Holy Water (Item 3)
Nahyndrian Elixer (Item 2)
Dawnflower's Light (Item 2)
Nahyndrian Elixer (Item 2)
Charm Monster (Spell 2)
Heat Metal (Spell 2)
Hellmouth Lash (Spell 3)
Rod of the Viper (Weapon 3)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Deck Upgrade: Weapon 3 to replace the Flaming Shortbow Banished for Ally 2.

Role Card: Bloodbomber
Hero Point: [X] The first item (☐ or any item) you play that has the Alchemical or Liquid trait does not count against the number of items you can play on a check or step.


Upgrades:
No Upgrades.

Hero Point:
Role Card: Bruiser
Power Feat: (X or acquire an ally or a blessing)


Deck Handler

Role Card: Visionary
Spend hero point on Power Feat (3): [X] When you attempt to defeat a barrier, you may use your Knowledge skill instead of the listed skill.

Upgrade:
Spell 3: 1d1000 ⇒ 957 Replace Cure with Major Cure
Item 3: 1d1000 ⇒ 879
Ally 2: 1d1000 ⇒ 463


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Hero Point:
Card Feat - Item

Upgrade Preference Order:
Item 3: 1d1000 ⇒ 946 - Wand of Enervation


REWARDS
For the rest of the Adventure Path, when setting up each scenario, you may choose a character to temporarily replace a weapon in her deck with the loot Fiendsplitter.

Fiendsplitter:

Loot
Type: Weapon
Traits: Axe Melee Slashing 2-Handed Magic Torag
To Acquire: 0
For your combat check, reveal this card to use your Strength or Melee skill + 1d12+1; you may additionally discard this card to add your Strength die. You may recharge a card that has the Torag trait to add another 1d8. If not proficient with weapons, the difficulty of this check is increased by 4. You may discard this card to examine the top card of your location deck; if it does not have the Demon trait, shuffle your location deck.

Retainer (Ally B)
Quadnys Orlun (Ally 1)
Demon Hunter (Ally B)
Druid of the Storm (Ally 2)
Interrogator (Ally B)
Grizzled Mercenary (Ally B)
Full Plate (Armor B)
Spiny Shield (Armor 2)
Magic Scale Mail (Armor B)
Blessing of Ascension (Blessing B)
Potion of Restoration (Item 1)
Tome of Mental Prowess (Item 3)
Potion of Healing (Item B)
Mist Horn (Item 1)
Potion of Restoration (Item 1)
Nahyndrian Elixer (Item 2)
Abyssal Traveler's Kit (Item B)
Pure Holy Water (Item 3)
Swarmlord's Jar (Item 3)
Nectar of the Gods (Item B)
Potion of Healing (Item B)
Almanac (Item 1)
Potion of Restoration (Item 1)
Charm Monster (Spell 2)
Protect (Spell 1)
Heat Metal (Spell 2)
Glaive +1 (Weapon B)
Flaming Spear +1 (Weapon 2)


Cogsnap Deck Handler|||Alchemy Class Deck||| Alchemy Pack

Hero Point: Item +1

Item 2: 1d1000 ⇒ 798
Add in Potion of Focus

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