Pirate Vaults (Inactive)

Game Master Pirate Rob

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Tomb

Yan and Oorgatch still feel the sense of despair.

Where to?


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan continues down the Southern passage, wary of enemies and sticking together so more people have chances to spot traps. He will stop and peer down the hallways that seems to be there about halfway across.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One follows Yan "Is this the source of power?" he looks at the shrine

He walks down the corridor keeping his eyes open

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski wonders the same.

"We definitely need to come back and deal with this shrine when we know how."

He follows the others down the passageway.


Tomb

Wonder what dark powers the altar holds the party heads down the corridor. There Stone sarcophagi carved with tormented, emaciated figures stand upright in alcoves along its walls. To the east, a fifteen-foot-wide portion of the wall has crumbled away into a series of ledges that drop down into a cavern. Eerie blue lights glow to the south.

Before you have a chance to get very far or investigate the fronts of the closest sarcophagi burst open as red eyed rotting putrid corpses armed with longswords emerge.

Init:

Yan: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
scarred one: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Sendoski: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Oorgatch: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
dots: 1d20 + 12 ⇒ (4) + 12 = 16
dashes: 1d20 + 12 ⇒ (14) + 12 = 26

Initiative:

Yan
Sendoski

Dashes
Scarred One
Oorgatch
Dots

Yan and Sendoski are up!


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Inspiring Marshal Stance, DC 19: 1d20 + 11 ⇒ (2) + 11 = 13 => Stance is a X' aura.

Stance Results:
Traits emotion, mental, and visual

Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

Yan's still a bit unnerved by the altar and fails to enter his stance. Not a crit fail so I can try again next round.

He slashes at the nearest creature:

Ghost Touch Bladed Scarf +1: 1d20 + 11 ⇒ (12) + 11 = 23
S: 2d8 + 4 ⇒ (1, 1) + 4 = 6

Then strides to try and draw it into a flank for Oorgatch.

Reaction: Glimpse of Redemption:
Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 6. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one


Tomb

Yan hits the undead, although doesn't do a whole lot of damage. Making it to the next sarcophagus Yan see's it's stone cover turn translucent, providing a view of the long-dead body within. The corpse is dressed in rags and marked with obviously fatal wounds.


Tomb

Initiative:

Yan
Sendoski
Dashes
Scarred One
Oorgatch F1
Dots (-6)

Sendoski is still up!

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski moves in front of Oorgatch and sends rocks flying at dashes..

Telekinetic Projectile: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15

"I'm telling you, these undead are wasted resources. We should be using them to help us!"


Tomb

Sendoski moves up for a clear shot, but even that's noe enough to connect with the surprisingly fast moving undead.

The closer undead steps out and swings its sword at Sendoski, twice in rapid succession.

longsword: 1d20 + 14 ⇒ (10) + 14 = 24
slashing: 1d8 + 7 ⇒ (1) + 7 = 8

Only hitting once though.

Fort Save DC 18 (Divine, Necromancy:

Failure = Drained 1

Initiative:

Yan (53/56)
Sendoski (26/35) Fort 18
Dashes
Scarred One (48/56)
Oorgatch (48/54) F1

Dots (-6)

Scarred One and Oorgatch are up!
Fort save from Sendoski


Tomb

Hero Point for Oorgatch and Sendoski before I forget.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One looks at the undead and tries to understand what they are Religion +9 + Dubious Knowledge, Recall Knowledge

He stretches his hand and sends energy to rip them apart

Disrupt Undead@Dots: 2d6 + 3 ⇒ (2, 4) + 3 = 9 Basic Fortitude save DC19

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Fort Save: 1d20 + 7 ⇒ (19) + 7 = 26

Sendoski steels himself against the undead's draining strike!


Tomb

fort: 1d20 + 12 ⇒ (3) + 12 = 15

Scarred One recognizes them as Empty Wights. Any hit from them will potentially drain some of your life. If this successfully happens they'll heal and if it happens enough you'll become their thrall. (Instead of getting to Drained 4, you become an Empty Wight Spawn, rather than them needing to kill you)

The Empty-Wight does not resist Scarred One's blast, but is not also vulnerable.

Sendoski doesn't get his life drained!


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch tumbles by dashes, just 'cause that's what he does. "I've got you, Sendoski!"
Acrobatics: 1d20 + 13 ⇒ (13) + 13 = 26

He then takes advantage of the flank that he is getting from Sendoski to attack!

'branch' vs yellow-dash flanked: 1d20 + 11 ⇒ (12) + 11 = 23
Piercing + precision: 2d6 + 1 + 2d6 ⇒ (3, 6) + 1 + (2, 2) = 14 | deadly: 1d8 ⇒ 7

He then sets up his dueling parry.

riposte:

'branch': 1d20 + 11 ⇒ (16) + 11 = 27
Piercing: 2d6 + 1 ⇒ (3, 1) + 1 = 5 | deadly: 1d8 ⇒ 2
+2 damage if he still has panache for some reason


Tomb

Oorgatch gets into a good spot, gets a good hit and is ready to defend himself.

The remaining wight charges out of their alcove, turning the corner and going after Scarred One.

sworded: 1d20 + 14 ⇒ (3) + 14 = 17
sworded: 1d20 + 14 - 5 ⇒ (19) + 14 - 5 = 28
slashing: 1d8 + 7 ⇒ (3) + 7 = 10

Connecting once with the old orc.

Fort DC 18 vs Drained 1

Initiative:

Yan (53/56)
Sendoski (26/35) Fort 18

Dash Wight (9)
Scarred One (38/56) Fort 18
Oorgatch (48/54) F1
5Dot Wight (-6)

Yan and Sendoski are up!
(Fort save for Scarred One)


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Focus together and we'll prevail!

Inspiring Marshal Stance, DC 19: 1d20 + 11 ⇒ (15) + 11 = 26 => Stance is a 10' aura.

Stance Results:
Traits emotion, mental, and visual

Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

Yan waits for Sendoski to move back, then moves into the flank with Oorgatch and strikes!

Ghost Touch Bladed Scarf +1, IC vs Flanked: 1d20 + 11 ⇒ (7) + 11 = 18
S: 2d8 + 4 ⇒ (6, 5) + 4 = 15

Planning on Yan taking Sendoski's place on the map.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski moves and sends rocks at dashes, but misses again.

Telekinetic Projectile: 1d20 + 10 ⇒ (2) + 10 = 12
P/S: 2d6 + 4 ⇒ (3, 5) + 4 = 12


Tomb

Sendoski moves while Yan barely hits a flanked wight!

Also Oogatch's frightened finally falls off.

The dashed wight moans the sound of Nhimbalth's Empty Death!

(auditory, divine, emotion, fear, mental, necromancy) Will DC 21 Will

Results:
Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 2 and takes a –2 status penalty to saving throws against drain life.

Then it swings at Oorgatch.

longsword: 1d20 + 14 ⇒ (1) + 14 = 15

But gets smacked in the face instead!

Initiative:

Yan (53/56)
Sendoski (26/35) Fort 18
Dash Wight (-29)
Scarred One (38/56) Fort 18
Oorgatch (48/54)

5Dot Wight (-6)

Orcs are up!
(Fort save for Scarred One)


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

10' aura against fear effects from marshal.

Will (E): 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Fort save, DC18: 1d20 + 10 ⇒ (9) + 10 = 19

Will save, DC21: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 Since we healed with items I have no focus point to use animal form :(

Scarred One withstands the moan and walks next to Oorgatch. He pulls out katar that he uses to strike the undead.

Katar@dash, aura: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage, piercing: 2d4 + 2 ⇒ (3, 3) + 2 = 8

Move, pull out katar, strike


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

will save DC21, aura: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25

Oorgatch dances around dashes, tumbling through, though this time he fails.
Acrobatics: 1d20 + 13 ⇒ (4) + 13 = 17

Back in place, he once again stabs, though with less flair.

'branch' w/ flank, aura: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Piercing: 2d6 + 1 ⇒ (1, 6) + 1 = 8 | deadly: 1d8 ⇒ 5

Finally, he again takes up his parry.

riposte:

'branch' w/ aura: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Piercing: 2d6 + 1 ⇒ (3, 1) + 1 = 5 | deadly: 1d8 ⇒ 6

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Will save: 1d20 + 10 ⇒ (1) + 10 = 11

Hero point!

Will save: 1d20 + 10 ⇒ (9) + 10 = 19

Frightened 2


Tomb

Scarred One doesn't get drained but is frightened briefly. Pulling out a weapon he tries to counterattack but can't connect with the wight.

Oorgatch is mildly frightened and can't tumble by but does manage to stab one and parry.

Yan and Sendoski are more frightened.

The dotted wight circles around to flank Yan.

sworded: 1d20 + 14 ⇒ (14) + 14 = 28
piercing: 1d8 + 7 ⇒ (2) + 7 = 9
sworded: 1d20 + 14 - 5 ⇒ (15) + 14 - 5 = 24
piercing: 1d8 + 7 ⇒ (4) + 7 = 11

Hitting twice with a pair of deep stabs.

2 fort saves for Yan DC 18 vs drained +1 (stacking)

Initiative:

Yan (33/56) F2 (2x Fort DC 18)
Sendoski (26/35) F2

Dash Wight (-37)
Scarred One (38/56)
Oorgatch (48/54)
5Dot Wight (-6)

Yan and Sendoski are up!


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Fort (E): 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Fort (E): 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10 Not a crit fail so I will save my hero point

Yan feels some of his dusk walker life-force drained away by a hated enemy.

Ghost Touch Bladed Scarf +1, Stance, F2: 1d20 + 11 + 1 - 2 ⇒ (6) + 11 + 1 - 2 = 16
S: 2d8 + 4 ⇒ (1, 3) + 4 = 8

Ghost Touch Bladed Scarf +1, Stance, F2: 1d20 + 11 + 1 - 2 - 5 ⇒ (2) + 11 + 1 - 2 - 5 = 7
S: 2d8 + 4 ⇒ (5, 7) + 4 = 16

Yan takes advantage of the flank provided by Oorgatch, then moves back where he can get everyone in his aura.

Reaction: Glimpse of Redemption:
Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 6. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski tries again to send rubble flying at dashes, and then casts shield.

Telekinetic Projectile: 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 15
P/S: 2d6 + 4 ⇒ (6, 6) + 4 = 16


Tomb

Yan gets drained and fails his counter attacks.

Sendoski also has bad luck in striking the wights.

Their frightened both does decrease to 1 at least.

The dashed wight goes all out assaulting Oorgatch

longsword: 1d20 + 14 ⇒ (6) + 14 = 20
longsword: 1d20 + 14 - 5 ⇒ (12) + 14 - 5 = 21
longsword: 1d20 + 14 - 10 ⇒ (18) + 14 - 10 = 22

But can't make it past the swashbuckler's impressive defenses.

Yan (29/52) Drained 1 | F1
Sendoski (26/35) F1
Dash Wight (-37)
Scarred One (38/56)
Oorgatch (48/54)

5Dot Wight (-6)

Scarred One and Oorgatch are up!


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch dances around again. and still is not impressive.
Acrobatics: 1d20 + 13 ⇒ (3) + 13 = 16

He then stabs at Dash.

'branch': 1d20 + 11 ⇒ (12) + 11 = 23
Piercing: 2d6 + 1 ⇒ (6, 5) + 1 = 12 | deadly: 1d8 ⇒ 3

And then parries, again, since it was working.

riposte:

'branch': 1d20 + 11 ⇒ (20) + 11 = 31
Piercing: 2d6 + 1 ⇒ (4, 4) + 1 = 9 | deadly: 1d8 ⇒ 4


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Old orc strikes

Intimidating strike@dash, aura: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage, piercing: 2d4 + 2 ⇒ (2, 4) + 2 = 8

Then he raises shield


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NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Since I have a bit of time, here comes a description of the above

Scarred One takes a swing with the katar. An odd weapon, he liked punching like any other orc, but the weapon lacked some weight. He took a swing aiming to pierce through the skin and rip the wound. The punch caused a flash of pain in his hand,

when you are young nothing hurt you

He raises his shield and hides behind it


Tomb

Oorgatch gets a solid blow in and keeps his defenses up.

Scarred One gets a solid blow in too, shaking the wight but not enough to stop its assault.

The dotted wight scrambles towards Scarred One, swinging with its longsword.

sworded: 1d20 + 14 ⇒ (2) + 14 = 16
2sword2furious: 1d20 + 14 - 5 ⇒ (19) + 14 - 5 = 28
slashing damage: 1d8 + 7 ⇒ (3) + 7 = 10

and managing to connect with its second swing although Yan enfeebles the wight and protects Scarred One from the worst of it.

Fort DC 18 vs Drained +1

Initiative:

Yan (29/52) Drained 1 | F1
Sendoski (26/35) F1
Dash Wight (-57) F1
Scarred One (34/56) (Fort DC 18)
Oorgatch (48/54)
5Dot Wight (-6) Enfeebled

Non-Orcs are up!


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan moves around to flank with Oorgatch and strikes at the dashed one Dashes.

Ghost Touch Bladed Scarf +1, Stance vs Flanked: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
S: 2d8 + 4 ⇒ (8, 8) + 4 = 20

Ghost Touch Bladed Scarf +1, Stance vs Flanked: 1d20 + 11 + 1 - 5 ⇒ (10) + 11 + 1 - 5 = 17
S: 2d8 + 4 ⇒ (7, 2) + 4 = 13

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Seeing dashes flanked, Sendoski sends rocks flying at dots, and casts shield.

Telekinetic Projectile: 1d20 + 10 ⇒ (16) + 10 = 26
P/S: 2d6 + 4 ⇒ (2, 5) + 4 = 11


Tomb

-1 from frightened still for Yan and Sendoksi till the end of their turns.

Yan misses twice while Sendoski hits the other one, although it seems to have grown in power and he blow isn't fully effective.

The surviving wight circles around Scarred One and stabs him from behind

sword vs Scared One FF: 1d20 + 14 ⇒ (4) + 14 = 18
piercing: 1d8 + 7 ⇒ (1) + 7 = 8

sword vs Scared One FF: 1d20 + 14 - 5 ⇒ (2) + 14 - 5 = 11
piercing: 1d8 + 7 ⇒ (6) + 7 = 13

but misses twice.

Initiative:

Yan (29/52) Drained 1
Sendoski (26/35)
Dash Wight (-57) F1
Scarred One (34/56) (Fort DC 18)
Oorgatch (48/54)

Dot Wight (-11) Enfeebled 2

Orcs are up!


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Fort save, DC18: 1d20 + 10 ⇒ (12) + 10 = 22

Scarred One strikes dashed with his katar
Attack@dash: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Strike, piercing: 2d4 + 2 ⇒ (3, 4) + 2 = 9

As he strikes he touches the creature with his hand and speaks a few words, magical energy begins to glow through it and he tries to tear the creature's body apart.

Disrupt Undead@dashed: 2d6 + 3 ⇒ (3, 5) + 3 = 11 Fort save DC19


Tomb

fort: 1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25

It takes both attacks but Scarred One finishes off a wight!


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

With only one left, Oorgatch calls out, "YOLO!" as he dives between the legs of the final wight.
Acrobatics: 1d20 + 13 ⇒ (3) + 13 = 16

This move is less than successful, so he tries again.
Acrobatics: 1d20 + 13 ⇒ (15) + 13 = 28

"HA ha!" he yells, and then stabs with all his might!
'branch' w/ flank, aura: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Piercing + precision: 2d6 + 1 + 2d6 ⇒ (4, 5) + 1 + (4, 3) = 17 | deadly: 1d8 ⇒ 5
I offer this hero point...
'branch' w/ flank, aura: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23

riposte:

'branch': 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Piercing + precision: 2d6 + 1 ⇒ (3, 2) + 1 = 6 | deadly: 1d8 ⇒ 7


Tomb

Oorgatch's second attempt gets him into place and it takes some heroic effort but he does stab it.

Unconcerned for its own safety the remaining wight chants a funeral dirge!

Will Save DC 21 (auditory, divine, emotion, fear, mental, necromancy):

Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 2 and takes a –2 status penalty to saving throws against drain life.

Then it swings at Scarred One.
longsword: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19
slashing: 1d8 + 7 - 2 ⇒ (2) + 7 - 2 = 7

Scared One's save matters so going to make it here.
scarred will: 1d20 + 11 ⇒ (3) + 11 = 14
Failure=Frightened 2 = Hit for 7 damage and a new fort save vs drain life.

Initiative:

Yan (29/52) Drained 1 (Will 21)
Sendoski (26/35) (Will 21)
Scarred One (27/56) (Fort DC 18)
Oorgatch (48/54) (Will 21)

Dot Wight (-28)

Everybody is up!


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Will (E), marshal Aura: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30

Not the time.

Yan slashes at the creature twice:

Ghost Touch Bladed Scarf +1, Stance: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
S: 2d8 + 4 ⇒ (3, 4) + 4 = 11

Ghost Touch Bladed Scarf +1: 1d20 + 11 - 5 + 1 ⇒ (16) + 11 - 5 + 1 = 23
S: 2d8 + 4 ⇒ (6, 8) + 4 = 18

Then tries to trip it:

Athletics (E) Assurance: 18 = 18

Reaction: Glimpse of Redemption:
Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 6. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Will save: 1d20 + 10 ⇒ (6) + 10 = 16

Sendoski send rocks at the wight and casts shield.

Telekinetic Projectile: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
P/S: 2d6 + 4 ⇒ (2, 1) + 4 = 7


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Fort save, DC18, frightened 2: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26

Scarred One withstands the drain and punches the creature with his katar

Strike@dot flanked, stance, frightened 2: 1d20 + 9 + 1 - 2 ⇒ (19) + 9 + 1 - 2 = 27
Damage, piercing: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Then he gets hold of the creature "The nature will destroy you!"

Destroy undead: 2d6 + 3 ⇒ (1, 5) + 3 = 9 Fort save DC17 (19-2 due to frightened 2)


Tomb

fort: 1d20 + 12 ⇒ (2) + 12 = 14

It takes all of that but the wight goes down!

Out of Combat


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Nimbaloth's power is string here. We should be careful. Yan looks around for clues, and wonders where the party might safely rest.


Tomb

GM Dice:
4d20 ⇒ (18, 1, 19, 9) = 47

This long hall does at least not contain the overwhelming dread that the altar room did.

Standing in front of various other sarcophagi causes the lid to become transparent, providing a view of a long-dead body within. Each corpse is dressed in rags and marked with obviously fatal wounds.

The south end of the hall is blocked by a shimmering wall of blue ectoplasm. Now and then, silently shrieking ghosts flit through the swirling mist of this wall. The large stairwell down beyond remains visible yet tauntingly inaccessible.

It is clearly magical.

On the west wall, an empty alcove contains a catch that seemingly opens a secret door.

The stairs down to the east seem to head down to the close side of the mushroom wall.

There is sill a sense of unrest and unholiness in these halls, but surely there's at least enough time to catch your breath before venturing further.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan refocuses. Religion to learn anything about the ectoplasm wall?


Tomb

The spirits within it clearly appear to be in agony and the wall seems to be acting as some sort of heightened wall of force and is somehow tied to the sarcophagi here.

It could easily take weeks if not months or years of study to figure out exactly what's going on here.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"Let's heal up, and then maybe check the secret door?

"We should be careful, but it doesn't look like time is of the essence."

Oorgatch cringes as he says, "Old one, is it time for you to make some more scars on us?"


Tomb

For ease of play, lets say you've got at least 30 minutes here to safely rest and recover. After that though...

Yan (29/52) Drained 1
Sendoski (26/35)
Scarred One (27/56)
Oorgatch (48/54)


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Risky surgery, threat wounds@Yan, DC20: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Damage: 1d8 ⇒ 7
Heal: 4d8 + 10 ⇒ (1, 2, 1, 8) + 10 = 22 Yan +15 => 44/52

Risky surgery, threat wounds@Scarred One, DC20: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Hero point Risky surgery, threat wounds@Scarred One, DC20: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Damage: 1d8 ⇒ 7
Heal: 4d8 + 10 ⇒ (5, 1, 8, 3) + 10 = 27 Scarred One +20 => 47/56

Risky surgery, threat wounds@Oorgatch, DC20: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Damage: 1d8 ⇒ 1
Heal: 4d8 + 10 ⇒ (4, 6, 4, 5) + 10 = 29 Oorgatch +28 => full

Scarred One pulls out his tool "Worddancer you are first, let me check your wounds."

He works on him than himself, leaving Oorgatch to the last. He patched everyone to be in a fighting shape.

"So what now?"

@Oorgatch you would have time to heal Sendoski and in the last 10 minutes to try and heal Yan.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch takes over for the Scarred One, and tries to patch up Sendoski, while he is getting patched up himself! He starts the work, and just barely makes things better.

Medicine DC15: 1d20 + 7 ⇒ (8) + 7 = 15 healing: 2d8 ⇒ (4, 8) = 12

Actually, Yan could just use lay on hands on himself and Scarred One to top you both off. I cannot heal Yan if Scarred One has done it within 1 hour.

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