Pirate Vaults (Inactive)

Game Master Pirate Rob

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Tomb

GM Dice:
4d20 ⇒ (1, 2, 12, 20) = 35


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

As Oorgatch suggested Yan lets everyone check for traps then opens the secret door.


Tomb

No traps, perfectly safe.

Opening the door you find a rough-hewn cavern that is strewn with bones
and scraps of metal and cloth, narrow passages blockied off by fencing lead to the north and south.

It's easy enough to see nesting for 3 creatures, and easier still to see a pair of slightly emaciated spidery creatures looking hungrily in your direction.

They look an awful lot like the aberration that you fought off in Otari's graveyard. Slide 8 for full size image

Init:

Yan: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Scarred: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Sendoski: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Oorgatch: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Dots: 1d20 + 11 ⇒ (12) + 11 = 23
Dashes: 1d20 + 11 ⇒ (7) + 11 = 18

Skittering forward, dots flings a pair of quills at Yan before he can react.

Quill: 1d20 + 13 ⇒ (12) + 13 = 25
piercing: 2d4 + 5 ⇒ (4, 2) + 5 = 11

2quill2fling: 1d20 + 13 - 5 ⇒ (1) + 13 - 5 = 9

But only hitting once!

Initiative:

Scalathrax(Dots)
Oorgatch (54/54)
Scalathrax(Dashes)
Scarred One (56/56)
Yan (41/52) Drained 1
Sendoski (35/35)

Oorgatch is up!


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One moves forwards "Don't let them block the entrance" he says walking past Worddancer preparing to strike with his katar. He punches the spider

Katar@dots: 1d20 + 9 ⇒ (17) + 9 = 26
Damage, piercing: 2d4 + 2 ⇒ (2, 2) + 2 = 6

The he raises his wooden shield

Move, strike, raises shield


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch moves past yellow dots with his acrobatics. Stride + Tumble
Acrobatics: 1d20 + 13 ⇒ (19) + 13 = 32

He then stabs at the spider-critter with a finishing move

'branch' w/flank: 1d20 + 11 ⇒ (13) + 11 = 24
Piercing + precision: 2d6 + 1 + 2d6 ⇒ (5, 2) + 1 + (6, 1) = 15 | deadly: 1d8 ⇒ 7

riposte:

'branch': 1d20 + 11 ⇒ (19) + 11 = 30
Piercing: 2d6 + 1 ⇒ (2, 6) + 1 = 9 | deadly: 1d8 ⇒ 5


Tomb

Scarred One gets in with a nice spikey punch and a raised shield.

While Oorgatch slips in further and also stabs the critter.

Skittering up to Oorgatch the dashed Scalathrax takes a bite out of crime.

jaws: 1d20 + 13 ⇒ (17) + 13 = 30
piercing: 2d8 + 5 ⇒ (8, 7) + 5 = 20

With that deep bite it goes back for seconds

jaws: 1d20 + 13 - 5 ⇒ (12) + 13 - 5 = 20

But fortunately for Oorgatch it doesn't connect.

There does seem to be some sort of purple ichor at the edge of the wound though...

Oorgatch Fort 21 vs Poison:

Stage 1 clumsy 1 (1 round);
Stage 2 clumsy 1 and slowed 1 (1 round);

Initiative:

Scalathrax(Dots) -21
Scarred One (56/56)
Oorgatch (34/54) (Fort DC 21)
Scalathrax(Dashes)
Yan (41/52) Drained 1
Sendoski (35/35)

Yan and Sendoski are up!


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Tan strides forward.

We'll cleanse this place, like we cleansed Otari's graveyard!

Inspiring Marshal Stance, DC 19: 1d20 + 11 ⇒ (19) + 11 = 30 => Stance is a 20' aura.

Stance Results:
Traits emotion, mental, and visual

Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

Ghost Touch Bladed Scarf +1, Stance, Cover vs Flanking: 1d20 + 11 + 1 - 1 ⇒ (18) + 11 + 1 - 1 = 29
S: 2d8 + 4 ⇒ (2, 6) + 4 = 12


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

poison save DC21: 1d20 + 9 ⇒ (11) + 9 = 20

Oorgatch starts slowing down as the poison starts affecting him.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski moves into the tunnel, gives dots the Evil Eye DC 20 Will, and casts shield.

"More of those awful things?"


Tomb

will: 1d20 + 9 ⇒ (4) + 9 = 13

Sendoski's evil eye is effective!

Which helps Yan's strike crit!

The creature retaliates by disgorging a gout of toxic oil from its mouth in a 15ft cone.

Reflex DC 21 20 for everybody who is not Oorgatch:

Critical Success: unaffected.
Success: Take poison damage: 1d8 ⇒ 3
Failure: Take poison damage: 2d8 ⇒ (2, 1) = 3 For 1 minute gain weakness to fire 5, and whenever you critically fail an attack roll with a wielded weapon, drop it.
Critical Failure: As failure, but poison damage: 4d8 ⇒ (7, 8, 2, 2) = 19

Going to assume Yan reacts and enfeebles the spider.
It then bites at Scarred One.
jaws: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
piercing: 2d8 + 5 - 2 ⇒ (4, 2) + 5 - 2 = 9

Sinking its ichor covered fangs deep.

Initiative:

Scalathrax(Dots) -45 Enfeebled 2 Frightened 1
Scarred One (67/56) Reflex DC 20 | Fort DC 20
Oorgatch (34/54) (Poisoned 2 (Slowed 1/ Clumsy 1) DC 21)

Scalathrax(Dashes)
Yan (32/52) Drained 1 Reflex DC 20
Sendoski (35/35) Reflex DC 20

Orcs are up!
Many Reflex saves + Yan reaction. Poison save for Oorgatch at the end of his turn. and Poison save for Scared now.

Scalathrax Venom DC 21/20:

Stage 1 clumsy 1 (1 round);
Stage 2 clumsy 1 and slowed 1 (1 round);


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Reflex save, DC20: 1d20 + 8 ⇒ (11) + 8 = 19
Fortitude save, DC20: 1d20 + 10 ⇒ (12) + 10 = 22

Scarred One feels the poison to damage him 3 dmg and weakness to fire 5 but he withstands Scalathrax Venom

Scarred One punches the wounded creature

Katar@dots flanked, inspire aura: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Damage, piercing: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Then he waves his katar in the air and electricity begins to gather, soon the arc discharges from him and hits both spiders

Electric arc@dots and dashes: 2d4 + 3 ⇒ (2, 3) + 3 = 8 Reflex save DC19

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11

Sendoski isn't able to avoid the poison! But it looks like that's not a crit fail if the DC is 20.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Ref (T): 1d20 + 6 ⇒ (19) + 6 = 25

The oils dribble off Yan's armor.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch tries his old tricks again, trying to dive through dotted-yellow's space, and back. He does feel a little sluggish while doing it, though.
Acrobatics: 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14

Though he fails, he still tries to stab at yellow, who he has flanked.

'branch' vs yellow w/ flank: 1d20 + 11 + 1 - 1 ⇒ (2) + 11 + 1 - 1 = 13
Piercing: 2d6 + 1 ⇒ (2, 4) + 1 = 7 | deadly: 1d8 ⇒ 8

Failing that, he sets up a parry.

riposte:

'branch' vs yellow w/ flank: 1d20 + 11 + 1 - 1 ⇒ (18) + 11 + 1 - 1 = 29
Piercing: 2d6 + 1 ⇒ (4, 2) + 1 = 7 | deadly: 1d8 ⇒ 6

fort DC21: 1d20 + 9 ⇒ (5) + 9 = 14


Tomb

Scarred One gets coated in Oil but finishes off the dotted spider and resists the poison!

reflex: 1d20 + 13 ⇒ (4) + 13 = 17

The remaining spider gets zotted.

Oorgatch can't hit the remaining spider and the poison coursing through his veins gets worse.

Now actually stage 2

The remaining Scalathrax chomps at Oorgatch
jaws: 1d20 + 13 ⇒ (9) + 13 = 22 and just misses despite the clumsy!

It then spews toxic oil in a 15ft cone.

Reflex DC 21 for Oorgatch and Scared One:

Critical Success: unaffected.
Success: Poison Damage: 1d8d2d8 ⇒ (3, 2, 2, 1, 6, 4, 4, 2, 1, 1, 5, 6) = 37 For 1 minute gain weakness to fire 5, and whenever you critically fail an attack roll with a wielded weapon, drop it.
Critical Failure: As failure, but Poison Damage: 4d8 ⇒ (8, 8, 6, 1) = 23

Scarred One (53/56) Oiled | Ref DC 21
Oorgatch (34/54) (Poisoned 2 (Slowed 1/ Clumsy 1) DC 21) | Ref DC 21

Scalathrax(Dashes) -8
Yan (29/52) Drained 1
Sendoski (32/35) Oiled

Everybody is up!
Yan can save Scarred One or Sendoski from their 3 damage from the previous monster turn


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Reflex save, DC21: 1d20 + 8 ⇒ (13) + 8 = 21

Scarred One dodges the oil and moves to help Oorgatch in his attacks

Then he punches the spider with his katar

Katar@dashes flanking: 1d20 + 9 ⇒ (5) + 9 = 14
Damage, piercing: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Then he raises his shield


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan is amazed he actually crit somethingn. He moves in and tries again!

Ghost Touch, Trip, Bladed Scarf +1, Stance, Cover vs flanking: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
S: 2d8 + 4 ⇒ (5, 2) + 4 = 11

Ghost Touch, Trip, Bladed Scarf +1, Stance, Cover vs flanking: 1d20 + 11 + 1 - 5 ⇒ (5) + 11 + 1 - 5 = 12
S: 2d8 + 4 ⇒ (4, 2) + 4 = 10

Sadly this round, he regresses toward the mean.


Tomb

Yan prevents 3 damage to Sendoski from 2 rounds ago. (fixed hp)

Just realized I messed up the damage rolls for the spew.

damage on a success: 1d8 ⇒ 7
damage on a fail: 2d8 ⇒ (4, 4) = 8

Scarred One gets their shield up but neither him nor Yan can connect!

Initiative:

Scarred One (46/56) Oiled |
Oorgatch (34/54) (Poisoned 2 (Slowed 1/ Clumsy 1) DC 21) | Ref DC 21
Scalathrax(Dashes) -8
Yan (29/52) Drained 1
Sendoski (35/35) Oiled

Oorgatch and Sendoski are up!
And reflex still for Oorgatch

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski moves into the room and tries to send rocks flying at the spider, but misses.

Telekinetic Projectile: 1d20 + 10 ⇒ (4) + 10 = 14
P/S: 2d6 + 4 ⇒ (3, 3) + 4 = 10


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

reflex: 1d20 + 11 ⇒ (1) + 11 = 12
ouch!

Oorgatch takes the oil right in the face. This poison is affecting him worse than expected.

He acts as if he is falling over.
Deception: 1d20 + 7 ⇒ (12) + 7 = 19

And then stabs!

'branch': 1d20 + 11 ⇒ (8) + 11 = 19
Piercing + precision: 2d6 + 1 + 2d6 ⇒ (1, 1) + 1 + (3, 3) = 9 | deadly: 1d8 ⇒ 3

riposte:

'branch': 1d20 + 11 ⇒ (19) + 11 = 30
Piercing + precision: 2d6 + 1 + 2d6 ⇒ (4, 2) + 1 + (4, 5) = 16 | deadly: 1d8 ⇒ 2

fort: 1d20 + 9 ⇒ (3) + 9 = 12


Tomb

Sendoski's projectiles are ineffective.

Oorgatch gets oiled and fails the feint but still hits the flanked spidey.

Oorgatch feels even worse!

Stage 3 clumsy 1 and slowed 2 (1 round)

The remaining spider thingy takes a bite out of Scarred One.

chompers: 1d20 + 13 ⇒ (5) + 13 = 18
chompers: 1d20 + 13 - 5 ⇒ (4) + 13 - 5 = 12

But can't seem to connect, before it skitters deeper into the room

Initiative:

Scarred One (46/56) Oiled
Oorgatch (26/54) (Poisoned 3 (Slowed 1/ Clumsy 1) DC 21) | Oiled

Scalathrax(Dashes) -17
Yan (29/52) Drained 1
Sendoski (35/35) Oiled

PCs are up!


Tomb

Slowed 2 for Oorgatch, initiative tracker is wrong

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski moves closer and tries again to pelt the spider with rocks.

Telekinetic Projectile: 1d20 + 10 ⇒ (11) + 10 = 21
P/S: 2d6 + 4 ⇒ (6, 2) + 4 = 12


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yn double moves to block the door, hopingg there isn't a next of these tings. Don't let it escape!

Ghost Touch, Trip, Bladed Scarf +1: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
S: 2d8 + 4 ⇒ (3, 6) + 4 = 13

Reaction: Glimpse of Redemption:
Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 6. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One steps after spider and strikes

Intimidating strike, aura: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage, piercing: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Intimidating strike, aura: 1d20 + 9 + 1 - 4 ⇒ (18) + 9 + 1 - 4 = 24
Damage, piercing: 2d4 + 2 ⇒ (4, 1) + 2 = 7


Tomb

Oorgatch Acro to tumble through?: 1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 20
No luck.


Tomb

You get a hit, you get a hit, you get 2 hits! Wounded but not down the creature continues fighting ferociously.

Beep, boop
Oorgatch slowly drags himself into melee,

poison save: 1d20 + 9 ⇒ (3) + 9 = 12

Luckily the poison doesn't get any worse! (Max stage is 3)

Yan gets a bit for his troubles.
chomp: 1d20 + 13 ⇒ (15) + 13 = 28
piercing: 2d8 + 5 ⇒ (4, 5) + 5 = 14

Followed by Scarred One
chomp: 1d20 + 13 - 5 ⇒ (14) + 13 - 5 = 22
piercing: 2d8 + 5 ⇒ (1, 5) + 5 = 11

Yan protects him from some, but poison saves for both.

It takes a final bite at Oorgatch
chomp: 1d20 + 13 - 10 - 2 ⇒ (19) + 13 - 10 - 2 = 20

But thanks to the enfeeble can't connect!

Scarred One (41/56) Oiled Fort 21
Oorgatch (26/54) (Poisoned 3 (Slowed 2/ Clumsy 1) DC 21) | Oiled
Scalathrax(Dashes) -55 Enfeebled 2
Yan (15/52) Drained 1 Fort 21
Sendoski (35/35) Oiled

Everybody is up! (Fort saves for Scarred One and Yan!)

Scalathrax Venom (poison) Saving Throw Fortitude DC 21:

Maximum Duration 6 rounds; Stage 1 clumsy 1 (1 round); Stage 2 clumsy 1 and slowed 1 (1 round); Stage 3 clumsy 1 and slowed 2 (1 round)


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Fort save, DC21: 1d20 + 10 ⇒ (6) + 10 = 16

Scarred One strikes twice with his katar

Intimidating strike, aura: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Strike, aura: 1d20 + 9 + 1 - 4 ⇒ (2) + 9 + 1 - 4 = 8
Damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10

He swings with his long arms trying to frighten the aberration with terrible wounds


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Fort (E): 1d20 + 9 ⇒ (18) + 9 = 27

Ghost Touch, Trip, Bladed Scarf +1, Stance vs Flank: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
S: 2d8 + 4 ⇒ (3, 8) + 4 = 15

Ghost Touch, Trip, Bladed Scarf +1, Stance vs Flank: 1d20 + 11 + 1 - 5 ⇒ (3) + 11 + 1 - 5 = 10
S: 2d8 + 4 ⇒ (6, 1) + 4 = 11

Yan then heals himself for 12. LoH


Tomb

Scared One and Yan take down the Spidercreature!

The poison doesn't do any damage and will wear off shortly.

Out of Combat.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Threat wounds@Yan, risky surgery, DC20: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage: 1d8 ⇒ 7
Heal: 4d8 + 10 ⇒ (6, 1, 8, 2) + 10 = 27 Yan +20 => 35/52 Loh +18 Yan => full

Threat wounds@Oortatch, risky surgery, DC20: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Damage: 1d8 ⇒ 3
Heal: 4d8 + 10 ⇒ (8, 7, 8, 7) + 10 = 40 Oorgatch -3 => 23/54 Loh: refocus

Threat wounds@Scarred One, risky surgery, DC20: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 1d8 ⇒ 6
Heal: 4d8 + 10 ⇒ (7, 6, 7, 1) + 10 = 31 Scarred One +25 => 56/56 Loh +18 Oorgatch 41/54

Threat wounds@Oorgatch, risky surgery, DC20: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Damage: 1d8 ⇒ 2
Heal: 4d8 + 10 ⇒ (6, 2, 6, 5) + 10 = 29 Oorgatch +27 => full Loh refocus

Scarred One begins to heal his warband, he made some nice scars in the shape of the spiders.

"Wasn't there some part of those creatures that we could harvest?"


Tomb

By spending 10 minutes and succeeding at a DC 21 Crafting or Survival check, a character can extract 1 Bulk of scalathrax oil worth 20 gp from a recently killed scalathrax. If scalathrax oil is used to Craft an alchemical item that deals fire damage or would benefit from the slippery quality of the oil, the crafter gains a +1 item bonus to their Crafting check.

Also same deal for a dose of their poison as an injury poison.

Poison:
Scalathrax Venom (poison) Saving Throw Fortitude DC 21;
Maximum Duration 6 rounds;
Stage 1 clumsy 1 (1 round);
Stage 2 clumsy 1 and slowed 1 (1 round);
Stage 3 clumsy 1 and slowed 2(1 round)


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan assists, lending a lay on hands where he can. He winces from the risky surgery. Thaank you Scarred One. I'm almost getting used to it.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

While he's waiting to get healed, Oorgatch attempts to extract soms scalathrax oil.
Survival: 1d20 + 8 ⇒ (7) + 8 = 15

He then tries to extract out the poison, which he is more successful with.
Survival: 1d20 + 7 ⇒ (14) + 7 = 21

"Thinking I could use my backup rapier for poison. Seems a waste to use it against undead."


Tomb

Oorgatch gets a dose of poison out.

There's a second spider so can attempt both checks on that if you don't mind spending the time, which I think you may have while Scarred One works on the healing.

Spending some time in the room definitely shows that until somewhat recently there were 3 of these spidey creatures here. Looks like somebody left them with some food and water although the food seems to have run out within the last couple days.

The fences are not too much trouble to remove and both the north and south passages remain narrow and wind a bit before ending in what appear to be the back sides of secret doors.

What next?

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"That's interesting," Sendoski says, noting the food and water. "Looks like somebody may have been keeping these things either as pets or to harvest their venom."

We haven't met anyone yet that has used the venom, have we?

Head south? Looks like it may lead beyond the energy wall that we couldn't get past.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan nods. S sounds as good to me as anything else.


Tomb

Only encounter with them or their poison was when one appeared from the beam in the graveyard fight.

Spinning the wall reveals a room that contains a strange, squat cast-iron stove with no chimney, while along half the opened wall sits a large oak table covered with cooking utensils. A skeletal body slumps at the base of the cupboards along the western wall.

There is magic present but no signs of traps or other immediate dangers.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

With a second corpse available, Oorgatch tries extracting more poisom 2nd again.

Survival: 1d20 + 8 ⇒ (18) + 8 = 26
Survival: 1d20 + 8 ⇒ (2) + 8 = 10


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One looks at the kitchen "Wow, someone has left them for a long time." He goes closer to the skeleton to determine who is it

"Could this be the body of Otari?"

Medicine +11


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan moves to inspect the room cautiously. He will take the bones for interment when the investigation is complete.


Tomb

Gm Dice:
4d20 ⇒ (5, 17, 10, 1) = 33

Body seems much more likely to have been some sort of servant, maybe a cook. None of the bone wear you'd expect on a legendary rogue.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

With seemingly nothing left to do in her Yan will pack the bones. Throught his door? He gestures at the door to the right and checks it for traps.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch just nods as he also checks over the door.


Tomb

Not finding any traps, opening the door reveals a large room with a pair of brightly glowing chandeliers that illuminate a long banquet table surrounded by luxurious, high-backed chairs.

The table is still set as if for a grand meal, but some of the place settings are scattered and toppled, as are a few of the chairs. Four skeletons in tattered finery are scattered about the room, some of them clutching their own necks.

Magic is present and there's something not quite right about those skeletons, but it's hard to tell from here.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One stops the others "What were you doing when I checked the body. Can't you feel the magic in this room, something is in here. Search the place before going further"

Perception +11

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Yes, there's magic, but where? What is this place? Who was living down here in such luxury?"

"Something's not right with the skeletons..."


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan looks around carefully, waiting for the haunt to trigger. We should inter these bodies as well.

If we don't see anything nothing for it… Yan will enter the room and inspect the skeletons more closely.


Tomb

GM Dice:
4d20 ⇒ (10, 2, 18, 15) = 45

Examining the kitchen does not reveal anything new about the cook, the magic seems to be coming from the large cast iron stove built into the wall. It's unclear what exactly it does, but it doesn't seem to be some smaller item stuck in a niche or something.

As soon as Yan steps into the room the skeletons begin to glow blue as they stagger to their feet and attack!

Initiative:
Yan: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Scarred One: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Sendoski: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Oorgatch: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
dots: 1d20 + 7 ⇒ (12) + 7 = 19
dashes: 1d20 + 7 ⇒ (14) + 7 = 21
dark: 1d20 + 7 ⇒ (10) + 7 = 17
light: 1d20 + 7 ⇒ (2) + 7 = 9

Initiative:

Scarred One
Yan
Sendoski
Oorgatch

Dashes
Dots
Dark
Light

Heroes go first!


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Inspiring Marshal Stance, DC 19: 1d20 + 11 ⇒ (14) + 11 = 25 => Stance is a 10' aura.

Stance Results:
Traits emotion, mental, and visual

Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

Let them come to us!

Yan tries to recall knowledge, then moves back into the room to set up a flank against any creatures who enter through the choke point.

Religion +7

Reaction: Glimpse of Redemption:
Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 6. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one

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