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About Never StormfoxRace: Human (Gravity Dweller)
== Combat ==
Defense
Slotted Boons
Basic Purchasing Plan (Slotless):
See Page 30 of Starfinder Society Guide, 2.0 Amateur Hireling Access (Ally):
Prerequisites: All Factions Tier 1, Basic Hireling Access (cost: 1 Fame)
Cost: 2 Fame Benefit: You bring on a non-combat ally that can assist with a certain set of skill checks. This ally can perform the listed skills with a total bonus equal to 2+ your level. You must expend any necessary actions and be in range to perform the action yourself. The ally's result cannot be modified by class abilities or spells, but can be improved a successful Aid Another action. The ally does not participate in combat, cannot be killed outside of combat, and has no effect other than providing the ability to attempt skill checks. The ally can attempt a given skill check only once, cannot retry a check, and cannot take 10 or 20 on a check. Skill Sets Purchased (cost 2 Fame for each set beyond the first): Set 1: Computers, Engineering, Physical Science Set 2: Bluff, Diplomacy, Intimidate All skills at +5 Theme, Tinker:
You are a visionary in the field of micro-scale construction, able to elevate the applications of UPBs and other multifunctional materials to new heights. You might be a researcher who has made a breakthrough in design, a garage experimenter who delights in inventing or creating complex gizmos, or an enthusiast about all things homemade.
Theme Knowledge (1st Level)
== Skills ==
== Class Features ==
First Vanguard Aspect: Exergy
Level 2: Mitigate (Ex)
Vanguard Discipline: Entropy Shield (Su)
Vanguard Discipline: Antagonize (Ex)
Vanguard Discipline: Swift Antagonize (Ex)
Level 3: Reactive (Ex)
Level 5: Entropic Attunement (Su)
== Feats ==
== Equipment ==
Lashunta Ringwear, II:
Level 5; Price 2,970; Category Heavy
EAC Bonus +8; KAC Bonus +10; Max. Dex Bonus +2 Armor Check Penalty -2; Speed Adjustment -5 ft. Upgrade Slots 1; Bulk 2 These beautiful suits of heavy armor feature engraved metal bands that fit above and below the body’s major joints. Metal guards, woven chain sheets, and force fields stretch between the bands to form a complete set of protective gear. Tinted crystals are often added during the forging process to the ore used for ringwear to create glimmering suits of different hues. Taclash, standard:
- 1d4 (Slashing)
- Analog, disarm, nonlethal, reach, trip Singing disk, sopranino:
- 1d4 (Sound)
- Crit=Confuse, Analog, thrown (20 ft.) - Weapon Fusion, Returning: You can add this fusion only to a weapon that has the thrown weapon special property. A returning weapon flies through the air back to you after you make a thrown ranged attack with it. It returns to you just before your next turn (and is therefore ready to use again in that turn). Catching the weapon when it comes back takes no action. If you can’t catch it, or if you have moved since throwing it, the weapon drops to the ground in the square from which you threw it. Nyfiber Net:
- Drawn, Analog, entangle, thrown (10 ft.) Dragon Gland, Wyrmling (Cold):
You implant an arcanicus gland modified to function for a creature of your race at the back of your throat. You can trigger this gland as a standard action to expel a breath weapon in a 15-foot cone as an extraordinary ability. Choose the damage type when the organ is biocrafted, picking from the following list: acid, cold, electricity, or fire. You are not harmed by using your own breath weapon. Once you’ve used your breath weapon, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately. A wyrmling dragon gland deals 3d6 damage, a standard gland deals 9d6 damage, and a wyrm gland deals 18d6 damage. Targets in the area can attempt a Reflex save (DC = 10 + half your level + your Constitution modifier) to take only half damage. Backstory:
"Not now, Tidbit!" Never spat through gritted teeth. The tiny robot continued to chirp biometrics at her in spite of her protest.
Heart rate 181, systolic blood pressure 245, oxygen 89%... Dammit, Never, breathe, she scolded herself, quietly thankful for her little friend's ceaseless concern. The fatigue in her arm was real, but the strain on the rest of her body was just as serious, and if the exertion did not end in the next few seconds she would probably pass out. That's if her arm didn't break first. The hulking Vesk sitting across the narrow table from her seemed to be enjoying the situation, showing none of the signs of trauma that rippled across Never's face, flushed crimson. Biceps bulged and veins stood taut, hands clenched together wrapped in microcord to prevent either contestant from slipping the grip. She could smell its breath, stinking of numeat or whatever organic protein cocktails Vesk were into these days. And she was losing. Her arm tipped past forty-five degrees, hovering precariously, knuckles down, on her side of the table. She tasted bile. Tidbit chirped at her with maximum urgency. Through the waves of pain attacking her central nervous system, Never starred unflinching at her massive opponent. "No. I've got this." The real damage to her body sparked a fusion inside her: a quantum of pure chaos. Something she had learned to harness long ago, the thing that made her different and allowed her to survive in the Absalom slums between the Mercantile Districts and the Shipyards. She harnessed it now, channeling it through her core and into her failing right arm. Instantly her wrist cocked upward, and with the change in leverage she started to turn the Vesk around. The giant reptilian looked alarmed, then panicked, and when their arms returned to starting position it seemed desperate. The small gathered crowd of drunken gamblers broke into excited roars, the majority screaming obscenities at the Vesk, their wagers about to be forfeit. Her body burned with power, and she accelerated her arm through the pin, cracking her opponent's knuckles and the table beneath. She burst upright, triumphant, the agony of her torn muscles temporarily muted by the thrill of victory. When the microcord was cut she helped her opponent to its feet. It hadn't been a fair fight, but no one needed to know it. She would survive another day, and screw the rest of them. The bartender gave her an ice pack and added Never's share of the winning wagers to her cred chip - a fraction of the take, but it wasn't the credits she wanted. She gathered Tidbit in her pocket and stepped out back, where a small sledge spilled over with salvage. Never kicked through it, looking for the hi-tech stuff she knew would yield the most UPBs, when she felt someone approach. Her hands instinctively gripped the singing disk and taclash and she spun on the new threat. "Easy!" An older human woman held her hands out and affected a calming demeanor. She wore a uniform of some kind, and she looked smart in it. "Alright," Never responded, "Your move." "I watched you in there. They way you took over that match; that was more than raw strength." Never remained tense. "What do you think you know about it?" "My name is Raci Tenmore. I find people with certain--skills." Carefully, the gray-haired woman produced a signature card and handed it to Never. "When you get tired of arm wrestling scavengers for scrap, look me up. There's more to life than this for someone like you, if you want it." Raci turned and retreated through the bar, leaving Never alone once more. Never looked at the electric signature on the card. She huffed. "Starfinders. Go figure." Tidbit poked its little cone-shaped head out of her pocket and chirped. "And leave all this?" She sat heavily against the wall and rubbed her sore arm. "Ah, what the hell..." Level 1 crunch:
Faction: Wayfinders
Race: Human (Gravity Dweller) Alternate Racial Trait: Dusk Light (replaces Skilled, grants low-light vision and +2 racial bonus to Perception checks) Theme: Tinker
Theme Knowledge (1st Level)
Class: Vanguard
Skills: (Skill Rank + Class Mod + Ability Mod + Other Mod)
Class Features: Entropic Pool, entropic strike, first vanguard aspect (aspect insight)
First Vanguard Aspect: Exergy
Equipment
Feats
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