tt's The Elsebo Way

Game Master therealthom

Just for fun, a run through the SFS Season 1 story arc.

Maps, etc

End(ish) of Episode 1 End (ish) of episode 2] End (ish) of episode 3]

End Scoured Stars Rescue Special. Begin with Locket and Faelyn


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Android Soldier (Guard) 8 | HP: 60/60 (0 thp) SP: 76/88 RP: 10/10 | EAC: 26 KAC: 31 | Init: +6 | Perc: +12 | Speed 30’ / Fly 40’ | Resist Heat and Cold 5 | Fortitude: +9 Reflex: +8 Will: +7 | Artillery Laser: +10/+10: 2d8+14 F, Sniper Rifle: +17: 2d8+8 F, Armored Smash +13 or +9/+9: 1d10+12 B

”Welcome Atharvaveda, Iteration-177 vouches for you, though he asks Ms Whiteangel join him at the Tower of Shadows,” volunteers Zephyr in a businesslike manner.


Male half-elf xenoarchaeologist envoy 1 / mystic 6 | SP: 63/63 | HP: 46/46 | RP: 6/7 | EAC: 22 KAC: 23 | Fort: +5, Ref: +7, Will: +11 | Melee: +5 | Ranged: +9 | Thrown: +5 | Init +3, Perc +16

Jaeric looks sidelong at Alison and quirks an eyebrow. "This seems a bit irregular," he notes aloud, "But it might help if a member of our team keeps an eye on our patron while lending a hand in whatever they're pursuing in one of the other towers. Alison? If you have no objections..."

Once Whiteangel indicates her acceptance, he nods and turns back to Atharvaveda. "I'm not sure how much Iteration-177 knew about Albryan's bargain. We're essentially here to deal with two problems. One is some viral-infected robots that seem to have run amok. The other is an escaped predator-plant called a ksarik, which we've been asked to subdue and return to its cage. Can you give us some insight into your capabilities so we know how to integrate you into the team?"


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Veda watches intently, her tongue flicking out several times.

As the half-elf addresses her, she turns to him with unblinking eyes.
Yeah that's exactly what Iteration-177 told me. Get rid of some robots out of control then take care of a ksarik. They didn't say return to a cage though.
She seems to smirk.
Probably can be done as well.
Are you a team leader here? Mh you look like a talker. I'm more in the shooting, magic and science department. she says padding her plasma bolter.
Should we shoot those robots or try to hack them and get rid of the virus? I can go both ways. Also fly some ships and analyze alien tech.


M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

"I think I 'member our hosts sayin' the critter needs to be unharmed, but the 'bot's 'r' toast."


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Veda gives the dwarf a confused look.
Why would you turn robots into a form of bread? Is that a form of magic you mastered?

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;
Jaeric Kem wrote:

Jaeric looks sidelong at Alison and quirks an eyebrow. "This seems a bit irregular," he notes aloud, "But it might help if a member of our team keeps an eye on our patron while lending a hand in whatever they're pursuing in one of the other towers. Alison? If you have no objections..."

..."

"Ingratiate myself with the super rich science sponsor? I'll take one for the team. See you around?"

Alison nods to Veda and asks, "Where'd you leave your car?"


M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

The dwarf puts a hand over his face for a moment. "Jest burn 'em 'n' move on, 'k?"

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

The reconstituted party continues to ascend the stairs. Some floors are very typical library, but one looks like a zoological exhibition. Transparent walls contain a 20 meter diameter patch of forest under story. Thumb-sized insects move among the ferns, grasses, and leaf litter. Occasionally they light up in patterns that look like pixelated symbols, letters, or runes.

Better post to move the action coming tonight.


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Mh, burning. Ah i get it! You mean then they look like burned bread! Rather curious. I prefer my plasma bolter here.

Veda has the rifle ready in her hands while she moves forward with you.
Is this where the robots are or the plant? Do you have any plan on how to catch that plant? How big is it even? And is it hostile?

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

On the way up you pass several curious sights.

A large room with an enormous slumbering gold dragon chained to the floor and receiving an IV drip.

A room filled with cacophonous noise created by hundreds of instruments played all at once by miniature robots.

A room filled with ancient books, each bound with a cover made from a different type of skin.

A room with a dozen scrimshaw drawings, each carved into the 6-foot-long tooth of some gigantic beast.

On the robot orchestra floor, the tenth, the stairway along the outer wall stops and four smaller spiral stairways continue the ascent. The trail of acid drops follows the north staircase upward.

On the twelfth floor pallid green light fills this area. Ten large glass containers, each filled with translucent green slime, are arranged in a half square in the middle of the room. Scrolls of parchment float lazily inside the slime of each container.
This room holds the Scrolls of Cizoh, 10 strips of parchment
found floating in a sea of slime on a distant moon.

Two robed humanoids constructed of brass and silver with visible clockwork mechanisms inside them. wait in the center of this room One of their arms ends in a vicious blade, while the other is an intricate clockwork re-creation of a hand.

Engineeering DC 21, rolls at +3:
These are your lore wardens. For every 5 by which you exceed the DC you can ask for special qualities.

Slide 2. Sorry I don't have a nice image for them.


M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

Engineering DC 21 w/ +3: 1d20 + 14 + 3 ⇒ (12) + 14 + 3 = 29

Already know they are constructs with the standard construct issues. Any additional defenses?


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

engineering : 1d20 + 11 ⇒ (8) + 11 = 19

Mh rolls of slime. Weird stuff. Can you imagine living in slime?

She looks around the room her bolter ready.

can anything be found out about the slime and scrolls?

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

If you want to stroll over and closely examine the containers, you might learn more about the scrolls.

The two humanoid constructs pivot toward the party.

"Inferior organic beings."
"No doubt drawn here by the grandeur of our knowledge repository."
"But are they suppilcants and servitors or vile despoilers?"
"We shall soon have the truth."

They step toward the party.
"Organic beings, prostrate yourselves before the mechanical magnificence of Ourselves! Then you may approach on hands and knees to petition Us for your desires."

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Never almost laughs, but instead, she gets on her hands and knees as instructed. She crawls over to the nearest lore warden.

"Oh magnificent mechanical ones!" She starts dramatically. "Possessors of unlimited knowledge! We have endured many trials to reach you, such as icky bathroom carpet, an arrogant rich guy and his pretentious glow in the dark spaceship, and seasonal allergies." She slowly stands while gesturing to the abundance of flora.

"It is a relief that you should ask our desires. We are humbled, I'm sure. And now that I've come to you like a dog, I do have one desire; I'm gonna take a bite outta your leg."

With a flick of the wrist, her taclash whips around the metal monstrosity.

Disarm: 1d20 + 11 ⇒ (19) + 11 = 30 vs KAC+8 Edit:I forgot how lame Trip is in Starfinder. If the lore wardens don't carry weapons, and there is nothing to disarm, I'll use this as an attack instead. Entropic Strike damage is 1d4 + 7 ⇒ (3) + 7 = 10

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

Never, the lore wardens have one intricate, dexterous, mechanical hand and the other is a shortsword like blade. No disarming, unless you manage to do it literally.

Lorne, not much special about them. You're finding out that they can't be disarmed, and that they can cast spells somehow.

Everyone needs a DC 15 will save against the lore wardens' stream of delusional grandeur each round. If you fail you are off-target that round. Off-target is -2 on to hit rolls.

Never's flattery and obsequious approach lull the warden's suspicions. Her sudden strike comes as a complete surprise. Her whip bites deeply into one's shoulder joint. It reacts immediately with a thrust of the blade at the end of its left arm. Both it and it's companion erupt into a fusillade of pronouncements.

" A deceiver! A despoiler! Kill her! Our majesty demands it. Inferior beings can not be allowed to upset their superiors...." Their words come faster and faster in a barely intelligible blur of confusing sound.

The second lore warden raises its empty hand and as it swings the tarm forward in a throwing motion, a translucent book appears and hurls toward Zephyr. The book strikes the android and ricochets into Jaeric, , off the wall behind him, then into Veda, a glass case, Lorne, the wall in front of Lorne, past Zephyr and into Royo in the stairwell.

"Ooof!" Royo whimpers. The between gritted teeth says, "I think their elbow and knee joints will be susceptible to to blows out of their plane of motion. Lateral force on the joints may disable them."

Initiative:
Never:
Lore warden (red) : damage (13)
Lore warden (green)
Jaeric:
Lorne:
Veda:
Zephyr:

Because you did well with Royo in The First Mandate, you received that +3 on the ID roll. His advice in this scenario is also more effective than his advice in Mandate; you get +3 on your damage rolls for the rest of this combat.

DM rolls:

Initiative:
Veda: 1d20 + 7 ⇒ (3) + 7 = 10
Jaeric: 1d20 + 2 ⇒ (15) + 2 = 17
Lorne: 1d20 + 3 ⇒ (8) + 3 = 11
Never: 1d20 + 1 ⇒ (17) + 1 = 18
Zephyr: 1d20 + 5 ⇒ (4) + 5 = 9
Lore wardens: 1d20 + 3 ⇒ (14) + 3 = 17

Sword v Never, KAC: 1d20 + 7 ⇒ (17) + 7 = 24 ... damage: 1d4 + 5 ⇒ (1) + 5 = 6

Forcedisc v Zephyr, EAC: 1d20 + 9 ⇒ (14) + 9 = 23 ... damage: 3d6 ⇒ (3, 3, 2) = 8
Forcedisc v Jaeric, EAC: 1d20 + 9 ⇒ (5) + 9 = 14 ... damage: 2d6 ⇒ (3, 3) = 6
Forcedisc v Veda, EAC: 1d20 + 9 ⇒ (14) + 9 = 23 ... damage: 2d6 ⇒ (6, 4) = 10
Forcedisc v Lorne, EAC: 1d20 + 9 ⇒ (8) + 9 = 17 ... damage: 2d6 ⇒ (2, 6) = 8
Forcedisc v Royo, EAC: 1d20 + 9 ⇒ (6) + 9 = 15 ... damage: 2d6 ⇒ (1, 2) = 3

Grandiose Proclamations (Su) The lore warden shouts an unnerving constant stream of delusional grandeur. Each creature within 120 feet of the lore warden that can hear it must succeed at a DC 15 Will saving throw at the start of their turn or become off-target for one round. This is a mind-affecting, sense-dependent effect.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Will Save: 1d20 + 1 ⇒ (6) + 1 = 7

Never's head swims with silly ideas about the splendor of the lore wardens and their "majesty." It's enough that she feels off-kilter, the whip in her hand suddenly a liability. But she has another weapon she can use.

"You metal bozos talk too much!"

The next time she opens her mouth, a cone of intense cold blasts forth, catching both lore wardens.

Dragon Gland, Wyrmling (Cold):
3d6, 15 ft. cone, Reflex Save/half at DC15

Cold Damage: 3d6 ⇒ (4, 5, 4) = 13 I assume the +3 damage boost does not apply to area of effect weapons.


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Not sure if it's ok to post already, but alas...

Will Save: 1d20 + 5 ⇒ (1) + 5 = 6

I'll take a wild guess: those are the virus infected robots? And we use a very traditional anti virus method?

Veda steps to the side to have a better line of sight and aims her plasma bolter at the robot near Never.

What Queen are they talking about? Do they have a Queen here? Majesty is a Queen right?

Plasma Bolter: 1d20 + 5 ⇒ (18) + 5 = 231d10 + 3 + 3 ⇒ (6) + 3 + 3 = 12

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

Never follows up her whip attack with a blast of freezing air. The lore wardens dodge left and right and the brunt of her breath splits the space between them.

Veda levels her plasma bolter and scores a direct hit on the warden through the tiniest of gaps between the scroll case and Never.
Great roll to get past cover, etc.

The lore warden's screed continues.
"Organic life forms have malleable memory. Data storage is unreliable because it is influenced by what the unit wishes to remember. Quantum crystal memory is forever!
"Mechanix, take a licking and keep on ticking!"

Behind you Royo gasps, "The joints. Remember the joints."

Thanks for the spoiler, Therenger.
Forgot to update you guys after last round's damage. Here it is. Bold have yet to go this round.
Status Round 1/2
Jaeric: 6 SP
Lorne:
8 SP
Veda: 10 SP
Zephyr: 8 SP
Never: 6 SP
Lore warden (red) : damage 31
Lore warden (green) : damage 6

DM Rolls:

1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 1 ⇒ (15) + 1 = 16


Android Soldier (Guard) 8 | HP: 60/60 (0 thp) SP: 76/88 RP: 10/10 | EAC: 26 KAC: 31 | Init: +6 | Perc: +12 | Speed 30’ / Fly 40’ | Resist Heat and Cold 5 | Fortitude: +9 Reflex: +8 Will: +7 | Artillery Laser: +10/+10: 2d8+14 F, Sniper Rifle: +17: 2d8+8 F, Armored Smash +13 or +9/+9: 1d10+12 B

Zephyr steps forward and draws a bead on the robotic warden Never is attacking, trying to block out the nonsense the beings are spouting.

Will save: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Their incessant babbling is somewhat distracting, but he fires his artillery laser at the weak point of the warden’s neck joint, hoping for a clean kill.

Artillery Laser Attack, off kilter, vs EAC: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage with bonus: 1d10 + 3 + 3 ⇒ (3) + 3 + 3 = 9 (Penetrating level 1)


M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

"Well, ain't they sweet?"

Will Save DC15: 1d20 + 1 ⇒ (13) + 1 = 14 Off-Target, -2 to attacks
Lorne moves up, drawing his Tactical Skipshot pistol as he goes. When he gets behind the case, he points his pistol at the one to his left (Green) and says "I choose you!", marking it with the tactical processor in his exocortex.

Not a huge deal, but it lets me use full BAB to attack instead of my 2/3rds BAB. ANd that's 2 move actions, so . . ..

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

Jaeric is up.

Zephyr's shot nearly accomplishes its goal. The lore warden's head droops foward and swings loosely with each movement its body makes.

But its still in the fight.

Lorne calmly prepares for a well-placed shot.


Male half-elf xenoarchaeologist envoy 1 / mystic 6 | SP: 63/63 | HP: 46/46 | RP: 6/7 | EAC: 22 KAC: 23 | Fort: +5, Ref: +7, Will: +11 | Melee: +5 | Ranged: +9 | Thrown: +5 | Init +3, Perc +16

Will save: 1d20 + 6 ⇒ (16) + 6 = 22

Jaeric shakes off the babbling stream of words crowding his mind and casts a spell to cause a bit of confusion right back at their enemies. A glowing ball of otherworldly green energy manifests around the robot threating Never, buzzing around the sensors in its faceplate to distract it. He then moves up next to Lorne, drawing a shock grenade from his belt. "Keep them together!" he calls out to the rest of team, "I've got something that might fry their circuits!"

OOC: Jaeric casts wisp ally sending it at the red robot to provide covering fire (+2 AC) to anyone the robot attacks in the next round.

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

You robotic foes continue their confusing stream of self-agrandisement. "See how our joint lubrication glistens on the metal. And the specular reflections from our polished frames! So much finer than your diffusely reflecting semi-permeable membranes!"
"Lore Wardens are the highest creation! The universe is now complete! It has acheived its purpose. All lower orders of creatures may worshipfully bask in our glory!"

Don't forget those Will saves!

Never's foe's blade glows a sickly green. The warden rears back, the better to see you with its lolling head. It shakes itself, trying to get away from the obscuring green energy of Jaeric's spell, then lunges bodily forward for a powerful thrust, that harmlessly skims along Never's armor.
That would have really hurt if it had hit.

The second lore warden moves smoothly to line up as many party members as possible and conjures a second book to throw at you. The book smashes into Never, misses Lorne when he ducks, smacks Jaeric, misses Zephyr, but bounces off the wall to strike Veda.


Status Round 2/1
Jaeric: 12 SP
Lorne: 8 SP
Veda: 16 SP
Zephyr: 8 SP
Never: 16 SP
Lore warden (red) : damage 40
Lore warden (green) : damage 6

DM stuff:

Inject nanobots, Neil's AC boost: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15 ... damage: 4d8 ⇒ (4, 5, 2, 8) = 19

1d2 ⇒ 1
Forcedisc v Never, EAC: 1d20 + 9 ⇒ (12) + 9 = 21 ... damage: 2d6 ⇒ (6, 4) = 10
Forcedisc v Lorne, EAC: 1d20 + 9 ⇒ (4) + 9 = 13 ... damage: 2d6 ⇒ (5, 6) = 11
Forcedisc v Jaeric, EAC: 1d20 + 9 ⇒ (15) + 9 = 24 ... damage: 2d6 ⇒ (4, 2) = 6
Forcedisc v Zephyr, EAC: 1d20 + 9 ⇒ (3) + 9 = 12 ... damage: 2d6 ⇒ (6, 1) = 7
Forcedisc v Veda, EAC: 1d20 + 9 ⇒ (20) + 9 = 29 ... damage: 2d6 ⇒ (1, 5) = 6

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Will: 1d20 + 1 ⇒ (13) + 1 = 14

"You are pretty," Never slurs as she is a little bit mesmerized still by the Wardens. "I can't wait to tear you apart and pick out the best scrap!"

Entropic Pool 1+1

Entropic Strike: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18 Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

Never kills it. (Phone post)


M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

Will Save DC15: 1d20 + 1 ⇒ (4) + 1 = 5 Off-Target, -2 to attacks

Lorne doesn't say anything, though he keeps shaking his head, as he moves out of the concentrated line formation before attempting to shoot the remaining target.

Marked Tactical Skipshot Pistol w/ off-target vs KAC: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
Piercing: 1d4 + 1 ⇒ (2) + 1 = 3]


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Hehe nice hit human.

Will Save: 1d20 + 5 ⇒ (11) + 5 = 16

Veda storms forward and aims her bolter at the left robot.
Plasma Bolter: 1d20 + 5 ⇒ (9) + 5 = 141d10 + 3 ⇒ (8) + 3 = 11

What do i have to do to get that +3 on damage?


Android Soldier (Guard) 8 | HP: 60/60 (0 thp) SP: 76/88 RP: 10/10 | EAC: 26 KAC: 31 | Init: +6 | Perc: +12 | Speed 30’ / Fly 40’ | Resist Heat and Cold 5 | Fortitude: +9 Reflex: +8 Will: +7 | Artillery Laser: +10/+10: 2d8+14 F, Sniper Rifle: +17: 2d8+8 F, Armored Smash +13 or +9/+9: 1d10+12 B

Zephyr moves to get a clear shot and unloads on the remaining warden!

Will Save: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19

Artillery Laser Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d10 + 3 + 3 ⇒ (9) + 3 + 3 = 15

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

Jaeric is up.

Never strikes the warden's head with the flat of her hand. Its whips around ninety degrees and separates from its neck in a splash of sparks. The head tumbles across the room and lands at the foot of a slime tank. Never gracefully steps back from the robot, neatly evading a few random swings of its arms before it collapses to the ground.

Lorne fires on the move, but his shot goes wide. Veda steps forward , but her shot fired past Never's head goes high.

Zephyr moves to a clean line of sight and unloads his laser beam. It strikes with a bright flash and leaves the warden's cloak burnt, and its metal skin scorched.


Male half-elf xenoarchaeologist envoy 1 / mystic 6 | SP: 63/63 | HP: 46/46 | RP: 6/7 | EAC: 22 KAC: 23 | Fort: +5, Ref: +7, Will: +11 | Melee: +5 | Ranged: +9 | Thrown: +5 | Init +3, Perc +16

Seeing Never's warden go down, Jaeric reconsiders using a grenade on just one of them. So, he moves up next to it, looking to use its body for cover while he tries to get a clear shot on the other one. He then aims his autopistol and fires quickly, relying on his spell to keep distracting it.

Ranged Attack: 1d20 + 3 ⇒ (5) + 3 = 8

Unfortunately, his hurry and attempt to avoid Zephyr and Never's line of fire throws off his aim.

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

"Incomprehensible blasphemy! Organic life form has ended Timech's reign. Punishment must be swift and severe!"

Will saves per SOP.

Its blade trailing green energy, robes fluttering behind, the warden rushes up to Never and lances its blade into her side. Never feels her blood flow out, replaced with pain that spreads radially from the cut. The construct's blank steel face stares into hers coldly.

Never:
That's 18 hp of damage. Fort save DC 17 for half.

If you fail the fort save you are also confused for 4 rounds. Since it attacked you, you may attack it back normally on your next turn. (And roll a will save.)

On subsequent turns you can roll a DC 17 Will save to shake the confusion. If you fail roll a d100:
1–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 + Str modifier damage to self with item in hand.
76–100 Attack nearest creature.

Status Round 2/3:
Jaeric: 12 SP
Lorne: 8 SP
Veda: 16 SP
Zephyr: 8 SP
Never: 16 SP pending
Lore warden (red) : dead
Lore warden (green) : damage 21

Dm rolls:

Inject nanobots v EAC: 1d20 + 7 ⇒ (14) + 7 = 21 ... damage: 4d8 ⇒ (5, 8, 1, 4) = 18

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Fort Save: 1d20 + 7 ⇒ (13) + 7 = 20

Never steels herself against the attack, and manages to resist some of the pain from what would have been a terrible blow. But she's nothing if not resilient. Gritting her teeth, she whips at the vulnerable areas Royo identified.

Entropic Pool: 3

Attack: 1d20 + 4 ⇒ (18) + 4 = 22 Using all 3 entropy points to add 3d4 to damage roll
Damage: 1d4 + 7 + 3 + 3d4 ⇒ (4) + 7 + 3 + (1, 4, 4) = 23

"I'm gonna give you a swift and severe kick to your metal ass!"

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

Never's whip slices through elbows, hand and blade clatter to the floor. Then she severs the neck. The warden seizes up then slowly tips over and bangs on the ground.

Yikes! End of combat.


Android Soldier (Guard) 8 | HP: 60/60 (0 thp) SP: 76/88 RP: 10/10 | EAC: 26 KAC: 31 | Init: +6 | Perc: +12 | Speed 30’ / Fly 40’ | Resist Heat and Cold 5 | Fortitude: +9 Reflex: +8 Will: +7 | Artillery Laser: +10/+10: 2d8+14 F, Sniper Rifle: +17: 2d8+8 F, Armored Smash +13 or +9/+9: 1d10+12 B

At nearly point-blank range and with a clear field of fire, Zephyr stays where he is and fires off a pair of laser bolts at the warden, aiming for whatever joints look the weakest!

Artillery Laser Full Attack: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
Damage: 1d10 + 3 + 3 ⇒ (4) + 3 + 3 = 10

Artillery Laser Full Attack: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Damage: 1d10 + 3 + 3 ⇒ (2) + 3 + 3 = 8

Sovereign Court

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8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

Ninja'd by 3 seconds. You can keep those rounds.


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Will Save: 1d20 + 5 ⇒ (17) + 5 = 22

Veda shoots her plasma bolter again.
Plasma Bolter: 1d20 + 5 ⇒ (2) + 5 = 71d10 + 3 ⇒ (7) + 3 = 10


M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

"Coulda been worse. Hope capturing the critter's as easy!" He moves over to Never. "Let me take a look at that, if you will."

He pulls out his Medkit and goes to treat the injury, if allowed.

I figure Taking 20 won't mesh with group plans, as 20 minutes could be a pretty long time waiting on the dwarf. But the Skill explicitly says you can't take 20 on First Aid, but doesn't mention it on Treat Wounds . . ..

Medicine to Treat Wounds DC25: 1d20 + 13 ⇒ (11) + 13 = 24

Dang. To no effect.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Coiling her taclash, Never kicks apart the big animatrons, looking for choice scrap. "Nice junk. Good tip, Royo."

Can we get 10 minutes to rest?


Male half-elf xenoarchaeologist envoy 1 / mystic 6 | SP: 63/63 | HP: 46/46 | RP: 6/7 | EAC: 22 KAC: 23 | Fort: +5, Ref: +7, Will: +11 | Melee: +5 | Ranged: +9 | Thrown: +5 | Init +3, Perc +16

OOC: I think we all need 10 minutes to recover Stamina. Good call.

"That's one problem down," Jaeric acknowledges, "Really nice job, everyone! Especially, Never. They seemed drawn your way, but you handled them well. We're all a bit scratched up, though. I don't know what kind of magical power they were using, but I still feel a bit woozy from it. It's best we rest before we go looking for the ksarik."

The half-elf takes the time to reload his pistol, sort out his gear, and then checks on everyone's injuries.

OOC: It doesn't appear anyone took hit point damage, so we should all spend one Resolve point to recover all the Stamina points we lost.

Before the team gets ready to move out again, Jaeric pulls aside Zephyr and Lorne. "Any chance either of you can do a quick check on the memory cores of those wardens? If they picked up a virus that caused them to start acting so erratically, our patrons might want a copy of it returned to them. At a minimum, we should probably collect them so they don't get picked up by any other machine that could be infected by it."


Android Soldier (Guard) 8 | HP: 60/60 (0 thp) SP: 76/88 RP: 10/10 | EAC: 26 KAC: 31 | Init: +6 | Perc: +12 | Speed 30’ / Fly 40’ | Resist Heat and Cold 5 | Fortitude: +9 Reflex: +8 Will: +7 | Artillery Laser: +10/+10: 2d8+14 F, Sniper Rifle: +17: 2d8+8 F, Armored Smash +13 or +9/+9: 1d10+12 B

”Good idea, Jaeric,” replies Zephyr, assisting In disassembling the wardens and accessing their data core. He then rests and recovers from the fight as well.

Engineering assist: 1d20 + 5 ⇒ (12) + 5 = 17

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

Lorne, you're not on a clock. You could take 20 on that medicine check, if the party agrees. Picking the wardens apart would take some time anyway.
Looks like Never and Jaeric are spending SP to rest. Please, the rest of you declare whether you are or aren't.

"Never" wrote:
"Nice junk. Good tip, Royo."

"You're very welcome."

The ysoki emerges from the stairwell and gingerly touches his side. "I suppose I should remain farther behind in the future. That was too exciting and painful by half. "

Royo is glad for a chance to sit down and gather himself.

Loot: Much of the circuitry inside each lore warden construct is crafted from precious metals. In addition, the bladed arm of one destroyed lore warden can be salvaged, acting as a sintered longsword.

Just a small reminder of where you are :
On the twelfth floor pallid green light fills this area. Ten large glass containers, each filled with translucent green slime, are arranged in a half square in the middle of the room. Scrolls of parchment float lazily inside the slime of each container.

A large bronze plaque (the orange rectangle toward the east of the room) with relieved lettering describes the room's contents, the Scrolls of Cizoh, 10 strips of parchment found floating in a sea of slime on a distant moon, and transported here in that same slime. Apparently the 11th scroll disintegrated when its discoverers lifted it from the slime.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Sintered longsword = nice score! Never is specialized in Advanced Melee

Never wrenches the sword arm off one of the wardens. "Sweet! You guys mind if I hang on to this?"

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

You guys all good and ready to move on then? Nothing else you want to do here?


M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

Sorry, my wife had surgery today. Spent more time prepping last night than I expected, and then spent roughly 15 hours out of the house today for her 3 hours on the table. Everything seems good.

1Healing. You told Never she took HP damage. Somebody else said we didn't take any real wounds. If there was no HP damage, then there's nothing for me to heal with Medicine.

Strip the things for parts and inspect the memory? Of course!

Engineering w/ Assist: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19 Wah-wah-wah . . ..

Computers: 1d20 + 12 ⇒ (10) + 12 = 22 Look, Ma! No dice needed!

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

Never made her save, so I don't think the damage made it to hit points.

The party strips the lore wardens of their valuable innards, and one decent blade. Lorne determines that to preserve the lore warden's entire memory units, you'll have to connect them to a battery. Their memory will be lost it they are powered down. ALternatively, he is also able to safely isolate and copy an instance of the virus onto his comm unit.

Nice computers roll. Just let me know whether you want to put the virus safely on your comm unit, or sacrifice a battery to preserve the entire memory units.

Royo professes that he is ready to move on.

The party begins their ascent again.

Status after Lore Warden Fight:

Jaeric: -1 RP
Lorne: -8 SP
Veda: -16 SP
Zephyr: -1 RP
Never: -1 RP

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

As you climb you can look into more rooms. Once again the exhibits or stacks are often behind forcefields, thick glass, or transparent aluminum. In one of the more remarkable rooms, six alien ghosts are bound within warding circles that glow faintly. In another are hundreds of pots, each containing a different incense. Varied faintly colored plumes rise from the pots. A few of the plumes are even luminous.


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M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

Did you REALLY just ask if I wanted to load a known virus on my equipment? To the guy with equipment plugged into his brain? I imagine the game is ignoring all the risks and potentially devastating problems with doing that, but I can't. We'll dedicate a battery.

Sovereign Court

8-10-U8 Elsebo's Protogees Faelyn ; Zephyr ; Kyzin ;

I really did. According to the scenario your roll was good enough to 'safely' do so. I can appreciate your very real caution. I wouldn't mess with that either, if I were in Lorne's shoes.

Who has a spare battery?

The acid trail leads upward through the Tower of the Oma. Sometimes you lose the trail for a short time, but you always find it again. The eighteenth floor is a winding maze of corridors. Glowing runes line the walls of filling the hallways with orange light. The acid trail leads into the maze.

Echoing faintly from the depths of the maze comes a faint 'pop!' followed immediately by a squeaky trumpeting sound.

DM rolls:

Perception:
Veda: 1d20 + 9 ⇒ (6) + 9 = 15
Jaeric: 1d20 + 8 ⇒ (4) + 8 = 12
Lorne: 1d20 + 6 ⇒ (10) + 6 = 16
Never: 1d20 + 7 ⇒ (1) + 7 = 8
Zephyr: 1d20 + 0 ⇒ (15) + 0 = 15


M Quest for the Sky Dwarf Cyberborn Mechanic 6 | EAC20 KAC20 CM28 | S 5/42 HP 30/42 | RP 9/9 | F+6 R+12 W+3 | Perc+10 | Init +7

Normally I have spare batteries on my character, but Lorne's using a slug-thrower, and so doesn't need any. A little help, here, guys? I don't have a datapad which isn't plugged into my brain. Seriously.

"Uh, guys? Did someone just get a text message 'r' somethin'?"

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Never has no idea what Lorne is talking about. "I have no idea what you're talking about," she says.

"Why would the Curators create a maze in their library? I mean really. A maze! There was this one time when a couple of spoiled rich human kids thought they could mess around on our turf in the sublevels, like since they had a lot of money they were better than us and could break out s*%% and try to get on me. Well, I wasn't having that cock, and after the gang got through with them we busted into their crib and the little primrose had a secret door where he kept his guns. Not much of a secret when I had my taclash up his ass.

"Anyway, should we keep following the slime trail?"

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

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