| Greycastle |
@Gideon I see now. Technically with the advantaged roll, your flare would knock him down to a straight roll. I'll just reroll the attack. But what this did do while looking at the Duergar stat block, I had missed that many of these guys have two attacks. So be ready everone. :)
Flared attack roll: 1d20 ⇒ 7 Gideons faith in his god flares brightly from his holy symbol causing the dwarf to wince at the last possible time causeing the attack to go wide.
The king scoffs at Baldrick's grazing blow while Umikh's sword darts in and out finding soft fleshy areas of his enemies. The King's expression changes though when he notice that strange magic energy has began swirl around Baldrick.
Just as his holy symbol fades in brightness, beams of pure light erupt from it striking dwarves and white furry creatures all over the room. So many saving throws to roll. ugh Con Save: 10d20 ⇒ (17, 15, 12, 16, 7, 12, 1, 11, 13, 11) = 115 from top left working down in rows left to right.The fifth and seventh failed
As the bright light fades from Gideons radiant burst, everyone notices as the first enemy slumps to the ground dead. pink is toast
Very wounded, one of the furry creatures [olive) seems to begin foaming at the mouth and it's eye become engorged and bloodshot as it seems fly into a blood rage. It sets its red eyes on Turq and leaps toward the fighter rabidly. Two attacks with advantage: 4d20 ⇒ (6, 10, 15, 3) = 34 Only one of the furyous slashes find its way through Turqs defenses. slashing damage: 3d6 + 3 ⇒ (5, 5, 5) + 3 = 18
Taking advantage that Turq is distracted by the furious creature, the other one (purple) opens a botel that it had been carrying and cackles as it pours the contents over the fallen duergar next to him. Glowing spores fall from the bottle and seem to drift into orfices of the fallen dwarf. Soon it begins to twitch and jerk. It seems the duergar may have been saved by the white furry creature, but something is off.
7d20 ⇒ (19, 2, 17, 2, 10, 1, 8) = 59 Though it should be more concerned about Mell's flaming sphere, the third white furry creature close to Turq (orange) pressess the attack, scoring another hit on the stout human warrior slashing damage: 1d6 + 3 ⇒ (6) + 3 = 9 while rolling out of the way from the sphere to minimize the how harmful the fire orb will be. The two remaining (neon green and blue), also claw at Umikh and Baldrick respectively but thier claws cant seem to get past either of the dwarven warriors armored skin.
forgot to this not-so-little lady on the Duergar's turn, so I'll tuck her in here at the end of the round.Suddenly, the flow of combat around king is set off balance as another Duergar appears from the doorway to the north, already enlarged and moving in to attack, striking out at one of the duergar attacking the king. Gideon is able to see enough of this newcomer to recognize her as the ladydwarf that had gotten away on your initial fight on the upper floors... Could this be why the king seemed unsuprised by your attack? Attacks: 2d20 ⇒ (9, 20) = 29 "Traitor!" shes screams as her enlarged shortsword blade plunges into your temporarially allied duergar's back twice. both attacks hit, sneak attack woulda been used on first attack, not on the crit. Too bad you have to be using it str based to get the enlarged bonus or the crit would be massive. 1d6 + 3 + 2d6 + 2d6 + 3 ⇒ (1) + 3 + (3, 3) + (6, 5) + 3 = 24 The energy blade winks out of existience as the duergar you followed down the elevator (purple) colapses from the newcomers attack.
Mell -24 (concentration on sphere) (YOU'RE UP)
Fire Spirit -13
Rodalas -21 (YOU'RE UP)
==Duergar==
blue -26
neon green -30
pink (maybe not as dead is it should be)
black King -88
purple Soulblade dead
Baldrick -6
Turq -30
Umikh -13
Gideon -14
==White Furries==
blue -20
orange -26
purple -11
olive -44 (marked by Turq)
neon green -24
Duergar Spy
| Turquoise 'Turq' Barreltap AL |
Just to clarify, because that was a big wall of text. I took 18 hp damage? Did I take more somewhere else? I should have been only down 3 hp after using my Second Wind, but I cannot see where the extra damage is coming from... Not trying to be difficult, just trying to understand.
EDIT: Nevermind, I see it, another 9 damage later in the wall of text! All good! ^_^
| Rodalas Windrace |
He will continue to take a pot shot at blue, since it is engaged in fighting his allies and so he can take advantage of sneaky attack, if he hits
1d20 + 9 ⇒ (12) + 9 = 21 +1 shortbow
1d6 + 4 ⇒ (6) + 4 = 10 P
2d6 ⇒ (4, 4) = 8 sneaky damage
Gideon Dawnbringer
|
Once again relying on the holy power of his god, Gideon channels energy.
Each hostile creature within 30' must make a DC14 CON saving throw or take 2d10+6 Radiant Damage. Half damage on successful save.
2d10 + 6 ⇒ (1, 3) + 6 = 10
| Rodalas Windrace |
He will fire at the disadvantage.
Someone take care of this fungal thing that is next to me!
1d20 + 9 ⇒ (19) + 9 = 28
| Greycastle |
ok, because you had disadvantage, you're sneak attack is not applicible but No problem. 10 dam is 10 damn.
As Rodalas looses another arrow at one of the duergar in front of Mell, she releases another gout of flames from her hands.
Dex Save: 5d20 ⇒ (9, 9, 9, 18, 8) = 53 Fire Dam: 3d6 ⇒ (5, 4, 6) = 15
Mell -24 (concentration on sphere)
Fire Spirit -13
Rodalas -21
==Duergar== (Current Turn)
blue -dead
neon green -dead
pink (maybe not as dead is it should be)
black King -88
purple Soulblade dead
Baldrick -6
Turq -30
Umikh -13
Gideon -14
==White Furries==
blue -20
orange -41
purple -11
olive -44 (marked by Turq)
neon green -24
Duergar Spy
| Baldrick Longhall |
@Greycastle: Do Pink and the King have a turn now?
Because some wild magic is going to happen, I don't want to post in advance :)
| Umikh Ironbender |
Pretty sure we lost Mell, might need to bot her for this fight. Should I go ahead and take a couple of swings so you have 'em?
| Greycastle |
@Greycastle: Do Pink and the King have a turn now?
Because some wild magic is going to happen, I don't want to post in advance :)
Yes sorry. I wrapped up to that point. I need to do the duergar’s sorry.
@Gideon your second channel hasn’t come up ye. You’re following the duergar.
| Baldrick Longhall |
No worries! There's a lot going on -- I'm just excited to roll ten Magic Surges :P
| Greycastle |
The enlarged grey dwarf (teal) looks at his fallen ally (pink) disgust at the sight of the once dead dwarf stirring. ”Gor’ram spores! Don’t be putting those things on me corpse if I go down ye bastards! he says in dwarf speech to the white furry creature next to him.
Attacks: 2d20 ⇒ (16, 16) = 32
Distracted though he was, his short sword has no issue finding soft spots in Baldrick’s armor. Piercing+big: 2d6 + 4 + 2d6 + 4 ⇒ (2, 3) + 4 + (6, 3) + 4 = 22
The now spore covered dwarf shambles to its feet unsteadily before lashing out at 1d3 ⇒ 1 Turq Shortsword Att: 1d20 ⇒ 19 piercing the warriors ribs. piercing: 1d6 + 4 ⇒ (6) + 4 = 10
The allied grey dwarves seem to pause quickly when the soul blade goes down as they were following his lead through most of this fight. With a quick glance at each other over there shoulders, both seem to determine that they’ve gone this far, the only way to get through it is forward. The first of them (orange) moves to stand over the now reduced fallen duergar (neon green) and attacks the closest white fury creature (orange) staying clear of Mell’s flaming sphere. War Pick: 1d20 ⇒ 9 digging into the creatures flesh. Pick: 1d8 + 2 ⇒ (7) + 2 = 9. The other Grey dwarf (yellow) turns to face the duergar spy (olive) responsible for killing the soul blade. WarPick: 1d20 ⇒ 7 The agile spy easily sidesteps the attack however.
The king shrewdly views the throne room battle and then leans in toward Baldrick. Speaking in low tones he whispers dwarven words laced with infernal magic. gonna roll for you so that I can wrap up his action based on Baldrick’s response. Baldrick’s WIS save: 1d20 ⇒ 9 The king sees the the look in Baldrick’s eyes and smiles. He then steps back away from Baldrick. The duergar next to him sees him stepping away and swings his pick at the King. War Pick: 1d20 ⇒ 10 The king nearly pushes the pick to the side as he easily doges the attack. I placed the dwarf king into the room he walked into. That is not necessarily where he is in the room.
Mell -24 (concentration on sphere)
Fire Spirit -13
Rodalas -21
==Duergar== (Current Turn)
blue -dead
neon green -dead
pink (now a spore covered zombie)
black King -88
purple Soulblade dead
Baldrick -28 (YOU’RE UP)
Turq -40 (YOU’RE UP)
Umikh -13 (YOU’RE UP)
Gideon -14 (YOU’RE UP)
==White Furries==
blue -20
orange dead
purple -11
olive -44 (marked by Turq)
neon green -24
Duergar Spy
| Umikh Ironbender |
HP 51/64
Umikh decides that an unsteady undead thing is less of a threat than the creature next to him. Two hits to green-square.
Longsword: 1d20 + 8 ⇒ (5) + 8 = 13 Bleh
Damage: 1d10 + 5 ⇒ (7) + 5 = 12
Longsword: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d10 + 5 ⇒ (8) + 5 = 13
In the unlikely event that green goes down, he would turn his next hit to newly arisen pink.
| Baldrick Longhall |
fyi, Baldrick entered Rage on his last turn, so that damage is halved -- Baldrick at -17 (i.e., 32 hp)
Magic Surge1: 1d100 ⇒ 19
"You cast Grease centered on yourself."
Grease (10' orange square): Each creature standing in its area must succeed on a DEX DC 13 save or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
Immediate DEX saves needed for Yellow and Teal duergar, and Blue furry.
DEX save (w adv): 1d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (8) + 2 = 10
Baldrick's eyes widen at the king's words, and he glances over his shoulder toward the way they came in; then does a double-take as he sees the chaos in the room: "GIDEON!! No -- it's not safe! I ... I'm coming to save you, buddy!"
As his words cry out and the duergar king steps away, a slick of oil spreads out from Baldrick's feet, but, surefootedly, Baldrick extricates himself from the melee and runs around the combatants.
Action = Disengage
Bonus Action = Convert level 1 spell slot to SP
| Greycastle |
Fixed the hit pints and totally agree that you will need to go around.
Teal (adv), Yellow (adv), Blue Furry: 5d20 ⇒ (20, 19, 3, 13, 16) = 71
Everyone effected by the surprising grease spell manages to keep their balance on the slick substance.
Umikh’s blade darts out and fella another of the strange furry creatures.
Ill resolve Gideons channel after Turq’s actions.
Mell -24 (concentration on sphere)
Fire Spirit -13
Rodalas -21
==Duergar== (Current Turn)
blue -dead
neon green -dead
pink (now a spore covered zombie)
black King -88
purple Soulblade dead
Baldrick -17
Turq -40 (YOU’RE UP)
Umikh -13
Gideon -14 (YOU’RE UP)
==White Furries==
blue -20
orange dead
purple -11
olive -44 (marked by Turq)
neon green dead
Duergar Spy
| Turquoise 'Turq' Barreltap AL |
Turq stumbles a bit under the weight of the two furry critters' blows, but still stands... Not so fast, ye furry beasties!
+1 battleaxe #1 at Olive: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
+1 battleaxe #2 at Olive: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Action Surge
+1 battleaxe #3 at Olive: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
+1 battleaxe #4 at Olive: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
If Olive drops, shift focus to Purple.
Turq becomes a flash of Dwarvish steel and swings low, then high, hammering heavy blows again and again.
| Greycastle |
Turq unloads and clears out two more creatures as they fall to the ground. Just then, Gideon holds his holy symbol aloft once again.
not many enemies left now. Much less saving throws.
Teal Duergar adv, Olive Duergar adv, Pink Undead, Blue Furry: 6d20 ⇒ (4, 9, 7, 3, 13, 11) = 47 (duergar’s fail, undead and furry save)
Mell -24 (concentration on sphere)
Fire Spirit -13
Rodalas -21
==Duergar==
Teal -10
blue -dead
neon green -dead
pink (now a spore covered zombie) -5
black King -88
purple Soulblade dead
Baldrick -17
Turq -40
Umikh -13
Gideon -14
==White Furries== (Current Turn)
blue -25
orange dead
purple dead
olive dead
neon green dead
Duergar Spy -10
| Greycastle |
@Umikh, just needed to wrap up a couple of npc’s.
The furry creature remaining pours out the captures spores in its bottle over your fallen ally and the grey dwarf soul blade begins to stir. The furry creature then leaps toward Umikh with rage in its eyes. Claws: 2d20 ⇒ (19, 20) = 39
2 hits, one is a crit, Slashing: 3d6 + 6 ⇒ (2, 1, 5) + 6 = 14
Umikh feels his blood running down his side as the creature’s claws find ways through his armor.
The duergar spy seems to read the room and figuring yellow has his hands full with the soul blade now rising against him from the ground, she disengages to find a more advantageous position.
disengage and a move action.
Mell -24 (concentration on sphere) (you’re up)
Fire Spirit -13
Rodalas -21 (you’re up)
==Duergar==
Teal -10
blue -dead
neon green -dead
pink (spore covered zombie) -5
black King -88
purple Soulblade (spore covered zombie, prone)
Baldrick -17
Turq -40
Umikh -27
Gideon -14
==White Furries==
blue -25
orange dead
purple dead
olive dead
neon green dead
Duergar Spy (olive duergar) -10
| Rodalas Windrace |
The eladrin, seeing an opportunity, knocks and fires an arrow at the giant blue duergar
1d20 + 9 ⇒ (6) + 9 = 15
1d6 + 4 ⇒ (2) + 4 = 6 P
2d6 ⇒ (4, 2) = 6 sneaky
| Umikh Ironbender |
@greycastle, Mell is no longer online I don't think. Can we bot her and move to the next round?
| Baldrick Longhall |
Oh yeah, that and I also wanted to add a reminder that anyone ending their turn in the Grease spell (currently Blue furry, large Teal duergar, friendly Yellow duergar) needs to roll a DEX DC 13 save or fall prone.
| Baldrick Longhall |
oh shit -- I was looking back at some old posts and I just realized that Baldrick had another magic surge at the start of combat: "Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw."
Assuming that magic surges that he causes are considered "spells he casts," then those DEX saves should be at disadvantage.
| Greycastle |
@Baldrick- sorry forgot about the grease. Blue Furry did move out of it on his turn. I just forgot to change the map.
Mell’s Produce Flame: 1d20 ⇒ 7 Content with her sphere doing work, Mell throws fire at the nearest enemy, (pink zombie) but the tossed fire misses while Rodalas sends an arrow toward the enlarged Duergar missing as well.
The enlarged Duergar bellows out in Dwarvish to the remaining white furry creature. ”If ye turn me in ta one o those things, I’ma gonna come back to haunt ya you mangy Quaggoth.” he then points his short sword at Mell ”An Im gonna eat yer kids fer this flamin ball on me ars’” He then swings down on Umikh since he is the only enemy he can reach at the moment.
Short Sword: 2d20 ⇒ (7, 18) = 25 one connecting for 2d6 + 3 ⇒ (1, 6) + 3 = 10
He then cautiously steps back to where the spy had been standing. Allowing room for the undead fodder to move up and do its job. Umikh may take an attack of opportunity
posting so I don’t lose it. Still need to do the zombies and king.
Mell -24 (concentration on sphere)
Fire Spirit -13
Rodalas -21
==Duergar==
Teal -10
blue -dead
neon green -dead
pink (spore covered zombie) -5
black King -88
purple Soulblade (spore covered zombie, prone)
Baldrick -17
Turq -40
Umikh -37
Gideon -14
==White Furries==
blue -25
orange dead
purple dead
olive dead
neon green dead
Duergar Spy (olive duergar) -10
| Greycastle |
@baldrick I went back to the last roll for grease and took the first rolls of the advantaged rolls of the Duergar, yellow failed and would start the round prone, while teal passed. Disa for Furry: 1d20 ⇒ 7 The white furry remaining would have failed, picked himself up this round and still had enough movement to move in for the attack. No one ended their turn in the grease.
Umikh strikes out but misses.
The spore covered zombies both attack Umikh aggressively. The newest spore creature doesn’t seem to be able to produce its energy weapon and claws at Umikh while the former stone guard still wields its shortsword.
2d20 ⇒ (18, 17) = 35 both finding their target. 1d6 + 4 ⇒ (3) + 4 = 7 plus 1 from the unarmed spore zombie.
The allied dwarf north of the party (orange) pulls a throwing axe from his belt and hurls it as one of the spore covered zombies while the other, (yellow) stands up from the slick flooring and moves north to further engage the one of the enlarged enemies.
2d20 ⇒ (2, 10) = 12
2d20 ⇒ (13, 13) = 26 2d10 + 8 ⇒ (4, 6) + 8 = 18 One of the allied grey dwarves is blasted by two bolts of pure energy from the room the king seems to have ducked into. In dwarven ”Treacherous rock mold! Your entire line will be sniffed out for this.”
Ive cleaned the map up from dead bodies. Hopefully it clears things up. Just keep in mind the floor is littered with bodies and viscera from battle.
Mell -24 (concentration on sphere)
Fire Spirit -13
Rodalas -21
==Duergar==
Yellow (allied) -18
Orange (allied)
Teal -10
blue -dead
neon green -dead
pink stoneguard (spore zombie) -5
black King -88
purple Soulblade (spore zombie)
Baldrick -17 (YOU’RE TURN)
Turq -40 (YOU’RE TURN)
Umikh -45 (YOU’RE TURN)
Gideon -14 (YOU’RE TURN)
==White Furries==
blue -25
orange dead
purple dead
olive dead
neon green dead
Duergar Spy (olive duergar) -10
| Baldrick Longhall |
Thanks -- Sorry for the confusion!
Okay, seems like nobody took a swing at Baldrick, so he'll continue to move toward Gideon.
Magic Surge2: 1d100 ⇒ 97
"You are surrounded by faint ethereal music for the next minute"
You can't really make it over the sound of combat, but as Baldrick draws near, you can just make out the tinkling of a piano.
Baldrick paws briefly at his ears, before giving his head a good shake and continuing his rush toward the cleric.
Action = Disengage
| Umikh Ironbender |
Nice sound effects, Baldrick!
19/64 HP
Second Wind: 1d10 + 6 ⇒ (4) + 6 = 10
Attack 1: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d10 + 5 ⇒ (9) + 5 = 14
Attack 2: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d10 + 5 ⇒ (2) + 5 = 7
Desperately needing to get the many creatures surrounding him knocked down, Umikh sucks in a deep breath and hollers a ferocious battle cry Second Wind, and does his level best to cleave in twain the spore creature in front of him pink. He's looking worse for the wear, but he's still got fight in him!
29/64 HP
| Turquoise 'Turq' Barreltap AL |
Turq starts hacking his way through the zombies to clear the way!
+1 Battleaxe, atk 1: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
+1 Battleaxe, atk 2: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
If the zombie drops, Turq steps up to the next.
| Greycastle |
reflex save for the sphere Baldrick if that is where you instead to end your movement.
| Baldrick Longhall |
Oh! Sorry, I didn't realize.
Okay, if I'm moving "carefully," then I will instead end my movement north of Turq and away from the Flaming Sphere.
| Greycastle |
Gideon’s action is up.
I now see Gideons post. I will move us forward tomorrow.
Gideon Dawnbringer
|
| 1 person marked this as a favorite. |
Deciding keeping Umikh functioning would be more important than any attacks he could pull off, Gideon decides to use some of his remaining healing power to boost his colleague's health.
3d8 + 3 ⇒ (5, 2, 4) + 3 = 14 Cure Wounds (3rd level slot).
"Keep the faith team. The end of this threat draws near"!
| Greycastle |
Baldrick continues to follow the magic laced suggestion of the grey dwarf king while Umikh and Turq combine their attacks and fell the first spore zombie. The second, your previous ally still stands blocking your way as well as the last of the quaggoth’s.
Gideon assesses his companions wounds and reaches out to help relieve some of Umikh’s battle scars.
2d20 ⇒ (7, 7) = 14 the remain Quaggoth claws inaffectively at Umikh.
The spy moves over and picks her target carefully. Seeing Mel controlling the movements of the flaming sphere, the spy attempts to interrupt the druid.
Hand Crossbow: 1d20 ⇒ 19Piercing: 1d6 + 3 ⇒ (5) + 3 = 8
Mell’s Concentration: 1d20 ⇒ 18 sphere stays
Cursing, the spy moves back to the corner.
Mell -32 (concentration on sphere) (YOU’RE TURN)
Fire Spirit -13
Rodalas -21 (YOU’RE TURN)
==Duergar==
Yellow (allied) -18
Orange (allied)
Teal -10
blue -dead
neon green -dead
pink stoneguard -dead
black King -88
purple Soulblade (spore zombie)
Baldrick -17
Turq -40
Umikh -21
Gideon -14
==White Furries==
blue -25
orange dead
purple dead
olive dead
neon green dead
Duergar Spy (olive duergar) -10
| Rodalas Windrace |
The eladrin will pot shot the white furry
1d20 + 9 ⇒ (10) + 9 = 19 +1 shortbow
1d6 + 4 ⇒ (4) + 4 = 8 Piercing
2d6 ⇒ (6, 1) = 7 Sneaky
| Greycastle |
Rodalas takes aim at the remaining Quaggoth and threads an arrow around Gideon and Umikh to strike the white furry creature in its throat. This seems to enrage the creature as blood begins to stain its white fur.
Mell moves the sphere with a thought attempting to slam into the remaining zombie, also stopping its movement near the remaining Quaggoth as well.
zombie save: 1d20 ⇒ 15 Fire: 2d6 ⇒ (3, 6) = 9
The nible zombie manages to move out of the way mitigating the damage from the sphere, but the location of the flaming ball will still have an effect. SHe then throws a small amount of flame from her palm at the zombie as well. 1d20 ⇒ 8 missing the thing completely.
Unexpectedly, the grease on the ground errupts in a flash of flames and singes everything in its area. Banners on either side of the throne catch fire and begin to burn, adding a haze of smoke to the area.
One of the allied dwarves throws another hand axe at the zombie while the other swings its war pick at the enlarged Stoneguard duergar.
2d20 ⇒ (14, 5) = 19 The hand axe sinking deep into the zombie but warpick deflected easily aside by the Stoneguard. Handaxe: 1d6 + 2 ⇒ (2) + 2 = 4
The stoneguard ignores the mutinous duergar and moves to engage the heroes once again, [b]"Surface scum!"[/dice] he bellows in dwarven. Not knowing exactly what Baldrick is doing, the dwarf seems to consider hitting the strangly acting dwarf but seems to settle on the human who is actively swinging his weapon. two swings on Turq
2d20 ⇒ (18, 18) = 36 Both attacks easily finding a way through Turq's defenses. 2d6 + 4 + 2d6 + 4 ⇒ (1, 4) + 4 + (5, 5) + 4 = 23 The blows seem too much for Turq to withstand and he drops to a knee and then falls over unconious. Turq is down
The king steps back into the room looking somewhat refreshed, some of his wounds healed, and surveys the throne room battle sceen. He points a crooked finger at Umikh and the allied dwarf holding the warpick and two eldritch bolts arc from his fingers to each of his targets.
2d20 ⇒ (4, 15) = 19 1d10 + 4 ⇒ (1) + 4 = 51d10 + 4 ⇒ (8) + 4 = 12
Umikh is spared the blast as it goes wide and hits the throne, but the allied dwarf is laid low by the blast and is no longer moving.
The remaining spore zombie claws at Umikh 1d20 ⇒ 10 inaffectively. Sphere Save: 1d20 ⇒ 8 Fire: 2d6 ⇒ (1, 4) = 5 The flaming sphere licks at the back of the zombie's heals.
Mell -32 (concentration on sphere)
Fire Spirit -13
Rodalas -21
==Duergar==
Yellow (allied) -dead
Orange (allied)
Teal -10
blue -dead
neon green -dead
pink stoneguard -dead
black King -88
purple Soulblade (spore zombie) -13
Baldrick -17 (YOUR TURN)
Turq -63 (unconcious) (prone) (YOUR TURN)
Umikh -21 (YOUR TURN)
Gideon -14 (YOUR TURN)
==White Furries==
blue -40
orange dead
purple dead
olive dead
neon green dead
Duergar Spy (olive duergar) -10
| Baldrick Longhall |
Magic Surge3: 1d100 ⇒ 38
1d6 ⇒ 3 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute.
The sound of music surges as Baldrick charges straight south, grabbing Gideon around the waist, and attempting to haul him bodily from the room:
Grapple (adv): 1d20 + 5 ⇒ (17) + 5 = 221d20 + 5 ⇒ (8) + 5 = 13
Gideon: You will have to roll Athletics or Acrobatics to break or avoid the grapple. If failed, Baldrick will haul you through the doorway (5' south of your current position). He'll be out of movement, but he's not going to let you go just yet. Since it's then your turn, we can roll another contested grapple check immediately to see if you can break free -- I'll roll that now, just in case:
Grapple (adv): 1d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (6) + 5 = 11
"Why are you still in here?! Turq is down -- we have to get you to safety!!"
| Umikh Ironbender |
43/64HP
Longsword: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d10 + 5 ⇒ (9) + 5 = 14
Longsword: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d10 + 5 ⇒ (7) + 5 = 12
Umikh swings furiously at the remaining spore beasties, trying to cut them down so he can get to Turq.
Gideon Dawnbringer
|
1d20 + 4 ⇒ (5) + 4 = 9 Athletics
Gideon is caught off-guard by Baldricks actions.
"Wait... What are you doing. We can't desert the others in this dire time".
1d20 + 1 ⇒ (10) + 1 = 11 Persuasion
"Put me down you oaf. You're getting blood all over my robes".
1d20 + 4 ⇒ (7) + 4 = 11 Grapple check to break loose (Athletics).
Does Baldrick get additional saves to beat whatever is making him do this?
| Baldrick Longhall |
Does Baldrick get additional saves to beat whatever is making him do this?
afaik, the only way Suggestion ends after a failed save is to complete the suggested action, for the caster to lose Concentration, or if the caster or one of their allies attacks the person affected.
| Greycastle |
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1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute.
Just when the battle field was beginning to clear up a little. Lol
"Why are you still in here?! Turq is down -- we have to get you to safety!!"
”Put me down you oaf. You're getting blood all over my robes".
I love it. Thanks for playing along so well. Both of you are granted INSPIRATION
| Greycastle |
Umikh’s first blow takes down the spore zombie and the dwarf’s second blow brings down the remaining Quaggoth. nice damage!
Random Locations: 3d6 + 3d10 ⇒ (1, 2, 3) + (5, 4, 4) = 19
Just as two enemies fall, three wet popping sounds are heard in quick succession over the battle noises and musical notes. ”PLOP PLOP PLOP” Three floating creatures spear in the room. Mushroom like tops with tendrils hanging from the bottom and eye stalks protruding from the top. If you were to guess at their reaction, you’d say they were startled, perhaps even frightened. The each defensively spray ichor out of their bottom like a squid does ink and move away from Baldrick’s direction.
All three seem to tilt their bodies in different directions as to expose a sphincter and they release a spray of foul smelling liquid. Everyone in the room besides the duergar spy and Gideon are in the affected area as the new creatures attempt to get clear of the combat. After the defenses attack, the three creatures seem to move away from combat and toward the clear exits of the room. Everyone except Gideon needs to pass a DEX saving throw DC 10 or you are covered in STANK for 1d4 giving you the POISONED condition for the duration and making you unbearably stinky. So stinky in fact that people within 5ft of you are ALSO under the POISONED condition.
Orange,Teal,King,Mell,Fire Spirit: 5d20 ⇒ (11, 13, 10, 10, 11) = 55
The enlarged spy(olive) in the corner takes advantage of her ally being adjacent to the remaining allied dwarf (orange) and launches two crossbow shots at him. 2d20 ⇒ (18, 18) = 36 piercing+sneak damage: 2d6 + 2d6 + 6 ⇒ (6, 1) + (5, 1) + 6 = 19 Both quarrels finding their mark and wounding him.
Mell -32 (concentration on sphere) (YOUR TURN)
Fire Spirit -13
Rodalas -21 (YOUR TURN)
==Duergar==
Yellow (allied) -dead
Orange (allied) -18
Teal -10
blue -dead
neon green -dead
pink stoneguard -dead
black King -88
purple Soulblade (spore zombie) -dead
Baldrick -17
Turq -63 (unconcious) (prone)
Umikh -21
Gideon -14
==White Furries==
blue dead
orange dead
purple dead
olive dead
neon green dead
Duergar Spy (olive duergar) -10
| Greycastle |
Mell calls forth to Turq in an ancient Druidic tongue and the warrior is surrounded with natural healing energies. She then creates flames in her palm and throws it toward the dwarf king.
3rd Healing Word on Turq: 3d4 + 4 ⇒ (4, 3, 3) + 4 = 14 1d20 ⇒ 9 fire: 2d8 ⇒ (7, 6) = 13 Spirit Bond additional healing and damage: 1d8 ⇒ 4
The king is surprised by the fire strike concentration: 1d20 ⇒ 19
Mell -32 (concentration on sphere)
Fire Spirit -13
Rodalas -21 (YOUR TURN)
==Duergar==
Yellow (allied) -dead
Orange (allied) -18
Teal -10
blue -dead
neon green -dead
pink stoneguard -dead
black King -105 (concentrating on suggestion)
purple Soulblade (spore zombie) -dead
Baldrick -17
Turq +18 (prone)
Umikh -21
Gideon -14
==White Furries==
blue dead
orange dead
purple dead
olive dead
neon green dead
Duergar Spy (olive duergar) -10