
Yan Tovis |

As Oorgatch suggested Yan lets everyone check for traps then opens the secret door.

Pirate GM |

No traps, perfectly safe.
Opening the door you find a rough-hewn cavern that is strewn with bones
and scraps of metal and cloth, narrow passages blockied off by fencing lead to the north and south.
It's easy enough to see nesting for 3 creatures, and easier still to see a pair of slightly emaciated spidery creatures looking hungrily in your direction.
They look an awful lot like the aberration that you fought off in Otari's graveyard. Slide 8 for full size image
Yan: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Scarred: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Sendoski: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Oorgatch: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Dots: 1d20 + 11 ⇒ (12) + 11 = 23
Dashes: 1d20 + 11 ⇒ (7) + 11 = 18
Skittering forward, dots flings a pair of quills at Yan before he can react.
Quill: 1d20 + 13 ⇒ (12) + 13 = 25
piercing: 2d4 + 5 ⇒ (4, 2) + 5 = 11
2quill2fling: 1d20 + 13 - 5 ⇒ (1) + 13 - 5 = 9
But only hitting once!
Initiative:
Scalathrax(Dots)
Oorgatch (54/54)
Scalathrax(Dashes)
Scarred One (56/56)
Yan (41/52) Drained 1
Sendoski (35/35)
Oorgatch is up!

Scarred One |

Scarred One moves forwards "Don't let them block the entrance" he says walking past Worddancer preparing to strike with his katar. He punches the spider
Katar@dots: 1d20 + 9 ⇒ (17) + 9 = 26
Damage, piercing: 2d4 + 2 ⇒ (2, 2) + 2 = 6
The he raises his wooden shield
Move, strike, raises shield

Oorgatch |

Oorgatch moves past yellow dots with his acrobatics. Stride + Tumble
Acrobatics: 1d20 + 13 ⇒ (19) + 13 = 32
He then stabs at the spider-critter with a finishing move
'branch' w/flank: 1d20 + 11 ⇒ (13) + 11 = 24
Piercing + precision: 2d6 + 1 + 2d6 ⇒ (5, 2) + 1 + (6, 1) = 15 | deadly: 1d8 ⇒ 7
'branch': 1d20 + 11 ⇒ (19) + 11 = 30
Piercing: 2d6 + 1 ⇒ (2, 6) + 1 = 9 | deadly: 1d8 ⇒ 5

Pirate GM |

Scarred One gets in with a nice spikey punch and a raised shield.
While Oorgatch slips in further and also stabs the critter.
Skittering up to Oorgatch the dashed Scalathrax takes a bite out of crime.
jaws: 1d20 + 13 ⇒ (17) + 13 = 30
piercing: 2d8 + 5 ⇒ (8, 7) + 5 = 20
With that deep bite it goes back for seconds
jaws: 1d20 + 13 - 5 ⇒ (12) + 13 - 5 = 20
But fortunately for Oorgatch it doesn't connect.
There does seem to be some sort of purple ichor at the edge of the wound though...
Stage 1 clumsy 1 (1 round);
Stage 2 clumsy 1 and slowed 1 (1 round);
Initiative:
Scalathrax(Dots) -21
Scarred One (56/56)
Oorgatch (34/54) (Fort DC 21)
Scalathrax(Dashes)
Yan (41/52) Drained 1
Sendoski (35/35)
Yan and Sendoski are up!

Yan Tovis |

Tan strides forward.
We'll cleanse this place, like we cleansed Otari's graveyard!
Inspiring Marshal Stance, DC 19: 1d20 + 11 ⇒ (19) + 11 = 30 => Stance is a 20' aura.
Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.
Ghost Touch Bladed Scarf +1, Stance, Cover vs Flanking: 1d20 + 11 + 1 - 1 ⇒ (18) + 11 + 1 - 1 = 29
S: 2d8 + 4 ⇒ (2, 6) + 4 = 12

Oorgatch |

poison save DC21: 1d20 + 9 ⇒ (11) + 9 = 20
Oorgatch starts slowing down as the poison starts affecting him.

Pirate GM |

will: 1d20 + 9 ⇒ (4) + 9 = 13
Sendoski's evil eye is effective!
Which helps Yan's strike crit!
The creature retaliates by disgorging a gout of toxic oil from its mouth in a 15ft cone.
Critical Success: unaffected.
Success: Take poison damage: 1d8 ⇒ 3
Failure: Take poison damage: 2d8 ⇒ (2, 1) = 3 For 1 minute gain weakness to fire 5, and whenever you critically fail an attack roll with a wielded weapon, drop it.
Critical Failure: As failure, but poison damage: 4d8 ⇒ (7, 8, 2, 2) = 19
Going to assume Yan reacts and enfeebles the spider.
It then bites at Scarred One.
jaws: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
piercing: 2d8 + 5 - 2 ⇒ (4, 2) + 5 - 2 = 9
Sinking its ichor covered fangs deep.
Initiative:
Scalathrax(Dots) -45 Enfeebled 2 Frightened 1
Scarred One (67/56) Reflex DC 20 | Fort DC 20
Oorgatch (34/54) (Poisoned 2 (Slowed 1/ Clumsy 1) DC 21)
Scalathrax(Dashes)
Yan (32/52) Drained 1 Reflex DC 20
Sendoski (35/35) Reflex DC 20
Orcs are up!
Many Reflex saves + Yan reaction. Poison save for Oorgatch at the end of his turn. and Poison save for Scared now.
Stage 1 clumsy 1 (1 round);
Stage 2 clumsy 1 and slowed 1 (1 round);

Scarred One |

Reflex save, DC20: 1d20 + 8 ⇒ (11) + 8 = 19
Fortitude save, DC20: 1d20 + 10 ⇒ (12) + 10 = 22
Scarred One feels the poison to damage him 3 dmg and weakness to fire 5 but he withstands Scalathrax Venom
Scarred One punches the wounded creature
Katar@dots flanked, inspire aura: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Damage, piercing: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Then he waves his katar in the air and electricity begins to gather, soon the arc discharges from him and hits both spiders
Electric arc@dots and dashes: 2d4 + 3 ⇒ (2, 3) + 3 = 8 Reflex save DC19

Oorgatch |

Oorgatch tries his old tricks again, trying to dive through dotted-yellow's space, and back. He does feel a little sluggish while doing it, though.
Acrobatics: 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14
Though he fails, he still tries to stab at yellow, who he has flanked.
'branch' vs yellow w/ flank: 1d20 + 11 + 1 - 1 ⇒ (2) + 11 + 1 - 1 = 13
Piercing: 2d6 + 1 ⇒ (2, 4) + 1 = 7 | deadly: 1d8 ⇒ 8
Failing that, he sets up a parry.
'branch' vs yellow w/ flank: 1d20 + 11 + 1 - 1 ⇒ (18) + 11 + 1 - 1 = 29
Piercing: 2d6 + 1 ⇒ (4, 2) + 1 = 7 | deadly: 1d8 ⇒ 6
fort DC21: 1d20 + 9 ⇒ (5) + 9 = 14

Pirate GM |

Scarred One gets coated in Oil but finishes off the dotted spider and resists the poison!
reflex: 1d20 + 13 ⇒ (4) + 13 = 17
The remaining spider gets zotted.
Oorgatch can't hit the remaining spider and the poison coursing through his veins gets worse.
Now actually stage 2
The remaining Scalathrax chomps at Oorgatch
jaws: 1d20 + 13 ⇒ (9) + 13 = 22 and just misses despite the clumsy!
It then spews toxic oil in a 15ft cone.
Critical Success: unaffected.
Success: Poison Damage: 1d8d2d8 ⇒ (3, 2, 2, 1, 6, 4, 4, 2, 1, 1, 5, 6) = 37 For 1 minute gain weakness to fire 5, and whenever you critically fail an attack roll with a wielded weapon, drop it.
Critical Failure: As failure, but Poison Damage: 4d8 ⇒ (8, 8, 6, 1) = 23
Scarred One (53/56) Oiled | Ref DC 21
Oorgatch (34/54) (Poisoned 2 (Slowed 1/ Clumsy 1) DC 21) | Ref DC 21
Scalathrax(Dashes) -8
Yan (29/52) Drained 1
Sendoski (32/35) Oiled
Everybody is up!
Yan can save Scarred One or Sendoski from their 3 damage from the previous monster turn

Scarred One |

Reflex save, DC21: 1d20 + 8 ⇒ (13) + 8 = 21
Scarred One dodges the oil and moves to help Oorgatch in his attacks
Then he punches the spider with his katar
Katar@dashes flanking: 1d20 + 9 ⇒ (5) + 9 = 14
Damage, piercing: 2d4 + 2 ⇒ (3, 2) + 2 = 7
Then he raises his shield

Yan Tovis |

Yan is amazed he actually crit somethingn. He moves in and tries again!
Ghost Touch, Trip, Bladed Scarf +1, Stance, Cover vs flanking: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
S: 2d8 + 4 ⇒ (5, 2) + 4 = 11
Ghost Touch, Trip, Bladed Scarf +1, Stance, Cover vs flanking: 1d20 + 11 + 1 - 5 ⇒ (5) + 11 + 1 - 5 = 12
S: 2d8 + 4 ⇒ (4, 2) + 4 = 10
Sadly this round, he regresses toward the mean.

Pirate GM |

Yan prevents 3 damage to Sendoski from 2 rounds ago. (fixed hp)
Just realized I messed up the damage rolls for the spew.
damage on a success: 1d8 ⇒ 7
damage on a fail: 2d8 ⇒ (4, 4) = 8
Scarred One gets their shield up but neither him nor Yan can connect!
Initiative:
Scarred One (46/56) Oiled |
Oorgatch (34/54) (Poisoned 2 (Slowed 1/ Clumsy 1) DC 21) | Ref DC 21
Scalathrax(Dashes) -8
Yan (29/52) Drained 1
Sendoski (35/35) Oiled
Oorgatch and Sendoski are up!
And reflex still for Oorgatch

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Sendoski moves into the room and tries to send rocks flying at the spider, but misses.
Telekinetic Projectile: 1d20 + 10 ⇒ (4) + 10 = 14
P/S: 2d6 + 4 ⇒ (3, 3) + 4 = 10

Oorgatch |

reflex: 1d20 + 11 ⇒ (1) + 11 = 12
ouch!
Oorgatch takes the oil right in the face. This poison is affecting him worse than expected.
He acts as if he is falling over.
Deception: 1d20 + 7 ⇒ (12) + 7 = 19
And then stabs!
'branch': 1d20 + 11 ⇒ (8) + 11 = 19
Piercing + precision: 2d6 + 1 + 2d6 ⇒ (1, 1) + 1 + (3, 3) = 9 | deadly: 1d8 ⇒ 3
'branch': 1d20 + 11 ⇒ (19) + 11 = 30
Piercing + precision: 2d6 + 1 + 2d6 ⇒ (4, 2) + 1 + (4, 5) = 16 | deadly: 1d8 ⇒ 2
fort: 1d20 + 9 ⇒ (3) + 9 = 12

Pirate GM |

Sendoski's projectiles are ineffective.
Oorgatch gets oiled and fails the feint but still hits the flanked spidey.
Oorgatch feels even worse!
Stage 3 clumsy 1 and slowed 2 (1 round)
The remaining spider thingy takes a bite out of Scarred One.
chompers: 1d20 + 13 ⇒ (5) + 13 = 18
chompers: 1d20 + 13 - 5 ⇒ (4) + 13 - 5 = 12
But can't seem to connect, before it skitters deeper into the room
Initiative:
Scarred One (46/56) Oiled
Oorgatch (26/54) (Poisoned 3 (Slowed 1/ Clumsy 1) DC 21) | Oiled
Scalathrax(Dashes) -17
Yan (29/52) Drained 1
Sendoski (35/35) Oiled
PCs are up!

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Sendoski moves closer and tries again to pelt the spider with rocks.
Telekinetic Projectile: 1d20 + 10 ⇒ (11) + 10 = 21
P/S: 2d6 + 4 ⇒ (6, 2) + 4 = 12

Yan Tovis |

Yn double moves to block the door, hopingg there isn't a next of these tings. Don't let it escape!
Ghost Touch, Trip, Bladed Scarf +1: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
S: 2d8 + 4 ⇒ (3, 6) + 4 = 13
Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 6. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one

Scarred One |

Scarred One steps after spider and strikes
Intimidating strike, aura: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage, piercing: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Intimidating strike, aura: 1d20 + 9 + 1 - 4 ⇒ (18) + 9 + 1 - 4 = 24
Damage, piercing: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Pirate GM |

You get a hit, you get a hit, you get 2 hits! Wounded but not down the creature continues fighting ferociously.
Beep, boop
Oorgatch slowly drags himself into melee,
poison save: 1d20 + 9 ⇒ (3) + 9 = 12
Luckily the poison doesn't get any worse! (Max stage is 3)
Yan gets a bit for his troubles.
chomp: 1d20 + 13 ⇒ (15) + 13 = 28
piercing: 2d8 + 5 ⇒ (4, 5) + 5 = 14
Followed by Scarred One
chomp: 1d20 + 13 - 5 ⇒ (14) + 13 - 5 = 22
piercing: 2d8 + 5 ⇒ (1, 5) + 5 = 11
Yan protects him from some, but poison saves for both.
It takes a final bite at Oorgatch
chomp: 1d20 + 13 - 10 - 2 ⇒ (19) + 13 - 10 - 2 = 20
But thanks to the enfeeble can't connect!
Scarred One (41/56) Oiled Fort 21
Oorgatch (26/54) (Poisoned 3 (Slowed 2/ Clumsy 1) DC 21) | Oiled
Scalathrax(Dashes) -55 Enfeebled 2
Yan (15/52) Drained 1 Fort 21
Sendoski (35/35) Oiled
Everybody is up! (Fort saves for Scarred One and Yan!)
Maximum Duration 6 rounds; Stage 1 clumsy 1 (1 round); Stage 2 clumsy 1 and slowed 1 (1 round); Stage 3 clumsy 1 and slowed 2 (1 round)

Scarred One |

Fort save, DC21: 1d20 + 10 ⇒ (6) + 10 = 16
Scarred One strikes twice with his katar
Intimidating strike, aura: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7
Strike, aura: 1d20 + 9 + 1 - 4 ⇒ (2) + 9 + 1 - 4 = 8
Damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10
He swings with his long arms trying to frighten the aberration with terrible wounds

Yan Tovis |

Fort (E): 1d20 + 9 ⇒ (18) + 9 = 27
Ghost Touch, Trip, Bladed Scarf +1, Stance vs Flank: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
S: 2d8 + 4 ⇒ (3, 8) + 4 = 15
Ghost Touch, Trip, Bladed Scarf +1, Stance vs Flank: 1d20 + 11 + 1 - 5 ⇒ (3) + 11 + 1 - 5 = 10
S: 2d8 + 4 ⇒ (6, 1) + 4 = 11
Yan then heals himself for 12. LoH

Scarred One |

Threat wounds@Yan, risky surgery, DC20: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage: 1d8 ⇒ 7
Heal: 4d8 + 10 ⇒ (6, 1, 8, 2) + 10 = 27 Yan +20 => 35/52 Loh +18 Yan => full
Threat wounds@Oortatch, risky surgery, DC20: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Damage: 1d8 ⇒ 3
Heal: 4d8 + 10 ⇒ (8, 7, 8, 7) + 10 = 40 Oorgatch -3 => 23/54 Loh: refocus
Threat wounds@Scarred One, risky surgery, DC20: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 1d8 ⇒ 6
Heal: 4d8 + 10 ⇒ (7, 6, 7, 1) + 10 = 31 Scarred One +25 => 56/56 Loh +18 Oorgatch 41/54
Threat wounds@Oorgatch, risky surgery, DC20: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Damage: 1d8 ⇒ 2
Heal: 4d8 + 10 ⇒ (6, 2, 6, 5) + 10 = 29 Oorgatch +27 => full Loh refocus
Scarred One begins to heal his warband, he made some nice scars in the shape of the spiders.
"Wasn't there some part of those creatures that we could harvest?"

Pirate GM |

By spending 10 minutes and succeeding at a DC 21 Crafting or Survival check, a character can extract 1 Bulk of scalathrax oil worth 20 gp from a recently killed scalathrax. If scalathrax oil is used to Craft an alchemical item that deals fire damage or would benefit from the slippery quality of the oil, the crafter gains a +1 item bonus to their Crafting check.
Also same deal for a dose of their poison as an injury poison.
Maximum Duration 6 rounds;
Stage 1 clumsy 1 (1 round);
Stage 2 clumsy 1 and slowed 1 (1 round);
Stage 3 clumsy 1 and slowed 2(1 round)

Yan Tovis |

Yan assists, lending a lay on hands where he can. He winces from the risky surgery. Thaank you Scarred One. I'm almost getting used to it.

Oorgatch |

While he's waiting to get healed, Oorgatch attempts to extract soms scalathrax oil.
Survival: 1d20 + 8 ⇒ (7) + 8 = 15
He then tries to extract out the poison, which he is more successful with.
Survival: 1d20 + 7 ⇒ (14) + 7 = 21
"Thinking I could use my backup rapier for poison. Seems a waste to use it against undead."

Pirate GM |

Oorgatch gets a dose of poison out.
There's a second spider so can attempt both checks on that if you don't mind spending the time, which I think you may have while Scarred One works on the healing.
Spending some time in the room definitely shows that until somewhat recently there were 3 of these spidey creatures here. Looks like somebody left them with some food and water although the food seems to have run out within the last couple days.
The fences are not too much trouble to remove and both the north and south passages remain narrow and wind a bit before ending in what appear to be the back sides of secret doors.
What next?

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"That's interesting," Sendoski says, noting the food and water. "Looks like somebody may have been keeping these things either as pets or to harvest their venom."
We haven't met anyone yet that has used the venom, have we?
Head south? Looks like it may lead beyond the energy wall that we couldn't get past.

Pirate GM |

Only encounter with them or their poison was when one appeared from the beam in the graveyard fight.
Spinning the wall reveals a room that contains a strange, squat cast-iron stove with no chimney, while along half the opened wall sits a large oak table covered with cooking utensils. A skeletal body slumps at the base of the cupboards along the western wall.
There is magic present but no signs of traps or other immediate dangers.

Oorgatch |

With a second corpse available, Oorgatch tries extracting more poisom 2nd again.
Survival: 1d20 + 8 ⇒ (18) + 8 = 26
Survival: 1d20 + 8 ⇒ (2) + 8 = 10

Scarred One |

Scarred One looks at the kitchen "Wow, someone has left them for a long time." He goes closer to the skeleton to determine who is it
"Could this be the body of Otari?"
Medicine +11

Yan Tovis |

Yan moves to inspect the room cautiously. He will take the bones for interment when the investigation is complete.

Yan Tovis |

With seemingly nothing left to do in her Yan will pack the bones. Throught his door? He gestures at the door to the right and checks it for traps.

Oorgatch |

Oorgatch just nods as he also checks over the door.

Pirate GM |

Not finding any traps, opening the door reveals a large room with a pair of brightly glowing chandeliers that illuminate a long banquet table surrounded by luxurious, high-backed chairs.
The table is still set as if for a grand meal, but some of the place settings are scattered and toppled, as are a few of the chairs. Four skeletons in tattered finery are scattered about the room, some of them clutching their own necks.
Magic is present and there's something not quite right about those skeletons, but it's hard to tell from here.

Scarred One |

Scarred One stops the others "What were you doing when I checked the body. Can't you feel the magic in this room, something is in here. Search the place before going further"
Perception +11

Yan Tovis |

Yan looks around carefully, waiting for the haunt to trigger. We should inter these bodies as well.
If we don't see anything nothing for it… Yan will enter the room and inspect the skeletons more closely.

Pirate GM |

Examining the kitchen does not reveal anything new about the cook, the magic seems to be coming from the large cast iron stove built into the wall. It's unclear what exactly it does, but it doesn't seem to be some smaller item stuck in a niche or something.
As soon as Yan steps into the room the skeletons begin to glow blue as they stagger to their feet and attack!
Scarred One: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Sendoski: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Oorgatch: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
dots: 1d20 + 7 ⇒ (12) + 7 = 19
dashes: 1d20 + 7 ⇒ (14) + 7 = 21
dark: 1d20 + 7 ⇒ (10) + 7 = 17
light: 1d20 + 7 ⇒ (2) + 7 = 9
Initiative:
Scarred One
Yan
Sendoski
Oorgatch
Dashes
Dots
Dark
Light
Heroes go first!

Yan Tovis |

Inspiring Marshal Stance, DC 19: 1d20 + 11 ⇒ (14) + 11 = 25 => Stance is a 10' aura.
Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.
Let them come to us!
Yan tries to recall knowledge, then moves back into the room to set up a flank against any creatures who enter through the choke point.
Religion +7
Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 6. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one