Classes/Levels |
SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9 |
Gender |
Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 |
About _Veda_
Atharvaveda
Female vesk xenoarchaeologist[pw] soldier 1/technomancer (esotericist) 2 Character Operations Manual 26, 26, 80, 92, 99, Near Space
LN Medium humanoid (vesk)
Init +7; Senses low-light vision; Perception +9
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Defense SP 20 HP 23 RP 5
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EAC 16; KAC 16
Fort +3; Ref +3; Will +5
Defensive Abilities armor savant
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Offense
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Speed 40 ft.
Melee survival knife +5 (1d4 S; thrown [20 ft.], analog, operative)
Ranged survival knife +2 (1d4 S; thrown [20 ft.], analog, operative) or
. . tactical plasma bolter +5 (1d10+3 E & F; unwieldy) or
. . tactical skipshot pistol +5 (1d4 P; bleed 2d0; teleportive) or
. . shock grenade I +2 (explode [15 ft., 1d8 E, DC 13])
Offensive Abilities primary fighting style (blitz), empowered weapon, stunt and strike[COM]
Technomancer Spells Known (CL 2nd)
. . 1st (3/day)—incompetence[AR] (DC 16), incompetence[AR] (DC 16), verdant code[NS] (DC 16)
. . 0 (at will)—detect magic (at-will), ghost sound (at-will) (DC 15), psychokinetic hand (at-will), starwalk (at-will)[GEM], token spell (at-will)
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Statistics
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Str 10 (+0); Dex 16 (+3); Con 12 (+1); Int 18 (+4); Wis 10 (+0); Cha 10 (+0)
Skills Acrobatics +8, Athletics +5, Computers +8 (1 ranks), Culture +5, Engineering +11 (3 ranks), Intimidate +4, Life Science +9, Medicine +8, Mysticism +4, Perception +9, Physical Science +9, Piloting +8 (2 ranks), Sleight Of Hand +7, Stealth +7, Survival +4; (reduce the DC to identify rare, ancient, or alien tech by 5)
Feats Skill Synergy (perception, stealth), Weapon Specialization (longarms)
Languages Castrovelian, Common, Daimalkan, Draconic, Ignan, Pahtra, Vesk
Other Abilities cache augmentation[COM], forceful mind[NS]
Combat Gear shock grenades I (3); Other Gear vesk brigandine I[AR], survival knife, tactical plasma bolter with 1 battery (20 charges)[AR], tactical skipshot pistol with 20 small arm rounds[NS], batteriess (10), canteen[AR], computer (tier 1), datapad[AR], engineering tool kit, everyday clothing, formal clothing, gear maintenance kit[AR], hygiene kit, industrial backpack, light projector[AR], oxygen candle[PW], personal comm unit, rope (50 ft.)[AR], small arm rounds (60), toolkit (hacking), credstick (2,227 credits); Augmentations technopathy node[AR]